### Record Audio Example Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media/index.html Shows how to initialize a Media object for recording and start the recording process. ```javascript // Record audio // function recordAudio() { var src = "myrecording.mp3"; var mediaRec = new Media(src, // success callback function() { console.log("recordAudio():Audio Success"); }, // error callback function(err) { console.log("recordAudio():Audio Error: "+ err.code); }); // Record audio mediaRec.startRecord(); } ``` -------------------------------- ### Cordova Info Tag Example Source: https://cordova.apache.org/docs/en/latest/plugin_ref/spec.html Provides additional installation instructions for users, including manual steps like SDK manager configurations and local property file modifications. This content is displayed after plugin installation. ```xml You need to install __Google Play Services__ from the `Android Extras` section using the Android SDK manager (run `android`). You need to add the following line to the `local.properties`: android.library.reference.1=PATH_TO_ANDROID_SDK/sdk/extras/google/google_play_services/libproject/google-play-services_lib ``` -------------------------------- ### Record, Pause, and Resume Audio Example Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media Demonstrates a complete audio recording workflow: starting recording, pausing after a delay, and then resuming recording after another delay. This example is supported on iOS. ```javascript // Record audio // function recordAudio() { var src = "myrecording.mp3"; var mediaRec = new Media(src, // success callback function() { console.log("recordAudio():Audio Success"); }, // error callback function(err) { console.log("recordAudio():Audio Error: "+ err.code); }); // Record audio mediaRec.startRecord(); // Pause Recording after 5 seconds setTimeout(function() { mediaRec.pauseRecord(); }, 5000); // Resume Recording after 10 seconds setTimeout(function() { mediaRec.resumeRecord(); }, 10000); } ``` -------------------------------- ### Create Project Example Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html Example of creating a project with specific ID and name. ```bash cordova create myapp com.mycompany.myteam.myapp MyApp ``` -------------------------------- ### Installing the Camera Plugin Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-camera/index.html Commands to install the plugin from the registry or directly from the repository. ```bash cordova plugin add cordova-plugin-camera ``` ```bash cordova plugin add https://github.com/apache/cordova-plugin-camera.git ``` -------------------------------- ### Installation Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-device Instructions on how to install the Cordova Device plugin using the Cordova CLI. ```APIDOC ## Installation To install the plugin, use the following command: ```bash cordova plugin add cordova-plugin-device ``` ``` -------------------------------- ### Specify Plugin Variable via Plugman Source: https://cordova.apache.org/docs/en/latest/plugin_ref/spec.html Command-line example for providing a required plugin variable during installation. ```bash plugman --platform android --project /path/to/project --plugin name|git-url|path --variable API_KEY=!@CFATGWE%^WGSFDGSDFW$%^#$%YTHGsdfhsfhyer56734 ``` -------------------------------- ### Example Custom build-extras.gradle Source: https://cordova.apache.org/docs/en/latest/guide/platforms/android/index.html This example shows how to set custom properties and configurations within the `build-extras.gradle` file, including defining signing properties and application ID suffixes. ```gradle // This file is included at the beginning of `build.gradle` // special properties (see `build.gradle`) can be set and overwrite the defaults ext.cdvDebugSigningPropertiesFile = '../../android-debug-keys.properties' // normal `build.gradle` configuration can happen android { defaultConfig { testInstrumentationRunner 'android.support.test.runner.AndroidJUnitRunner' } } dependencies { androidTestImplementation 'com.android.support.test.espresso:espresso-core:2.2.2', { exclude group: 'com.android.support', module: 'support-annotations' } } // When set, this function `ext.postBuildExtras` allows code to run at the end of `build.gradle` ext.postBuildExtras = { android.buildTypes.debug.applicationIdSuffix = '.debug' } ``` -------------------------------- ### InAppBrowser Example Usage Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-inappbrowser/index.html Example demonstrating how to open an InAppBrowser, add event listeners, and execute scripts. ```APIDOC ## Example This example shows how to open an InAppBrowser, attach event listeners for various events, and use `insertCSS` and `executeScript`. ### Request Example ```javascript var inAppBrowserRef; function showHelp(url) { var target = "_blank"; var options = "location=yes,hidden=yes,beforeload=yes"; inAppBrowserRef = cordova.InAppBrowser.open(url, target, options); inAppBrowserRef.addEventListener('loadstart', loadStartCallBack); inAppBrowserRef.addEventListener('loadstop', loadStopCallBack); inAppBrowserRef.addEventListener('loaderror', loadErrorCallBack); inAppBrowserRef.addEventListener('beforeload', beforeloadCallBack); inAppBrowserRef.addEventListener('message', messageCallBack); } function