### Install and Run Globally Source: https://openjvs.github.io/ Install the binary to the system path and execute it globally. ```bash sudo make install sudo openjvs [optional outside mapping name] ``` -------------------------------- ### Install OpenJVS Source: https://openjvs.github.io/ Commands to install dependencies, clone the repository, and build the project. ```bash sudo apt install git cmake git clone https://github.com/OpenJVS/OpenJVS cd OpenJVS make ``` -------------------------------- ### Example Mapping File Source: https://openjvs.github.io/ A sample configuration file for mapping physical controller inputs to virtual controller outputs. ```text # Example Mapping File # Author: Bobby Dilley # Map the button section # BTN_SOUTH CONTROLLER_ANALOGUE_A BTN_NORTH CONTROLLER_ANALOGUE_C # Map the analogue section ABS_X CONTROLLER_ANALOGUE_X ABS_Y CONTROLLER_ANALOGUE_Y REVERSE ABS_Z CONTROLLER_ANALOGUE_R REVERSE SENSITIVITY 1.5 ABS_RZ CONTROLLER_ANALOGUE_L SENSITIVITY 0.9 # Map a HAT controller ABS_HAT0X CONTROLLER_BUTTON_LEFT CONTROLLER_BUTTON_RIGHT ``` -------------------------------- ### Install evtest Source: https://openjvs.github.io/ Install the evtest utility for identifying input device capabilities. ```bash sudo apt install evtest ``` -------------------------------- ### Run OpenJVS Locally Source: https://openjvs.github.io/ Execute the built binary from the root directory. ```bash sudo ./build/openjvs [optional outside mapping name] ``` -------------------------------- ### Run evtest Source: https://openjvs.github.io/ Execute evtest to inspect connected input devices. ```bash sudo evtest ``` -------------------------------- ### List Available Devices Source: https://openjvs.github.io/ Display all input devices currently recognized by OpenJVS. ```bash sudo openjvs --list ``` -------------------------------- ### List of supported IO emulation types Source: https://openjvs.github.io/ Reference list of valid IO types for the EMULATE keyword. ```text IO TO EMULATE ------------- SEGA_TYPE_3_IO NAMCO_JYU_IO NAMCO_V185_IO ``` -------------------------------- ### Include and extend existing mapping files Source: https://openjvs.github.io/ Use the INCLUDE keyword to inherit settings from another mapping file and add specific overrides. ```text # Example Outrun 2 Mapping File # Author: Bobby Dilley # Set the IO to emulate EMULATE SEGA_TYPE_3 # Include the generic driving file INCLUDE generic-driving # Make the additions CONTROLLER_BUTTON_RIGHT_BUMPER CONTROLLER_1 BUTTON_UP PLAYER_2 CONTROLLER_BUTTON_LEFT_BUMPER CONTROLLER_1 BUTTON_DOWN PLAYER_2 ``` -------------------------------- ### Enable or Disable Devices Source: https://openjvs.github.io/ Toggle specific input devices for use as players. ```bash # To enable sudo openjvs --enable sony-playstation-r-3-controller # To disable sudo openjvs --disable sony-playstation-r-3-controller ``` -------------------------------- ### List of available ARCADE_INPUT keywords Source: https://openjvs.github.io/ Reference list of valid keywords for arcade input mapping. ```text MAPPING KEYWORD --------------- BUTTON_TEST, BUTTON_TILT, BUTTON_START, BUTTON_SERVICE, BUTTON_UP, BUTTON_DOWN, BUTTON_LEFT, BUTTON_RIGHT, BUTTON_1, BUTTON_2, BUTTON_3, BUTTON_4, BUTTON_5, BUTTON_6, BUTTON_7, BUTTON_8, BUTTON_9, BUTTON_10, ANALOGUE_1, ANALOGUE_2, ANALOGUE_3, ANALOGUE_4, ANALOGUE_5, ANALOGUE_6, ROTARY_1, ROTARY_2, ROTARY_3, ROTARY_4, ROTARY_5, ROTARY_6, ``` -------------------------------- ### Define