### Setup Python Environment with Conda and Pip Source: https://github.com/wang-zidu/3ddfa-v3/blob/main/README.md This snippet outlines the steps to set up a Python 3.8 environment using Conda, activate it, and install project dependencies including PyTorch with CUDA support, followed by other requirements from a file. It also covers cloning external libraries like nvdiffrast and building a custom Cython renderer. ```bash git clone https://github.com/wang-zidu/3DDFA-V3 cd 3DDFA-V3 conda create -n TDDFAV3 python=3.8 conda activate TDDFAV3 # The pytorch version is not strictly required. (Example for CUDA 10.2) pip install torch==1.12.1+cu102 torchvision==0.13.1+cu102 torchaudio==0.12.1 --extra-index-url https://download.pytorch.org/whl/cu102 # or: conda install pytorch==1.12.1 torchvision==0.13.1 torchaudio==0.12.1 cudatoolkit=10.2 -c pytorch # On Windows 10, version 1.10 has been verified. # pip install torch==1.10.0+cu102 torchvision==0.11.0+cu102 torchaudio==0.10.0 -f https://download.pytorch.org/whl/torch_stable.html pip install -r requirements.txt # Clone and install nvdiffrast git clone https://github.com/NVlabs/nvdiffrast.git cd nvdiffrast pip install . cd .. # Build Cython renderer cd util/cython_renderer/ python setup.py build_ext -i cd .. cd .. ``` -------------------------------- ### Run Fast 3D Face Reconstruction with MobileNet-V3 (Bash) Source: https://context7.com/wang-zidu/3ddfa-v3/llms.txt Performs a faster 3D face reconstruction using the MobileNet-V3 backbone. This command-line example specifies input and output paths, device, face detector, and enables landmark detection and texture usage for efficient processing. ```bash python demo.py \ --inputpath my_images/ \ --savepath output/ \ --device cuda \ --detector retinaface \ --backbone mbnetv3 \ --ldm68 1 \ --useTex 1 ``` -------------------------------- ### Facial Segmentation Extraction with 3ddfa-v3 Source: https://context7.com/wang-zidu/3ddfa-v3/llms.txt This Python snippet demonstrates how to extract semantic segmentation masks for 8 facial parts using the 3ddfa-v3 model. It initializes the model with segmentation enabled, performs reconstruction, and then accesses both the raw and visibility-aware segmentation results. It also includes an example of visualizing a specific part and creating a colored overlay of the combined segmentation. ```python import numpy as np import cv2 from model.recon import face_model import argparse # Initialize with segmentation enabled args = argparse.Namespace( device='cuda', backbone='resnet50', ldm68=False, ldm106=False, ldm106_2d=False, ldm134=False, seg=True, seg_visible=True, useTex=False, extractTex=False ) recon_model = face_model(args) # Reconstruct face # Assuming im_tensor is already defined and on cuda # im_tensor = torch.randn(1, 3, 224, 224).cuda() recon_model.input_img = im_tensor.cuda() results = recon_model.forward() # 8-part segmentation without visibility mask seg = results['seg'] # (224, 224, 8) # Parts: [right_eye, left_eye, right_eyebrow, left_eyebrow, # nose, upper_lip, lower_lip, skin] # 8-part segmentation with visibility (occlusion-aware) seg_visible = results['seg_visible'] # (224, 224, 8) # Visualize specific part right_eye_mask = seg_visible[:, :, 0] left_eye_mask = seg_visible[:, :, 1] nose_mask = seg_visible[:, :, 4] # Create colored segmentation overlay colormap = np.array([ [0, 0, 0], # background [0, 205, 0], # right eye (green) [0, 138, 0], # left eye (dark green) [139, 76, 57], # right eyebrow (brown) [139, 54, 38], # left eyebrow (dark brown) [154, 50, 205], # nose (purple) [72, 118, 255], # upper lip (orange) [22, 22, 139], # lower lip (dark blue) [255, 255, 0], # skin (yellow) ], dtype=np.uint8) # Combine all parts seg_combined = np.zeros((224, 224), dtype=np.uint8) for i in range(8): seg_combined[seg_visible[:, :, i] > 0.5] = i + 1 seg_colored = colormap[seg_combined] cv2.imwrite('segmentation.png', seg_colored) ``` -------------------------------- ### Run 3DDFA-V3 Demo Source: https://github.com/wang-zidu/3ddfa-v3/blob/main/README.md