### dota_starting_position_changed Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_starting_position_changed' event, indicating a change in a unit's starting position. This event has no associated parameters. ```Event Definition dota_starting_position_changed ``` -------------------------------- ### instructor_server_hint_stop Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'instructor_server_hint_stop' event. It includes a string parameter 'hint_name' and a long integer parameter 'hint_entindex'. ```Event Definition instructor_server_hint_stop string hint_name long hint_entindex ``` -------------------------------- ### dota_combatlog Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_combatlog' event, detailing combat interactions. Includes parameters for event type, source/target/attacker/inflictor names, illusion status, value, health, timestamps, hero status, ability toggle/level, and gold/XP reasons. ```Event Definition dota_combatlog byte type short sourcename short targetname short attackername short inflictorname bool attackerillusion bool targetillusion short value short health float timestamp short targetsourcename float timestampraw bool attackerhero bool targethero bool ability_toggle_on bool ability_toggle_off short ability_level short gold_reason short xp_reason ``` -------------------------------- ### dota_rune_pickup Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_rune_pickup' event, indicating a player picking up a rune. Includes parameters for the user ID, type, rune ID, and bounty amount. ```Event Definition dota_rune_pickup short userid short type short rune short bounty_amount ``` -------------------------------- ### dota_chat_first_blood Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_chat_first_blood' event, announcing First Blood. Includes parameters for gold awarded, killer ID, and victim ID. ```Event Definition dota_chat_first_blood short gold short killer_id short victim_id ``` -------------------------------- ### dota_item_purchase Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_item_purchase' event, indicating a player buying an item. Includes parameters for the user ID and the item/ability ID. ```Event Definition dota_item_purchase short userid long item_ability_id ``` -------------------------------- ### set_instructor_group_enabled Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'set_instructor_group_enabled' event. It includes a string parameter 'group' and a short integer parameter 'enabled'. ```Event Definition set_instructor_group_enabled string group short enabled ``` -------------------------------- ### dota_chase_hero Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_chase_hero' event, used for directing camera or UI focus. Includes parameters for target entities, type, priority, game time, highlight status, player IDs, and event type. ```Event Definition dota_chase_hero short target1 short target2 byte type short priority float gametime bool highlight byte target1playerid byte target2playerid short eventtype ``` -------------------------------- ### dota_player_pick_hero Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_player_pick_hero' event, indicating a player's hero selection. Includes parameters for the player ID, hero index, and hero name. ```Event Definition dota_player_pick_hero short player short heroindex string hero ``` -------------------------------- ### clientside_lesson_closed Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'clientside_lesson_closed' event. It includes a string parameter 'lesson_name'. ```Event Definition clientside_lesson_closed string lesson_name ``` -------------------------------- ### dota_player_update_query_unit Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_player_update_query_unit' event, indicating a change in the unit being queried by the player. This event has no associated parameters. ```Event Definition dota_player_update_query_unit ``` -------------------------------- ### dota_player_deny Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_player_deny' event, indicating a player denying a unit. Includes parameters for the killer and victim user IDs. ```Event Definition dota_player_deny short killer_userid short victim_userid ``` -------------------------------- ### dota_player_update_hero_selection Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_player_update_hero_selection' event, related to hero selection UI updates. Includes a boolean parameter 'tabcycle'. ```Event Definition dota_player_update_hero_selection bool tabcycle ``` -------------------------------- ### dota_action_item Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_action_item' event, related to action items. Includes parameters for the reason, item definition ID, and message code. ```Event Definition dota_action_item short reason short itemdef short message ``` -------------------------------- ### dota_player_update_killcam_unit Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_player_update_killcam_unit' event, indicating a change in the unit displayed in the killcam. This event has no associated parameters. ```Event Definition dota_player_update_killcam_unit ``` -------------------------------- ### dota_force_portrait_update Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_force_portrait_update' event, forcing an update of the unit portrait. This event has no associated parameters. ```Event Definition dota_force_portrait_update ``` -------------------------------- ### dota_chat_kill_streak Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_chat_kill_streak' event, announcing kill streaks. Includes parameters for gold, killer/victim IDs, killer streak count, killer multikill count, and victim streak count. ```Event Definition