### Set Animated Image Source in WPF via Code Source: https://github.com/whistyun/animatedimage/blob/master/README.md Provides an example of how to dynamically set an animated image source in WPF using C# code. It involves creating a `BitmapImage`, initializing its `UriSource`, and then using the `ImageBehavior.SetAnimatedSource` method to apply it to an `Image` control. ```csharp var image = new BitmapImage(); image.BeginInit(); image.UriSource = new Uri(fileName); image.EndInit(); ImageBehavior.SetAnimatedSource(img, image); ``` -------------------------------- ### Add AnimatedImage.Native NuGet Package Source: https://github.com/whistyun/animatedimage/blob/master/README.md Instructions for adding the `AnimatedImage.Native` NuGet package to a .NET project using the `dotnet add package` command. This package is required for WebP animation support. ```bash dotnet add package AnimatedImage.Native ``` -------------------------------- ### Render GIF Frames using AnimatedImage Library (C#) Source: https://github.com/whistyun/animatedimage/blob/master/pack_readme/AnimatedImage.md This snippet demonstrates how to open a GIF image file using the AnimatedImage library, create a frame renderer with a custom bitmap factory, and process specific frames by index or time. It also shows how to retrieve the rendered bitmap. ```csharp using System.IO; using System; // Assuming BitmapFaceFactory and BitmapFace are defined elsewhere // and that FrameRenderer is part of the AnimatedImage library. // using AnimatedImage; // using SkiaSharp; // Read image file using var imageStream = File.Open("/path/to/image.gif", FileMode.Open); // FrameRenderer.TryCreate is assumed to be a static method that attempts to create a renderer. // new BitmapFaceFactory() is assumed to be an implementation of an interface required by TryCreate. // out var renderer is an output parameter receiving the created FrameRenderer instance. FrameRenderer.TryCreate(imageStream, new BitmapFaceFactory(), out var renderer); // If you want to draw an image by frame index. // ProcessFrame(9) is assumed to render the 9th frame of the animation. renderer.ProcessFrame(9); // If you want to draw an image by time span. // ProcessFrame(TimeSpan.FromSeconds(34)) is assumed to render the frame closest to 34 seconds into the animation. renderer.ProcessFrame(TimeSpan.FromSeconds(34)); // Get the rendererd image. // Current property is assumed to hold the currently rendered frame. // (BitmapFace)renderer.Current casts the frame to a BitmapFace type. var bitmapface = (BitmapFace)renderer.Current; // Bitmap property is assumed to hold the actual SkiaSharp bitmap. SKBitmap image = bitmapface.Bitmap; ``` -------------------------------- ### Display Animated GIF in AvaloniaUI via XAML Source: https://github.com/whistyun/animatedimage/blob/master/README.md Illustrates how to display an animated GIF in an AvaloniaUI application using the `AnimatedSource` attached property from the `AnimatedImage.Avalonia` namespace in XAML. This enables animated image rendering within AvaloniaUI applications. ```xml ``` -------------------------------- ### Display Animated GIF in WPF via XAML Source: https://github.com/whistyun/animatedimage/blob/master/README.md Demonstrates how to display an animated GIF in a WPF application using the AnimatedImage library's `AnimatedSource` attached property in XAML. This approach replaces the standard `Source` property for animated image display. ```xml ``` -------------------------------- ### Display Animated GIF in XAML (AvaloniaUI) Source: https://github.com/whistyun/animatedimage/blob/master/pack_readme/AnimatedImage.Avalonia.md Demonstrates how to use the AnimatedSource attached property in XAML to display an animated GIF. This is the primary method for integrating animated images into an AvaloniaUI application. ```xml ``` -------------------------------- ### Set Animated Source in C# Code Source: https://github.com/whistyun/animatedimage/blob/master/pack_readme/AnimatedImage.Wpf.md Illustrates how to programmatically set an animated image source for a WPF Image control using C#. It involves creating a BitmapImage and then using the `ImageBehavior.SetAnimatedSource` method. ```csharp var image = new BitmapImage(); image.BeginInit(); image.UriSource = new Uri(fileName); image.EndInit(); ImageBehavior.SetAnimatedSource(img, image); ``` -------------------------------- ### Display Animated GIF in XAML using AnimatedSource Source: https://github.com/whistyun/animatedimage/blob/master/pack_readme/AnimatedImage.Wpf.md Demonstrates how to display an animated GIF in a WPF Image control using the `AnimatedSource` attached property in XAML. This is the primary method for integrating animated images. ```xml ``` -------------------------------- ### Control Repeat Behavior for Animated Images (AvaloniaUI) Source: https://github.com/whistyun/animatedimage/blob/master/pack_readme/AnimatedImage.Avalonia.md Shows how to set the RepeatBehavior attached property in XAML to control how many times an animated image will repeat. The default behavior uses the GIF's metadata repeat count. ```xml ``` -------------------------------- ### Control Repeat Behavior in XAML Source: https://github.com/whistyun/animatedimage/blob/master/pack_readme/AnimatedImage.Wpf.md Shows how to specify the repeat behavior for an animated image in XAML by using the `RepeatBehavior` attached property. The default behavior uses the repeat count from the GIF metadata. ```xml ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.