### Runtime PaintData Asset Path Structure Source: https://unity.umodeler.com/manual/editable-mesh/painting-3d-editor/painting-data Represents the directory structure for runtime materials and textures. ```text {PaintRuntimeFolder}/{Material name}/{Channel name}/ ├─ .mat (runtime material) └─ .png (runtime texture) ``` -------------------------------- ### Editor PaintData Asset Path Structure Source: https://unity.umodeler.com/manual/editable-mesh/painting-3d-editor/painting-data Represents the directory structure for editor-only PaintData assets. ```text {SaveDataFolder}/PaintData/{Material name}/{Channel name}/ └─ .asset ``` -------------------------------- ### Remove UModeler X from manifest.json Source: https://unity.umodeler.com/manual/troubleshooting Manually remove the UModeler X entry from the Unity project manifest file during manual cleanup. ```json "com.tripolygon.umodeler.x": "file:com.tripolygon.umodeler.x/com.tripolygon.umodeler.x.tgz" ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.