### Record Audio Example
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media/index.html
Shows how to initialize a Media object for recording and start the recording process.
```javascript
// Record audio
//
function recordAudio() {
var src = "myrecording.mp3";
var mediaRec = new Media(src,
// success callback
function() {
console.log("recordAudio():Audio Success");
},
// error callback
function(err) {
console.log("recordAudio():Audio Error: "+ err.code);
});
// Record audio
mediaRec.startRecord();
}
```
--------------------------------
### Cordova Info Tag Example
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/spec.html
Provides additional installation instructions for users, including manual steps like SDK manager configurations and local property file modifications. This content is displayed after plugin installation.
```xml
You need to install __Google Play Services__ from the `Android Extras` section using the Android SDK manager (run `android`).
You need to add the following line to the `local.properties`:
android.library.reference.1=PATH_TO_ANDROID_SDK/sdk/extras/google/google_play_services/libproject/google-play-services_lib
```
--------------------------------
### Record, Pause, and Resume Audio Example
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media
Demonstrates a complete audio recording workflow: starting recording, pausing after a delay, and then resuming recording after another delay. This example is supported on iOS.
```javascript
// Record audio
//
function recordAudio() {
var src = "myrecording.mp3";
var mediaRec = new Media(src,
// success callback
function() {
console.log("recordAudio():Audio Success");
},
// error callback
function(err) {
console.log("recordAudio():Audio Error: "+ err.code);
});
// Record audio
mediaRec.startRecord();
// Pause Recording after 5 seconds
setTimeout(function() {
mediaRec.pauseRecord();
}, 5000);
// Resume Recording after 10 seconds
setTimeout(function() {
mediaRec.resumeRecord();
}, 10000);
}
```
--------------------------------
### Create Project Example
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html
Example of creating a project with specific ID and name.
```bash
cordova create myapp com.mycompany.myteam.myapp MyApp
```
--------------------------------
### Installing the Camera Plugin
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-camera/index.html
Commands to install the plugin from the registry or directly from the repository.
```bash
cordova plugin add cordova-plugin-camera
```
```bash
cordova plugin add https://github.com/apache/cordova-plugin-camera.git
```
--------------------------------
### Installation
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-device
Instructions on how to install the Cordova Device plugin using the Cordova CLI.
```APIDOC
## Installation
To install the plugin, use the following command:
```bash
cordova plugin add cordova-plugin-device
```
```
--------------------------------
### Specify Plugin Variable via Plugman
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/spec.html
Command-line example for providing a required plugin variable during installation.
```bash
plugman --platform android --project /path/to/project --plugin name|git-url|path --variable API_KEY=!@CFATGWE%^WGSFDGSDFW$%^#$%YTHGsdfhsfhyer56734
```
--------------------------------
### Example Custom build-extras.gradle
Source: https://cordova.apache.org/docs/en/latest/guide/platforms/android/index.html
This example shows how to set custom properties and configurations within the `build-extras.gradle` file, including defining signing properties and application ID suffixes.
```gradle
// This file is included at the beginning of `build.gradle`
// special properties (see `build.gradle`) can be set and overwrite the defaults
ext.cdvDebugSigningPropertiesFile = '../../android-debug-keys.properties'
// normal `build.gradle` configuration can happen
android {
defaultConfig {
testInstrumentationRunner 'android.support.test.runner.AndroidJUnitRunner'
}
}
dependencies {
androidTestImplementation 'com.android.support.test.espresso:espresso-core:2.2.2',
{
exclude group: 'com.android.support', module: 'support-annotations'
}
}
// When set, this function `ext.postBuildExtras` allows code to run at the end of `build.gradle`
ext.postBuildExtras = {
android.buildTypes.debug.applicationIdSuffix = '.debug'
}
```
--------------------------------
### InAppBrowser Example Usage
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-inappbrowser/index.html
Example demonstrating how to open an InAppBrowser, add event listeners, and execute scripts.
```APIDOC
## Example
This example shows how to open an InAppBrowser, attach event listeners for various events, and use `insertCSS` and `executeScript`.
