### Full CCDIK Setup and Animation Example Source: https://datlass.github.io/Rbx-CCDIK/BasicSetupTutorial This comprehensive example combines identifying Motor6D joints, creating the CCDIKController, and setting up continuous animation via Heartbeat. ```lua --[[ Testing with R15 Dummy ]] local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local CCDIKController = require(ReplicatedStorage.Source.CCDIKController) local dummy = workspace.Dummy local leftTarget = workspace.newTarget local dummyMotor6Ds = {} local dummyDescendants = dummy:GetDescendants() for _,descendant in pairs (dummyDescendants) do if descendant:IsA("Motor6D") then dummyMotor6Ds[descendant.Name] = descendant end end local upperLeg = dummyMotor6Ds["LeftHip"] local knee = dummyMotor6Ds["LeftKnee"] local foot = dummyMotor6Ds["LeftAnkle"] local leftLeg = {upperLeg,knee,foot} local leftLegController = CCDIKController.new(leftLeg) RunService.Heartbeat:Connect(function() local goal = leftTarget.Position leftLegController:CCDIKIterateOnce(goal) end) ``` -------------------------------- ### Example Constraints Dictionary Source: https://datlass.github.io/Rbx-CCDIK/API An example of a constraints dictionary used with the CCDIKController, demonstrating how to specify constraint types and attachments for different body parts. ```lua --Example with the Mech in the test place, not necessary to fill everything out local constraints = { [upperLeg] = { ["ConstraintType"] = "BallSocketConstraint"; ["UpperAngle"] = 25; ["AxisAttachment"] = "LeftHip";--Searches for "LeftHipAxisAttachment" in the part0 of the motor }; [lowerLeg] = { ["ConstraintType"] = "Hinge"; ["UpperAngle"] = 45; ["LowerAngle"] = -45; }; [knee] = { ["ConstraintType"] = "Hinge"; ["UpperAngle"] = 45; ["LowerAngle"] = -45; }; } ``` -------------------------------- ### Setup Foot Placement System Source: https://datlass.github.io/Rbx-CCDIK/BasicSetupTutorial Initialize the CCDIKController, set up the foot placement system by providing attachment names and RaycastParams. Ensure constraints are added similarly to previous steps for lifelike behavior. ```lua local leftLegController = CCDIKController.new(fullLeg) leftLegController:GetConstraints() --Setting up the foot local footParams = RaycastParams.new() footParams.FilterDescendantsInstances = {mech} local attachmentNames = {"A1","A2","A3"} -- names the part1 of the foot Motor6D leftLegController:SetupFoot(attachmentNames,footParams) ``` -------------------------------- ### Initialize CCDIKController and Get Constraints Source: https://datlass.github.io/Rbx-CCDIK/BasicSetupTutorial Create a new CCDIKController instance with a table of leg parts and then call `GetConstraints()` to set up the necessary physics constraints. ```lua local leftLeg = {upperLeg,knee,foot} local leftLegController = CCDIKController.new(leftLeg) leftLegController:GetConstraints() ``` -------------------------------- ### Setup Rig Attachments for Custom Rigs Source: https://datlass.github.io/Rbx-CCDIK/BasicSetupTutorial Use this function to automatically create and parent RigAttachment instances for Motor6D joints on custom rigs. Ensure the `rigModel` variable points to your model. ```lua local rigModel = workspace.Dummy -- insert path to your own model local function commandBarSetupRigAttachments(model) local modelDescendants = model:GetDescendants() for _,motor6D in pairs(modelDescendants) do if motor6D:IsA("Motor6D") then --In order to find the joint in world terms local motor6DName = motor6D.Name local AxisAttachment = Instance.new("Attachment") AxisAttachment.CFrame = motor6D.C0 AxisAttachment.Name = motor6DName.."RigAttachment" AxisAttachment.Parent = motor6D.Part0 local JointAttachment = Instance.new("Attachment") JointAttachment.CFrame = motor6D.C1 JointAttachment.Name = motor6DName.."RigAttachment" JointAttachment.Parent = motor6D.Part1 end end end commandBarSetupRigAttachments(rigModel) ``` -------------------------------- ### Specify Constraint for Motor6D with Multiple Constraints Source: https://datlass.github.io/Rbx-CCDIK/BasicSetupTutorial When a Motor6D's Part0 has multiple constraint instances, use `GetConstraintsFromMotor` to explicitly define which constraint to use. This example targets the 'LeftBallSocketConstraint' for the `upperLeg` Motor6D. ```lua --API: --CCDIKController:GetConstraintsFromMotor(motor : Motor6D ,constraintName : string) --example: local leftLeg = {upperLeg,knee,foot} local leftLegController = CCDIKController.new(leftLeg) leftLegController:GetConstraints()--set up everything first --Then do the correction: --Finds the "LeftBallSocketConstraint" in the lowertorso part0 of the upperLeg Motor6D