### Start React App Development Server Source: https://github.com/rgab1508/pixelcraft/blob/master/new/pixelcraft/README.md Runs the React application in development mode. It opens the app at http://localhost:3000 and automatically reloads on code edits, displaying lint errors in the console. ```bash yarn start ``` -------------------------------- ### Build React App for Production Source: https://github.com/rgab1508/pixelcraft/blob/master/new/pixelcraft/README.md Builds the React application for production, optimizing it for performance. The output is placed in the 'build' folder, with minified code and hashed filenames, ready for deployment. ```bash yarn build ``` -------------------------------- ### Run React App Tests Source: https://github.com/rgab1508/pixelcraft/blob/master/new/pixelcraft/README.md Launches the test runner for the React application in an interactive watch mode. This allows for continuous testing as changes are made. ```bash yarn test ``` -------------------------------- ### Eject Create React App Configuration Source: https://github.com/rgab1508/pixelcraft/blob/master/new/pixelcraft/README.md This is a one-way operation that removes the single build dependency from the project. It copies all configuration files (webpack, Babel, ESLint, etc.) into the project, granting full control over the build setup. ```bash yarn eject ``` -------------------------------- ### Handle PWA BeforeInstallPrompt Event Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Captures the 'beforeinstallprompt' event to allow the user to install the PWA. It stores the event and shows an install button. ```javascript var msg; window.addEventListener('beforeinstallprompt', (e) => { e.preventDefault(); msg = e; document.querySelector("#install-pwa-btn").classList.remove("display-none"); }); ``` -------------------------------- ### Install PWA Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Triggers the PWA installation prompt and hides the install button upon user acceptance. ```javascript function install() { msg.prompt(); msg.userChoice.then((choiceResult) => { if (choiceResult.outcome === 'accepted') { document.querySelector("#install-pwa-btn").classList.add("display-none"); } }); } ``` -------------------------------- ### PixelCraft: HTML5 Canvas Setup Source: https://github.com/rgab1508/pixelcraft/wiki/PixelCraft PixelCraft is built using HTML5 Canvas, providing a powerful and flexible environment for 2D graphics rendering. The core of the application relies on JavaScript to interact with the canvas API for drawing and manipulation. ```HTML ``` -------------------------------- ### PixelCraft: Clear Canvas Utility Source: https://github.com/rgab1508/pixelcraft/wiki/PixelCraft The Clear Window tool in PixelCraft resets the entire canvas to its initial blank state. This is useful for starting a new drawing or completely clearing the current work. ```JavaScript // Placeholder for Clear Window functionality // This would involve clearing the HTML5 Canvas context. // ctx.clearRect(0, 0, canvas.width, canvas.height); ``` -------------------------------- ### PixelCraft: Clear Canvas Utility Source: https://github.com/rgab1508/pixelcraft/blob/master/README.MD The Clear Canvas tool resets the entire drawing area to its initial state, typically blank or transparent. This is a quick way to start a new drawing or clear the current work. The implementation involves clearing the HTML5 Canvas element. ```JavaScript function clearCanvas() { // Clears the entire HTML5 Canvas context. // context.clearRect(0, 0, canvas.width, canvas.height); } ``` -------------------------------- ### Create New Project and Initialize Colors Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Resets the project by removing data from local storage, initializing a new popup window, and setting a predefined array of colors. ```javascript function newProject() { document.querySelector(".menu").style.display = "none"; localStorage.removeItem('pc-canvas-data'); window.dim = new Popup("#popup"); window.colors = [ [0, 0, 0, 255], [127, 127, 127, 255], [136, 0, 21, 255], [237, 28, 36, 255], [255, 127, 39, 255], [255, 242, 0, 255], [34, 177, 36, 255], [0, 162, 232, 255], [63, 72, 204, 255], [163, 73, 164, 255], [255, 255, 255, 255], [195, 195, 195, 255], [185, 122, 87, 255], [255, 174, 201, 255], [255, 201, 14, 255], [239, 228, 176, 255], [181, 230, 29, 255], [153, 217, 234, 255], [112, 146, 190, 255], [200, 191, 231, 255] ]; } ``` -------------------------------- ### Initialize Canvas and Project Settings Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Sets