### Prioritize Property Example Source: https://github.com/peppercode1/continuity/wiki/Continuity-Connected-Textures-Specification Sets the 'prioritize' property to 'false' in a CTM configuration file. This allows other CTM files without 'prioritize' defined (or with 'prioritize=true') to be applied first, overriding the default alphabetical/resource pack order. ```properties prioritize=false ``` -------------------------------- ### CTM Overlay Method Configuration Source: https://github.com/peppercode1/continuity/wiki/Continuity-Connected-Textures-Specification Configuration for an overlay CTM method applied to dirt blocks, using tiles 0-16. This file is intended to be applied before non-overlay methods. ```properties method=overlay matchBlocks=dirt connectBlocks=sand tiles=0-16 ``` -------------------------------- ### CTM Random Method Configuration Source: https://github.com/peppercode1/continuity/wiki/Continuity-Connected-Textures-Specification Configuration for a random CTM method applied to dirt tiles, using tiles 0-3. This file demonstrates a non-overlay method. ```properties method=random matchTiles=dirt tiles=0-3 ``` -------------------------------- ### Repeat Method: Basalt Texture Orientation Source: https://github.com/peppercode1/continuity/wiki/Continuity-Connected-Textures-Specification Demonstrates the 'repeat' method with 'width=2' and 'height=2' for basalt blocks, comparing texture application on north faces with 'NONE' versus 'STATE_AXIS' and 'TEXTURE'. The numbers indicate the sprite index. ```properties method=repeat width=2 height=2 connect=NONE matchBlocks=basalt ``` ```properties method=repeat width=2 height=2 connect=STATE_AXIS matchBlocks=basalt ``` ```properties method=repeat width=2 height=2 connect=TEXTURE matchBlocks=basalt ``` -------------------------------- ### CTM Method: Glass Pane Texture Orientation Source: https://github.com/peppercode1/continuity/wiki/Continuity-Connected-Textures-Specification Compares CTM texture application on glass panes using 'NONE' and 'STATE_AXIS' versus 'TEXTURE' methods. 'NONE' and 'STATE_AXIS' yield identical results for glass panes due to the absence of the 'axis' block state property. ```properties method=ctm connect=NONE matchBlocks=glass ``` ```properties method=ctm connect=STATE_AXIS matchBlocks=glass ``` ```properties method=ctm connect=TEXTURE matchBlocks=glass ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.