### Request Example
```javascript
var inAppBrowserRef;
function showHelp(url) {
var target = "_blank";
var options = "location=yes,hidden=yes,beforeload=yes";
inAppBrowserRef = cordova.InAppBrowser.open(url, target, options);
inAppBrowserRef.addEventListener('loadstart', loadStartCallBack);
inAppBrowserRef.addEventListener('loadstop', loadStopCallBack);
inAppBrowserRef.addEventListener('loaderror', loadErrorCallBack);
inAppBrowserRef.addEventListener('beforeload', beforeloadCallBack);
inAppBrowserRef.addEventListener('message', messageCallBack);
}
function loadStartCallBack() {
$('#status-message').text("loading please wait ...");
}
function loadStopCallBack() {
if (inAppBrowserRef != undefined) {
inAppBrowserRef.insertCSS({ code: "body{font-size: 25px;}" });
inAppBrowserRef.executeScript({
code: "\n var message = 'this is the message';\n var messageObj = {my_message: message};\n var stringifiedMessageObj = JSON.stringify(messageObj);\n webkit.messageHandlers.cordova_iab.postMessage(stringifiedMessageObj);"
});
$('#status-message').text("");
inAppBrowserRef.show();
}
}
function loadErrorCallBack(params) {
$('#status-message').text("");
var scriptErrorMesssage =
"alert('Sorry we cannot open that page. Message from the server is : "
+ params.message + "');"
inAppBrowserRef.executeScript({ code: scriptErrorMesssage }, executeScriptCallBack);
inAppBrowserRef.close();
inAppBrowserRef = undefined;
}
function executeScriptCallBack(params) {
if (params[0] == null) {
$('#status-message').text(
"Sorry we couldn't open that page. Message from the server is : '"
+ params.message + "' ");
}
}
function beforeloadCallBack(params, callback) {
if (params.url.startsWith("http://www.example.com/")) {
// Load this URL in the inAppBrowser.
callback(params.url);
} else {
// The callback is not invoked, so the page will not be loaded.
$('#status-message').text("This browser only opens pages on http://www.example.com/");
}
}
function messageCallBack(params){
$('#status-message').text("message received: "+params.data.my_message);
}
```
### Response
No direct response, but the example demonstrates interaction with the InAppBrowser via callbacks and injected scripts/styles.
```
--------------------------------
### cordova-plugin-camera Installation
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-camera/index.html
Instructions for installing the camera plugin via the Cordova CLI.
```APIDOC
## Installation
### Description
Install the camera plugin into your Cordova project.
### Command
`cordova plugin add cordova-plugin-camera`
### Installation with Variables
`cordova plugin add cordova-plugin-camera --variable ANDROIDX_CORE_VERSION=1.8.0`
```
--------------------------------
### Install Cordova Screen Orientation Plugin
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-screen-orientation/index.html
Install the plugin using the Cordova CLI command.
```bash
cordova plugin add cordova-plugin-screen-orientation
```
--------------------------------
### Example Relative Path in v1.0.0+
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-file
Shows the `fullPath` representation for a FileEntry object starting with v1.0.0, which is relative to the root of the HTML filesystem.
```text
/path/to/file
```
--------------------------------
### InAppBrowser Example Usage
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-inappbrowser
Example demonstrating how to open an InAppBrowser window, add event listeners, and execute scripts.
```APIDOC
## Example __
```javascript
var inAppBrowserRef;
function showHelp(url) {
var target = "_blank";
var options = "location=yes,hidden=yes,beforeload=yes";
inAppBrowserRef = cordova.InAppBrowser.open(url, target, options);
inAppBrowserRef.addEventListener('loadstart', loadStartCallBack);
inAppBrowserRef.addEventListener('loadstop', loadStopCallBack);
inAppBrowserRef.addEventListener('loaderror', loadErrorCallBack);
inAppBrowserRef.addEventListener('beforeload', beforeloadCallBack);
inAppBrowserRef.addEventListener('message', messageCallBack);
}
function loadStartCallBack() {
$('#status-message').text("loading please wait ...");
}
function loadStopCallBack() {
if (inAppBrowserRef != undefined) {
inAppBrowserRef.insertCSS({ code: "body{font-size: 25px;}"});
inAppBrowserRef.executeScript({ code: "\n var message = 'this is the message';\n var messageObj = {my_message: message};\n var stringifiedMessageObj = JSON.stringify(messageObj);\n webkit.messageHandlers.cordova_iab.postMessage(stringifiedMessageObj);"
});
$('#status-message').text("");
inAppBrowserRef.show();
}
}
function loadErrorCallBack(params) {
$('#status-message').text("");
var scriptErrorMesssage =
"alert('Sorry we cannot open that page. Message from the server is : "
+ params.message + "');"
inAppBrowserRef.executeScript({ code: scriptErrorMesssage }, executeScriptCallBack);
inAppBrowserRef.close();
inAppBrowserRef = undefined;
}
function executeScriptCallBack(params) {
if (params[0] == null) {
$('#status-message').text(
"Sorry we couldn't open that page. Message from the server is : '"
+ params.message + "' ");
}
}
function beforeloadCallBack(params, callback) {
if (params.url.startsWith("http://www.example.com/")) {
// Load this URL in the inAppBrowser.
callback(params.url);
} else {
// The callback is not invoked, so the page will not be loaded.