Execute the demo script for 3DDFA-V3. This command allows for customization of input/output paths, cropping, face detection methods, landmark saving, segmentation visibility, texture extraction, and the choice of network backbone. Ensure all required assets and pretrained models are prepared beforehand. ```python python demo.py --inputpath examples/ --savepath examples/results --device cuda --iscrop 1 --detector retinaface --ldm68 1 --ldm106 1 --ldm106_2d 1 --ldm134 1 --seg_visible 1 --seg 1 --useTex 1 --extractTex 1 --backbone resnet50 ``` -------------------------------- ### Comprehensive Visualization Pipeline - Python Source: https://context7.com/wang-zidu/3ddfa-v3/llms.txt This snippet outlines the process for generating comprehensive visualization images and data from a reconstructed face. It involves setting up the face model and detector, processing an input image, running the reconstruction, and then using a `visualize` utility to output various visual representations and a .npy file containing landmark and segmentation data. The output includes rendered images and structured data. ```Python import cv2 import numpy as np import argparse from PIL import Image from util.io import visualize # Assuming face_model and face_box are imported and initialized # Complete visualization pipeline # args = argparse.Namespace( # device='cuda', backbone='resnet50', # ldm68=True, ldm106=True, ldm106_2d=True, ldm134=True, # seg=True, seg_visible=True, useTex=True, extractTex=True # ) # recon_model = face_model(args) # detector = face_box(args).detector # Process image # im = Image.open('examples/face.jpg').convert('RGB') # trans_params, im_tensor = detector(im) # recon_model.input_img = im_tensor.to(args.device) # results = recon_model.forward() # Create visualization # my_visualize = visualize(results, args) # my_visualize.visualize_and_output( # trans_params=trans_params, # img=cv2.cvtColor(np.asarray(im), cv2.COLOR_RGB2BGR), # save_path='output/', # img_name='face' # ) # Outputs generated: # - face.png: grid visualization with all results # - face.npy: dictionary with landmark arrays and segmentations # - face_pcaTex.obj: 3D mesh with BFM texture # - face_extractTex.obj: 3D mesh with image-extracted texture # Load saved results # saved_data = np.load('output/face.npy', allow_pickle=True).item() # print(f"Keys: {saved_data.keys()}") ``` -------------------------------- ### Run Full 3D Face Reconstruction (Bash) Source: https://context7.com/wang-zidu/3ddfa-v3/llms.txt Executes the 3DDFA-V3 pipeline for full 3D face reconstruction using specified parameters. It takes an input directory, saves results to an output directory, and can utilize CUDA for acceleration. This command enables various features like different landmark sets, segmentation, texture extraction, and specifies the backbone and face detector. ```bash python demo.py \ --inputpath examples/ \ --savepath examples/results \ --device cuda \ --iscrop 1 \ --detector retinaface \ --ldm68 1 \ --ldm106 1 \ --ldm106_2d 1 \ --ldm134 1 \ --seg_visible 1 \ --seg 1 \ --useTex 1 \ --extractTex 1 \ --backbone resnet50 ``` -------------------------------- ### Compute 3D Face Shape and Texture Source: https://context7.com/wang-zidu/3ddfa-v3/llms.txt This Python snippet demonstrates how to initialize the 3ddfa-v3 face model and use it to compute 3D face shape and texture from input image parameters. It covers parameter splitting, shape computation using identity and expression coefficients, albedo calculation, and applying transformations with lighting. Dependencies include PyTorch and NumPy. ```python import torch import numpy as np from model.recon import face_model import argparse # Initialize model recon_model = face_model(argparse.Namespace( device='cuda', backbone='resnet50', ldm68=False, ldm106=False, ldm106_2d=False, ldm134=False, seg=False, seg_visible=False, useTex=False, extractTex=False )) # Extract parameters from image im_tensor = torch.randn(1, 3, 224, 