dota_chat_kill_streak short gold short killer_id short killer_streak short killer_multikill short victim_id short victim_streak ``` -------------------------------- ### dota_barracks_kill Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_barracks_kill' event, indicating a barracks destruction. Includes parameters for the barracks ID, killer player ID, killer team, and bounty amount. ```Event Definition dota_barracks_kill short barracks_id short killer_playerid short killer_team short bounty_amount ``` -------------------------------- ### dota_chat_event Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_chat_event' event, a general chat-related event. Includes parameters for the user ID, gold amount, and message code. ```Event Definition dota_chat_event short userid short gold short message ``` -------------------------------- ### dota_rune_spotted Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_rune_spotted' event, indicating a rune being seen. Includes parameters for the user ID, rune ID, map location string, and rune team. ```Event Definition dota_rune_spotted short userid short rune string map_location short rune_team ``` -------------------------------- ### dynamic_shadow_light_changed Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dynamic_shadow_light_changed' event. This event has no associated parameters. ```Event Definition dynamic_shadow_light_changed ``` -------------------------------- ### dota_item_spotted Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_item_spotted' event, indicating an item being seen. Includes parameters for the user ID and the item/ability ID. ```Event Definition dota_item_spotted short userid long item_ability_id ``` -------------------------------- ### dota_game_state_change Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_game_state_change' event, indicating transitions between game states. Includes parameters for the old and new game states. ```Event Definition dota_game_state_change short old_state short new_state ``` -------------------------------- ### dota_chat_informational Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_chat_informational' event, used for informational chat messages. Includes parameters for the user ID and message type. ```Event Definition dota_chat_informational short userid short type ``` -------------------------------- ### dota_chat_assassin_announce Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_chat_assassin_announce' event, announcing an assassin contract. Includes parameters for the assassin ID, target ID, and message code. ```Event Definition dota_chat_assassin_announce short assassin_id short target_id short message ``` -------------------------------- ### dota_player_update_selected_unit Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_player_update_selected_unit' event, indicating a change in the player's selected unit. This event has no associated parameters. ```Event Definition dota_player_update_selected_unit ``` -------------------------------- ### dota_item_gifted Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_item_gifted' event, indicating an item being gifted. Includes parameters for the user ID, item/ability ID, and source ID. ```Event Definition dota_item_gifted short userid long item_ability_id short sourceid ``` -------------------------------- ### dota_ward_killed Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_ward_killed' event, indicating a ward destruction. Includes parameters for the user ID, type, and bounty amount. ```Event Definition dota_ward_killed short userid short type short bounty_amount ``` -------------------------------- ### dota_player_kill Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_player_kill' event, indicating a player death. Includes parameters for victim and multiple potential killer user IDs, bounty amount, and flags for neutral or Greevil kills. ```Event Definition dota_player_kill short victim_userid short killer1_userid short killer2_userid short killer3_userid short killer4_userid short killer5_userid short bounty short neutral short greevil ``` -------------------------------- ### dota_no_battle_points Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_no_battle_points' event, indicating why battle points were not awarded. Includes parameters for the user ID and the reason code. ```Event Definition dota_no_battle_points short userid short reason ``` -------------------------------- ### dota_player_take_tower_damage Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_player_take_tower_damage' event, indicating a player taking damage from a tower. Includes parameters for the Player ID and the amount of damage taken. ```Event Definition dota_player_take_tower_damage short PlayerID short damage ``` -------------------------------- ### dota_chat_timed_reward Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_chat_timed_reward' event, related to timed rewards in chat. Includes parameters for the user ID, item definition ID, and message code. ```Event Definition dota_chat_timed_reward short userid short itmedef short message ``` -------------------------------- ### dota_courier_respawned Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_courier_respawned' event, indicating a courier's return. Includes a parameter for the team number. ```Event Definition dota_courier_respawned short teamnumber ``` -------------------------------- ### dota_glyph_used Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_glyph_used' event, indicating the use of the Glyph of Fortification. Includes a parameter for the team number. ```Event Definition dota_glyph_used short teamnumber ``` -------------------------------- ### dota_action_success Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_action_success' event, indicating