$('#status-message').text("This browser only opens pages on http://www.example.com/");
}
}
function messageCallBack(params){
$('#status-message').text("message received: "+params.data.my_message);
}
```
```
--------------------------------
### Cordova Media Plugin - Installation
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media/index.html
Instructions on how to install the Cordova Media plugin using the Cordova CLI.
```APIDOC
## Installation
### Command
```bash
cordova plugin add cordova-plugin-media
```
```
--------------------------------
### Add Camera Plugin
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html
Installs the camera plugin into the current project.
```bash
cordova plugin add cordova-plugin-camera
```
--------------------------------
### SeekTo Example with Timeout
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media
Demonstrates seeking to a specific position (10 seconds) in an audio file after a 5-second delay. This requires the Media API to be initialized and playback to have started.
```javascript
// Audio player
//
var my_media = new Media(src, onSuccess, onError);
my_media.play();
// SeekTo to 10 seconds after 5 seconds
setTimeout(function() {
my_media.seekTo(10000);
}, 5000);
```
--------------------------------
### Install cordova-plugin-media
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html
Use this command to install the media plugin. Specify the target platform (ios or android) and the project directory.
```bash
plugman install --platform --project --plugin cordova-plugin-media
```
--------------------------------
### Install Cordova Plugin Splashscreen
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-splashscreen/index.html
Use npm to install the plugin. You can also install directly from the GitHub repository.
```bash
cordova plugin add cordova-plugin-splashscreen
```
```bash
cordova plugin add https://github.com/apache/cordova-plugin-splashscreen.git
```
--------------------------------
### Install Cordova Camera Plugin from Repository
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-camera
Install the cordova-plugin-camera directly from its GitHub repository URL. Use this for unstable or development versions.
```bash
cordova plugin add https://github.com/apache/cordova-plugin-camera.git
```
--------------------------------
### Install Resource Files
Source: https://cordova.apache.org/docs/en/latest/config_ref/index.html
Copies project files into the platform-specific directory structure.
```xml
```
--------------------------------
### cordova-plugin-camera Installation
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-camera
Instructions for installing the camera plugin into a Cordova project.
```APIDOC
## Installation
### Description
Install the camera plugin using the Cordova CLI.
### Command
`cordova plugin add cordova-plugin-camera`
### Plugin Variables
- **ANDROIDX_CORE_VERSION** (string) - Optional - Configures the androidx.core:core dependency version. Defaults to 1.6.+.
```
--------------------------------
### Install ios-deploy via Homebrew
Source: https://cordova.apache.org/docs/en/latest/guide/platforms/ios/index.html
Install the ios-deploy tool, which allows launching iOS apps on an iOS Device from the command line. Requires Homebrew.
```bash
$ brew install ios-deploy
```
--------------------------------
### Installation
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-geolocation
Instructions for installing the Cordova Geolocation plugin using the Cordova CLI.
```APIDOC
## Installation
This requires cordova 5.0+ ( current stable 1.0.0 )
### Request Example
```bash
cordova plugin add cordova-plugin-geolocation
```
Older versions of cordova can still install via the deprecated id ( stale 0.3.12 )
### Request Example
```bash
cordova plugin add org.apache.cordova.geolocation
```
It is also possible to install via repo url directly ( unstable )
### Request Example
```bash
cordova plugin add https://github.com/apache/cordova-plugin-geolocation.git
```
```
--------------------------------
### Install Media Plugin
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media/index.html
Add the plugin to your project using the Cordova CLI.
```bash
cordova plugin add cordova-plugin-media
```
--------------------------------
### Cordova File Plugin - Installation
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-file/index.html
Command to install the cordova-plugin-file using the Cordova CLI.
```APIDOC
## Installation
### Description
Use the following command to add the cordova-plugin-file to your Cordova project.
### Method
CLI Command
### Endpoint
N/A
### Parameters
None
### Request Example
```bash
cordova plugin add cordova-plugin-file
```
### Response Example
```
Installing "cordova-plugin-file" for android
```
```
--------------------------------
### Status Bar Plugin Installation
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-statusbar
Instructions for installing the cordova-plugin-statusbar using the Cordova CLI.