224).cuda() recon_model.input_img = im_tensor alpha = recon_model.net_recon(im_tensor) # Split into components (256 total parameters) alpha_dict = recon_model.split_alpha(alpha) # alpha_dict keys: 'id' (80), 'exp' (64), 'alb' (80), # 'angle' (3), 'sh' (27), 'trans' (2) # Compute 3D shape (identity + expression) face_shape = recon_model.compute_shape( alpha_dict['id'], # (1, 80) identity coefficients alpha_dict['exp'] # (1, 64) expression coefficients ) # Returns: (1, 35709, 3) face vertices without pose # Compute albedo (skin color without lighting) face_albedo = recon_model.compute_albedo( alpha_dict['alb'], # (1, 80) albedo coefficients normalize=True ) # Returns: (1, 35709, 3) RGB colors in [0, 1] # Apply rotation rotation = recon_model.compute_rotation(alpha_dict['angle']) face_shape_transformed = recon_model.transform( face_shape, rotation, alpha_dict['trans'] ) # Compute vertex normals face_norm = recon_model.compute_norm(face_shape) face_norm_roted = face_norm @ rotation # Apply lighting (Spherical Harmonics) face_texture = recon_model.compute_texture( face_albedo, face_norm_roted, alpha_dict['sh'] # (1, 27) lighting coefficients ) print(f"Shape: {face_shape.shape}, Texture: {face_texture.shape}") ``` -------------------------------- ### Batch Processing Face Images with 3DDFA-V3 Source: https://context7.com/wang-zidu/3ddfa-v3/llms.txt Illustrates efficient batch processing of multiple face images using the 3DDFA-V3 model. It covers loading images, initializing the reconstruction model and face detector once, iterating through images, performing reconstruction, and saving the visualization outputs to a specified directory. Dependencies include os, glob, PIL, and custom util modules. ```python import os import glob from PIL import Image from util.preprocess import get_data_path import argparse # Added for argparse.Namespace from models.facemodel import face_model # Assuming face_model is here from models.facemodel import face_box # Assuming face_box is here from util.util import visualize # Assuming visualize is here import cv2 # Assuming cv2 is used for color conversion # Get all images in directory input_path = 'examples/' im_path = get_data_path(input_path) print(f"Found {len(im_path)} images") # Initialize models once args = argparse.Namespace( device='cuda', backbone='resnet50', iscrop=True, detector='retinaface', ldm68=True, ldm106=True, ldm106_2d=True, ldm134=True, seg_visible=True, seg=False, useTex=True, extractTex=True ) recon_model = face_model(args) facebox_detector = face_box(args).detector # Process batch for i, img_path in enumerate(im_path): print(f"Processing {i+1}/{len(im_path)}: {img_path}") # Load image im = Image.open(img_path).convert('RGB') trans_params, im_tensor = facebox_detector(im) # Reconstruct recon_model.input_img = im_tensor.to(args.device) results = recon_model.forward() # Save outputs img_name = os.path.basename(img_path).replace('.jpg', '').replace('.png', '') save_dir = os.path.join('batch_output', img_name) os.makedirs(save_dir, exist_ok=True) # Visualize and save my_visualize = visualize(results, args) my_visualize.visualize_and_output( trans_params, cv2.cvtColor(np.asarray(im), cv2.COLOR_RGB2BGR), save_dir, img_name ) print("Batch processing complete") ``` -------------------------------- ### Run CPU-Only 3D Face Reconstruction (Bash) Source: https://context7.com/wang-zidu/3ddfa-v3/llms.txt Executes the 3D face reconstruction pipeline entirely on the CPU, suitable for environments without GPU support. This command specifies input/output paths, cropping, face detector, landmark detection, and texture usage. ```bash python demo.py \ --inputpath examples/ \ --savepath results/ \ --device cpu \ --iscrop 1 \ --detector mtcnn \ --ldm68 1 \ --useTex 1 ``` -------------------------------- ### Initialize 3D Face Reconstruction Model (Python) Source: https://context7.com/wang-zidu/3ddfa-v3/llms.txt Initializes the 3D face reconstruction model in Python. It configures reconstruction parameters such as device, backbone, and desired