### Configure LifeStealZ settings Source: https://github.com/zetaplugins/lifestealz/blob/main/README.md The main configuration file for managing plugin behavior, including update checks and message formatting. ```yaml # _ _ __ _____ _ _ ______ # | | (_)/ _| / ____| | | | |___ / # | | _| |_ ___ | (___ | |_ ___ __ _| | / / # | | | | _/ _ \ \___ \| __/ _ \/ _` | | / / # | |____| | || __/ ____) | || __/ (_| | | / /__ # |______|_|_| \___| |_____/ \__\___|\__,_|_| /_____| # === COLOR CODES === # This plugin supports old color codes like: &c, &l, &o, etc. # It also supports MiniMessage, a more advanced way to format messages: # https://docs.advntr.dev/minimessage/format.html # With MiniMessage, you can add HEX colors, gradients, hover and click events, etc. # === GENERAL SETTINGS === # If set to true, LifeStealZ will check for updates and let you know if there's a newer version checkForUpdates: true ``` -------------------------------- ### Configure Revive Beacon Item Source: https://github.com/zetaplugins/lifestealz/blob/main/README.md Defines the properties, mechanics, and crafting recipe for the Revive Beacon custom item in YAML format. ```yaml revive: name: "&cRevive Beacon" lore: - "&7Place down to use" # The material has to be a beacon if customItemType is "revivebeacon" material: "BEACON" enchanted: true customModelId: 0 customItemType: "revivebeacon" # --- Revive Beacon specific Settings --- (only relevant if customItemType is "revivebeacon") # The time in seconds it takes to revive a player reviveTime: 30 # If players should be able to break the beacon while reviving, interrupting the revive process allowBreakingBeaconWhileReviving: true # The material around the beacon (AIR for no material) decoyMaterial: "RED_STAINED_GLASS" # If the revive beacon should be surrounded by enchant particles showEnchantParticles: true # If the revive beacon should show a laser while reviving showLaser: true # The material of the inner part of the beacon laser innerLaserMaterial: "RED_GLAZED_TERRACOTTA" # The material of the outer part of the beacon laser outerLaserMaterial: "RED_STAINED_GLASS" # If the revive beacon should show a particle ring while reviving showParticleRing: true # The color of the particle ring # possible values: WHITE, GRAY, RED, ORANGE, YELLOW, GREEN, BLUE, PURPLE, PINK particleColor: "RED" # --- End of Revive Beacon specific Settings --- requirePermission: false # (lifestealz.item.revive) craftable: true recipes: 1: rowOne: - "DIAMOND" - "BEACON" - "DIAMOND" rowTwo: - "OBSIDIAN" - "defaultheart" - "OBSIDIAN" rowThree: - "DIAMOND" - "BEACON" - "DIAMOND" invulnerable: false despawnable: true whitelistedWorlds: [] sound: enabled: false sound: ENTITY_PLAYER_LEVELUP volume: 1.0 pitch: 1.0 ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.