```APIDOC
## Installation
This installation method requires cordova 5.0+
```bash
cordova plugin add cordova-plugin-statusbar
```
It is also possible to install via repo url directly ( unstable )
```bash
cordova plugin add https://github.com/apache/cordova-plugin-statusbar.git
```
```
--------------------------------
### Install Cordova Camera Plugin
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-camera
Install the cordova-plugin-camera using the Cordova CLI. This command adds the plugin to your project.
```bash
cordova plugin add cordova-plugin-camera
```
--------------------------------
### Install cordova-plugin-media-capture
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html
Use this command to install the media capture plugin. Specify the target platform (ios or android) and the project directory.
```bash
plugman install --platform --project --plugin cordova-plugin-media-capture
```
--------------------------------
### Install cordova-plugin-file
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html
Use this command to install the file plugin. Specify the target platform (ios or android) and the project directory.
```bash
plugman install --platform --project --plugin cordova-plugin-file
```
--------------------------------
### Install Cordova CLI on Windows
Source: https://cordova.apache.org/docs/en/latest/guide/cli/installation.html
Execute this command in your Windows command prompt to globally install the Cordova CLI using npm.
```batch
C:\>npm install -g cordova
```
--------------------------------
### Install cordova-plugin-camera
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html
Use this command to install the camera plugin. Specify the target platform (ios or android) and the project directory.
```bash
plugman install --platform --project --plugin cordova-plugin-camera
```
--------------------------------
### media.startRecord
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media/index.html
Starts recording an audio file.
```APIDOC
## media.startRecord
### Description
Starts recording an audio file.
### Method
`media.startRecord()`
### Supported Platforms
* Android
* iOS
### Quick Example
```javascript
// Record audio
function recordAudio() {
var src = "myrecording.mp3";
var mediaRec = new Media(src,
// success callback
function() {
console.log("recordAudio():Audio Success");
},
// error callback
function(err) {
console.log("recordAudio():Audio Error: "+ err.code);
});
// Record audio
mediaRec.startRecord();
}
```
### Android Quirks
* Android devices record audio in AAC ADTS file format. The specified file should end with a `.aac` extension.
* The hardware volume controls are wired up to the media volume while any Media objects are alive. Once the last created Media object has `release()` called on it, the volume controls revert to their default behaviour. The controls are also reset on page navigation, as this releases all Media objects.
### iOS Quirks
* iOS only records to files of type `.wav` and `.m4a` and returns an error if the file name extension is not correct.
* If a full path is not provided, the recording is placed in the application's `documents/tmp` directory. This can be accessed via the `File` API using `LocalFileSystem.TEMPORARY`. Any subdirectory specified at record time must already exist.
* Files can be recorded and played back using the documents URI:
```javascript
var myMedia = new Media("documents://beer.mp3")
```
* Since iOS 10 it's mandatory to provide an usage description in the `info.plist` if trying to access privacy-sensitive data. When the system prompts the user to allow access, this usage description string will displayed as part of the permission dialog box, but if you didn't provide the usage description, the app will crash before showing the dialog. Also, Apple will reject apps that access private data but don't provide an usage description.
This plugins requires the following usage description:
* `NSMicrophoneUsageDescription` describes the reason that the app accesses the user's microphone.
To add this entry into the `info.plist`, you can use the `edit-config` tag in the `config.xml` like this:
```xml
need microphone access to record sounds
```
```
--------------------------------
### Install a Cordova Plugin
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html
Installs a plugin into a Cordova project by specifying the platform, project directory, and plugin source.
```bash
$ plugman install --platform --project --plugin [--plugins_dir ] [--www ] [--variable = [--variable = ...]]
```
--------------------------------
### Install cordova-plugin-device
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html
Use this command to install the device plugin. Specify the target platform (ios or android) and the project directory.
```bash
plugman install --platform --project --plugin cordova-plugin-device
```
--------------------------------
### Install cordova-plugin-network-information
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html
Use this command to install the network information plugin. Specify the target platform (ios or android) and the project directory.
```bash
plugman install --platform --project --plugin cordova-plugin-network-information
```
--------------------------------
### Stop Audio Recording Example
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media/index.html
Shows how to start and then stop an audio recording after a specific duration.