output features like landmarks and segmentation. The model is built using the Basel Face Model (BFM) and a specified neural network backbone. ```python import argparse import torch from model.recon import face_model from PIL import Image # Configure reconstruction parameters args = argparse.Namespace( device='cuda', backbone='resnet50', # or 'mbnetv3' ldm68=True, ldm106=True, ldm106_2d=True, ldm134=True, seg=True, seg_visible=True, useTex=True, extractTex=True ) # Initialize face model (loads BFM parameters and neural network) recon_model = face_model(args) # Model contains: # - 3D morphable model (identity, expression, albedo bases) # - Pre-trained ResNet-50 or MobileNet-V3 backbone # - Renderer for mesh visualization # - Landmark and segmentation annotations print(f"Face model initialized on {args.device}") print(f"Vertex count: 35709, Triangle count: 70789") ``` -------------------------------- ### Landmark Detection with 3ddfa-v3 Source: https://context7.com/wang-zidu/3ddfa-v3/llms.txt This Python snippet shows how to use the 3ddfa-v3 model to detect various sets of facial landmarks, including 68, 106 (both 2D and 3D versions), and 134 points. It initializes the model with the desired landmark detection options enabled, performs reconstruction, and then accesses the landmark results from the output dictionary. ```python import numpy as np from model.recon import face_model import argparse # Initialize with all landmark types args = argparse.Namespace( device='cuda', backbone='resnet50', ldm68=True, ldm106=True, ldm106_2d=True, ldm134=True, seg=False, seg_visible=False, useTex=False, extractTex=False ) recon_model = face_model(args) # Reconstruct and get landmarks # Assuming im_tensor is already defined and on cuda # im_tensor = torch.randn(1, 3, 224, 224).cuda() recon_model.input_img = im_tensor.cuda() results = recon_model.forward() # 68 landmarks (standard IBUG annotation) ldm68 = results['ldm68'] # (1, 68, 2) # Points: face contour (0-16), eyebrows (17-26), nose (27-35), # eyes (36-47), mouth (48-67) # 106 landmarks (3D) ldm106 = results['ldm106'] # (1, 106, 2) # 134 landmarks (3D) ldm134 = results['ldm134'] # (1, 134, 2) ``` -------------------------------- ### Load Face Model Assets - Python Source: https://context7.com/wang-zidu/3ddfa-v3/llms.txt This code snippet shows how to load and access various components of the face model, including BFM parameters (mean shape, identity/expression bases, mean albedo, albedo basis), topology information (triangles, point buffer, UV coordinates), landmark indices for different landmark sets (68, 106, 134), and segmentation annotations. It also demonstrates generating a custom face shape using PyTorch by combining identity and expression bases. ```Python import numpy as np import torch # Load face model dictionary # model = np.load("./assets/face_model.npy", allow_pickle=True).item() # Morphable model components # u = model['u'] # (107127, 1) mean shape # id_basis = model['id'] # (107127, 80) identity basis # exp_basis = model['exp'] # (107127, 64) expression basis # u_alb = model['u_alb'] # (107127, 1) mean albedo # alb_basis = model['alb'] # (107127, 80) albedo basis # Topology # tri = model['tri'] # (70789, 3) triangle faces # point_buf = model['point_buf'] # (35709, 8) for normal computation # uv_coords = model['uv_coords'] # (35709, 3) UV coordinates # Landmark indices # ldm68_idx = model['ldm68'] # (68,) vertex indices # ldm106_idx = model['ldm106'] # (106,) vertex indices # ldm134_idx = model['ldm134'] # (134,) vertex indices # Segmentation annotations (8 parts) # annotation = model['annotation'] # List of vertex indices per part # annotation_tri = model['annotation_tri'] # List of triangle indices per part # Profile parallel for 2D landmark matching # parallel = model['parallel'] # Face profile correspondences # Generate custom shape # alpha_id = torch.randn(1, 80) # alpha_exp = torch.randn(1, 64) # shape = (torch.tensor(id_basis) @ alpha_id.T + # torch.tensor(exp_basis) @ alpha_exp.T + # torch.tensor(u)).reshape(-1, 3) # print(f"Generated shape: {shape.shape}") ``` -------------------------------- ### Custom Mesh Rendering with GPU and CPU Source: https://context7.com/wang-zidu/3ddfa-v3/llms.txt Demonstrates how to initialize and use both GPU (MeshRenderer) and CPU (MeshRenderer_cpu) renderers for visualizing 3D face meshes. It covers the inputs required for rendering (vertices, triangles, colors) and the outputs generated (mask, depth, rendered image, visible vertex indices). ```python import torch import numpy as np from util.nv_diffrast import MeshRenderer # GPU renderer from util.cpu_renderer import MeshRenderer_cpu # CPU renderer # Initialize renderer (GPU) renderer = MeshRenderer( rasterize_fov=2 * np.arctan(112. / 1015) * 180 / np.pi, znear=5.0, zfar=15.0, rasterize_size=224 ) # Or CPU renderer renderer_cpu = MeshRenderer_cpu( rasterize_fov=2 * np.arctan(112. / 1015) * 180 / np.pi, znear=5.0, zfar=15.0, rasterize_size=224 ) # Render mesh v3d = torch.randn(1, 35709, 3).cuda() # 3D vertices in camera space tri = torch.randint(0, 35709, (70789, 3)).cuda() # Triangle indices colors = torch.rand(1, 35709, 3).cuda() # Vertex colors mask, depth, rendered_img, visible_idx = renderer( v3d.clone(), tri, colors.clone(), visible_vertice=True ) # mask: (1, 224, 224, 1) binary face mask # depth: (1, 224, 224, 1) depth map # rendered_img: (1, 3, 224, 224) rendered image # visible_idx: vertex indices that are visible print(f"Rendered image: {rendered_img.shape}") print(f"Visible vertices: {len(visible_idx)}") ``` -------------------------------- ### Transform and Visualize Landmarks - Python Source: https://context7.com/wang-zidu/3ddfa-v3/llms.txt This snippet demonstrates how to transform extracted landmarks back to the original image space using `back_resize_ldms` and then visualize them on an image using OpenCV. It takes landmark data and transformation parameters as input and outputs an image with drawn landmarks. ```Python from util.io import back_resize_ldms import cv2 # Assuming ldm68, ldm106, and trans_params are available from previous steps # ldm68_original = back_resize_ldms(ldm68[0].copy(), trans_params) # ldm106_original = back_resize_ldms(ldm106[0].copy(), trans_params) # Visualize landmarks img_with_ldm = cv2.imread('examples/portrait.jpg') # for pt in ldm68_original: # cv2.circle(img_with_ldm, (int(pt[0]), int(pt[1])), 2, (0, 255, 0), -1) cv2.imwrite('landmarks.jpg', img_with_ldm) ``` -------------------------------- ### Perform 3D Face Reconstruction Forward Pass (Python) Source: https://context7.com/wang-zidu/3ddfa-v3/llms.txt Performs the core 3D face reconstruction by running a forward pass on a processed image tensor. This Python code snippet initializes the reconstruction model and face detector, loads an image, preprocesses it, and then feeds it into the model to obtain reconstruction results, including 3D mesh, landmarks, and segmentation. ```python import torch from model.recon import face_model from face_box import face_box # Setup args = argparse.Namespace( device='cuda', backbone='resnet50', ldm68=True, ldm106=True, ldm106_2d=True, ldm134=True, seg=True, seg_visible=True, useTex=True, extractTex=True ) recon_model = face_model(args) detector = face_box(args).detector # Load and process image im = Image.open('examples/portrait.jpg').convert('RGB') trans_params, im_tensor = detector(im) # Run reconstruction recon_model.input_img = im_tensor.to(args.device) results = recon_model.forward() ``` -------------------------------- ### Load Face Model with NumPy (Python) Source: https://github.com/wang-zidu/3ddfa-v3/blob/main/assets/README.md Loads the face model and its associated attributes from a .npy file using NumPy. This model contains data like segmentation annotations, triangle faces, and landmark vertex indices. The 'allow_pickle=True' option is necessary for loading .npy files containing arbitrary Python objects. ```python import numpy as np model = np.load("./assets/face_model.npy",allow_pickle=True).item() # Access