loadStartCallBack() { $('#status-message').text("loading please wait ..."); } function loadStopCallBack() { if (inAppBrowserRef != undefined) { inAppBrowserRef.insertCSS({ code: "body{font-size: 25px;}" }); inAppBrowserRef.executeScript({ code: "\n var message = 'this is the message';\n var messageObj = {my_message: message};\n var stringifiedMessageObj = JSON.stringify(messageObj);\n webkit.messageHandlers.cordova_iab.postMessage(stringifiedMessageObj);" }); $('#status-message').text(""); inAppBrowserRef.show(); } } function loadErrorCallBack(params) { $('#status-message').text(""); var scriptErrorMesssage = "alert('Sorry we cannot open that page. Message from the server is : " + params.message + "');" inAppBrowserRef.executeScript({ code: scriptErrorMesssage }, executeScriptCallBack); inAppBrowserRef.close(); inAppBrowserRef = undefined; } function executeScriptCallBack(params) { if (params[0] == null) { $('#status-message').text( "Sorry we couldn't open that page. Message from the server is : '" + params.message + "' "); } } function beforeloadCallBack(params, callback) { if (params.url.startsWith("http://www.example.com/")) { // Load this URL in the inAppBrowser. callback(params.url); } else { // The callback is not invoked, so the page will not be loaded. $('#status-message').text("This browser only opens pages on http://www.example.com/"); } } function messageCallBack(params){ $('#status-message').text("message received: "+params.data.my_message); } ``` ### Response No direct response, but the example demonstrates interaction with the InAppBrowser via callbacks and injected scripts/styles. ``` -------------------------------- ### cordova-plugin-camera Installation Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-camera/index.html Instructions for installing the camera plugin via the Cordova CLI. ```APIDOC ## Installation ### Description Install the camera plugin into your Cordova project. ### Command `cordova plugin add cordova-plugin-camera` ### Installation with Variables `cordova plugin add cordova-plugin-camera --variable ANDROIDX_CORE_VERSION=1.8.0` ``` -------------------------------- ### Install Cordova Screen Orientation Plugin Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-screen-orientation/index.html Install the plugin using the Cordova CLI command. ```bash cordova plugin add cordova-plugin-screen-orientation ``` -------------------------------- ### Example Relative Path in v1.0.0+ Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-file Shows the `fullPath` representation for a FileEntry object starting with v1.0.0, which is relative to the root of the HTML filesystem. ```text /path/to/file ``` -------------------------------- ### InAppBrowser Example Usage Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-inappbrowser Example demonstrating how to open an InAppBrowser window, add event listeners, and execute scripts. ```APIDOC ## Example __ ```javascript var inAppBrowserRef; function showHelp(url) { var target = "_blank"; var options = "location=yes,hidden=yes,beforeload=yes"; inAppBrowserRef = cordova.InAppBrowser.open(url, target, options); inAppBrowserRef.addEventListener('loadstart', loadStartCallBack); inAppBrowserRef.addEventListener('loadstop', loadStopCallBack); inAppBrowserRef.addEventListener('loaderror', loadErrorCallBack); inAppBrowserRef.addEventListener('beforeload', beforeloadCallBack); inAppBrowserRef.addEventListener('message', messageCallBack); } function loadStartCallBack() { $('#status-message').text("loading please wait ..."); } function loadStopCallBack() { if (inAppBrowserRef != undefined) { inAppBrowserRef.insertCSS({ code: "body{font-size: 25px;}"}); inAppBrowserRef.executeScript({ code: "\n var message = 'this is the message';\n var messageObj = {my_message: message};\n var stringifiedMessageObj = JSON.stringify(messageObj);\n webkit.messageHandlers.cordova_iab.postMessage(stringifiedMessageObj);" }); $('#status-message').text(""); inAppBrowserRef.show(); } } function loadErrorCallBack(params) { $('#status-message').text(""); var scriptErrorMesssage = "alert('Sorry we cannot open that page. Message from the server is : " + params.message + "');" inAppBrowserRef.executeScript({ code: scriptErrorMesssage }, executeScriptCallBack); inAppBrowserRef.close(); inAppBrowserRef = undefined; } function executeScriptCallBack(params) { if (params[0] == null) { $('#status-message').text( "Sorry we couldn't open that page. Message from the server is : '" + params.message + "' "); } } function beforeloadCallBack(params, callback) { if (params.url.startsWith("http://www.example.com/")) { // Load this URL in the inAppBrowser. callback(params.url); } else { // The callback is not invoked, so the page will not be loaded. $('#status-message').text("This browser only opens pages on http://www.example.com/"); } } function messageCallBack(params){ $('#status-message').text("message received: "+params.data.my_message); } ``` ``` -------------------------------- ### Cordova Media Plugin - Installation Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media/index.html Instructions on how to install the Cordova Media plugin using the Cordova CLI. ```APIDOC ## Installation ### Command ```bash cordova plugin add cordova-plugin-media ``` ``` -------------------------------- ### Add Camera Plugin Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html Installs the camera plugin into the current project. ```bash cordova plugin add cordova-plugin-camera ``` -------------------------------- ### SeekTo Example with Timeout Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media Demonstrates seeking to a specific position (10 seconds) in an audio file after a 5-second delay. This requires the Media API to be initialized and playback to have started. ```javascript // Audio player // var my_media = new Media(src, onSuccess, onError); my_media.play(); // SeekTo to 10 seconds after 5 seconds setTimeout(function() { my_media.seekTo(10000); }, 5000); ``` -------------------------------- ### Install cordova-plugin-media Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html Use this command to install the media plugin. Specify the target platform (ios or android) and the project directory. ```bash plugman install --platform --project --plugin cordova-plugin-media ``` -------------------------------- ### Install Cordova Plugin Splashscreen Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-splashscreen/index.html Use npm to install the plugin. You can also install directly from the GitHub repository. ```bash cordova plugin add cordova-plugin-splashscreen ``` ```bash cordova plugin add https://github.com/apache/cordova-plugin-splashscreen.git ``` -------------------------------- ### Install Cordova Camera Plugin from Repository Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-camera Install the cordova-plugin-camera directly from its GitHub repository URL. Use this for unstable or development versions. ```bash cordova plugin add https://github.com/apache/cordova-plugin-camera.git ``` -------------------------------- ### Install Resource Files Source: https://cordova.apache.org/docs/en/latest/config_ref/index.html Copies project files into the platform-specific directory structure. ```xml ``` -------------------------------- ### cordova-plugin-camera Installation Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-camera Instructions for installing the camera plugin into a Cordova project. ```APIDOC ## Installation ### Description Install the camera plugin using the Cordova CLI. ### Command `cordova plugin add cordova-plugin-camera` ### Plugin Variables - **ANDROIDX_CORE_VERSION** (string) - Optional - Configures the androidx.core:core dependency version. Defaults to 1.6.+. ``` -------------------------------- ### Install ios-deploy via Homebrew Source: https://cordova.apache.org/docs/en/latest/guide/platforms/ios/index.html Install the ios-deploy tool, which allows launching iOS apps on an iOS Device from the command line. Requires Homebrew. ```bash $ brew install ios-deploy ``` -------------------------------- ### Installation Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-geolocation Instructions for installing the Cordova Geolocation plugin using the Cordova CLI. ```APIDOC ## Installation This requires cordova 5.0+ ( current stable 1.0.0 ) ### Request Example ```bash cordova plugin add cordova-plugin-geolocation ``` Older versions of cordova can still install via the deprecated id ( stale 0.3.12 ) ### Request Example ```bash cordova plugin add org.apache.cordova.geolocation ``` It is also possible to install via repo url directly ( unstable ) ### Request Example ```bash cordova plugin add https://github.com/apache/cordova-plugin-geolocation.git ``` ``` -------------------------------- ### Install Media Plugin Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media/index.html Add the plugin to your project using the Cordova CLI. ```bash cordova plugin add cordova-plugin-media ``` -------------------------------- ### Cordova File Plugin - Installation Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-file/index.html Command to install the cordova-plugin-file using the Cordova CLI. ```APIDOC ## Installation ### Description Use the following command to add the cordova-plugin-file to your Cordova project. ### Method CLI Command ### Endpoint N/A ### Parameters None ### Request Example ```bash cordova plugin add cordova-plugin-file ``` ### Response Example ``` Installing "cordova-plugin-file" for android ``` ``` -------------------------------- ### Status Bar Plugin Installation Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-statusbar Instructions for installing the cordova-plugin-statusbar using the Cordova CLI. ```APIDOC ## Installation This installation method requires cordova 5.0+ ```bash cordova plugin add cordova-plugin-statusbar ``` It is also possible to install via repo url directly ( unstable ) ```bash cordova plugin add https://github.com/apache/cordova-plugin-statusbar.git ``` ``` -------------------------------- ### Install Cordova Camera Plugin Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-camera Install the cordova-plugin-camera using the Cordova CLI. This command adds the plugin to your project. ```bash cordova plugin add cordova-plugin-camera ``` -------------------------------- ### Install cordova-plugin-media-capture Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html Use this command to install