### Basic GStreamer Pipeline Initialization and Playback Source: https://github.com/vladkol/gstreamer-netcore/blob/master/README.md This C# code snippet demonstrates initializing GStreamer, parsing a pipeline from a URI, setting it to play, and waiting for completion or errors. Ensure GStreamer and its plugins are installed and accessible. ```csharp using System; using Gst; namespace GstreamerSharp { class Program { public static void Main (string[] args) { // Initialize Gstreamer Application.Init(ref args); // Build the pipeline var pipeline = Parse.Launch("playbin uri=http://download.blender.org/durian/trailer/sintel_trailer-1080p.mp4"); // Start playing pipeline.SetState(State.Playing); // Wait until error or EOS var bus = pipeline.Bus; var msg = bus.TimedPopFiltered (Constants.CLOCK_TIME_NONE, MessageType.Eos | MessageType.Error); // Free resources pipeline.SetState (State.Null); } } } ``` -------------------------------- ### Clone and Build gstreamer-netcore Project Source: https://github.com/vladkol/gstreamer-netcore/blob/master/README.md Use these commands to clone the repository recursively and build the project using the dotnet CLI. Ensure you have .NET Core 3.1 or later installed. ```bash git clone https://github.com/vladkol/gstreamer-netcore --recurse cd gstreamer-netcore dotnet build ``` -------------------------------- ### Define Custom Pad Capabilities with PadTemplate Source: https://context7.com/vladkol/gstreamer-netcore/llms.txt Use PadTemplate to define the capabilities a pad can expose. This example shows how to create a sink pad template that accepts raw RGBA video and subscribes to the PadCreatedEvent. ```csharp using Gst; // Create a sink pad template accepting raw RGBA video var caps = Caps.FromString("video/x-raw,format=RGBA"); var template = new PadTemplate("sink_%u", PadDirection.Sink, PadPresence.Request, caps); Console.WriteLine($"Template name : {template.NameTemplate}"); Console.WriteLine($"Direction : {template.Direction}"); Console.WriteLine($"Presence : {template.Presence}"); Console.WriteLine($"Caps : {template.Caps}"); // Subscribe to pad-created signal to track dynamic pad instantiation template.PadCreatedEvent += (sender, padArgs) => { Console.WriteLine($"New pad created from template: {padArgs.Args[0]}"); }; ``` -------------------------------- ### Create Pipeline Element by Name Source: https://context7.com/vladkol/gstreamer-netcore/llms.txt Use ElementFactory.Make to instantiate GStreamer elements by their factory name. Properties can be set using the indexer. This example also shows attaching a custom AppSink for video output. ```csharp using Gst; using Gst.App; Application.Init(ref args); var pipeline = new Gst.Pipeline("mypipeline"); var playbin = ElementFactory.Make("playbin", "playbin"); if (playbin == null) throw new Exception("Could not create playbin element. Is GStreamer installed?"); // Set element properties using the indexer playbin["uri"] = "https://dash.akamaized.net/akamai/bbb_30fps/bbb_30fps.mpd"; // Attach a custom AppSink as the video output var videoSink = new AppSink("videoSink"); videoSink["caps"] = Caps.FromString("video/x-raw,format=RGBA"); videoSink.Drop = true; videoSink.Sync = true; videoSink.Qos = true; playbin["video-sink"] = videoSink; pipeline.Add(playbin); pipeline.SetState(State.Playing); ``` -------------------------------- ### Initialize GStreamer and Playback Pipeline in Avalonia Source: https://context7.com/vladkol/gstreamer-netcore/llms.txt Initializes GStreamer and sets up a playback pipeline using playbin and AppSink. Configure AppSink for raw RGBA output and set playback URI. This is suitable for GUI applications needing to render video