up the canvas dimensions, styles, and initial drawing state. It also initializes the project's data structure, color palette, and GIF encoder. ```javascript window.board.canvas.width = 10 * width; window.board.canvas.height = 10 * height; window.board.width = width; window.board.height = height; window.board.canvas.style.display = "block"; window.board.canvas.style.height = Math.floor((height / width) * window.board.canvas.clientWidth) + "px"; window.board.w = +window.board.canvas.width; window.board.h = +window.board.canvas.height; window.board.ctx = window.board.canvas.getContext("2d"); window.board.ctx.fillStyle = "white"; window.board.ctx.globalAlpha = 1; window.board.ctx.fillRect(0, 0, window.board.w, window.board.h); window.board.data = [...Array(window.board.width)].map(e => Array(window.board.height).fill([255, 255, 255, 255])); window.board.steps = []; window.board.redo_arr = []; window.board.frames = []; window.board.setcolor([0, 0, 0, 255]); window.dim.close(); window.gif = new GIF({ workers: 2, quality: 10, width: 10 * window.board.width, height: 10 * window.board.height }); window.gif.on('finished', function (blob) { var url = URL.createObjectURL(blob); var link = document.createElement('a'); link.download = 'canvas.gif'; link.href = url; link.click(); }); ``` -------------------------------- ### Initialize Canvas and Load Data on Window Load Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Handles the initialization of the PixelCraft application when the window loads. It attempts to load canvas data from local storage. If data exists, it parses it, sets up the `window.board` and `window.gif` objects, and draws the saved canvas state. If no data is found, it initiates a new project. ```javascript window.onload = function () { let canvasData = localStorage.getItem('pc-canvas-data'); if(canvasData){ data = JSON.parse(canvasData); // console.log(data); window.colors = data.colors; if(window.board == undefined){ window.board = new Canvas(data.width, data.height); } let img = new Image(); img.setAttribute('src', data.url); img.addEventListener("load", function () { window.board.ctx.drawImage(img, 0, 0); }); /* window.board.frames = JSON.parse(data.frames).map(frame=>{ let img = new Image(); img.src = frame[0] return [img, frame[1]] }); for(let f in data.frames){ let c = document.createElement('canvas'); c.width = data.width; c.height = data.height; let c_ctx = c.getContext('2d'); c_ctx.drawImage(f[0], 0, 0); window.board.addFrame(c.toDataURL()); } */ window.board.steps = data.steps; window.board.redo_arr = data.redo_arr; window.board.setcolor(data.currColor); window.gif = new GIF({ workers: 2, quality: 10, width: 10 * window.board.width, height: 10 * window.board.height }); window.gif.on('finished', function (blob) { var url = URL.createObjectURL(blob); var link = document.createElement('a'); link.download = 'canvas.gif'; link.href = url; link.click(); }); } else { newProject(); } let paletteDiv = document.querySelector("#palette"); paletteDiv.innerHTML = colors.map(x => (`
`) ).join("\n"); // paletteDiv.innerHTML += '
'; document.querySelector("#palette").addEventListener("contextmenu",e=>e.preventDefault()); } ``` -------------------------------- ### Show Color Settings Popup Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Displays the color settings popup and calls `createPalette` to render the color palette within it. This function is triggered when the user wants to adjust color settings. ```javascript function showColorSettings (e) { document.querySelector("#color-settings-popup").style.display = "block"; createPalette(document.querySelector('#color-settings-popup > div.color-palette')) } ``` -------------------------------- ### Frames Class for Frame Management Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Provides functionality to manage and display animation frames. The `open` method shows the frames popup, populates a gallery with frame previews, and sets up click and context menu handlers for loading and deleting frames. The `close` method hides the popup. ```javascript class Frames { static open() { document.querySelector("#frames").style.display = "block"; document.querySelector("#frames").style.transform = "translate(-50%,-50%) scale(1,1)"; document.querySelector("#frames").focus(); document.querySelector("#frames #gallery").innerHTML=""; for (var frame of board.frames) document.querySelector("#frames #gallery").appendChild(frame[0]); document.querySelectorAll("#frames #gallery img").forEach((x,i) => { x.onclick = (e) => { board.loadFrame(i); Frames.close(); }; x.oncontextmenu = (e) => { e.preventDefault(); var del_confirmation = confirm("Delete?"); if (del_confirmation) { board.deleteFrame(i); Frames.open(); } }; }); } static close() { document.querySelector("#frames").style.transform = "translate(-50%,-50%) scale(0,0)"; } } ``` -------------------------------- ### Export Colors as CSV Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Exports the current color palette as a CSV file. It constructs a data URI with the colors, creates a temporary anchor element, and programmatically clicks it to initiate the download. ```javascript function exportColors() { let csvContent = "data:text/csv;charset=utf-8,"; csvContent += window.colors.join("\n"); console.log(csvContent) let encodedUri = encodeURI(csvContent); let link = document.createElement("a"); link.setAttribute("href", encodedUri); link.setAttribute("download", "colors.csv"); document.body.appendChild(link); link.click(); } ``` -------------------------------- ### Create Color Palette HTML Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Generates HTML for a color palette based on the `window.colors` array. Each color is represented by a `div` element with its background color set accordingly. This function is used to dynamically populate the palette UI. ```javascript function createPalette (ele) { ele.innerHTML = window.colors.map(x => ( `
` )).join("\n"); } ``` -------------------------------- ### Popup Class for UI Elements Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Implements a `Popup` class to manage the display and animation of UI pop-up elements. It takes a CSS selector for the element and provides methods to open (`display: block`, scale to 1) and close (`scale to 0`) the popup. ```javascript class Popup { constructor(s) { this.s = s; document.querySelector(this.s).style.display = "block"; document.querySelector(this.s).style.transform = "translate(-50%,-50%) scale(1,1)"; } close() { document.querySelector(this.s).style.transform = "translate(-50%,-50%) scale(0,0)"; } } ``` -------------------------------- ### Initialize Tool Selection State Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Initializes an array `tools` to represent the active state of different drawing tools. `true` indicates the tool is active, `false` indicates it is inactive. This array likely controls which tool is currently selected. ```javascript var tools = [true, false, false, false, false, false]; ``` -------------------------------- ### PixelCraft: View and Manage GIF Frames Source: https://github.com/rgab1508/pixelcraft/blob/master/README.MD The View Frame tool displays all captured frames in a popup or panel, allowing users to manage their animation. Users can click a frame to load it (perhaps for editing or reordering) or right-click/long-press to delete a frame. This provides control over the animation sequence. ```JavaScript function displayFramePanel() { // Logic to show a panel displaying all frames in frameStack. // Includes functionality for loading and deleting frames. } ``` -------------------------------- ### Global Error Handler Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Sets a global error handler to display an alert with error details, including the message, script URL, and line number. ```javascript window.onerror = function (errorMsg, url, lineNumber) { alert('Error: ' + errorMsg + ' Script: ' + url + ' Line: ' + lineNumber); } ``` -------------------------------- ### PixelCraft: GIF Frame Management for Animation Source: https://github.com/rgab1508/pixelcraft/wiki/PixelCraft PixelCraft includes tools for creating GIFs by managing frames. Users can add the current canvas state to a frame stack, with each frame having a default delay of 100ms. Frames can be duplicated to extend duration. ```JavaScript // Placeholder for Add Frame functionality // This would involve capturing canvas state and storing it in an array. // let frames = []; // function addFrame() { frames.push(canvas.toDataURL()); } ``` ```JavaScript // Placeholder for View Frame functionality // This would involve displaying a modal or panel showing all stored frames. // function viewFrames() { ... } ``` -------------------------------- ### Toggle Menu Display Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Handles the click event for a menu button to toggle the display of a menu element between 'block' and 'none'. ```javascript document.querySelector(".menubtn").onclick = function () { document.querySelector(".menu").style.display = document.querySelector(".menu").style.display != "block" ? "block" : "none"; } ``` -------------------------------- ### PixelCraft: HTML Structure Source: https://github.com/rgab1508/pixelcraft/blob/master/README.MD The core structure of the PixelCraft application is built using HTML5, leveraging the Canvas element for all drawing operations. This HTML file would include the canvas element, toolbars, buttons, and other UI components necessary for the application's functionality. ```HTML PixelCraft