the media capture plugin. Specify the target platform (ios or android) and the project directory. ```bash plugman install --platform --project --plugin cordova-plugin-media-capture ``` -------------------------------- ### Install cordova-plugin-file Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html Use this command to install the file plugin. Specify the target platform (ios or android) and the project directory. ```bash plugman install --platform --project --plugin cordova-plugin-file ``` -------------------------------- ### Install Cordova CLI on Windows Source: https://cordova.apache.org/docs/en/latest/guide/cli/installation.html Execute this command in your Windows command prompt to globally install the Cordova CLI using npm. ```batch C:\>npm install -g cordova ``` -------------------------------- ### Install cordova-plugin-camera Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html Use this command to install the camera plugin. Specify the target platform (ios or android) and the project directory. ```bash plugman install --platform --project --plugin cordova-plugin-camera ``` -------------------------------- ### media.startRecord Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media/index.html Starts recording an audio file. ```APIDOC ## media.startRecord ### Description Starts recording an audio file. ### Method `media.startRecord()` ### Supported Platforms * Android * iOS ### Quick Example ```javascript // Record audio function recordAudio() { var src = "myrecording.mp3"; var mediaRec = new Media(src, // success callback function() { console.log("recordAudio():Audio Success"); }, // error callback function(err) { console.log("recordAudio():Audio Error: "+ err.code); }); // Record audio mediaRec.startRecord(); } ``` ### Android Quirks * Android devices record audio in AAC ADTS file format. The specified file should end with a `.aac` extension. * The hardware volume controls are wired up to the media volume while any Media objects are alive. Once the last created Media object has `release()` called on it, the volume controls revert to their default behaviour. The controls are also reset on page navigation, as this releases all Media objects. ### iOS Quirks * iOS only records to files of type `.wav` and `.m4a` and returns an error if the file name extension is not correct. * If a full path is not provided, the recording is placed in the application's `documents/tmp` directory. This can be accessed via the `File` API using `LocalFileSystem.TEMPORARY`. Any subdirectory specified at record time must already exist. * Files can be recorded and played back using the documents URI: ```javascript var myMedia = new Media("documents://beer.mp3") ``` * Since iOS 10 it's mandatory to provide an usage description in the `info.plist` if trying to access privacy-sensitive data. When the system prompts the user to allow access, this usage description string will displayed as part of the permission dialog box, but if you didn't provide the usage description, the app will crash before showing the dialog. Also, Apple will reject apps that access private data but don't provide an usage description. This plugins requires the following usage description: * `NSMicrophoneUsageDescription` describes the reason that the app accesses the user's microphone. To add this entry into the `info.plist`, you can use the `edit-config` tag in the `config.xml` like this: ```xml need microphone access to record sounds ``` ``` -------------------------------- ### Install a Cordova Plugin Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html Installs a plugin into a Cordova project by specifying the platform, project directory, and plugin source. ```bash $ plugman install --platform --project --plugin [--plugins_dir ] [--www ] [--variable = [--variable = ...]] ``` -------------------------------- ### Install cordova-plugin-device Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html Use this command to install the device plugin. Specify the target platform (ios or android) and the project directory. ```bash plugman install --platform --project --plugin cordova-plugin-device ``` -------------------------------- ### Install cordova-plugin-network-information Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html Use this command to install the network information plugin. Specify the target platform (ios or android) and the project directory. ```bash plugman install --platform --project --plugin cordova-plugin-network-information ``` -------------------------------- ### Stop Audio Recording Example Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media/index.html Shows how to start and then stop an audio recording after a specific duration. ```javascript // Record audio // function recordAudio() { var src = "myrecording.mp3"; var mediaRec = new Media(src, // success callback function() { console.log("recordAudio():Audio Success"); }, // error callback function(err) { console.log("recordAudio():Audio Error: "+ err.code); } ); // Record audio mediaRec.startRecord(); // Stop recording after 10 seconds setTimeout(function() { mediaRec.stopRecord(); }, 10000); } ``` -------------------------------- ### Serve project locally Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html Starts