### Calculate Geometric Mean with R64 Type in Rust Source: https://github.com/sergiusiw/noisy_float-rs/blob/master/README.md An example using the `R64` type, which corresponds to *finite* `f64` values. This demonstrates how `noisy_float` types can be used like regular floating-point numbers. ```rust use noisy_float::prelude::*; fn geometric_mean(a: R64, b: R64) -> R64 { (a * b).sqrt() //used just like regular floating-point numbers } println!("geometric_mean(10.0, 20.0) = {}", geometric_mean(r64(10.0), r64(20.0))); //prints 14.142... ``` -------------------------------- ### Find Min/Max with N32 Type in Rust Source: https://github.com/sergiusiw/noisy_float-rs/blob/master/README.md An example using the `N32` type, which corresponds to *non-NaN* `f32` values. This snippet highlights that the float types in this crate are able to implement `Eq` and `Ord` properly, since NaN is not allowed, enabling direct comparison and ordering operations. ```rust use noisy_float::prelude::*; let values = vec![n32(3.0), n32(-1.5), n32(71.3), N32::infinity()]; assert!(values.iter().cloned().min() == Some(n32(-1.5))); assert!(values.iter().cloned().max() == Some(N32::infinity())); ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.