PixelCraft

``` -------------------------------- ### PixelCraft: Undo/Redo Functionality Source: https://github.com/rgab1508/pixelcraft/blob/master/README.MD The Undo/Redo feature allows users to revert or reapply the last action, typically a single pixel change. This functionality is limited to one step at a time, making it suitable for correcting minor errors. For larger changes, users are advised to use the frame system. ```JavaScript let history = []; let historyIndex = -1; function undo() { if (historyIndex > 0) { historyIndex--; // Revert canvas to state at history[historyIndex] } } function redo() { if (historyIndex < history.length - 1) { historyIndex++; // Reapply canvas to state at history[historyIndex] } } ``` -------------------------------- ### Register Service Worker Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Registers a service worker script ('sw.js') for the application, handling potential success or error logging. ```javascript var scope = { scope: './' }; if ('serviceWorker' in navigator) { navigator.serviceWorker.register( 'sw.js', scope ).then(function(serviceWorker) { console.log('successful'); }).catch(function(error) { alert("error"); }); } else { console.log('unavailable'); } ``` -------------------------------- ### PixelCraft: Circle Drawing Tool (Midpoint Algorithm) Source: https://github.com/rgab1508/pixelcraft/blob/master/README.MD The Circle tool draws a circle on the canvas given a center point and a radius. It employs the Midpoint Circle Algorithm for precise circle rendering. This tool is useful for creating circular elements in pixel art. ```JavaScript function drawCircle(centerX, centerY, radius, color) { // Implementation of the Midpoint Circle Algorithm. // Draws a circle centered at (centerX, centerY) with the given radius and color. } ``` -------------------------------- ### PixelCraft: Image Import and Pixelation Source: https://github.com/rgab1508/pixelcraft/blob/master/README.MD This tool enables users to import an external image and convert it into a pixelated version based on user-defined dimensions. The process involves drawing the imported image onto the canvas at a reduced resolution and then scaling it up to the target pixel art dimensions. ```JavaScript function importAndPixelate(imageUrl, targetWidth, targetHeight) { // Load image from imageUrl // Draw image onto a temporary canvas at targetWidth x targetHeight // Then draw the temporary canvas onto the main canvas scaled up. } ``` -------------------------------- ### PixelCraft: Add Frame for GIF Animation Source: https://github.com/rgab1508/pixelcraft/blob/master/README.MD The Add Frame functionality captures the current state of the canvas and adds it to a frame stack, enabling GIF animation creation. Each frame can have a delay (defaulting to 100ms), and frames can be duplicated to increase duration. This is crucial for building multi-frame animations. ```JavaScript let frameStack = []; function addFrame() { // Capture current canvas state const currentFrame = canvas.toDataURL(); frameStack.push({ data: currentFrame, delay: 100 }); } ``` -------------------------------- ### Handle Close Button Click for Dimensions Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Attaches an event listener to the close button, likely for a modal or dialog related to setting canvas dimensions. It reads width and height values from input fields. ```javascript document.querySelector("#close").onclick = function () { var width = +document.querySelector("#width").value; var height = +document.querySelector("#height").value; if(window.board == undefined){ window.board = new Canvas( ``` -------------------------------- ### PixelCraft: Image Import and Pixelation Source: https://github.com/rgab1508/pixelcraft/wiki/PixelCraft PixelCraft allows users to import images and convert them into pixel art. The imported image can be resized or pixelated to specified dimensions, facilitating the creation of pixelated versions of existing artwork. ```JavaScript // Placeholder for Image Import and Pixelation functionality // This would involve using FileReader API and canvas drawing methods. ``` -------------------------------- ### Highlight Selected