### Load Messages from ConfigLib - Java Source: https://github.com/xlevitate/hive-chat/blob/main/README.md This Java code demonstrates how to integrate HiveChat with ConfigLib to load messages from a configuration file. It shows how to import a map of messages or load an entire configuration section directly into the HiveChat message registry. ```Java // Assuming you have a ConfigLib Messages class Messages messages = new Messages(); messages.load(); // Import messages into the registry HiveChat.getMessageRegistry().importMessages(ConfigLibLoader.createMessageMap(messages, "messages")); // Alternative: Load an entire configuration section ConfigLibLoader.loadFromConfig(messages, HiveChat.getMessageRegistry(), "messages", getLogger()); // Now you can use them by key HiveChat.sendRegistered("messages.welcome", player); ``` -------------------------------- ### Create Message Chains - Java Source: https://github.com/xlevitate/hive-chat/blob/main/README.md This Java code demonstrates how to build a sequence of messages and actions using `HiveChat.createChain()`. The chain allows sending multiple messages, action bars, or titles with specified delays (`thenWait`) between them, providing timed sequences. ```Java HiveChat.createChain() .then("First message") .thenWait(20) // Wait 1 second (20 ticks) .then("Second message") .thenWait(20) .then("Action bar message") .thenWait(20) .then("Title|Subtitle") .send(player); ``` -------------------------------- ### Initialize HiveChat Library - Java Source: https://github.com/xlevitate/hive-chat/blob/main/README.md This Java snippet demonstrates how to initialize the HiveChat library within a Minecraft plugin's main class, typically in the `onEnable` method. It passes the plugin instance to the static `init` method. ```Java @Override public void onEnable() { HiveChat.init(this); } ``` -------------------------------- ### Define Universal Placeholders - Java Source: https://github.com/xlevitate/hive-chat/blob/main/README.md This Java code demonstrates how to add universal placeholders using `HiveChat.addUniversalPlaceholder()` for static values or `HiveChat.addDynamicPlaceholder()` for values determined at runtime based on context (like a player). These placeholders are automatically available in all subsequent messages. ```Java // Add a static universal placeholder HiveChat.addUniversalPlaceholder("prefix", "[MyServer] "); // Add a dynamic placeholder based on player context HiveChat.addDynamicPlaceholder("health", player -> String.valueOf(player.getHealth())); // Now all messages can use {prefix} and {health} without explicitly defining them HiveChat.send(player, "{prefix} Your health: {health}"); ``` -------------------------------- ### Add HiveChat Dependency (Gradle) - Kotlin Source: https://github.com/xlevitate/hive-chat/blob/main/README.md This snippet shows how to add the HiveChat library as a dependency in a Gradle project using the Kotlin DSL. It requires adding the JitPack repository and the library implementation dependency. ```Kotlin repositories { maven("https://jitpack.io") } dependencies { implementation("com.github.xLevitate:hive-chat:1.2.0") } ``` -------------------------------- ### Use Custom Placeholders in Messages - Java Source: https://github.com/xlevitate/hive-chat/blob/main/README.md This Java snippet illustrates how to create `Placeholder` objects with a key and value, and then pass them to the `HiveChat.send()` method along with the message string. Placeholders are replaced in the message using the `{key}` syntax. ```Java // Create placeholders Placeholder namePlaceholder = Placeholder.of("name", player.getName()); Placeholder scorePlaceholder = Placeholder.of("score", 100); // Use placeholders in messages HiveChat.send(player, "Hello, {name}! Your score is {score}.", namePlaceholder, scorePlaceholder); ``` -------------------------------- ### Send Basic Messages - Java Source: https://github.com/xlevitate/hive-chat/blob/main/README.md This Java code shows how to send basic text messages to a player or a command sender using `HiveChat.send()`. It supports plain text and MiniMessage formatting for colors and styles. ```Java // Send a simple message HiveChat.send(player, "Hello, world!"); // Add color using MiniMessage format HiveChat.send(player, "This message is red"); // Send to a command sender (player or console) HiveChat.send(sender, "Command executed successfully!"); ``` -------------------------------- ### Send a List of Messages - Java Source: https://github.com/xlevitate/hive-chat/blob/main/README.md This Java snippet shows how to send a predefined list of message strings to a player using `HiveChat.sendList()`. Each string in the list is sent as a separate message. ```Java List messages = Arrays.asList( "First message", "Second message", "Third message" ); HiveChat.sendList(player, messages); ``` -------------------------------- ### Send Advanced Components (Titles, Action Bars, etc.) - Java Source: https://github.com/xlevitate/hive-chat/blob/main/README.md This Java snippet shows how to use HiveChat to send advanced in-game components. It utilizes specific MiniMessage tags like ``, `<actionbar>`, `<bossbar>`, and `<sound>` within the message string to trigger these effects on the target player. ```Java // Title with subtitle HiveChat.send(player, "<title>Main Title|This is the subtitle"); // Title with custom timing (fadeIn:stay:fadeOut in ticks) HiveChat.send(player, "Custom Timing|Fade in, stay, fade out"); // Action bar HiveChat.send(player, "This appears above the hotbar"); // Action bar with duration (in ticks) HiveChat.send(player, "This stays for 3 seconds"); // Boss bar (format: color:style:progress:duration) HiveChat.send(player, "Boss Message"); // Sound effects (format: sound:volume:pitch) HiveChat.send(player, " You leveled up!"); ``` -------------------------------- ### Add HiveChat Dependency (Maven) - XML Source: https://github.com/xlevitate/hive-chat/blob/main/README.md This snippet shows how to add the HiveChat library as a dependency in a Maven project. It requires adding the JitPack repository and the library dependency with the specified groupId, artifactId, and version. ```XML jitpack.io https://jitpack.io com.github.xLevitate hive-chat 1.2.0 ``` -------------------------------- ### Broadcast Messages - Java Source: https://github.com/xlevitate/hive-chat/blob/main/README.md This Java code demonstrates how to broadcast messages to all online players using `HiveChat.broadcast()`. It also shows an overload that allows broadcasting only to players within a specified radius around a location. ```Java // Broadcast to all online players HiveChat.broadcast("Server restarting in 5 minutes!"); // Broadcast to players within a radius HiveChat.broadcast(50, centralLocation, "Event starting nearby!"); ``` -------------------------------- ### Register and Send Messages by Key - Java Source: https://github.com/xlevitate/hive-chat/blob/main/README.md This Java snippet shows how to register a message string with a unique key using `HiveChat.registerMessage()`. Once registered, the message can be sent later using `HiveChat.sendRegistered()` by referencing its key, optionally providing placeholders. ```Java // Register a message HiveChat.registerMessage("welcome", "Welcome to the server, {player}!"); // Send the registered message HiveChat.sendRegistered("welcome", player, Placeholder.of("player", player.getName())); ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.