### Configure VideoCaptureElement (Webcam Control)
Source: https://github.com/sascha-l/wpf-mediakit/wiki/Basic-Examples
This example demonstrates how to declare and configure a VideoCaptureElement in XAML to display video from a webcam. It sets properties like LoadedBehavior, desired resolution, stretch mode, video source binding, and FPS.
```xml
```
--------------------------------
### Initialize and Configure DvdPlayerElement
Source: https://github.com/sascha-l/wpf-mediakit/wiki/Basic-Examples
This snippet shows how to declare and initialize a DvdPlayerElement in XAML and then programmatically configure its properties like PlayOnInsert and DvdDirectory in C#.
```xml
```
```csharp
var player = new DvdPlayerElement();
player.BeginInit();
player.PlayOnInsert = true;
player.DvdDirectory = new Uri(@"d:\\VIDEO_TS");
player.EndInit();
panel.Children.Add(player);
```
--------------------------------
### Play Sounds Headlessly in C#
Source: https://github.com/sascha-l/wpf-mediakit/wiki/Headless-Examples
Demonstrates how to play audio files (mp3, wma, m3u) using WPF-MediaKit's MediaUriPlayer in a headless C# application. It initializes the player on a background thread and sets the media source.
```csharp
static void Main(string[] args)
{
_player = new MediaUriPlayer();
_player.EnsureThread(ApartmentState.MTA);
_player.Dispatcher.BeginInvoke(new Action(() =>
{
_player.Source = new Uri("[MyUri]"); // mp3, wma, m3u, ...
_player.Play();
}));
Console.ReadKey();
}
```
--------------------------------
### Clone Video Capture to Multiple Elements
Source: https://github.com/sascha-l/wpf-mediakit/wiki/Basic-Examples
This snippet illustrates how to display a single video stream from a VideoCaptureElement in multiple elements simultaneously. It involves setting up the source camera and then cloning its renderer to a ContentControl.
```xml
```
```csharp
myCameraCloneWrap.Content = myCamera.CloneD3DRenderer();
```
--------------------------------
### Grab Screenshots Headlessly in C#
Source: https://github.com/sascha-l/wpf-mediakit/wiki/Headless-Examples
Shows how to capture screenshots from a media stream using WPF-MediaKit in a headless C# environment. It configures the player to disable audio rendering and captures frames using custom event handlers for surfaces and allocators.
```csharp
static void Main(string[] args)
{
IntPtr backBuffer;
_player = new MediaUriPlayer();
_player.EnsureThread(ApartmentState.MTA);
_player.NewAllocatorFrame += () => GrabScreenShot(backBuffer);
_player.NewAllocatorSurface += (s, b) => backBuffer = b;
_player.Dispatcher.BeginInvoke(new Action(() =>
{
_player.AudioDecoder = null;
_player.AudioRenderer = null;
_player.Source = source;
_player.MediaPosition = second * MediaPlayerBase.DSHOW_ONE_SECOND_UNIT;
_player.Pause();
}));
Console.ReadKey();
}
private static void GrabScreenShot(IntPtr backBuffer)
{
// The screenshot is in the backBuffer.
D3DImage d3d = new D3DImage();
D3DImageUtils.SetBackBufferWithLock(d3d, backBuffer);
// Display or process the d3d.
}
```
--------------------------------
### Implement Custom MediaUriPlayer (C#)
Source: https://github.com/sascha-l/wpf-mediakit/wiki/FAQ
Shows how to extend the functionality of `MediaUriPlayer` by subclassing it and customizing its behavior. This involves creating a derived `MediaUriElement` and overriding the `OnRequestMediaPlayer` method to return an instance of your custom player. This allows for tailored media playback logic.
```csharp
public class MyCustomPlayer : MediaUriPlayer
{
// Custom player logic here
}
public class MyCustomElement : MediaUriElement
{
protected override IMediaPlayer OnRequestMediaPlayer()
{
return new MyCustomPlayer();
}
}
```
--------------------------------
### Grab Screenshot using MediaUriPlayer (C#)
Source: https://github.com/sascha-l/wpf-mediakit/wiki/FAQ
Demonstrates how to capture a single frame from a media player using the `CloneSingleFrameD3DImage()` method. This is useful for taking screenshots of video content. Ensure a media source is loaded and the player is ready before calling this method.
```csharp
///
/// Clones a single frame from the player as a D3DImage.
///
/// A D3DImage representing the current frame, or null if the player is not ready.
public D3DImage CloneSingleFrameD3DImage(){
// Implementation details...
return null;
}
```
--------------------------------
### Configure Log4net Logger for WPF MediaKit
Source: https://github.com/sascha-l/wpf-mediakit/wiki/Logging
This C# code demonstrates how to create a logger proxy that integrates WPF MediaKit's ILog interface with the popular log4net logging framework. It handles enabling/disabling log levels and formatting messages for log4net.
```csharp
///
/// Logger proxy log4net to WpfMediaKit.
///
public class WpfMediaKitLogger : WPFMediaKit.ILog
{
private ILog _log;
public WpfMediaKitLogger(string name)
{
_log = cvtLogger.GetLogger(name);
}
public bool IsInfoEnabled
=> _log.IsInfoEnabled;
public bool IsDebugEnabled
=> _log.IsInfoEnabled;
public void Error(Exception exception, string message, params object[] args)
{
if (!_log.IsErrorEnabled)
return;
if (exception == null)
_log.ErrorFormat(message, args);
else
_log.Error(string.Format(message, args), exception);
}
public void Warn(string message, params object[] args)
{
_log.WarnFormat(message, args);
}
public void Debug(string message, params object[] args)
{
_log.DebugFormat(message, args);
}
public void Info(string message, params object[] args)
{
_log.InfoFormat(message, args);
}
}
```
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