### Shader with a Single Pass Source: https://docs.unity3d.com/6000.0/Documentation/Manual/writing-shader-create-shader-pass.html This example demonstrates the basic syntax for creating a Shader object with one SubShader and one Pass in ShaderLab. It includes a named Pass and tags. ```ShaderLab Shader "Examples/SinglePass" { SubShader { Pass { Name "ExamplePassName" Tags { "ExampleTagKey" = "ExampleTagValue" } // ShaderLab commands go here. // HLSL code goes here. } } } ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.