frames. ```csharp // In MainWindow initialization (Avalonia) Gst.Application.Init(); GtkSharp.GstreamerSharp.ObjectManager.Initialize(); var pipeline = new Gst.Pipeline("playback"); var playbin = ElementFactory.Make("playbin", "playbin"); var videoSink = new AppSink("videoSink"); videoSink["caps"] = Caps.FromString("video/x-raw,format=RGBA"); videoSink.Drop = true; videoSink.Sync = true; videoSink.Qos = true; videoSink.MaxBuffers = 1; videoSink.MaxLateness = (1000 / 30) * 1_000_000L; // target ≥30 fps videoSink.EnableLastSample = false; playbin["video-sink"] = videoSink; pipeline.Add(playbin); // On render timer tick (up to 100 fps): var sample = videoSink.TryPullSample(0); // non-blocking pull if (sample != null) { sample.Caps[0].GetInt("width", out int width); sample.Caps[0].GetInt("height", out int height); using var buffer = sample.Buffer; MapInfo map; if (buffer.Map(out map, MapFlags.Read)) { // GstFrameRenderer.UpdateImage copies raw bytes into a WriteableBitmap // map.CopyTo(bitmapLock.Address, bitmapLock.RowBytes * height) frameRenderer.UpdateImage(ref map, width, height); buffer.Unmap(map); } sample.Dispose(); } // Start playback playbin["uri"] = "file:///home/user/movie.mp4"; pipeline.SetState(State.Playing); ``` -------------------------------- ### Create a new .NET Core Console Project Source: https://github.com/vladkol/gstreamer-netcore/blob/master/README.md Use this command to create a new console application project for .NET Core. ```bash dotnet new console ``` -------------------------------- ### Complex Multi-Branch Pipeline for Simultaneous Playback and Raw Sample Access Source: https://context7.com/vladkol/gstreamer-netcore/llms.txt Builds a pipeline with uridecodebin, tee elements, auto sinks for playback, and AppSink nodes for capturing raw audio (F32LE PCM) and video (RGBA) samples. Ensure GStreamer and GStreamer-Sharp are initialized. ```csharp using Gst; using Gst.App; Application.Init(ref args); GtkSharp.GstreamerSharp.ObjectManager.Initialize(); string source = "https://dash.akamaized.net/akamai/bbb_30fps/bbb_30fps.mpd"; var pipeline = Parse.Launch( $"uridecodebin uri=\"{source}\" name=dmux " + // --- Audio branch --- "dmux. ! queue ! audioconvert ! audio/x-raw,format=F32LE " + "! tee name=audioTee " + "audioTee. ! queue ! autoaudiosink " + // live audio playback "audioTee. ! queue ! appsink name=audioSink " + // raw PCM samples // --- Video branch (GPU color conversion) --- "dmux. ! queue ! videoconvert " + "! glupload ! glcolorconvert " + "! video/x-raw(memory:GLMemory),texture-target=2D,format=(string)RGBA ! gldownload " + "! tee name=videoTee " + "videoTee. ! queue ! autovideosink " + // live video playback "videoTee. ! queue ! appsink name=videoSink"); // Wire up AppSink callbacks var videoSink = ((Gst.Pipeline)pipeline).GetChildByName("videoSink") as AppSink; videoSink.EmitSignals = true; videoSink.Drop = true; videoSink.Sync = true; videoSink.Qos = true; videoSink.NewSample += (sender, _) => { var sample = ((AppSink)sender).PullSample(); if (sample == null) return; var cap = sample.Caps[0]; cap.GetInt("width", out int w); cap.GetInt("height", out int h); MapInfo map; if (sample.Buffer.Map(out map, MapFlags.Read)) { Console.WriteLine($"Video frame: {w}x{h}, {map.Size} bytes (RGBA)"); sample.Buffer.Unmap(map); } sample.Dispose(); }; var audioSink = ((Gst.Pipeline)pipeline).GetChildByName("audioSink") as AppSink; audioSink.EmitSignals = true; audioSink.Drop = true; audioSink.Sync = true; audioSink.Qos = true; audioSink.NewSample += (sender, _) => { var sample = ((AppSink)sender).PullSample(); if (sample == null) return; sample.Caps[0].GetInt("rate", out int rate); sample.Caps[0].GetInt("channels", out