a successful action. This event has no associated parameters. ```Event Definition dota_action_success ``` -------------------------------- ### dota_item_suggestions_changed Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_item_suggestions_changed' event, indicating an update to item suggestions. This event has no associated parameters. ```Event Definition dota_item_suggestions_changed ``` -------------------------------- ### dota_tower_kill Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_tower_kill' event, indicating a tower destruction. Includes parameters for the killer user ID, team number, and gold awarded. ```Event Definition dota_tower_kill short killer_userid short teamnumber short gold ``` -------------------------------- ### dota_effigy_kill Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_effigy_kill' event, indicating an effigy destruction. Includes a parameter for the owner user ID. ```Event Definition dota_effigy_kill short owner_userid ``` -------------------------------- ### dota_chat_assassin_denied Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_chat_assassin_denied' event, announcing a denied assassin contract. Includes parameters for the assassin ID, target ID, and message code. ```Event Definition dota_chat_assassin_denied short assassin_id short target_id short message ``` -------------------------------- ### dota_chat_assassin_success Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_chat_assassin_success' event, announcing a successful assassin contract. Includes parameters for the assassin ID, target ID, and message code. ```Event Definition dota_chat_assassin_success short assassin_id short target_id short message ``` -------------------------------- ### dota_super_creeps Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_super_creeps' event, indicating the spawning of super creeps. Includes a parameter for the team number. ```Event Definition dota_super_creeps short teamnumber ``` -------------------------------- ### dota_hud_error_message Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_hud_error_message' event, displaying an error message on the HUD. Includes parameters for the reason code and the message string. ```Event Definition dota_hud_error_message byte reason string message ``` -------------------------------- ### dota_inventory_changed Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_inventory_changed' event, indicating a change in a player's inventory. This event has no associated parameters. ```Event Definition dota_inventory_changed ``` -------------------------------- ### dota_courier_lost Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_courier_lost' event, indicating a courier's death. Includes parameters for the killer ID, team number, and bounty gold. ```Event Definition dota_courier_lost short killerid short teamnumber short bounty_gold ``` -------------------------------- ### dota_chat_ban_notification Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_chat_ban_notification' event, notifying a user of a chat ban. Includes a parameter for the user ID. ```Event Definition dota_chat_ban_notification short userid ``` -------------------------------- ### dota_pause_event Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_pause_event' event, related to game pauses. Includes parameters for the user ID, value, and message code. ```Event Definition dota_pause_event short userid short value short message ``` -------------------------------- ### dota_portrait_unit_stats_changed Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_portrait_unit_stats_changed' event, indicating a change in the stats of the unit displayed in the portrait. This event has no associated parameters. ```Event Definition dota_portrait_unit_stats_changed ``` -------------------------------- ### dota_roshan_kill Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_roshan_kill' event, indicating Roshan's defeat. Includes parameters for the team number and gold awarded. ```Event Definition dota_roshan_kill short teamnumber short gold ``` -------------------------------- ### dota_estimated_match_duration_changed Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_estimated_match_duration_changed' event, indicating a change in the estimated match duration. This event has no associated parameters. ```Event Definition ``` -------------------------------- ### dota_money_changed Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_money_changed' event, indicating a change in a player's gold. This event has no associated parameters. ```Event Definition dota_money_changed ``` -------------------------------- ### dota_enemy_money_changed Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_enemy_money_changed' event, indicating a change in an enemy's gold. This event has no associated parameters. ```Event Definition dota_enemy_money_changed ``` -------------------------------- ### modifier_event Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'modifier_event' event, related to status effects or modifiers. Includes parameters for the event name, caster entity index, and ability entity index. ```Event Definition modifier_event string eventname short caster short ability ``` -------------------------------- ### dota_portrait_unit_modifiers_changed Event Structure Source: https://github.com/octarine-public/wrapper/blob/master/gameevents_dump.txt Defines the structure for the 'dota_portrait_unit_modifiers_changed' event, indicating a change in modifiers affecting the portrait unit. Includes a boolean parameter 'modifier_affects_abilities'. ```Event Definition dota_portrait_unit_modifiers_changed bool modifier_affects_abilities ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.