```javascript
// Record audio
//
function recordAudio() {
var src = "myrecording.mp3";
var mediaRec = new Media(src,
// success callback
function() {
console.log("recordAudio():Audio Success");
},
// error callback
function(err) {
console.log("recordAudio():Audio Error: "+ err.code);
}
);
// Record audio
mediaRec.startRecord();
// Stop recording after 10 seconds
setTimeout(function() {
mediaRec.stopRecord();
}, 10000);
}
```
--------------------------------
### Serve project locally
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html
Starts a local web server to host the project's web assets.
```bash
cordova serve [port]
```
--------------------------------
### Resolve conflicts by merging edit-config tags
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/spec.html
Example of merging conflicting configurations into plugin-1 to resolve installation errors.
```xml
```
--------------------------------
### Initialize Plugin Directory
Source: https://cordova.apache.org/docs/en/latest/guide/hybrid/plugins/index.html
Create a new directory for the plugin and navigate into it.
```bash
mkdir cordova-plugin-echo
cd cordova-plugin-echo
```
--------------------------------
### Android Platform Configuration
Source: https://cordova.apache.org/docs/en/latest/guide/platforms/android/index.html
Overview of the Android platform guide for Cordova, detailing the setup requirements and development workflow.
```APIDOC
## Android Platform Guide
### Description
This guide assists in setting up the development environment for building Cordova apps on Android devices. It covers the installation of necessary software, tools, and configuration steps required for the Android platform.
### Requirements
- Install and configure Android-specific command-line tools.
- Ensure all required software and SDKs are installed as per the system requirements.
### Workflow
- Configure the project settings.
- Manage signing of the application.
- Utilize debugging tools for development.
- Follow the lifecycle guide for Android-specific app behavior.
```
--------------------------------
### Define starting page
Source: https://cordova.apache.org/docs/en/latest/config_ref/index.html
Sets the entry point for the application, defaulting to index.html.
```xml
```
--------------------------------
### Cordova File Plugin - Getting Started
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-file/index.html
This snippet shows how to access the global `cordova.file` object after the `deviceready` event has fired.
```APIDOC
## Accessing the cordova.file object
### Description
This code demonstrates how to access the global `cordova.file` object, which becomes available after the `deviceready` event.
### Method
Event Listener
### Endpoint
N/A
### Request Example
```javascript
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(cordova.file);
}
```
### Response Example
```json
{
"applicationDirectory": "cdvfile://localhost/ionic_app_dir/",
"applicationDocumentsDirectory": "cdvfile://localhost/ionic_app_dir/Documents/",
"cacheDirectory": "cdvfile://localhost/ionic_app_dir/Cache/",
"dataDirectory": "cdvfile://localhost/ionic_app_dir/Files/",
"externalApplicationStorageDirectory": "cdvfile://localhost/external/Android/data/com.example.app/files/",
"externalCacheDirectory": "cdvfile://localhost/external/Android/data/com.example.app/cache/",
"externalDataDirectory": "cdvfile://localhost/external/Android/data/com.example.app/files/",
"filesystems": {
"application": {
"name": "application",
"root": {
"name": "application",
"fullPath": "/",
"fileSystem": {},
"isDirectory": true,
"isFile": false
}
},
"cache": {
"name": "cache",
"root": {
"name": "cache",
"fullPath": "/",
"fileSystem": {},
"isDirectory": true,
"isFile": false
}
},
"documents": {
"name": "documents",
"root": {
"name": "documents",
"fullPath": "/",
"fileSystem": {},
"isDirectory": true,
"isFile": false
}
},
"data": {
"name": "data",
"root": {
"name": "data",
"fullPath": "/",
"fileSystem": {},
"isDirectory": true,
"isFile": false
}
},
"external": {
"name": "external",
"root": {
"name": "external",
"fullPath": "/",
"fileSystem": {},
"isDirectory": true,
"isFile": false
}
},
"external-cache": {
"name": "external-cache",
"root": {
"name": "external-cache",
"fullPath": "/",
"fileSystem": {},
"isDirectory": true,
"isFile": false
}
},
"external-data": {
"name": "external-data",
"root": {
"name": "external-data",
"fullPath": "/",
"fileSystem": {},
"isDirectory": true,
"isFile": false
}
}
},
"tempDirectory": "cdvfile://localhost/ionic_app_dir/tmp/"
}
```
```
--------------------------------
### Invoke local Plugman
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html
Example of how to run Plugman when it is installed locally within a project's node_modules directory instead of globally.
```bash
node ./node_modules/plugman/main.js -version
```
--------------------------------
### Create a Cordova project
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html
Initializes a new Cordova project directory structure.