int channels); MapInfo map; if (sample.Buffer.Map(out map, MapFlags.Read)) { float[] pcm = new float[map.Size / sizeof(float)]; System.Buffer.BlockCopy(map.Data, 0, pcm, 0, pcm.Length * sizeof(float)); Console.WriteLine($"Audio chunk: {pcm.Length} F32LE samples @ {rate}Hz, {channels}ch"); sample.Buffer.Unmap(map); } sample.Dispose(); }; var mainLoop = new GLib.MainLoop(); pipeline.Bus.AddSignalWatch(); pipeline.Bus.Message += (_, a) => { if (a.Message.Type == MessageType.Error) { a.Message.ParseError(out GLib.GException err, out string dbg); Console.WriteLine($"Error: {err.Message} | {dbg}"); mainLoop.Quit(); } else if (a.Message.Type == MessageType.Eos) { Console.WriteLine("EOS reached."); mainLoop.Quit(); } }; pipeline.SetState(State.Playing); mainLoop.Run(); pipeline.SetState(State.Null); ``` -------------------------------- ### Create a new .NET Core Class Library Source: https://github.com/vladkol/gstreamer-netcore/blob/master/README.md If creating a class library, ensure it targets .NET Core 3.1 or later using this command. ```bash dotnet new classlib -f netcoreapp3.1 ``` -------------------------------- ### Initialize GStreamer Runtime Source: https://context7.com/vladkol/gstreamer-netcore/llms.txt Call Application.Init once before any other GStreamer API. This initializes the GStreamer runtime and bootstraps the native library mapper for automatic DLL resolution. ```csharp using Gst; class Program { static void Main(string[] args) { // Initialize GStreamer (also triggers NativeLibMapper for .NET Core DLL resolution) Application.Init(ref args); // Now safe to use any Gst API var version = Gst.Version.String; Console.WriteLine($"GStreamer version: {version}"); } } ``` -------------------------------- ### Build Pipeline from String Description Source: https://context7.com/vladkol/gstreamer-netcore/llms.txt Use Parse.Launch to create a GStreamer pipeline from a description string, similar to gst-launch-1.0. Handles playback and error/EOS message processing. ```csharp using Gst; Application.Init(ref args); // Launch a simple playbin pipeline for a remote DASH stream var pipeline = Parse.Launch( "playbin uri=\"https://dash.akamaized.net/akamai/bbb_30fps/bbb_30fps.mpd\"" ); pipeline.SetState(State.Playing); var bus = pipeline.Bus; // Block until EOS or error var msg = bus.TimedPopFiltered(Constants.CLOCK_TIME_NONE, MessageType.Eos | MessageType.Error); if (msg.Type == MessageType.Error) { msg.ParseError(out GLib.GException err, out string debug); Console.WriteLine($"Error: {err.Message} | Debug: {debug}"); } else { Console.WriteLine("Playback finished."); } pipeline.SetState(State.Null); ``` -------------------------------- ### Add GStreamer-Sharp NuGet Package Source: https://github.com/vladkol/gstreamer-netcore/blob/master/README.md Add the gstreamer-sharp-netcore NuGet package to your .NET Core application using this command. ```bash dotnet add package gstreamer-sharp-netcore ``` -------------------------------- ### Zero-Copy Raw Buffer Transfer with MapInfo.CopyTo in C# Source: https://context7.com/vladkol/gstreamer-netcore/llms.txt The `MapInfo.CopyTo` extension method facilitates efficient, zero-copy transfer of GStreamer buffer data to a caller-supplied `IntPtr`. This is ideal for direct GPU uploads or shared-memory operations, avoiding managed heap allocations. ```csharp using Gst; using System.Runtime.InteropServices; // Allocate unmanaged destination buffer int frameBytes = width * height * 4; // RGBA IntPtr dest = Marshal.AllocHGlobal(frameBytes); try { MapInfo map; if (gstBuffer.Map(out map, MapFlags.Read)) { // Copies map.Size bytes from GStreamer native buffer to dest