### Initialize MSSQL Database Schema Source: https://context7.com/nicomuratona/muemu-0.97k-kayito/llms.txt SQL script to create the MuOnline97 database and essential tables for character storage, account linking, and event tracking. This script must be executed on a Microsoft SQL Server instance. ```sql CREATE DATABASE MuOnline97 GO USE MuOnline97 GO CREATE TABLE [AccountCharacter] ( [Id] VARCHAR(10) NOT NULL, [GameID1] VARCHAR(10) NULL, CONSTRAINT PK_AccountCharacter PRIMARY KEY ([Id]) ) GO CREATE TABLE [Character] ( [AccountID] VARCHAR(10) NOT NULL, [Name] VARCHAR(10) NOT NULL, [ResetCount] INT NOT NULL DEFAULT 0, [Class] TINYINT NULL, CONSTRAINT PK_Character PRIMARY KEY ([Name]) ) GO ``` -------------------------------- ### Game Commands Configuration (Command.txt) Source: https://context7.com/nicomuratona/muemu-0.97k-kayito/llms.txt Defines available commands for players and administrators in the game. It specifies command usage, enabling conditions, costs, level requirements, and cooldowns. This file is crucial for in-game functionality and player interaction. ```plaintext ; Archivo: MuServer/Data/Command.txt ; Formato: ; Command Enable(AL0-3) Money(AL0-3) MinLvl(AL0-3) MaxLvl(AL0-3) MinReset(AL0-3) MaxReset(AL0-3) Delay GameMaster ; Comandos de jugadores (GameMaster=0) "/move" 1 1 1 1 0 0 0 0 *"/post" 1 1 1 1 0 0 0 0 *"/str" 1 1 1 1 0 0 0 0 *"/agi" 1 1 1 1 0 0 0 0 *"/vit" 1 1 1 1 0 0 0 0 *"/ene" 1 1 1 1 0 0 0 0 *"/reset" 1 1 1 1 0 0 0 0 *"/grandreset" 1 1 1 1 0 0 0 0 *"/pkclear" 1 1 1 1 0 0 0 0 *"/ware" 1 1 1 1 0 0 0 0 * ; Comandos de GM "/gmove" 1 1 1 1 0 0 0 0 *"/make" 1 1 1 1 0 0 0 0 *"/makemob" 1 1 1 1 0 0 0 0 * end ``` -------------------------------- ### Custom Items Configuration (CustomItem.txt) Source: https://context7.com/nicomuratona/muemu-0.97k-kayito/llms.txt Enables the addition of custom items to the game without altering original files. It specifies item index, skill, model name, and a comment. Custom items are stored in specific client directories. ```plaintext ; Archivo: Encoder/CustomItem.txt ; Formato: ; Index Skill Model Comment ; Los items custom se almacenan en: CLIENT/DATA/ITEM/CUSTOM// ; Fórmula del índice: (Group * 32) + Index ; Ejemplo: 03,011 -> 3 * 32 + 11 = 107 -> Client/Data/Item/Custom/107/ ; Sets custom se almacenan en: CLIENT/DATA/PLAYER/CUSTOM// ; Con archivos: Helm.bmd, Armor.bmd, Gloves.bmd, Pants.bmd, Boots.bmd ; Espadas Personalizadas 00,020 22 "Sword21" // Knight Blade ; Mazas Personalizadas 02,008 19 "Mace72" // Mace of the King ; Sets Personalizados (Great Dragon Set) 07,021 0 "HelmMale22" // Great Dragon Helm 08,021 0 "ArmorMale22" // Great Dragon Armor 09,021 0 "PantMale22" // Great Dragon Pant 10,021 0 "GloveMale22" // Great Dragon Glove 11,021 0 "BootMale22" // Great Dragon Boot end ``` -------------------------------- ### Teleport Locations Configuration (Move.txt) Source: https://context7.com/nicomuratona/muemu-0.97k-kayito/llms.txt Defines the available teleport locations for the '/move' command. Each entry includes an index, name, cost, level requirements, and gate information. This file is essential for managing in-game travel. ```plaintext ; Archivo: MuServer/Data/Move/Move.txt ; Formato: ; Index Name Money MinLvl MaxLvl MinRes MaxRes AccLvl Gate 1 "Stadium" 3000 50 * * * 0 50 2 "Lorencia" 