### Unreal Engine Array Utils C++ Library Source: https://github.com/pyoneerc/array-utils/blob/main/README.md This C++ code snippet represents the core library for the Unreal Engine Array Utils plugin. It contains various utility functions for manipulating arrays within the Unreal Engine environment, likely leveraging C++ standard library algorithms for efficiency. ```C++ // Unreal Engine Array Utils Plugin // Source: Plugins/Numeric/Source/Numeric/Private/NumericBPLibrary.cpp // This file contains the implementation of the Blueprint Function Library for Array Utils. // It exposes various array manipulation functions to Unreal Engine Blueprints. #include "NumericBPLibrary.h" #include "CoreMinimal.h" #include "Algo/Find.h" #include "Algo/Sort.h" #include "Algo/Remove.h" // Example function (actual implementation would be more extensive) int32 UNumericBPLibrary::FindFirstElementIndex(const TArray& TargetArray, int32 ElementToFind) { int32 Index = -1; for (int32 i = 0; i < TargetArray.Num(); ++i) { if (TargetArray[i] == ElementToFind) { Index = i; break; } } return Index; } void UNumericBPLibrary::SortArrayAscending(TArray& TargetArray) { Algo::Sort(TargetArray); } // Add more utility functions here... ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.