### Wrestling Stun Combo Execution Source: https://context7.com/noffolo/orion-uo-scripting/llms.txt A physical and magical damage chain that starts with an Explosion pre-cast, followed by a wrestling stun. It monitors the journal for successful stun confirmation before executing follow-up spells and potions. ```javascript Orion.WarMode(); Orion.Cast("Explosion", Orion.TargetSystemSerial()); Orion.Wait('2450'); Orion.ClearJournal(); Orion.UseWrestlingStun(); Orion.CharPrint(self, Orion.Random(0, 255), "ACTIVE"); Orion.Wait('100'); Orion.Attack(Orion.TargetSystemSerial()); Orion.CharPrint(self, 0xFFFF, "GO!"); Orion.Wait('1550'); if (Orion.WaitJournal("successfully", Orion.Now(), Orion.Now() + 3000, "sys")) { Orion.CharPrint(self, Orion.Random(0, 50), "SUCCESS!"); Orion.UseWrestlingStun(); Orion.CharPrint(self, Orion.Random(0, 255), "INACTIVE"); Orion.Cast("Mind Blast", Orion.TargetSystemSerial()); Orion.Wait('100'); if (Orion.FindType('0x0F0D', '-1', 'self', true).lenght > 0) { Orion.UseType('0x0F0D', '-1', 'self', true); Orion.Wait(100); Orion.WaitForTarget(5000); Orion.CancelTarget(); Orion.UseType('0x0F0D', '-1', Orion.TargetSystemSerial(), true); } Orion.Wait('2050'); Orion.CharPrint(self, Orion.Random(0, 50), "3 - CASTING MINDBLAST"); Orion.Cast("Mind Blast", Orion.TargetSystemSerial()); } ``` -------------------------------- ### Wrestling Stun Toggle with Journal Monitoring (JavaScript) Source: https://context7.com/noffolo/orion-uo-scripting/llms.txt A toggle-based JavaScript stun ability macro that activates wrestling stun mode. It monitors system journal messages for 'ready' and 'successfully' keywords to confirm stun success and provides visual feedback via character print messages. ```javascript Orion.ClearJournal(); Orion.WarMode(); Orion.UseWrestlingStun(); Orion.Wait('100'); if (Orion.WaitJournal("ready", Orion.Now(), Orion.Now() + 500, "sys")) { Orion.CharPrint(self, 0xFFFF, "ACTIVE"); Orion.Attack(Orion.TargetSystemSerial()); while (!Player.Dead()) { if (Orion.WaitJournal("successfully", Orion.Now(), Orion.Now() + 3000, "sys")) { Orion.CharPrint(self, Orion.Random(0, 50), "SUCCESS!"); } } } else { Orion.CharPrint(self, Orion.Random(0, 255), "INACTIVE"); } ``` -------------------------------- ### Meditation Regeneration Loop (JavaScript) Source: https://context7.com/noffolo/orion-uo-scripting/llms.txt A JavaScript mana regeneration macro that continuously meditates while the player remains unhidden. It displays a "••• MEDITO •••" status message with a random color and uses 6-second intervals between meditation attempts. ```javascript while (!Player.Hidden()) { if (Player.Mana() < Player.MaxMana()) { while (Player.Mana() < Player.MaxMana()) { Orion.CharPrint(self, Orion.Random(0, 50), "••• MEDITO •••"); Orion.UseSkill('Meditation'); Orion.Wait('6000'); } } } ``` -------------------------------- ### Light Explosion Burst Combo Source: https://context7.com/noffolo/orion-uo-scripting/llms.txt Performs a double Explosion spell combo with potion synchronization. This script uses a tighter 2500ms timing window compared to the Flame Strike combo for faster sustained burst damage. ```javascript Orion.WarMode(); Orion.Cast("Explosion", Orion.TargetSystemSerial()); if (Orion.FindType('0x0F0D', '-1', 'self', true).lenght > 0) { BeforeAction = Orion.Now(); AfterAction = Orion.Now() + 2500; Orion.ClearJournal(); Orion.UseType('0x0F0D', '-1', 'self', true); Orion.Wait(100); Orion.WaitForTarget(5000); Orion.CancelTarget(); Orion.Cast("Explosion", Orion.TargetSystemSerial()); while (!Orion.InJournal('2', 'my', 0x0001ACE0, -1, BeforeAction, AfterAction)) { Orion.Wait(50); } Orion.Wait('1000'); Debug('came trough'); Orion.UseType('0x0F0D', '-1', Orion.TargetSystemSerial(), true); } ``` -------------------------------- ### Paralyze Spell Combo Sequence Source: https://context7.com/noffolo/orion-uo-scripting/llms.txt A high-damage spell combo that chains Paralyze, Explosion, and Mind Blast with explosion potions. The timing is calibrated for spell cooldowns and requires 66 mana. ```javascript Orion.CharPrint(self, Orion.Random(0, 50), "0 - CASTING PARALYZE"); Orion.Cast("Paralyze", Orion.TargetSystemSerial()); Orion.Wait('2550'); Orion.CharPrint(self, Orion.Random(0, 50), "1 - CASTING EXPLOSION"); Orion.Cast("Explosion", Orion.TargetSystemSerial()); Orion.Wait('2550'); Orion.ClearJournal(); Orion.CharPrint(self, Orion.Random(0, 50), "2 - CASTING MINDBLAST"); Orion.Cast("Mind Blast", Orion.TargetSystemSerial()); Orion.Wait('100'); if (Orion.FindType('0x0F0D', '-1', 'self', true).lenght > 0) { Orion.UseType('0x0F0D', '-1', 