attributes like: # model['annotation'] # model['annotation_tri'] # model['ldm106'] # model['parallel'] # model['ldm134'] # model['ldm68'] ``` -------------------------------- ### Access 3D Face Model Results Source: https://context7.com/wang-zidu/3ddfa-v3/llms.txt This snippet shows how to access various components of the 3ddfa-v3 model results, such as 3D vertices, 2D projections, texture information, triangle faces, and different sets of facial landmarks. It also demonstrates printing the shapes of these results for verification. ```python v3d = results['v3d'] # (1, 35709, 3) 3D vertices in camera space v2d = results['v2d'] # (1, 35709, 2) 2D projections face_texture = results['face_texture'] # (1, 35709, 3) RGB vertex colors tri = results['tri'] # (70789, 3) triangle faces ldm68 = results['ldm68'] # (1, 68, 2) 68 facial landmarks ldm106 = results['ldm106'] # (1, 106, 2) 106 facial landmarks ldm134 = results['ldm134'] # (1, 134, 2) 134 facial landmarks seg_visible = results['seg_visible'] # (224, 224, 8) segmentation masks render_face = results['render_face'] # (1, 224, 224, 3) rendered image print(f"Reconstructed {v3d.shape[1]} vertices") print(f"Landmarks: 68={ldm68.shape}, 106={ldm106.shape}, 134={ldm134.shape}") print(f"Segmentation parts: {seg_visible.shape[2]}") ``` -------------------------------- ### Detect Faces and Preprocess Images (Python) Source: https://context7.com/wang-zidu/3ddfa-v3/llms.txt Detects faces in an image and preprocesses them for 3D reconstruction using a specified face detector (RetinaFace or MTCNN). It returns transformation parameters and a normalized image tensor ready for the reconstruction model. This includes handling both cropped and non-cropped image inputs. ```python import numpy as np from PIL import Image from face_box import face_box # Initialize face detector detector_args = argparse.Namespace( iscrop=True, detector='retinaface', # or 'mtcnn' device='cuda' ) facebox_detector = face_box(detector_args).detector # Process image im = Image.open('examples/test_image.jpg').convert('RGB') trans_params, im_tensor = facebox_detector(im) # trans_params: [width, height, scale, tx, ty] for reverse transformation # im_tensor: normalized (1, 3, 224, 224) tensor ready for reconstruction print(f"Detected face, cropped to {im_tensor.shape}") print(f"Transform params: {trans_params}") # For pre-cropped 224x224 images no_crop_args = argparse.Namespace(iscrop=False) no_crop_detector = face_box(no_crop_args).detector _, im_tensor = no_crop_detector(Image.open('cropped_face.jpg')) ``` -------------------------------- ### Export 3D Mesh with Textures - Python Source: https://context7.com/wang-zidu/3ddfa-v3/llms.txt This code snippet shows how to export reconstructed 3D face meshes in OBJ format with vertex colors. It supports both PCA-based texture from the BFM model and textures extracted directly from the input image. The output OBJ files are compatible with standard 3D software and contain vertex data along with color information. ```Python import numpy as np from util.io import write_obj_with_colors # Assuming results from recon_model.forward() are available # results = recon_model.forward() # Prepare vertex coordinates (convert from camera to mesh space) # v3d_mesh = results['v3d'][0].copy() # v3d_mesh[..., -1] = 10 - v3d_mesh[..., -1] # Flip Z coordinate # Export with PCA-based texture (BFM model colors) # write_obj_with_colors( # obj_name='output_pca_texture.obj', # vertices=v3d_mesh, # triangles=results['tri'], # colors=results['face_texture'][0] # ) # Export with image-extracted texture # if 'extractTex' in results: # write_obj_with_colors( # obj_name='output_extracted_texture.obj', # vertices=v3d_mesh, # triangles=results['tri'], # colors=results['extractTex'] # ) # OBJ format: v x y z r g b (RGB in [0,1]) print("Exported 3D mesh with 35709 vertices and 70789 faces") ``` === COMPLETE CONTENT === This response contains all available snippets from this library. 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