leftLegController:GetConstraintsFromMotor(upperLeg,"LeftBallSocketConstraint") ``` -------------------------------- ### Get CCDIK Constraints Source: https://datlass.github.io/Rbx-CCDIK/BasicSetupTutorial This function is used to retrieve constraints for the CCDIK controller, which are necessary for realistic limb movement. It currently supports Hinge and BallSocket constraints. ```lua CCDIKController:GetConstraints() ``` -------------------------------- ### SetupFoot(attachmentNameTable : table,raycastParams) Source: https://datlass.github.io/Rbx-CCDIK/API Sets up the foot attachment and raycast parameters for IK calculations. ```APIDOC ## SetupFoot(attachmentNameTable : table,raycastParams) ### Description Sets up the foot attachment and raycast parameters for IK calculations. ### Parameters * **attachmentNameTable** (table) - A table containing names of foot attachments. * **raycastParams** (RaycastParams) - Raycast parameters for ground detection. ### Example ```lua local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {characterModel} ccdikController:SetupFoot({"LeftFootAttachment", "RightFootAttachment"}, raycastParams) ``` ``` -------------------------------- ### Constructor: new(table Motor6DTable, dictionary Constraints) Source: https://datlass.github.io/Rbx-CCDIK/API Constructs the CCDIK Controller given a table of Motor6D Instances in order. The constraints can be manually inputted or automatically generated. ```APIDOC ## Constructor: new(table Motor6DTable, dictionary Constraints) ### Description Constructs the CCDIK Controller given a table of Motor6D Instances in order. ### Parameters * **Motor6DTable** (table) - A table of Motor6D instances in order. * **Constraints** (dictionary) - A dictionary containing constraint information for each Motor6D. ### Example ```lua local leftLegController = CCDIKController.new(Motor6DTable, Constraints) ``` ### Constraints Dictionary Template ```lua local constraintsTemplate = { [kneeJoint] = { ["ConstraintType"] = "Hinge"; ["UpperAngle"] = 45; -- same as HingeConstraint [-180,180] degrees ["LowerAngle"] = -45; ["AxisAttachment"] = nil; --Automatically tries to find first child an attachment with the part0Motor6dName..AxisAttachment ["JointAttachment"] = nil; --or you can manually input it }; [hipJoint] = { ["ConstraintType"] = "BallSocketConstraint"; ["UpperAngle"] = 45; -- same as BallSocketConstraint [-180,180] degrees ["TwistLimitsEnabled"] = false ; -- yep same as roblox constraints ["TwistUpperAngle"] = 45; ["TwistLowerAngle"] = -45; ["AxisAttachment"] = nil; --Automatically tries to find first child during .new() setup but you can manually input it ["JointAttachment"] = nil; }; } ``` ``` -------------------------------- ### Create CCDIK Controller Instance Source: https://datlass.github.io/Rbx-CCDIK/BasicSetupTutorial This snippet shows how to create a CCDIKController instance by providing an ordered table of Motor6D joints. ```lua --Don't forget to require the module local ReplicatedStorage = game:GetService("ReplicatedStorage") local CCDIKController = require(ReplicatedStorage.Source.CCDIKController) local leftLeg = {upperLeg,knee,foot} --Order matters here local leftLegController = CCDIKController.new(leftLeg) ``` -------------------------------- ### Construct CCDIKController Source: https://datlass.github.io/Rbx-CCDIK/API Instantiate the CCDIKController with a table of Motor6D instances in order. The Constraints dictionary can be manually inputted or generated using helper functions. ```lua local leftLegController = CCDIKController.new(Motor6DTable,Constraints) ``` -------------------------------- ### CCDIKIterateOnce(goalPosition,tolerance,step) Source: https://datlass.github.io/Rbx-CCDIK/API Performs a single iteration of the CCDIK algorithm to move towards a goal position. ```APIDOC ## CCDIKIterateOnce(goalPosition,tolerance,step) ### Description Performs a single iteration of the CCDIK algorithm to move towards a goal position. ### Parameters * **goalPosition** (Vector3) - The target position to reach. * **tolerance** (number) - The acceptable error margin. * **step** (number) - The step size for the iteration. ### Example ```lua ccdikController:CCDIKIterateOnce(Vector3.new(0, 10, 0), 0.1, 0.5) ``` ``` -------------------------------- ### InitDragDebug() Source: https://datlass.github.io/Rbx-CCDIK/API Initializes the drag debugging functionality for visualizing IK adjustments. ```APIDOC ## InitDragDebug() ### Description Initializes the drag debugging functionality for visualizing IK adjustments. ### Example ```lua ccdikController:InitDragDebug() ``` ``` -------------------------------- ### Iterate CCDIK