### Example Circle Upgrade Cost Calculation Source: https://revolutionidle.wiki.gg/wiki/Revolution Demonstrates how to calculate the cost of a specific circle upgrade after one ascension, considering initial cost, cost multiplier, and ascension-based cost adjustments. ```text Red Asc. #1 Lv10 Cost = 100 * (1.24 ^ 100) * (1.34 ^ 10) ⵙ = 100 * 2,198,712,860 * 18.66 ⵙ ≈ 4.1e12 ⵙ ``` -------------------------------- ### Attack Circle Stats Formula Source: https://revolutionidle.wiki.gg/wiki/Attacks Formulas for calculating the cost of upgrading Attack Circles and their base cost for the next ascension stage. ```plaintext 1.25+(0.15×CurrentAscensionStage) ``` ```plaintext BaseCostforcurrentAscensionStage×(1.25+(0.15×CurrentAscensionStage))20 ``` -------------------------------- ### Circle Ascension Stats Comparison Source: https://revolutionidle.wiki.gg/wiki/Revolution Compares the stats of a Circle before and after its first ascension, highlighting changes in level cap, ascension power, and mult gain. ```text | → --- | Red Asc. #0 --- Asc. Power: x10.00 Level: 100/100 Mult Gain: x0.01 | → --- | Red Asc. #1 --- Asc. Power: x10.00 Level: 5/110 Mult Gain: x0.11 ``` -------------------------------- ### Circle Progression Order Source: https://revolutionidle.wiki.gg/wiki/Revolution Lists the order in which Circles are unlocked and become available for purchase in the game. ```text Red → Orange → Yellow → Green → Turquoise → Cyan → Blue → Purple → Pink → White ``` -------------------------------- ### Score Income Formula (Pre-Prestige) Source: https://revolutionidle.wiki.gg/wiki/Revolution Provides the formula for calculating Score per second before the prestige mechanic is active. It involves the sum of all Circles' revolutions per second and the score per revolution. ```text **ⵙ/second** = ⵙ/Revolution * [Sum of all Circles' Revolutions/second] **ⵙ/Revolution** = ([Product of all Circles' Mults] * P.Mult)^Common Exponent ``` -------------------------------- ### Damage Multiplier Formula Source: https://revolutionidle.wiki.gg/wiki/Attacks Formula for calculating the Damage Multiplier for Attack Circles, influenced by Ascension Power and Stage. ```plaintext Damage Mult=CircleBaseDamage×Asc.PowerAsc.Stage ``` -------------------------------- ### Display Request ID Source: https://revolutionidle.wiki.gg/wiki/Special%3ARandom Displays the unique identifier for a security verification request. ```text Request ID: 9e503a93cd6ef272 ``` -------------------------------- ### Multiplier Gain Formulas After Achievement #51 Source: https://revolutionidle.wiki.gg/wiki/Achievements After achievement #51, both the general multiplier gain and the generators' gain multiplier are affected by this formula. It continues the linear progression. ```plaintext Mult. Gain Multiplier=1+(N×0.01) Generators Gain Multiplier=1+(N×0.01) ``` -------------------------------- ### Multiplier Gain Formulas After Achievement #201 Source: https://revolutionidle.wiki.gg/wiki/Achievements Beyond achievement #201, the formulas for multiplier gains become more complex, affecting general multipliers, generators, dilation points, zodiac quality, and damage. ```plaintext Mult. Gain Multiplier=1.05N×N(N20−10) Generators Gain Multiplier=1.05N×N(N20−10) Dilation Points Gain Multiplier=1.05N×N(N20−10) Zodiacs Quality Multiplier=N50−2 Damage Multiplier=N50−2 ``` -------------------------------- ### Multiplier Gain Formula Before Achievement #51 Source: https://revolutionidle.wiki.gg/wiki/Achievements This formula applies to the multiplier gain before reaching achievement #51. It calculates a simple linear increase based on the number of achievements (N). ```plaintext Mult. Gain Multiplier=1+(N×0.01) ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.