```bash
cordova create myApp com.myCompany.myApp myApp
cd myApp
```
--------------------------------
### Record and Stop Audio with Cordova Media API
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media
This example shows how to start recording audio and then stop it after a set duration using `setTimeout`.
```javascript
// Record audio
//
function recordAudio() {
var src = "myrecording.mp3";
var mediaRec = new Media(src,
// success callback
function() {
console.log("recordAudio():Audio Success");
},
// error callback
function(err) {
console.log("recordAudio():Audio Error: "+ err.code);
}
);
// Record audio
mediaRec.startRecord();
// Stop recording after 10 seconds
setTimeout(function() {
mediaRec.stopRecord();
}, 10000);
}
```
--------------------------------
### Check platform requirements
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html
Verifies that all necessary dependencies for the specified platforms are installed.
```bash
cordova requirements [platform?]
```
--------------------------------
### InAppBrowser Implementation Example
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-inappbrowser/index.html
Demonstrates opening an InAppBrowser instance, handling lifecycle events, injecting CSS, and executing scripts.
```javascript
var inAppBrowserRef;
function showHelp(url) {
var target = "_blank";
var options = "location=yes,hidden=yes,beforeload=yes";
inAppBrowserRef = cordova.InAppBrowser.open(url, target, options);
inAppBrowserRef.addEventListener('loadstart', loadStartCallBack);
inAppBrowserRef.addEventListener('loadstop', loadStopCallBack);
inAppBrowserRef.addEventListener('loaderror', loadErrorCallBack);
inAppBrowserRef.addEventListener('beforeload', beforeloadCallBack);
inAppBrowserRef.addEventListener('message', messageCallBack);
}
function loadStartCallBack() {
$('#status-message').text("loading please wait ...");
}
function loadStopCallBack() {
if (inAppBrowserRef != undefined) {
inAppBrowserRef.insertCSS({ code: "body{font-size: 25px;}" });
inAppBrowserRef.executeScript({ code: "\
var message = 'this is the message';\
var messageObj = {my_message: message};\
var stringifiedMessageObj = JSON.stringify(messageObj);\
webkit.messageHandlers.cordova_iab.postMessage(stringifiedMessageObj);"
});
$('#status-message').text("");
inAppBrowserRef.show();
}
}
function loadErrorCallBack(params) {
$('#status-message').text("");
var scriptErrorMesssage =
"alert('Sorry we cannot open that page. Message from the server is : "
+ params.message + "');"
inAppBrowserRef.executeScript({ code: scriptErrorMesssage }, executeScriptCallBack);
inAppBrowserRef.close();
inAppBrowserRef = undefined;
}
function executeScriptCallBack(params) {
if (params[0] == null) {
$('#status-message').text(
"Sorry we couldn't open that page. Message from the server is : '"
+ params.message + "'");
}
}
function beforeloadCallBack(params, callback) {
if (params.url.startsWith("http://www.example.com/")) {
// Load this URL in the inAppBrowser.
callback(params.url);
} else {
// The callback is not invoked, so the page will not be loaded.
$('#status-message').text("This browser only opens pages on http://www.example.com/");
}
}
function messageCallBack(params){
$('#status-message').text("message received: "+params.data.my_message);
}
```
--------------------------------
### Control Playback Rate with Cordova Media API
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media
This example demonstrates playing an audio file and then changing its playback rate after a delay. Ensure the `Media` object is created and playback started before calling `setRate`.
```javascript
// Audio player
//
var my_media = new Media(src, onSuccess, onError);
my_media.play();
// Set playback rate to 2.0x after 10 seconds
setTimeout(function() {
my_media.setRate(2.0);
}, 5000);
```
--------------------------------
### Record Audio with Media
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media/index.html
Demonstrates initializing a Media object and using startRecord and pauseRecord methods.
```javascript
// Record audio
//
function recordAudio() {
var src = "myrecording.mp3";
var mediaRec = new Media(src,
// success callback
function() {
console.log("recordAudio():Audio Success");
},
// error callback
function(err) {
console.log("recordAudio():Audio Error: "+ err.code);
});
// Record audio
mediaRec.startRecord();
// Pause Recording after 5 seconds
setTimeout(function() {
mediaRec.pauseRecord();
}, 5000);
}
```
--------------------------------
### Install Geolocation Plugin (Direct URL)
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-geolocation
Install the geolocation plugin directly from its GitHub repository URL. This is useful for installing the latest unstable version.
