### Async Asset Loading with UniTask Source: https://github.com/tuyoogame/yooasset/blob/dev/Assets/YooAsset/Samples~/UniTask Sample/README.md Demonstrates how to load an asset asynchronously using YooAssets' `LoadAssetAsync` and convert the operation to a UniTask. This allows for seamless integration with C# async/await patterns, with optional progress reporting and specified player loop timings. ```csharp public async UniTask Example(IProgress progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update) { var handle = YooAssets.LoadAssetAsync("Assets/Res/Prefabs/TestImg.prefab"); await handle.ToUniTask(progress, timing); var obj = handle.AssetObject as GameObject; var go = Instantiate(obj, transform); go.transform.localPosition = Vector3.zero; go.transform.localScale = Vector3.one; } ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.