### Configuring SwiftFortuneWheel Appearance (Swift) Source: https://github.com/sh-khashimov/swiftfortunewheel/blob/master/Documentation/GettingStarted.md Shows how to create an `SFWConfiguration` object by defining preferences for slice colors, strokes, wheel circle appearance, and start position, which dictates the visual style and layout of the wheel. ```Swift let sliceColorType = SFWConfiguration.ColorType.evenOddColors(evenColor: .black, oddColor: .cyan) let slicePreferences = SFWConfiguration.SlicePreferences(backgroundColorType: sliceColorType, strokeWidth: 1, strokeColor: .black) let circlePreferences = SFWConfiguration.CirclePreferences(strokeWidth: 10, strokeColor: .black) let wheelPreferences = SFWConfiguration.WheelPreferences(circlePreferences: circlePreferences, slicePreferences: slicePreferences, startPosition: .bottom) let configuration = SFWConfiguration(wheelPreferences: wheelPreferences) ``` -------------------------------- ### Creating Fortune Wheel Slices (Swift) Source: https://github.com/sh-khashimov/swiftfortunewheel/blob/master/Documentation/GettingStarted.md Demonstrates how to create a list of `Slice` objects, defining their content such as images and associated preferences, to populate the fortune wheel. ```Swift var slices: [Slice] = [] let imagePreferences = ImagePreferences(preferredSize: CGSize(width: 40, height: 40), verticalOffset: 40) let imageSliceContent = Slice.ContentType.assetImage(name: "crown", preferenes: imagePreferences) let slice = Slice(contents: [imageSliceContent]) slices.append(slice) ``` -------------------------------- ### Importing SwiftFortuneWheel Module (Swift) Source: https://github.com/sh-khashimov/swiftfortunewheel/blob/master/Documentation/GettingStarted.md Imports the necessary SwiftFortuneWheel module into your ViewController class to access the library's components and functionalities. ```Swift import SwiftFortuneWheel ``` -------------------------------- ### Starting Fortune Wheel Rotation (Swift) Source: https://github.com/sh-khashimov/swiftfortunewheel/blob/master/Documentation/GettingStarted.md Initiates the rotation animation of the fortune wheel, specifying the target slice index, the duration for continuous rotation, and providing a completion handler that is called when the animation finishes. ```Swift fortuneWheel.startRotationAnimation(finishIndex: 0, continuousRotationTime: 1) { (finished) in print(finished) } ``` -------------------------------- ### Connecting SwiftFortuneWheel View (Swift) Source: https://github.com/sh-khashimov/swiftfortunewheel/blob/master/Documentation/GettingStarted.md Declares an IBOutlet to connect the UIView placed in the Storyboard, configured with the SwiftFortuneWheel class and module, to your ViewController. ```Swift /// Fortune Wheel @IBOutlet weak var fortuneWheel: SwiftFortuneWheel! ``` -------------------------------- ### Assigning Configuration and Slices (Swift) Source: https://github.com/sh-khashimov/swiftfortunewheel/blob/master/Documentation/GettingStarted.md Sets the previously created `SFWConfiguration` and the list of `Slice` objects to the `fortuneWheel` instance, applying the defined appearance and content to the wheel view. ```Swift fortuneWheel.configuration = configuration fortuneWheel.slices = slices ``` -------------------------------- ### Add SwiftFortuneWheel Dependency via CocoaPods Source: https://github.com/sh-khashimov/swiftfortunewheel/blob/master/Documentation/Installation.md Adds the SwiftFortuneWheel library as a dependency to your project's Podfile, allowing CocoaPods to manage its installation and updates. ```Ruby pod 'SwiftFortuneWheel' ``` -------------------------------- ### Using Default SFWConfiguration in UIViewController (Swift) Source: https://github.com/sh-khashimov/swiftfortunewheel/blob/master/Documentation/Configuration_indepth.md This snippet shows how to easily apply the default configuration defined in the SFWConfiguration extension within a UIViewController's viewDidLoad method, simplifying the setup code in the view controller. ```Swift class myViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() swiftFortuneWheel.configuration = .defaultConfiguration } } ``` -------------------------------- ### Creating SFWConfiguration Step-by-Step (Swift) Source: https://github.com/sh-khashimov/swiftfortunewheel/blob/master/Documentation/Configuration_indepth.md This snippet demonstrates the manual process of creating the necessary preference objects (SlicePreferences, CirclePreferences, WheelPreferences) and the SFWConfiguration object, then assigning it to the swiftFortuneWheel instance. ```Swift let sliceColorType = SFWConfiguration.ColorType.evenOddColors(evenColor: .black, oddColor: .cyan) let slicePreferences = SFWConfiguration.SlicePreferences(backgroundColorType: sliceColorType, strokeWidth: 1, strokeColor: .black) let circlePreferences = SFWConfiguration.CirclePreferences(strokeWidth: 10, strokeColor: .black) let wheelPreferences = SFWConfiguration.WheelPreferences(circlePreferences: circlePreferences, slicePreferences: slicePreferences, startPosition: .bottom) let configuration = SFWConfiguration(wheelPreferences: wheelPreferences) swiftFortuneWheel.configuration = configuration ``` -------------------------------- ### Configuring Edge Collision Sound and Feedback (Swift) Source: https://github.com/sh-khashimov/swiftfortunewheel/blob/master/Documentation/sound_effects.md