a local web server to host the project's web assets. ```bash cordova serve [port] ``` -------------------------------- ### Resolve conflicts by merging edit-config tags Source: https://cordova.apache.org/docs/en/latest/plugin_ref/spec.html Example of merging conflicting configurations into plugin-1 to resolve installation errors. ```xml ``` -------------------------------- ### Initialize Plugin Directory Source: https://cordova.apache.org/docs/en/latest/guide/hybrid/plugins/index.html Create a new directory for the plugin and navigate into it. ```bash mkdir cordova-plugin-echo cd cordova-plugin-echo ``` -------------------------------- ### Android Platform Configuration Source: https://cordova.apache.org/docs/en/latest/guide/platforms/android/index.html Overview of the Android platform guide for Cordova, detailing the setup requirements and development workflow. ```APIDOC ## Android Platform Guide ### Description This guide assists in setting up the development environment for building Cordova apps on Android devices. It covers the installation of necessary software, tools, and configuration steps required for the Android platform. ### Requirements - Install and configure Android-specific command-line tools. - Ensure all required software and SDKs are installed as per the system requirements. ### Workflow - Configure the project settings. - Manage signing of the application. - Utilize debugging tools for development. - Follow the lifecycle guide for Android-specific app behavior. ``` -------------------------------- ### Define starting page Source: https://cordova.apache.org/docs/en/latest/config_ref/index.html Sets the entry point for the application, defaulting to index.html. ```xml ``` -------------------------------- ### Cordova File Plugin - Getting Started Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-file/index.html This snippet shows how to access the global `cordova.file` object after the `deviceready` event has fired. ```APIDOC ## Accessing the cordova.file object ### Description This code demonstrates how to access the global `cordova.file` object, which becomes available after the `deviceready` event. ### Method Event Listener ### Endpoint N/A ### Request Example ```javascript document.addEventListener("deviceready", onDeviceReady, false); function onDeviceReady() { console.log(cordova.file); } ``` ### Response Example ```json { "applicationDirectory": "cdvfile://localhost/ionic_app_dir/", "applicationDocumentsDirectory": "cdvfile://localhost/ionic_app_dir/Documents/", "cacheDirectory": "cdvfile://localhost/ionic_app_dir/Cache/", "dataDirectory": "cdvfile://localhost/ionic_app_dir/Files/", "externalApplicationStorageDirectory": "cdvfile://localhost/external/Android/data/com.example.app/files/", "externalCacheDirectory": "cdvfile://localhost/external/Android/data/com.example.app/cache/", "externalDataDirectory": "cdvfile://localhost/external/Android/data/com.example.app/files/", "filesystems": { "application": { "name": "application", "root": { "name": "application", "fullPath": "/", "fileSystem": {}, "isDirectory": true, "isFile": false } }, "cache": { "name": "cache", "root": { "name": "cache", "fullPath": "/", "fileSystem": {}, "isDirectory": true, "isFile": false } }, "documents": { "name": "documents", "root": { "name": "documents", "fullPath": "/", "fileSystem": {}, "isDirectory": true, "isFile": false } }, "data": { "name": "data", "root": { "name": "data", "fullPath": "/", "fileSystem": {}, "isDirectory": true, "isFile": false } }, "external": { "name": "external", "root": { "name": "external", "fullPath": "/", "fileSystem": {}, "isDirectory": true, "isFile": false } }, "external-cache": { "name": "external-cache", "root": { "name": "external-cache", "fullPath": "/", "fileSystem": {}, "isDirectory": true, "isFile": false } }, "external-data": { "name": "external-data", "root": { "name": "external-data", "fullPath": "/", "fileSystem": {}, "isDirectory": true, "isFile": false } } }, "tempDirectory": "cdvfile://localhost/ionic_app_dir/tmp/" } ``` ``` -------------------------------- ### Invoke local Plugman Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html Example of how to run Plugman when it is installed locally within a project's node_modules directory instead of globally. ```bash node ./node_modules/plugman/main.js -version ``` -------------------------------- ### Create a Cordova project Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html Initializes a new Cordova project directory structure. ```bash cordova create myApp com.myCompany.myApp myApp cd myApp ``` -------------------------------- ### Record and Stop Audio with Cordova Media API Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media This example shows how to start recording audio and then stop it after a set duration using `setTimeout`. ```javascript // Record audio // function recordAudio() { var src = "myrecording.mp3"; var mediaRec = new Media(src, // success callback function() { console.log("recordAudio():Audio Success"); }, // error callback function(err) { console.log("recordAudio():Audio Error: "+ err.code); } ); // Record audio mediaRec.startRecord(); // Stop recording after 10 seconds setTimeout(function() { mediaRec.stopRecord(); }, 