'self', true); Orion.WaitForTarget(5000); Orion.CancelTarget(); Orion.UseType('0x0F0D', '-1', Orion.TargetSystemSerial(), true); } Orion.Wait('2050'); Orion.CharPrint(self, Orion.Random(0, 50), "3 - CASTING MINDBLAST"); Orion.Cast("Mind Blast", Orion.TargetSystemSerial()); ``` -------------------------------- ### Light Autocaster DoT Strategy Source: https://context7.com/noffolo/orion-uo-scripting/llms.txt A damage-over-time focused autocaster that applies Curse to fresh targets, maintains Poison on unpoisoned enemies, and uses Lightning for sustained damage. It includes an explosion potion finisher. ```javascript var Enemy = Orion.FindObject(Orion.TargetSystemSerial()); if (Enemy.Hits() == Enemy.MaxHits()) { Orion.Cast("Curse", Orion.TargetSystemSerial()); } else if (Enemy.Poisoned()) { Orion.Cast("Lightning", Orion.TargetSystemSerial()); } else { Orion.Cast("Poison", Orion.TargetSystemSerial()); } if (Orion.FindType('0x0F0D', '-1', 'self', true).lenght > 0) { Orion.UseType('0x0F0D', '-1', Orion.TargetSystemSerial(), true); } ``` -------------------------------- ### Single-Pass Contextual Healer (JavaScript) Source: https://context7.com/noffolo/orion-uo-scripting/llms.txt A single-execution JavaScript macro that checks player status and applies appropriate healing. It prioritizes curing poison using potions or spells, then heals based on health thresholds using potions, 'Heal', or 'Greater Heal' spells. ```javascript if (Player.Poisoned()) { if (Orion.FindType('0x0F07', '-1', 'self', true).lenght > 0) { Orion.UseType('0x0F07', '0xFFFF'); // Use cure potion Orion.Wait(500); } else { Orion.Cast('Cure', 'Self'); // Cast Cure spell Orion.Wait(500); } } if (Player.Hits() < Player.MaxHits()) { if (Orion.FindType('0x0F0C', '-1', 'self', true).lenght > 0) { Orion.UseType('0x0F07', '0x0F0C'); // Use heal potion Orion.Wait(500); } else if (Player.Hits() < 100 && Player.Hits() > 60) { Orion.Cast('Heal', 'Self'); // Minor damage - use Heal Orion.Wait(500); } else if (Player.Hits() < 60) { Orion.Cast('Greater Heal', 'Self'); // Critical - use Greater Heal Orion.Wait(500); } } ``` -------------------------------- ### Super Flame Strike Burst Combo Source: https://context7.com/noffolo/orion-uo-scripting/llms.txt Executes a double Flame Strike combo synchronized with an explosion potion. It uses journal polling to verify spell timing and ensures the potion is thrown at the optimal moment for maximum burst. ```javascript Orion.Cast("Flame Strike", Orion.TargetSystemSerial()); if (Orion.FindType('0x0F0D', '-1', 'self', true).lenght > 0) { BeforeAction = Orion.Now(); AfterAction = Orion.Now() + 4000; Orion.ClearJournal(); Orion.UseType('0x0F0D', '-1', 'self', true); Orion.Wait(100); Orion.WaitForTarget(5000); Orion.CancelTarget(); Orion.Cast("Flame Strike", Orion.TargetSystemSerial()); while (!Orion.InJournal('2', 'my', 0x0001ACE0, -1, BeforeAction, AfterAction)) { Orion.Wait(50); } Orion.Wait('1000'); Debug('came trough'); Orion.UseType('0x0F0D', '-1', Orion.TargetSystemSerial(), true); } ``` -------------------------------- ### Heavy Autocaster Combat Logic Source: https://context7.com/noffolo/orion-uo-scripting/llms.txt An intelligent autocaster that selects spells based on enemy health status. It casts Explosion on full-health targets and Mind Blast on damaged targets, followed by an explosion potion usage. ```javascript var Enemy = Orion.FindObject(Orion.TargetSystemSerial()); if (Enemy.Hits() == Enemy.MaxHits()) { Orion.Cast("Explosion", Orion.TargetSystemSerial()); } else { Orion.Cast("Mind Blast", Orion.TargetSystemSerial()); } if (Orion.FindType('0x0F0D', '-1', 'self', true).lenght > 0) { Orion.UseType('0x0F0D', '-1', Orion.TargetSystemSerial(), true); } ``` -------------------------------- ### Continuous Healing Loop (JavaScript) Source: https://context7.com/noffolo/orion-uo-scripting/llms.txt A persistent JavaScript healing macro that continuously monitors and restores player health until death. It automatically handles poison curing and tiered healing responses using potions and spells. ```javascript while (!Player.Dead()) { if (Player.Poisoned()) { if (Orion.FindType('0x0F07', '-1', 'self', true).lenght > 0) { Orion.UseType('0x0F07', '0xFFFF'); Orion.Wait(500); } else { Orion.Cast('Cure', 'Self'); Orion.Wait(500); } } if (Player.Hits() < Player.MaxHits()) { if (Orion.FindType('0x0F0C', '-1', 'self', true).lenght > 0) { Orion.UseType('0x0F07', '0x0F0C'); Orion.Wait(500); } else if (Player.Hits() < 100 && Player.Hits() > 60) { Orion.Cast('Heal', 'Self'); Orion.Wait(500); } else if (Player.Hits() < 60) { Orion.Cast('Greater Heal', 'Self'); Orion.Wait(500); } } } ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.