This snippet demonstrates how to set up a sound file for edge collisions, enable optional haptic feedback, and activate edge collision detection for a SwiftFortuneWheel instance. It requires adding the specified sound file (e.g., Click.mp3) to the project and creating an AudioFile object. ```Swift @IBOutlet weak var fortuneWheel: SwiftFortuneWheel! // after SwiftFortuneWheel init and configuration… // add Click.mp3 to your project, create AudioFile, and set to edgeCollisionSound fortuneWheel.edgeCollisionSound = AudioFile(filename: "Click", extensionName: "mp3") // optionally, turn on the haptic feedback for each impact fortuneWheel.impactFeedbackOn = true // turn on the edge collision detection fortuneWheel.edgeCollisionDetectionOn = true ``` -------------------------------- ### Configuring Center Collision Sound and Feedback (Swift) Source: https://github.com/sh-khashimov/swiftfortunewheel/blob/master/Documentation/sound_effects.md This snippet shows how to configure a sound file for center collisions, enable optional haptic feedback, and activate center collision detection for a SwiftFortuneWheel instance. Similar to edge collision, it requires adding the sound file (e.g., Click.mp3) to the project and creating an AudioFile object. ```Swift @IBOutlet weak var fortuneWheel: SwiftFortuneWheel! // after SwiftFortuneWheel init and configuration… // add Click.mp3 to your project, create AudioFile, and set to centerCollisionSound fortuneWheel.centerCollisionSound = AudioFile(filename: "Click", extensionName: "mp3") // optionally, turn on the haptic feedback for each impact fortuneWheel.impactFeedbackOn = true // turn on the center collision detection fortuneWheel.centerCollisionDetectionOn = true ``` -------------------------------- ### Adding Default SFWConfiguration Extension (Swift) Source: https://github.com/sh-khashimov/swiftfortunewheel/blob/master/Documentation/Configuration_indepth.md This code defines an extension for SFWConfiguration to provide a static computed property 'defaultConfiguration'. This simplifies the configuration process by encapsulating the creation of preference objects into a reusable property. ```Swift extension SFWConfiguration { static var defaultConfiguration: SFWConfiguration { let sliceColorType = SFWConfiguration.ColorType.evenOddColors(evenColor: .black, oddColor: .cyan) let slicePreferences = SFWConfiguration.SlicePreferences(backgroundColorType: sliceColorType, strokeWidth: 1, strokeColor: .black) let circlePreferences = SFWConfiguration.CirclePreferences(strokeWidth: 10, strokeColor: .black) let wheelPreferences = SFWConfiguration.WheelPreferences(circlePreferences: circlePreferences, slicePreferences: slicePreferences, startPosition: .bottom) let configuration = SFWConfiguration(wheelPreferences: wheelPreferences) return configuration } } ``` -------------------------------- ### Configuring pinImageView Collision Effect (Swift) Source: https://github.com/sh-khashimov/swiftfortunewheel/blob/master/Documentation/collision.md Demonstrates how to enable the visual collision effect for the pinImageView in SwiftFortuneWheel. It shows setting the pinImageViewCollisionEffect with force and angle, and enabling edgeCollisionDetectionOn. ```Swift @IBOutlet weak var fortuneWheel: SwiftFortuneWheel! // after SwiftFortuneWheel init and configuration… // Creates the CollisionEffect for pinImageView fortuneWheel.pinImageViewCollisionEffect = CollisionEffect(force: 8, angle: 20) // Turn on the edge collision detection // One of the collision detection should be on in order to simulate the collision effect fortuneWheel.edgeCollisionDetectionOn = true ``` -------------------------------- ### Using Center Collision Callback (Swift) Source: https://github.com/sh-khashimov/swiftfortunewheel/blob/master/Documentation/collision.md Demonstrates how to use the onCenterCollision callback to handle center collision events. It provides a closure that receives the collision progress (or nil for continuous rotation) and prints it. It requires centerCollisionDetectionOn to be true. ```Swift @IBOutlet weak var fortuneWheel: SwiftFortuneWheel! // after SwiftFortuneWheel init and configuration… // center collision callback with progress, if rotation is continuous, progress is equal to nil fortuneWheel.onCenterCollision = { progress in print("center collision progress: \(String(describing: progress))") } // turn on the center collision detection fortuneWheel.centerCollisionDetectionOn = true ``` -------------------------------- ### Using Edge Collision Callback (Swift) Source: https://github.com/sh-khashimov/swiftfortunewheel/blob/master/Documentation/collision.md Shows how to use the onEdgeCollision callback to handle edge collision events. It provides a closure that receives the collision progress (or nil for continuous rotation) and prints it. It also requires edgeCollisionDetectionOn to be true. ```Swift @IBOutlet weak var fortuneWheel: SwiftFortuneWheel! // after SwiftFortuneWheel init and configuration… // edge collision callback with progress, if rotation is continuous, progress is equal to nil fortuneWheel.onEdgeCollision = { progress in print("edge collision progress: \(String(describing: progress))") } // turn on the edge collision detection fortuneWheel.edgeCollisionDetectionOn = true ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.