10000); } ``` -------------------------------- ### Check platform requirements Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html Verifies that all necessary dependencies for the specified platforms are installed. ```bash cordova requirements [platform?] ``` -------------------------------- ### InAppBrowser Implementation Example Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-inappbrowser/index.html Demonstrates opening an InAppBrowser instance, handling lifecycle events, injecting CSS, and executing scripts. ```javascript var inAppBrowserRef; function showHelp(url) { var target = "_blank"; var options = "location=yes,hidden=yes,beforeload=yes"; inAppBrowserRef = cordova.InAppBrowser.open(url, target, options); inAppBrowserRef.addEventListener('loadstart', loadStartCallBack); inAppBrowserRef.addEventListener('loadstop', loadStopCallBack); inAppBrowserRef.addEventListener('loaderror', loadErrorCallBack); inAppBrowserRef.addEventListener('beforeload', beforeloadCallBack); inAppBrowserRef.addEventListener('message', messageCallBack); } function loadStartCallBack() { $('#status-message').text("loading please wait ..."); } function loadStopCallBack() { if (inAppBrowserRef != undefined) { inAppBrowserRef.insertCSS({ code: "body{font-size: 25px;}" }); inAppBrowserRef.executeScript({ code: "\ var message = 'this is the message';\ var messageObj = {my_message: message};\ var stringifiedMessageObj = JSON.stringify(messageObj);\ webkit.messageHandlers.cordova_iab.postMessage(stringifiedMessageObj);" }); $('#status-message').text(""); inAppBrowserRef.show(); } } function loadErrorCallBack(params) { $('#status-message').text(""); var scriptErrorMesssage = "alert('Sorry we cannot open that page. Message from the server is : " + params.message + "');" inAppBrowserRef.executeScript({ code: scriptErrorMesssage }, executeScriptCallBack); inAppBrowserRef.close(); inAppBrowserRef = undefined; } function executeScriptCallBack(params) { if (params[0] == null) { $('#status-message').text( "Sorry we couldn't open that page. Message from the server is : '" + params.message + "'"); } } function beforeloadCallBack(params, callback) { if (params.url.startsWith("http://www.example.com/")) { // Load this URL in the inAppBrowser. callback(params.url); } else { // The callback is not invoked, so the page will not be loaded. $('#status-message').text("This browser only opens pages on http://www.example.com/"); } } function messageCallBack(params){ $('#status-message').text("message received: "+params.data.my_message); } ``` -------------------------------- ### Control Playback Rate with Cordova Media API Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media This example demonstrates playing an audio file and then changing its playback rate after a delay. Ensure the `Media` object is created and playback started before calling `setRate`. ```javascript // Audio player // var my_media = new Media(src, onSuccess, onError); my_media.play(); // Set playback rate to 2.0x after 10 seconds setTimeout(function() { my_media.setRate(2.0); }, 5000); ``` -------------------------------- ### Record Audio with Media Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media/index.html Demonstrates initializing a Media object and using startRecord and pauseRecord methods. ```javascript // Record audio // function recordAudio() { var src = "myrecording.mp3"; var mediaRec = new Media(src, // success callback function() { console.log("recordAudio():Audio Success"); }, // error callback function(err) { console.log("recordAudio():Audio Error: "+ err.code); }); // Record audio mediaRec.startRecord(); // Pause Recording after 5 seconds setTimeout(function() { mediaRec.pauseRecord(); }, 5000); } ``` -------------------------------- ### Install Geolocation Plugin (Direct URL) Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-geolocation Install the geolocation plugin directly from its GitHub repository URL. This is useful for installing the latest unstable version. ```bash cordova plugin add https://github.com/apache/cordova-plugin-geolocation.git ``` -------------------------------- ### Sample config.xml Structure Source: https://cordova.apache.org/docs/en/latest/config_ref/index.html A basic example of a config.xml file defining app identity, author information, content source, and security access rules. ```xml HelloCordova Sample Apache Cordova App Apache Cordova Team ``` -------------------------------- ### Create and add Electron platform to a project Source: https://cordova.apache.org/docs/en/latest/guide/platforms/electron/index.html Initialize a new Cordova project and add the Electron platform support. ```bash npm i -g cordova cordova create sampleApp cd sampleApp cordova platform add electron ``` -------------------------------- ### Electron Separate App and Installer Icons Source: https://cordova.apache.org/docs/en/latest/config_ref/images.html Specify unique icons for the Electron application and its package installer by using the 'target' attribute. The installer icon must be at least 512x512 pixels. ```xml ``` -------------------------------- ### Create help selection UI Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-inappbrowser HTML select element for choosing help topics. ```html ``` -------------------------------- ### Build for Android with Release Mode and Platform Options Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html Example of building the Android platform in release mode and passing custom options directly to the Android build process, such as keystore details and passwords. ```bash cordova build android --release -- --keystore="..