### Using Transitions in Wwise Source: https://www.audiokinetic.com/zh/public-library/2024.1.7_8863/index This section explains the use of transitions, including understanding transition rule matrices, setting source and destination properties, and using transition segments. ```English Using Transition Understanding the transition rule matrix Setting source and destination properties Using transition segments ``` -------------------------------- ### Accessing Wwise Context-Sensitive Help Source: https://www.audiokinetic.com/zh/public-library/2024.1.7_8863/index Instructions on how to access Wwise's context-sensitive reference topics. Users can click the Help button in any view or dialog, or press F1 to open the relevant reference topic. ```English Click the Help button in the upper-right corner of any view or dialog. Press F1. ``` -------------------------------- ### Project Refinement in Wwise Source: https://www.audiokinetic.com/zh/public-library/2024.1.7_8863/index This section covers various aspects of refining a Wwise project, including output management, platform and language version management, simulation creation, CPU usage optimization, memory management, performance analysis, SoundBank management, and file package management. ```English Refining the Project Managing Output Specifying output connections for objects Using the user-defined auxiliary sends Using the game-defined auxiliary sends Using loudness normalization or make-up gain to adjust volume Understanding the voice pipeline Built-in audio devices Understanding secondary outputs Understanding HDR Using HDR Transcoding audio files Creating the final mix Downmixing behavior Managing Platform and Language Versions Authoring across platforms Localizing your project Creating Simulations Building simulations Managing playback of your simulation Simulating with game syncs Fine-Tuning properties in a simulation Creating simulations tips and best practices Optimizing CPU Usage Managing Memory in Wwise Performance Analysis Understanding the different types of profiling in Wwise Exploring the game performance profiling views Understanding the voice profiling views Exploring the game object profiling views Exploring the Audio Object profiling views Connecting to a local/remote game system Capturing data from the sound engine Editing while profiling a game Monitoring and troubleshooting with the Performance Monitor Analyzing voices with the Voice Inspector Examining objects with the Game Object 3D Viewer Profiling Audio Objects Profiling tips and best practices Profiling keyboard shortcuts Managing SoundBanks Understanding how SoundBanks are loaded in a game Strategies for managing SoundBanks Working with user-defined SoundBanks Configuring user SoundBank settings Generating SoundBanks for a project SoundBank output folder layout Managing SoundBank media SoundBanks tips and best practices Managing File Packages Working with File Packager projects Managing file packages within a project Configuring the block size Downloadable content overview Generating file packages Using File Packager arguments in the command line File Packager tips and best practices Migrating your projects ``` -------------------------------- ### Working with Cues in Wwise Source: https://www.audiokinetic.com/zh/public-library/2024.1.7_8863/index This section covers the fundamental aspects of auditioning segments and working with cues within the Wwise audio engine. ```English Auditioning segments Working with cues ``` -------------------------------- ### Using Wwise Interface Views Source: https://www.audiokinetic.com/zh/public-library/2024.1.7_8863/index This section details the various views within the Wwise interface, including Project Explorer, Event Viewer, Property Editor, Contents Editor, Transport Control, Schematic View, Graph View, Timeline, and Object Tabs. ```English Using Wwise Understanding the Project Explorer View Setting display options Using the Project Explorer search Using the Project Explorer toolbar Project Explorer keyboard shortcuts Understanding the Event Viewer View Changing the Event Viewer display Browsing the Event Viewer Understanding the Property Editor Object specific category General category Routing category Conversion category Positioning category HDR category MIDI category Advanced category Sources category All category Using the Property Editor Understanding the Contents Editor View Sound objects Random Container Sequence Containers Switch Container Blend Container Actor-Mixer Virtual Folder Busses Event Switch Groups State Groups Music Tracks Music Segments Music Playlist Containers Music Switch Containers Using the Contents Editor Understanding the Transport Control View Setting playback properties Pinning objects in the Transport Control Playing, pausing, or stopping content Using game syncs during playback Transport Control keyboard shortcuts Understanding the Schematic View Schematic View keyboard shortcuts Understanding the Graph View Changing the display of the graph view Working with control points in the graph view Working with curves in the graph view Graph view keyboard shortcuts Understanding the Timeline Panning and zooming the timeline Configuring the positioning timeline Working with the Music Segment Editor timeline Using Object Tabs and Object Tab Groups Understanding an Object Tab Group's title bar Using the Object Tab shortcut menu Primary Editor and Secondary Editor Using Search, Query, and Reference Searching for elements in the project Finding project elements that reference a particular object ``` -------------------------------- ### Wwise Release Notes Source: https://www.audiokinetic.com/zh/public-library/2024.1.7_8863/index Information on changes in this version of Wwise can be found in the Release Notes within the SDK documentation. ```APIDOC Refer to the Release Notes found in the SDK documentation for a list of changes in this version of Wwise. ``` -------------------------------- ### Keyboard and Mouse Conventions Source: https://www.audiokinetic.com/zh/public-library/2024.1.7_8863/index Explains the keyboard and mouse terminology used throughout the Wwise documentation. It details actions like clicking, right-clicking, double-clicking, modifier key combinations, and dragging. ```English Click: Quickly press and release the left mouse button. Right-click: Quickly press and release the right mouse button. Double-click: Quickly click the left mouse button twice. Shift+Click, Ctrl+Click, Alt+Click: Hold down the Shift, Ctrl, or Alt key while clicking the mouse button. Drag: Hold down the left mouse button while moving the mouse. Alt+Key, Ctrl+Key, Shift+Key: Hold down the first key while pressing the second key. ``` -------------------------------- ### MIDI Operations in Wwise Source: https://www.audiokinetic.com/zh/public-library/2024.1.7_8863/index This section details how to handle MIDI data, including processing MIDI and creating MIDI instruments within Wwise. ```Chinese 处理 MIDI 创建 MIDI 乐器 ``` -------------------------------- ### Stinger Usage in Wwise Source: https://www.audiokinetic.com/zh/public-library/2024.1.7_8863/index This section covers the usage of Stingers in Wwise. ```Chinese 使用 Stinger ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.