### Stellaris Mod Folder Structure Example Source: https://fatalerrorjp.github.io/stellaris_infomations/guides/create-species.html/guides/getting-started-with-mod This snippet illustrates a typical folder structure for a Stellaris mod, showing the placement of 'situations', 'events', and 'localisation' files within the 'common' directory. This structure is crucial for the game to correctly locate and load mod assets. ```Stellaris Modding Config common ├situations │└pirate_situations.txt ├events │├pirate_situation_events.txt │└pirate_1_events.txt └localisation  └pirate_situation_l_japanese.yml ``` -------------------------------- ### Stellaris Modding: Event Definition Overwriting Example Source: https://fatalerrorjp.github.io/stellaris_infomations/guides/create-species.html/guides/getting-started-with-mod These snippets demonstrate how event definitions with the same 'id' (e.g., 'pirate.1') can be overwritten. The first block shows a base game event from 'pirate_events.txt', and the second shows a mod's event definition from 'pirate_1_events.txt' that overrides it due to loading order rules (later loaded files in 'events' directory take precedence). ```Stellaris Modding Config # Example code from base game's "events\pirate_events.txt" country_event = { id = pirate.1 title = "pirate.1.name" picture = GFX_evt_pirate_armada show_sound = event_space_battle location = event_target:pirate_system ~ Omitted ~ } ``` ```Stellaris Modding Config # Example code from mod's "events\pirate_1_events.txt" country_event = { id = pirate.1 # ← This duplicated ID means it's treated as the same definition hide_window = yes is_triggered_only = yes ~ Omitted ~ } ``` -------------------------------- ### Stellaris Mod Descriptor File with Dependencies Source: https://fatalerrorjp.github.io/stellaris_infomations/guides/create-species.html/guides/getting-started-with-mod This snippet shows the content of a 'descriptor.mod' file, highlighting the 'dependencies' field. This field specifies other mods that this mod relies on, ensuring they are loaded in a specific order, overriding the user's play-set load order. ```Stellaris Modding Config version="1.0.0" dependencies={ "[代理公開]F17 VOICEROID Portraits" } tags={ "Graphics" "Leaders" "Species" "Fixes" } name="[Fix Patch]F17 VOICEROID Portraits" picture="thumbnail.png" supported_version="3.6.1" remote_file_id="2759645085" ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.