```bash
cordova plugin add https://github.com/apache/cordova-plugin-geolocation.git
```
--------------------------------
### Sample config.xml Structure
Source: https://cordova.apache.org/docs/en/latest/config_ref/index.html
A basic example of a config.xml file defining app identity, author information, content source, and security access rules.
```xml
HelloCordovaSample Apache Cordova App
Apache Cordova Team
```
--------------------------------
### Create and add Electron platform to a project
Source: https://cordova.apache.org/docs/en/latest/guide/platforms/electron/index.html
Initialize a new Cordova project and add the Electron platform support.
```bash
npm i -g cordova
cordova create sampleApp
cd sampleApp
cordova platform add electron
```
--------------------------------
### Electron Separate App and Installer Icons
Source: https://cordova.apache.org/docs/en/latest/config_ref/images.html
Specify unique icons for the Electron application and its package installer by using the 'target' attribute. The installer icon must be at least 512x512 pixels.
```xml
```
--------------------------------
### Create help selection UI
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-inappbrowser
HTML select element for choosing help topics.
```html
```
--------------------------------
### Build for Android with Release Mode and Platform Options
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html
Example of building the Android platform in release mode and passing custom options directly to the Android build process, such as keystore details and passwords.
```bash
cordova build android --release -- --keystore="..\android.keystore" --storePassword=android --alias=mykey
```
--------------------------------
### Access help documentation
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html
Displays command syntax and usage instructions.
```bash
cordova help [command]
cordova [command] -h
cordova -h [command]
```
--------------------------------
### Install Media Capture Plugin
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media-capture
Use the Cordova CLI to add the plugin to your project.
```bash
cordova plugin add cordova-plugin-media-capture
```
--------------------------------
### Representing File Paths
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-file/index.html
Examples of absolute device paths and relative filesystem paths used in the plugin.
```text
/var/mobile/Applications//Documents/path/to/file (iOS)
/storage/emulated/0/path/to/file (Android)
```
```text
/path/to/file
```
--------------------------------
### Installing the Device Plugin
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-device/index.html
Use the Cordova CLI to add the device plugin to your project.
```bash
cordova plugin add cordova-plugin-device
```
--------------------------------
### Cordova Vibration Plugin - Installation
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-vibration
Instructions on how to install the vibration plugin into your Cordova project.
```APIDOC
## Installation
```
cordova plugin add cordova-plugin-vibration
```
```
--------------------------------
### Media Constructor
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media
Initializes a new Media object to handle audio playback or recording.
```APIDOC
## Media Constructor
### Description
Creates a new Media object to record or play audio files.
### Parameters
- **src** (DOMString) - Required - A URI containing the audio content.
- **mediaSuccess** (Function) - Optional - Callback that executes after a Media object has completed the current play, record, or stop action.
- **mediaError** (Function) - Optional - Callback that executes if an error occurs. It takes an integer error code.
- **mediaStatus** (Function) - Optional - Callback that executes to indicate status changes. It takes an integer status code.
- **mediaDurationUpdate** (Function) - Optional - Callback that executes when the file's duration updates and is available.
### Request Example
var my_media = new Media('cdvfile://localhost/temporary/recording.mp3', mediaSuccess, mediaError, mediaStatus);
```
--------------------------------
### Cordova Dialogs Plugin - Installation
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-dialogs
Instructions on how to install the cordova-plugin-dialogs using the Cordova CLI.
```APIDOC
## Installation
```
cordova plugin add cordova-plugin-dialogs
```
```
--------------------------------
### Splashscreen Plugin Installation
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-splashscreen/index.html
Instructions for installing the cordova-plugin-splashscreen using npm or directly from a GitHub repository.
```APIDOC
## Installation
```bash
// npm hosted (new) id
cordova plugin add cordova-plugin-splashscreen
// you may also install directly from this repo
cordova plugin add https://github.com/apache/cordova-plugin-splashscreen.git
```
```
--------------------------------
### Basic Media Lifecycle Example
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media
Illustrates the basic lifecycle of a Media object: creation, playback, stopping, and releasing resources. This is a common pattern for managing audio playback.
```javascript
// Audio player
//
var my_media = new Media(src, onSuccess, onError);
my_media.play();
my_media.stop();
my_media.release();
```
--------------------------------
### Install Specific Cordova Version
Source: https://cordova.apache.org/docs/en/latest/guide/cli/index.html
Use this command to install a particular version of the Cordova CLI.