map.CopyTo(dest, frameBytes); gstBuffer.Unmap(map); } // dest now holds a raw RGBA frame — pass to GPU, write to file, etc. } finally { Marshal.FreeHGlobal(dest); } ``` -------------------------------- ### Extract Raw Video Frames with AppSink in C# Source: https://context7.com/vladkol/gstreamer-netcore/llms.txt Utilize `AppSink` to receive decoded media buffers directly. Subscribe to the `NewSample` event, pull samples, map buffers to access raw pixel data (e.g., RGBA), and process them. ```csharp using Gst; using Gst.App; Application.Init(ref args); var pipeline = new Gst.Pipeline("raw-pipeline"); var playbin = ElementFactory.Make("playbin", "playbin"); var videoSink = new AppSink("videoSink"); // Request RGBA frames videoSink["caps"] = Caps.FromString("video/x-raw,format=RGBA"); videoSink.EmitSignals = true; videoSink.Drop = true; videoSink.Sync = true; videoSink.Qos = true; videoSink.NewSample += (sender, e) => { var sink = (AppSink)sender; var sample = sink.PullSample(); if (sample == null) return; var cap = sample.Caps[0]; cap.GetInt("width", out int width); cap.GetInt("height", out int height); cap.GetFraction("framerate", out int fpsNum, out int fpsDen); string fmt = cap.GetString("format"); // "RGBA" MapInfo map; if (sample.Buffer.Map(out map, MapFlags.Read)) { // map.Data — byte[] with raw RGBA pixels (width * height * 4 bytes) // map.DataPtr — IntPtr for unsafe/native interop // map.Size — total byte count Console.WriteLine($"Frame {width}x{height} @ {fpsNum}/{fpsDen} fps, {map.Size} bytes"); // Copy to unmanaged memory (e.g., for GPU upload): // map.CopyTo(unmanagedPtr, destinationSizeInBytes); sample.Buffer.Unmap(map); } sample.Dispose(); }; playbin["uri"] = "https://dash.akamaized.net/akamai/bbb_30fps/bbb_30fps.mpd"; playbin["video-sink"] = videoSink; pipeline.Add(playbin); var mainLoop = new GLib.MainLoop(); pipeline.Bus.AddSignalWatch(); pipeline.Bus.Message += (_, a) => { if (a.Message.Type == MessageType.Eos || a.Message.Type == MessageType.Error) mainLoop.Quit(); }; pipeline.SetState(State.Playing); mainLoop.Run(); pipeline.SetState(State.Null); ``` -------------------------------- ### Handle Pipeline Bus Messages in C# Source: https://context7.com/vladkol/gstreamer-netcore/llms.txt Use `AddSignalWatch` and the `Message` event on the pipeline's `Bus` to asynchronously receive and process pipeline events. This is suitable for event-loop-driven applications. ```csharp using Gst; Application.Init(ref args); var pipeline = Parse.Launch("playbin uri=\"file:///home/user/video.mp4"); var mainLoop = new GLib.MainLoop(); pipeline.Bus.AddSignalWatch(); pipeline.Bus.Message += (sender, msgArgs) => { switch (msgArgs.Message.Type) { case MessageType.StateChanged: msgArgs.Message.ParseStateChanged(out State old, out State next, out State pending); Console.WriteLine($"State: {old} -> {next} (pending: {pending})"); break; case MessageType.Buffering: int pct = msgArgs.Message.ParseBuffering(); Console.WriteLine($"Buffering: {pct}%"); pipeline.SetState(pct < 100 ? State.Paused : State.Playing); break; case MessageType.DurationChanged: pipeline.QueryDuration(Format.Time, out long dur); Console.WriteLine($"Duration: {dur / Constants.SECOND}s"); break; case MessageType.Tag: var tags = msgArgs.Message.ParseTag(); Console.WriteLine($"Tags: {tags}"); break; case MessageType.Error: msgArgs.Message.ParseError(out GLib.GException err, out string dbg); Console.WriteLine($"Error: {err.Message} ({dbg})"); mainLoop.Quit(); break; case MessageType.Eos: Console.WriteLine("End of stream."); mainLoop.Quit(); break; } }; pipeline.SetState(State.Playing); mainLoop.Run(); pipeline.SetState(State.Null); ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.