Until Goal Reached Source: https://datlass.github.io/Rbx-CCDIK/BasicSetupTutorial This function call attempts to move the rig's limb directly to the goal position. ```lua local goal = leftTarget.Position leftLegController:CCDIKIterateUntil(goal) ``` -------------------------------- ### GetConstraintsFromMotor(motor : Motor6D ,constraintName : string) Source: https://datlass.github.io/Rbx-CCDIK/API Automatically generates constraints from a given Motor6D instance and constraint name. ```APIDOC ## GetConstraintsFromMotor(motor : Motor6D ,constraintName : string) ### Description Automatically generates constraints from a given Motor6D instance and constraint name. ### Parameters * **motor** (Motor6D) - The Motor6D instance to generate constraints from. * **constraintName** (string) - The name to identify the constraint. ### Example ```lua local constraints = ccdikController:GetConstraintsFromMotor(upperLegMotor, "UpperLegConstraint") ``` ``` -------------------------------- ### CCDIKIterateUntil(goalPosition,tolerance,maxBreakCount,step) Source: https://datlass.github.io/Rbx-CCDIK/API Iterates the CCDIK algorithm until the goal position is reached within the specified tolerance or a maximum number of iterations is met. ```APIDOC ## CCDIKIterateUntil(goalPosition,tolerance,maxBreakCount,step) ### Description Iterates the CCDIK algorithm until the goal position is reached within the specified tolerance or a maximum number of iterations is met. ### Parameters * **goalPosition** (Vector3) - The target position to reach. * **tolerance** (number) - The acceptable error margin. * **maxBreakCount** (number) - The maximum number of iterations before breaking. * **step** (number) - The step size for the iteration. ### Example ```lua ccdikController:CCDIKIterateUntil(Vector3.new(0, 10, 0), 0.01, 100, 0.5) ``` ``` -------------------------------- ### Define Constraints Dictionary Template Source: https://datlass.github.io/Rbx-CCDIK/API A template for manually defining constraints for CCDIKController. It specifies constraint types (Hinge, BallSocketConstraint) and angle limits for joints. ```lua local hipJoint = Instance.new("Motor6D")-- Motor6D within the Rig local kneeJoint = Instance.new("Motor6D") local constraintsTemplate = { [kneeJoint] = { ["ConstraintType"] = "Hinge"; ["UpperAngle"] = 45; -- same as HingeConstraint [-180,180] degrees ["LowerAngle"] = -45; ["AxisAttachment"] = nil; --Automatically tries to find first child an attachment with the part0Motor6dName..AxisAttachment ["JointAttachment"] = nil; --or you can manually input it }; [hipJoint] = { ["ConstraintType"] = "BallSocketConstraint"; ["UpperAngle"] = 45; -- same as BallSocketConstraint [-180,180] degrees ["TwistLimitsEnabled"] = false ; -- yep same as roblox constraints ["TwistUpperAngle"] = 45; ["TwistLowerAngle"] = -45; ["AxisAttachment"] = nil; --Automatically tries to find first child during .new() setup but you can manually input it ["JointAttachment"] = nil; }; } ``` -------------------------------- ### GetConstraints() Source: https://datlass.github.io/Rbx-CCDIK/API Retrieves the constraints associated with the CCDIK controller. ```APIDOC ## GetConstraints() ### Description Retrieves the constraints associated with the CCDIK controller. ### Example ```lua local constraints = ccdikController:GetConstraints() ``` ``` -------------------------------- ### Continuous CCDIK Movement with Heartbeat Source: https://datlass.github.io/Rbx-CCDIK/BasicSetupTutorial This code uses a Heartbeat connection to continuously update the CCDIK controller's target position, causing the rig's limb to follow the target. ```lua local RunService = game:GetService("RunService") local leftTarget = workspace.newTarget--Part in workspace RunService.Heartbeat:Connect(function() local goal = leftTarget.Position leftLegController:CCDIKIterateOnce(goal) end) ``` -------------------------------- ### Identify Motor6D Joints for Left Leg Source: https://datlass.github.io/Rbx-CCDIK/BasicSetupTutorial This code snippet identifies the Motor6D joints for the left leg (LeftHip, LeftKnee, LeftAnkle) of a dummy rig using a for loop and a dictionary. ```lua local dummy = workspace.Dummy local dummyMotor6Ds = {} local dummyDescendants = dummy:GetDescendants() for _,descendant in pairs (dummyDescendants) do if descendant:IsA("Motor6D") then dummyMotor6Ds[descendant.Name] = descendant end end local upperLeg = dummyMotor6Ds["LeftHip"] local knee = dummyMotor6Ds["LeftKnee"] local foot = dummyMotor6Ds["LeftAnkle"] ``` === COMPLETE CONTENT === This response contains all available snippets from this library. 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