```bash
npm install -g cordova@3.1.0-0.2.0
```
--------------------------------
### Install Cordova Statusbar Plugin
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-statusbar
Use this command to install the statusbar plugin for Cordova version 5.0 and above.
```bash
cordova plugin add cordova-plugin-statusbar
```
--------------------------------
### Example: Add Android Platform and Device Plugin
Source: https://cordova.apache.org/docs/en/latest/platform_plugin_versioning_ref/index
These commands add a specific version of the Android platform and the Cordova Device plugin to your project. The `package.json` file will be updated with these dependencies.
```bash
cordova platform add android@13.0.0
```
```bash
cordova plugin add cordova-plugin-device@3.0.0
```
--------------------------------
### Install Plugman globally
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html
Installs the Plugman utility globally using npm to make it accessible from any directory.
```bash
$ npm install -g plugman
```
--------------------------------
### Preview an Electron project
Source: https://cordova.apache.org/docs/en/latest/guide/platforms/electron/index.html
Run the application without triggering a full build process to speed up development.
```bash
cordova run electron --nobuild
```
--------------------------------
### Cordova Prepare Command Syntax
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html
Prepares the project for building by transforming config.xml, copying assets, and preparing plugin files for specified platforms. If no platform is specified, all platforms are prepared.
```bash
cordova prepare [ [..]]
```
--------------------------------
### Install cordova-plugin-file
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-file/index.html
Use this command to add the cordova-plugin-file to your Cordova project. This command requires the Cordova CLI to be installed and configured.
```bash
cordova plugin add cordova-plugin-file
```
--------------------------------
### Install cordova-plugin-vibration
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html
Use this command to install the vibration plugin. Specify the target platform (ios or android) and the project directory.
```bash
plugman install --platform --project --plugin cordova-plugin-vibration
```
--------------------------------
### Define Content Source in config.xml
Source: https://cordova.apache.org/docs/en/latest/guide/platforms/ios/webview.html
Specify the start page as either a local file or a remote URL.
```xml
```
```xml
```
--------------------------------
### Install cordova-plugin-globalization
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html
Use this command to install the globalization plugin. Specify the target platform (ios or android) and the project directory.
```bash
plugman install --platform --project --plugin cordova-plugin-globalization
```
--------------------------------
### Install cordova-plugin-geolocation
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html
Use this command to install the geolocation plugin. Specify the target platform (ios or android) and the project directory.
```bash
plugman install --platform --project --plugin cordova-plugin-geolocation
```
--------------------------------
### Create a Cordova project from a template
Source: https://cordova.apache.org/docs/en/latest/guide/cli/template.html
Use the --template flag with the cordova create command to initialize a project from an npm package, Git repository, or local directory.
```bash
cordova create hello com.example.hello HelloWorld --template
```
--------------------------------
### Display Plugman Help
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html
Lists available Plugman commands and their syntax.
```bash
plugman -help
plugman # same as above
```
--------------------------------
### Install cordova-plugin-dialogs
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html
Use this command to install the dialogs plugin. Specify the target platform (ios or android) and the project directory.
```bash
plugman install --platform --project --plugin cordova-plugin-dialogs
```
--------------------------------
### Build for Android with Release Mode and Custom Build Configuration
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html
Example of building the Android platform in release mode, utilizing a specific build configuration file located at a relative path.
```bash
cordova build android --release --buildConfig=..\myBuildConfig.json
```
--------------------------------
### Configure Plugin Initialization in config.xml
Source: https://cordova.apache.org/docs/en/latest/guide/platforms/android/plugin.html
Use the onload parameter to instantiate a plugin immediately upon application startup rather than on first reference.
```xml
```
--------------------------------
### Run Android Project
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html
Deploys and runs the project on an Android device or emulator.
```bash
cordova run android
```
--------------------------------
### Install cordova-plugin-contacts
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html
Use this command to install the contacts plugin. Specify the target platform (ios or android) and the project directory.
```bash
plugman install --platform --project --plugin cordova-plugin-contacts
```
--------------------------------
### Initialize Media Plugin
Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media/index.html
Wait for the deviceready event before accessing the Media object.
```javascript
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(Media);
}
```
--------------------------------
### Install cordova-plugin-console
Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html
Use this command to install the console plugin. Specify the target platform (ios or android) and the project directory.
```bash
plugman install --platform --project --plugin cordova-plugin-console
```
--------------------------------
### Initialize npm Package
Source: https://cordova.apache.org/docs/en/latest/guide/hybrid/plugins/index.html
Initialize the directory as an npm package using default values.
```bash
npm init -y
```