\android.keystore" --storePassword=android --alias=mykey ``` -------------------------------- ### Access help documentation Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html Displays command syntax and usage instructions. ```bash cordova help [command] cordova [command] -h cordova -h [command] ``` -------------------------------- ### Install Media Capture Plugin Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media-capture Use the Cordova CLI to add the plugin to your project. ```bash cordova plugin add cordova-plugin-media-capture ``` -------------------------------- ### Representing File Paths Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-file/index.html Examples of absolute device paths and relative filesystem paths used in the plugin. ```text /var/mobile/Applications//Documents/path/to/file (iOS) /storage/emulated/0/path/to/file (Android) ``` ```text /path/to/file ``` -------------------------------- ### Installing the Device Plugin Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-device/index.html Use the Cordova CLI to add the device plugin to your project. ```bash cordova plugin add cordova-plugin-device ``` -------------------------------- ### Cordova Vibration Plugin - Installation Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-vibration Instructions on how to install the vibration plugin into your Cordova project. ```APIDOC ## Installation ``` cordova plugin add cordova-plugin-vibration ``` ``` -------------------------------- ### Media Constructor Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media Initializes a new Media object to handle audio playback or recording. ```APIDOC ## Media Constructor ### Description Creates a new Media object to record or play audio files. ### Parameters - **src** (DOMString) - Required - A URI containing the audio content. - **mediaSuccess** (Function) - Optional - Callback that executes after a Media object has completed the current play, record, or stop action. - **mediaError** (Function) - Optional - Callback that executes if an error occurs. It takes an integer error code. - **mediaStatus** (Function) - Optional - Callback that executes to indicate status changes. It takes an integer status code. - **mediaDurationUpdate** (Function) - Optional - Callback that executes when the file's duration updates and is available. ### Request Example var my_media = new Media('cdvfile://localhost/temporary/recording.mp3', mediaSuccess, mediaError, mediaStatus); ``` -------------------------------- ### Cordova Dialogs Plugin - Installation Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-dialogs Instructions on how to install the cordova-plugin-dialogs using the Cordova CLI. ```APIDOC ## Installation ``` cordova plugin add cordova-plugin-dialogs ``` ``` -------------------------------- ### Splashscreen Plugin Installation Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-splashscreen/index.html Instructions for installing the cordova-plugin-splashscreen using npm or directly from a GitHub repository. ```APIDOC ## Installation ```bash // npm hosted (new) id cordova plugin add cordova-plugin-splashscreen // you may also install directly from this repo cordova plugin add https://github.com/apache/cordova-plugin-splashscreen.git ``` ``` -------------------------------- ### Basic Media Lifecycle Example Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media Illustrates the basic lifecycle of a Media object: creation, playback, stopping, and releasing resources. This is a common pattern for managing audio playback. ```javascript // Audio player // var my_media = new Media(src, onSuccess, onError); my_media.play(); my_media.stop(); my_media.release(); ``` -------------------------------- ### Install Specific Cordova Version Source: https://cordova.apache.org/docs/en/latest/guide/cli/index.html Use this command to install a particular version of the Cordova CLI. ```bash npm install -g cordova@3.1.0-0.2.0 ``` -------------------------------- ### Install Cordova Statusbar Plugin Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-statusbar Use this command to install the statusbar plugin for Cordova version 5.0 and above. ```bash cordova plugin add cordova-plugin-statusbar ``` -------------------------------- ### Example: Add Android Platform and Device Plugin Source: https://cordova.apache.org/docs/en/latest/platform_plugin_versioning_ref/index These commands add a specific version of the Android platform and the Cordova Device plugin to your project. The `package.json` file will be updated with these dependencies. ```bash cordova platform add android@13.0.0 ``` ```bash cordova plugin add cordova-plugin-device@3.0.0 ``` -------------------------------- ### Install Plugman globally Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html Installs the Plugman utility globally using npm to make it accessible from any directory. ```bash $ npm install -g plugman ``` -------------------------------- ### Preview an Electron project Source: https://cordova.apache.org/docs/en/latest/guide/platforms/electron/index.html Run the application without triggering a full build process to speed up development. ```bash cordova run electron --nobuild ``` -------------------------------- ### Cordova Prepare Command Syntax Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html Prepares the project for building by transforming config.xml, copying assets, and preparing plugin files for specified platforms. If no platform is specified, all platforms are prepared. ```bash cordova prepare [ [..]] ``` -------------------------------- ### Install cordova-plugin-file Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-file/index.html Use this command to add the cordova-plugin-file to your Cordova project. This command requires the Cordova CLI to be installed and configured. ```bash cordova plugin add cordova-plugin-file ``` -------------------------------- ### Install cordova-plugin-vibration Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html Use this command to install the vibration plugin. Specify the target platform (ios or android) and the project directory. ```bash plugman install --platform --project --plugin cordova-plugin-vibration ``` -------------------------------- ### Define Content Source in config.xml Source: https://cordova.apache.org/docs/en/latest/guide/platforms/ios/webview.html Specify the start page as either a local file or a remote URL. ```xml ``` ```xml ``` -------------------------------- ### Install cordova-plugin-globalization Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html Use this command to install the globalization plugin. Specify the target platform (ios or android) and the project directory. ```bash plugman install --platform --project --plugin cordova-plugin-globalization ``` -------------------------------- ### Install cordova-plugin-geolocation Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html Use this command to install the geolocation plugin. Specify the target platform (ios or android) and the project directory. ```bash plugman install --platform --project --plugin cordova-plugin-geolocation ``` -------------------------------- ### Create a Cordova project from a template Source: https://cordova.apache.org/docs/en/latest/guide/cli/template.html Use the --template flag with the cordova create command to initialize a project from an npm package, Git repository, or local directory. ```bash cordova create hello com.example.hello HelloWorld --template ``` -------------------------------- ### Display Plugman Help Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html Lists available Plugman commands and their syntax. ```bash plugman -help plugman # same as above ``` -------------------------------- ### Install cordova-plugin-dialogs Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html Use this command to install the dialogs plugin. Specify the target platform (ios or android) and the project directory. ```bash plugman install --platform --project --plugin cordova-plugin-dialogs ``` -------------------------------- ### Build for Android with Release Mode and Custom Build Configuration Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html Example of building the Android platform in release mode, utilizing a specific build configuration file located at a relative path. ```bash cordova build android --release --buildConfig=..\myBuildConfig.json ``` -------------------------------- ### Configure Plugin Initialization in config.xml Source: https://cordova.apache.org/docs/en/latest/guide/platforms/android/plugin.html Use the onload parameter to instantiate a plugin immediately upon application startup rather than on first reference. ```xml ``` -------------------------------- ### Run Android Project Source: https://cordova.apache.org/docs/en/latest/reference/cordova-cli/index.html Deploys and runs the project on an Android device or emulator. ```bash cordova run android ``` -------------------------------- ### Install cordova-plugin-contacts Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html Use this command to install the contacts plugin. Specify the target platform (ios or android) and the project directory. ```bash plugman install --platform --project --plugin cordova-plugin-contacts ``` -------------------------------- ### Initialize Media Plugin Source: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-media/index.html Wait for the deviceready event before accessing the Media object. ```javascript document.addEventListener("deviceready", onDeviceReady, false); function onDeviceReady() { console.log(Media); } ``` -------------------------------- ### Install cordova-plugin-console Source: https://cordova.apache.org/docs/en/latest/plugin_ref/plugman.html Use this command to install the console plugin. Specify the target platform (ios or android) and the project directory. ```bash plugman install --platform --project --plugin cordova-plugin-console ``` -------------------------------- ### Initialize npm Package Source: https://cordova.apache.org/docs/en/latest/guide/hybrid/plugins/index.html Initialize the directory as an npm package using default values. ```bash npm init -y ```