Color Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Applies visual styles (box-shadow and border) to a selected color element in the palette and removes styles from other elements. ```javascript function act(clr) { document.querySelectorAll("#palette .item").forEach(x => { x.style.boxShadow = ""; x.style.border = ""; }); clr.style.boxShadow = "10px 10px 10px 10px rgba(0,0,0,0.5)"; clr.style.border = `1px white solid`; } ``` -------------------------------- ### Flood Fill Algorithm Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Implements a recursive flood fill algorithm to replace a target color with a new color within the canvas boundaries. It checks boundaries and compares colors before recursively calling itself. ```javascript function filler(x, y, cc) { if (x >= 0 && x < board.width && y >= 0 && y < board.height) { if (JSON.stringify(board.data[x][y]) == JSON.stringify(cc) && JSON.stringify(board.data[x][y]) != JSON.stringify(board.color)) { board.draw(x, y); filler(x + 1, y, cc); filler(x, y + 1, cc); filler(x - 1, y, cc); filler(x, y - 1, cc); } } } ``` -------------------------------- ### PixelCraft: Line Drawing Tool (Bresenham's Algorithm) Source: https://github.com/rgab1508/pixelcraft/blob/master/README.MD The Line tool draws a straight line segment between two specified points on the canvas. It utilizes Bresenham's line drawing algorithm for efficient and accurate line rendering. Users select the tool and then click two points to define the line. ```JavaScript function drawLine(x1, y1, x2, y2, color) { // Implementation of Bresenham's line algorithm. // Draws a line from (x1, y1) to (x2, y2) with the specified color. } ``` -------------------------------- ### PixelCraft: Circle Tool using Midpoint Circle Algorithm Source: https://github.com/rgab1508/pixelcraft/wiki/PixelCraft The Circle tool in PixelCraft draws circles on the canvas given a center point and radius, utilizing the Midpoint Circle Algorithm. This ensures efficient and accurate circle rendering. ```JavaScript // Placeholder for Circle Tool implementation using Midpoint Circle Algorithm // function drawCircle(centerX, centerY, radius, color) { ... } ``` -------------------------------- ### PixelCraft: Paint Bucket Tool Source: https://github.com/rgab1508/pixelcraft/blob/master/README.MD The Paint Bucket tool performs a flood fill operation, replacing a contiguous area of a specific color with a new color. This is efficient for filling large areas quickly. It works best on canvases with dimensions under 128x128 for smooth performance. ```JavaScript function floodFill(startX, startY, newColor) { // Implementation of the flood fill algorithm. // Starts at (startX, startY) and replaces all connected pixels // of the same initial color with newColor. } ``` -------------------------------- ### PixelCraft: Line Tool using Bresenham's Algorithm Source: https://github.com/rgab1508/pixelcraft/wiki/PixelCraft The Line tool in PixelCraft draws straight line segments between two specified points on the canvas using Bresenham's line drawing algorithm. Users select the tool and click two points to define the line. ```JavaScript // Placeholder for Line Tool implementation using Bresenham's algorithm // function drawLine(x1, y1, x2, y2, color) { ... } ``` -------------------------------- ### PixelCraft: Paint Bucket Tool for Flood Fill Source: https://github.com/rgab1508/pixelcraft/wiki/PixelCraft The Paint Bucket tool in PixelCraft enables users to fill contiguous areas of the same color with a new color. It is optimized for canvas dimensions under 128x128 for smooth operation. ```JavaScript // Placeholder for Paint Bucket Tool implementation // This typically uses a flood fill algorithm (e.g., scanline or recursive). ``` -------------------------------- ### Override GIF Rendering in GIF.js Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html This snippet overrides the `finishRendering` method of GIF.js to calculate the total file size and emit a 'finished' event with the generated GIF blob and data. It iterates through image parts to sum up data lengths and page sizes, then constructs the final GIF blob. ```javascript GIF.prototype.finishRendering = function() { var data, frame, i, image, j, k, l, len, len1, len2, len3, offset, page, ref, ref1, ref2; len = 0; ref = this.imageParts; for (j = 0, len1 = ref.length; j < len1; j++) { frame = ref[j]; len += (frame.data.length - 1) * frame.pageSize + frame.cursor; } len += frame.pageSize - frame.cursor; this.log("rendering finished - filesize " + Math.round(len / 1000) + "kb"); data = new