a controller mapping file Source: https://openjvs.github.io/ Use this format to map controller inputs to arcade inputs. Supports reversing directions and secondary button outputs. ```text # Example Mapping File # Author: Bobby Dilley # Map the button section # CONTROLLER_BUTTON_A CONTROLLER_1 BUTTON_1 PLAYER_1 CONTROLLER_BUTTON_B CONTROLLER_1 BUTTON_2 PLAYER_1 # Player Two CONTROLLER_BUTTON_A CONTROLLER_2 BUTTON_1 PLAYER_2 CONTROLLER_BUTTON_B CONTROLLER_2 BUTTON_2 PLAYER_2 # Map the analogue section CONTROLLER_ANALOGUE_X ANALOGUE_0 CONTROLLER_ANALOGUE_Y ANALOGUE_1 ``` -------------------------------- ### Virtual Controller Mapping Reference Source: https://openjvs.github.io/ A visual representation of the controller layout and a table mapping keywords to their respective diagram labels and functional purposes. ```text ____________________________ __ / [__LT__] [__RT__] \ | / [__ LB __] [__ RB __] \ | Front Triggers __/________________________________\__ __| / _ \ | / /\ __ (C) \ | / || __ |TE| __ _ _ \ | Main Pad | <===DP===> |SE| |ST| (B) -|- (D) | | \ || ___ ___ _ / | /\ \/ / \ / \ (A) /\ __| / \________ | LS | ____ | RS | ________/ \ | | / \ \___/ / \ \___/ / \ | | | / \_____/ \_____/ \ | __| | / \ | \_____/ \_____/ |________|______| |______|___________| D-Pad Left Right Action Pad Stick Stick |_____________| Menu Pad MAPPING KEYWORD DIAGRAM LABEL PURPOSE --------------- ------------- ------- CONTROLLER_BUTTON_TEST TE Test Button, CONTROLLER_BUTTON_TILT Tilt Button, CONTROLLER_BUTTON_COIN RS CLICK Coin Button, CONTROLLER_BUTTON_START ST Start Button, CONTROLLER_BUTTON_SERVICE SE Service Button, CONTROLLER_BUTTON_UP DP UP Joystick Up Button, CONTROLLER_BUTTON_DOWN DP DOWN Joystick Down Button, CONTROLLER_BUTTON_LEFT DP LEFT Joystick Left Button, CONTROLLER_BUTTON_LEFT_BUMPER LB Gear Down Button, CONTROLLER_BUTTON_RIGHT DP RIGHT Joystick Right Button, CONTROLLER_BUTTON_RIGHT_BUMPER RB Gear Up Button, CONTROLLER_BUTTON_A, A Button 1 / Trigger Button, CONTROLLER_BUTTON_B, B Button 2 / Screen In / Out, CONTROLLER_BUTTON_C, C Button 3 / Action Button 1, CONTROLLER_BUTTON_D, D Button 4 / View Change Button, CONTROLLER_BUTTON_E, LS CLICK Button 5, CONTROLLER_BUTTON_F, Button 6, CONTROLLER_BUTTON_G, Button 7, CONTROLLER_BUTTON_H, Button 8, CONTROLLER_BUTTON_I, Button 9, CONTROLLER_BUTTON_J, Button 10, CONTROLLER_ANALOGUE_X, LS X Analogue Joystick X / Steering Wheel, CONTROLLER_ANALOGUE_Y, LS Y Analogue Joystick Y / Aeroplane Pitch, CONTROLLER_ANALOGUE_Z, RS X Analogue Joystick Z, CONTROLLER_ANALOGUE_R, RT Accelerator, CONTROLLER_ANALOGUE_L, LT Breaks, CONTROLLER_ANALOGUE_T, RS Y Analogue Joystick T, ``` -------------------------------- ### Sense Line Wiring Diagram Source: https://openjvs.github.io/ Wiring configuration for arcade systems requiring a sense line connection to a Raspberry Pi. ```text | GND (BLACK) |-------------| GND | | | | ARCADE A+ (GREEN) |-------------| A+ RS485 USB |-----------------| USB RASPBERRY PI > 1 | | B- (WHITE) |-------------| B- | | | | | | | | SENSE (RED) |----------+------------------------------------| GPIO 12 | | +---- (1kOhm Resistor or 4 Signal Dioes) ---- GND ``` === COMPLETE CONTENT === This response contains all available snippets from this library. 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