### Clone and Run Starling Demo (NPM/TypeScript)
Source: https://github.com/openfl/starling/blob/master/README.md
Clone the Starling repository and run the demo project using npm. This example specifically targets the TypeScript version.
```bash
git clone https://github.com/openfl/starling
cd starling/samples/demo_npm/typescript
npm install
npm start -s
```
--------------------------------
### Install Starling Framework (Haxelib)
Source: https://github.com/openfl/starling/blob/master/README.md
Install the Starling framework using the Haxelib package manager. This is the primary method for Haxe projects.
```sh
haxelib install starling
```
--------------------------------
### Install Ruby and ImageMagick on Windows
Source: https://github.com/openfl/starling/blob/master/util/field_agent/README.md
Install Ruby and ImageMagick on Windows using Chocolatey. These are required dependencies for the Field Agent.
```bash
choco install ruby
choco install imagemagick
```
--------------------------------
### Initialize Starling Project (NPM)
Source: https://github.com/openfl/starling/blob/master/README.md
Set up a new Starling project for TypeScript, JavaScript, or AS3 using the Yeoman generator. This command installs the generator globally.
```bash
npm install -g yo generator-starling-framework
mkdir StarlingProject
cd StarlingProject
yo starling-framework
```
--------------------------------
### Install ImageMagick on macOS
Source: https://github.com/openfl/starling/blob/master/util/field_agent/README.md
Use Homebrew to install ImageMagick on macOS. This is a prerequisite for the Field Agent script.
```bash
brew install imagemagick
```
--------------------------------
### Create New Starling Project (OpenFL)
Source: https://github.com/openfl/starling/blob/master/README.md
Create a new, empty Starling project using the OpenFL command-line tool.
```sh
openfl create starling:project StarlingProject
```
--------------------------------
### Basic HTML and CSS for Starling Demo
Source: https://github.com/openfl/starling/blob/master/samples/demo_npm/es5/public/index.html
Sets up the basic HTML structure and CSS for the Starling demo, including body margins, overflow, and content background. Also includes font face definitions for DejaVu Sans and Ubuntu.
```html
html,body { margin: 0; padding: 0; height: 100%; overflow: hidden; }
#openfl-content { background: #000000; width: 100%; height: 100%; }
```
```css
@font-face {
font-family: 'DejaVu Sans';
src: url('assets/fonts/DejaVuSans.eot');
src: url('assets/fonts/DejaVuSans.eot?#iefix') format('embedded-opentype'), url('assets/fonts/DejaVuSans.svg#my-font-family') format('svg'), url('assets/fonts/DejaVuSans.woff') format('woff'), url('assets/fonts/DejaVuSans.ttf') format('truetype');
font-weight: normal;
font-style: normal;
}
```
```css
@font-face {
font-family: 'Ubuntu';
src: url('assets/fonts/Ubuntu-R.eot');
src: url('assets/fonts/Ubuntu-R.eot?#iefix') format('embedded-opentype'), url('assets/fonts/Ubuntu-R.svg#my-font-family') format('svg'), url('assets/fonts/Ubuntu-R.woff') format('woff'), url('assets/fonts/Ubuntu-R.ttf') format('truetype');
font-weight: normal;
font-style: normal;
}
```
--------------------------------
### Enable High-DPI Support (XML)
Source: https://github.com/openfl/starling/blob/master/README.md
Configure your project to support high-DPI displays by adding this line to your project file.
```xml
```
--------------------------------
### Test Starling Demo Project (OpenFL)
Source: https://github.com/openfl/starling/blob/master/README.md
Clone and test the Starling demo project using OpenFL. This involves creating the demo, navigating to its directory, and testing it on HTML5.
```sh
openfl create starling:demo
cd demo
openfl test html5
```
--------------------------------
### Basic CSS for OpenFL Application
Source: https://github.com/openfl/starling/blob/master/samples/demo_npm/es6/public/index.html
Applies essential styling to the HTML body and the OpenFL content container. Ensures the application takes up the full screen and has a black background.
```css
html,body { margin: 0; padding: 0; height: 100%; overflow: hidden; }
#openfl-content { background: #000000; width: 100%; height: 100%; }
```
--------------------------------
### Tag and Push Git Release
Source: https://github.com/openfl/starling/blob/master/release-checklist.md
Create a signed Git tag for the release and push it to the remote repository.
```sh
git tag -s x.y.z -m "version x.y.z"
git push origin x.y.z
```
--------------------------------
### Submit Starling to Haxelib
Source: https://github.com/openfl/starling/blob/master/release-checklist.md
Upload the Starling haxelib artifact to the Haxelib repository.
```sh
haxelib submit starling-haxelib.zip
```
--------------------------------
### Make Field Agent Executable
Source: https://github.com/openfl/starling/blob/master/util/field_agent/README.md
Make the field_agent.rb script executable after navigating to its directory. This allows direct invocation.
