### Marker Based AR.js Example with A-Frame
Source: https://ar-js-org.github.io/AR.js-Docs/index
This example shows how to implement marker-based augmented reality using AR.js and A-Frame. It sets up a scene where a 3D model (a glTF model of a T-Rex) is displayed when the 'hiro' marker is detected by the camera. Essential A-Frame and AR.js libraries are included.
```html
```
--------------------------------
### AR.js Setup with npm and Webpack
Source: https://ar-js-org.github.io/AR.js-Docs/location-based
Instructions for setting up AR.js in an application using npm. This includes a sample package.json for dependencies and scripts, and a webpack.config.js for bundling the application. The output bundle is named 'bundle.js'.
```json
{
"dependencies": {
"@ar-js-org/ar.js": "3.4.7"
},
"devDependencies": {
"webpack": "^5.75.0",
"webpack-cli": "^5.0.0"
},
"scripts": {
"build": "npx webpack"
}
}
```
```javascript
const path = require('path');
module.exports = {
mode: 'development',
entry: './index.js',
output: {
path: path.resolve(__dirname, 'dist'),
filename: 'bundle.js'
},
optimization: {
minimize: false
}
};
```
```javascript
import * as THREEx from './node_modules/@ar-js-org/ar.js/three.js/build/ar-threex-location-only.js'
```
--------------------------------
### AR.js Image Tracking Setup with A-Frame
Source: https://ar-js-org.github.io/AR.js-Docs/image-tracking
This HTML snippet demonstrates the basic setup for AR.js image tracking using A-Frame. It includes importing necessary A-Frame and AR.js scripts, defining a basic loader, and configuring an `a-scene` with an `a-nft` component. The `a-nft` component is configured with the path to your generated image descriptors and specifies the content (a GLTF model) to be rendered when the image is detected.
```html
AR.js Image Tracking
Loading, please wait...
```
--------------------------------
### Location Based AR.js Example with A-Frame
Source: https://ar-js-org.github.io/AR.js-Docs/index
This example demonstrates how to create a location-based AR experience using AR.js and A-Frame. It requires user's GPS coordinates to place a red box in the augmented reality view. The code includes necessary A-Frame and AR.js scripts and configures a camera with GPS capabilities.
```html
AR.js A-Frame Location-based
```
--------------------------------
### AR.js Image Tracking Example with A-Frame
Source: https://ar-js-org.github.io/AR.js-Docs/index
This snippet demonstrates how to set up an AR.js scene for image tracking using A-Frame. It includes necessary script imports for A-Frame and AR.js, basic styling for a loader, and the HTML structure for an AR scene with an NFT marker and a 3D model. Ensure you run this on a server with a secure connection (HTTPS) and have compatible versions of AR.js and A-Frame.
```html
Loading, please wait...
```
--------------------------------
### Import Location-based AR.js with A-Frame
Source: https://ar-js-org.github.io/AR.js-Docs/index
This setup imports A-Frame, the AR.js library for location-based tracking (using three.js internally), and the AR.js A-Frame components. It's recommended to use a specific stable version like 3.4.7 for iOS compatibility.
```html