Uint8Array(len); offset = 0; ref1 = this.imageParts; for (k = 0, len2 = ref1.length; k < len2; k++) { frame = ref1[k]; ref2 = frame.data; for (i = l = 0, len3 = ref2.length; l < len3; i = ++l) { page = ref2[i]; data.set(page, offset); if (i === frame.data.length - 1) { offset += frame.cursor; } else { offset += frame.pageSize; } } } image = new Blob([data],{ type: "image/gif" }); this.running = false; // *this is the new part* return this.emit("finished", image, data); }; ``` -------------------------------- ### PixelCraft: Undo/Redo Functionality Source: https://github.com/rgab1508/pixelcraft/wiki/PixelCraft PixelCraft provides a basic Undo/Redo feature capable of reverting or reapplying single pixel changes. It's recommended for minor corrections, with users advised to save frames for larger modifications. ```JavaScript // Placeholder for Undo/Redo implementation // This could use a stack-based approach to store canvas states or actions. ``` -------------------------------- ### Define Drawing Tools Enum Source: https://github.com/rgab1508/pixelcraft/blob/master/index.html Defines an enumeration `Tool` for various drawing tools available in the PixelCraft application. Each tool is assigned a unique numerical identifier. ```javascript var Tool = { "pen": 0, "eraser": 1, "fillBucket": 2, "line": 3, "circle": 4, "ellipse": 5, "addFrame": 6, "undo": 7, "redo": 8, "clearCanvas": 9 }; ``` -------------------------------- ### PixelCraft: Ellipse Drawing Tool Source: https://github.com/rgab1508/pixelcraft/blob/master/README.MD The Ellipse tool allows users to draw ellipses on the canvas, defined by a center point and radii along the x and y axes. This provides more flexibility in creating rounded shapes compared to the circle tool. The implementation likely uses a variation of circle-drawing algorithms adapted for ellipses. ```JavaScript function drawEllipse(centerX, centerY, radiusX, radiusY, color) { // Implementation to draw an ellipse. // Uses center coordinates and radii along x and y axes. } ``` -------------------------------- ### PixelCraft: Pencil Tool Functionality Source: https://github.com/rgab1508/pixelcraft/blob/master/README.MD The Pencil tool allows users to draw individual pixels freely on the canvas. This is a fundamental drawing tool for creating pixel art. Its implementation likely involves handling mouse or touch events to draw on the HTML5 Canvas. ```JavaScript function drawPixel(x, y, color) { // Implementation to draw a single pixel on the canvas // using the provided coordinates and color. } ``` -------------------------------- ### PixelCraft: Ellipse Tool for Drawing Ellipses Source: https://github.com/rgab1508/pixelcraft/wiki/PixelCraft The Ellipse tool in PixelCraft allows users to draw ellipses on the canvas by specifying a center point and the radii along the x and y axes. This provides flexibility in creating oval shapes. ```JavaScript // Placeholder for Ellipse Tool implementation // This would likely use a variation of the Midpoint Circle Algorithm adapted for ellipses. ``` -------------------------------- ### PixelCraft: Pencil Tool for Freehand Drawing Source: https://github.com/rgab1508/pixelcraft/wiki/PixelCraft The Pencil tool in PixelCraft allows users to draw pixels freely on the HTML5 Canvas. This is a fundamental tool for creating pixel art, enabling direct manipulation of individual pixels. ```JavaScript // Placeholder for Pencil Tool implementation // This would involve event listeners for mouse/touch events // to draw pixels on the canvas based on user input. ``` -------------------------------- ### PixelCraft: Eraser Tool Functionality Source: https://github.com/rgab1508/pixelcraft/blob/master/README.MD The Eraser tool functions similarly to the Pencil tool but removes pixels or sets them to a transparent/background color. It is typically a fixed 1x1 size for precise erasing. This tool is essential for correcting mistakes during pixel art creation. ```JavaScript function erasePixel(x, y) { // Implementation to remove a pixel or set it to background color // at the specified coordinates. } ``` -------------------------------- ### PixelCraft: Eraser Tool for Pixel Removal Source: https://github.com/rgab1508/pixelcraft/wiki/PixelCraft The Eraser tool in PixelCraft is used to remove individual pixels from the canvas. It operates with a fixed 1x1 dimension, allowing for precise deletion of pixels. ```JavaScript // Placeholder for Eraser Tool implementation // Similar to the pencil tool, but sets pixels to the background color. ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.