```bash
cd /path/to/starling/util/field_agent
chmod u+x field_agent.rb
```
--------------------------------
### Compare Git Commits in Terminal
Source: https://github.com/openfl/starling/blob/master/release-checklist.md
Use this command to view a list of commits between two tags in your local repository.
```sh
git log a.b.c...master --oneline
```
--------------------------------
### Publish Starling to npm
Source: https://github.com/openfl/starling/blob/master/release-checklist.md
Publish the Starling npm artifact to the npm registry.
```sh
npm publish starling-npm.tgz
```
--------------------------------
### Generate Distance Field Texture with Quality and Scale
Source: https://github.com/openfl/starling/blob/master/util/field_agent/README.md
Combine quality and scale options to first upscale the internal resolution to 200% and then downscale the output to 25%.
```bash
ruby field_agent.rb input.png output.png --quality 2 --scale 0.25
```
--------------------------------
### Include Starling in OpenFL Project
Source: https://github.com/openfl/starling/blob/master/README.md
Add the Starling framework to an OpenFL project by including this line in your _project.xml_ file.
```xml
```
--------------------------------
### Update openfl Version in package.json
Source: https://github.com/openfl/starling/blob/master/release-checklist.md
Specify the desired version of the openfl dependency in your package.json file.
```json
"openfl": "^9.4.1",
```
--------------------------------
### Enable High-DPI Support (Haxe)
Source: https://github.com/openfl/starling/blob/master/README.md
Enable high-resolution support within your Starling application code by setting this flag to true.
```haxe
starling.supportHighResolutions = true;
```
--------------------------------
### Generate Distance Field Texture with Scale Setting
Source: https://github.com/openfl/starling/blob/master/util/field_agent/README.md
Convert an input PNG to a distance field texture, scaling the output resolution down to 25% of the input size.
```bash
ruby field_agent.rb input.png output.png --scale 0.25
```
--------------------------------
### Enable JavaScript Execution
Source: https://github.com/openfl/starling/blob/master/tests/templates/html5/template/index.html
This script ensures that JavaScript is enabled in the user's browser to run the application. It is typically placed in the HTML head or before the closing body tag.
```javascript
lime.$scripts["::APP_FILE::"]();
```
--------------------------------
### Define Ubuntu Font Face
Source: https://github.com/openfl/starling/blob/master/samples/demo_npm/es6/public/index.html
Defines the 'Ubuntu' font face, providing different font file formats for cross-browser support. This allows the application to use the Ubuntu font.
```css
@font-face {
font-family: 'Ubuntu';
src: url('assets/fonts/Ubuntu-R.eot');
src: url('assets/fonts/Ubuntu-R.eot?#iefix') format('embedded-opentype'), url('assets/fonts/Ubuntu-R.svg#my-font-family') format('svg'), url('assets/fonts/Ubuntu-R.woff') format('woff'), url('assets/fonts/Ubuntu-R.ttf') format('truetype');
font-weight: normal;
font-style: normal;
}
```
--------------------------------
### Generate Distance Field Texture with Quality Setting
Source: https://github.com/openfl/starling/blob/master/util/field_agent/README.md
Convert an input PNG to a distance field texture, scaling the internal resolution by a factor of 4 for higher quality.
```bash
ruby field_agent.rb input.png output.png --quality 4
```
--------------------------------
### Generate Distance Field Texture with Custom Spread
Source: https://github.com/openfl/starling/blob/master/util/field_agent/README.md
Generate a distance field texture with a custom edge spread of 6 pixels in the output image resolution.
```bash
ruby field_agent.rb input.png output.png --scale 0.25 --spread 6
```
--------------------------------
### Define DejaVu Sans Font Face
Source: https://github.com/openfl/starling/blob/master/samples/demo_npm/es6/public/index.html
Defines the 'DejaVu Sans' font face using multiple formats for broad browser compatibility. This is necessary for custom font rendering within the application.
```css
@font-face {
font-family: 'DejaVu Sans';
src: url('assets/fonts/DejaVuSans.eot');
src: url('assets/fonts/DejaVuSans.eot?#iefix') format('embedded-opentype'), url('assets/fonts/DejaVuSans.svg#my-font-family') format('svg'), url('assets/fonts/DejaVuSans.woff') format('woff'), url('assets/fonts/DejaVuSans.ttf') format('truetype');
font-weight: normal;
font-style: normal;
}
```
--------------------------------
### Apply DistanceFieldStyle in Starling
Source: https://github.com/openfl/starling/blob/master/util/field_agent/README.md
Assign a DistanceFieldStyle to an Image object in Starling after loading the distance field texture.
```actionscript
var image:Image = new Image(distanceFieldTexture);
image.style = new DistanceFieldStyle();
```
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