### Start Stockfish.js Web Server Source: https://github.com/nmrugg/stockfish.js/blob/master/examples/README.md Run this command in the repository root to start the local web server for accessing web examples. ```bash node server.js ``` -------------------------------- ### Install Stockfish.js Globally Source: https://github.com/nmrugg/stockfish.js/blob/master/examples/README.md Install the stockfish.js package globally for command-line usage. ```bash npm install -g stockfish ``` -------------------------------- ### Setup Sample Commands for Select Box Source: https://github.com/nmrugg/stockfish.js/blob/master/examples/index.html Populates a select box with sample Stockfish.js commands for easy selection and execution. Handles command selection and sends the chosen command to the engine. ```javascript var selectBox = document.createElement("select"); var commands = ["setoption name Skill Level value 20", "setoption name Skill Level value 10", "setoption name Skill Level value 0", "setoption name Contempt value 0", "setoption name Contempt value 50", "setoption name Contempt value 100", "setoption name NalimovCache value 0", "setoption name NalimovCache value 1", "setoption name NalimovCache value 2", "setoption name NalimovCache value 3", "setoption name NalimovCache value 4", "setoption name MultiPV value 1", "setoption name MultiPV value 3", "setoption name Clear Hash", "setoption name Clear Hash;ucinewgame", "go movetime 1000", "go wtime 2000 btime 2000", "go nodes 30000", "go ponder", "ponderhit"]; commands.forEach(function (cmd) { var el = document.createElement("option"); el.value = el.textContent = cmd; selectBox.appendChild(el); }); selectBox.selectedIndex = -1; selectBox.oninput = function () { if (selectBox.value) { sendCommand(selectBox.value); selectBox.selectedIndex = -1; } }; ``` -------------------------------- ### Get Configuration from Local Storage Source: https://github.com/nmrugg/stockfish.js/blob/master/examples/index.html Retrieves a configuration value from local storage by key. Returns a default value if the key is not found or parsing fails. ```javascript function getConfig(key, defaultVal) { var val; try { val = localStorage.getItem(key); if (val !== null && typeof val !== "undefined") { return JSON.parse(val); } } catch (e) {} return defaultVal; } ``` -------------------------------- ### Move Cursor to End of Input Element Source: https://github.com/nmrugg/stockfish.js/blob/master/examples/index.html Sets the selection start and end points of an input element to its value's length, effectively moving the cursor to the end. Uses setTimeout to ensure it runs after the current execution context. ```javascript function cursorToEnd(el) { setTimeout(function () { el.selectionStart = el.selectionEnd = el.value.length; }, 1); } ``` -------------------------------- ### Populate Sample Commands Dropdown Source: https://github.com/nmrugg/stockfish.js/blob/master/examples/index.html Populates a select box with predefined sample chess engine commands. ```javascript function setupSamples() { var selectBox = document.getElementById("selection"); [ "go", "stop", "uci", "isready", "ucinewgame", "go depth 10", "go depth 20", "go depth 25", //"bench", "d", "eval", "go;sleep(stop,1000)", "position startpos", "position fen r1k4r/ppp1bq1p/2n1N3/6B1/3p2Q1/8/PPP2PPP/R5K1 w - - 0 1;d", "position fen 8/7p/6p1/5p2/Q4P2/2p3P1/3r3P/2K1k3 w - - 2 44 moves a4a7;d", "setoption name Threads value 1", "setoption name Threads va ``` -------------------------------- ### Initialize Stockfish.js Game Source: https://github.com/nmrugg/stockfish.js/blob/master/examples/demo.html Initializes a new chess game with Stockfish.js. Sets up game parameters like base time, increment, skill level, and player color. This function should be called after the Stockfish engine is ready. ```javascript var wait_for_script; var newGame = function (){}; function init() { var game = engineGame(); newGame = function newGame() { var baseTime = parseFloat($('#timeBase').val()) * 60; var inc = parseFloat($('#timeInc').val()); var skill = parseInt($('#skillLevel').val()); game.reset(); game.setTime(baseTime, inc); game.setSkillLevel(skill); game.setPlayerColor($('#color-white').hasClass('active') ? 'white' : 'black'); game.setDisplayScore($('#showScore').is(':checked')); game.start(); } game.setSkillLevel document.getElementById("skillLevel").addEventListener("change", function () { game.setSkillLevel(parseInt(this.value, 10)); }); newGame(); } /// If we load Stockfish.js via a