1000 10 * * * 0 17 3 "Noria" 1000 10 * * * 0 27 4 "Devias" 1500 20 * * * 0 22 8 "Dungeon" 3000 30 * * * 0 2 11 "Atlans" 4000 70 * * * 0 49 14 "LostTower" 5000 50 * * * 0 42 21 "Tarkan" 8000 140 * * * 0 57 23 "Icarus" 9000 170 * * * 0 63 end ``` -------------------------------- ### Configure Character Class Statistics Source: https://context7.com/nicomuratona/muemu-0.97k-kayito/llms.txt Sets the base attributes, HP/Mana scaling, and level-up growth for each character class. This configuration is essential for balancing gameplay and is defined in DefaultClassInfo.txt. ```text ; Archivo: MuServer/Data/Character/DefaultClassInfo.txt ; Class Str Dex Vit Ene MaxHP MaxMana LvlxLife LvlxMana VitToLife EneToMana 0 18 18 15 30 60 60 1.0 2.0 2.0 2.0 // Dark Wizard 1 28 20 25 10 110 20 2.0 0.5 3.0 1.0 // Dark Knight 2 22 25 20 15 80 30 1.0 1.5 2.0 1.5 // Fairy Elf 3 26 26 26 26 110 60 1.0 1.0 2.0 2.0 // Magic Gladiator end ``` -------------------------------- ### Item Special Options Configuration (ItemOption.txt) Source: https://context7.com/nicomuratona/muemu-0.97k-kayito/llms.txt Configures special options that items can possess, such as skills, luck, and excellent effects. It maps option indices to item types and their respective values. This file allows for item customization and variety. ```plaintext ; Archivo: MuServer/Data/Item/ItemOption.txt ; Formato: ; Index OptionIndex OptionValue ItemMinIndex ItemMaxIndex ItemSkillOption ItemLuckOption ItemAddOption ItemExceOption ; Opciones de Skill 0 22 0 00,005 00,005 1 * * * // Blade Skill (Cyclone) 0 24 0 04,000 04,006 1 * * * // Bows Skill (Triple Shot) 0 56 0 00,031 00,031 1 * * * // Rune Blade Skill (Power Slash) ; Opciones de Luck 1 64 5 00,000 00,031 * 1 * * // Sword Luck (+5% critical) 1 64 5 07,000 11,031 * 1 * * // Armor Parts Luck ; Opciones Adicionales 2 60 4 00,000 00,031 * * 1 * // Sword Additional Dmg +4 2 63 4 07,000 11,031 * * 1 * // Armor Additional Defense +4 ; Opciones Excellent (Armas) 3 72 10 00,000 00,031 * * * 1 // Excellent Damage rate +10% 4 73 20 00,000 00,031 * * * 2 // Increase Damage +level/20 5 74 2 00,000 00,031 * * * 4 // Increase Damage +2% 6 77 7 00,000 00,031 * * * 8 // Attack Speed +7 7 78 8 00,000 00,031 * * * 16 // Life acquisition +life/8 8 79 8 00,000 00,031 * * * 32 // Mana acquisition +mana/8 ; Opciones Excellent (Armaduras) 3 66 4 07,000 11,031 * * * 1 // Increase Max HP +4% 4 67 4 07,000 11,031 * * * 2 // Increase Max Mana +4% 5 68 4 07,000 11,031 * * * 4 // Damage Decrease +4% 6 69 4 07,000 11,031 * * * 8 // Reflect Damage +5% 7 70 10 07,000 11,031 * * * 16 // Defense success rate +10% 8 71 30 07,000 11,031 * * * 32 // Zen acquisition +30% end ``` -------------------------------- ### Define Quest Progression and Objectives Source: https://context7.com/nicomuratona/muemu-0.97k-kayito/llms.txt Configuration files for defining evolution quests, including monster requirements, state transitions, and class availability. These files are located in the MuServer/Data/Quest directory and use a tab-separated format. ```text ; Archivo: MuServer/Data/Quest/Quest.txt ; Index MonsterClass CurrentState RequireIndex RequireState RequireMinLevel RequireMaxLevel DW DK FE MG 0 235 0 * * 150 * 1 1 1 0 1 235 0 0 2 150 * 1 1 1 0 end ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.