### Handle child poke targets in PokableProperty Source: https://github.com/mindport-gmbh/vr-builder/wiki/.pr_agent_accepted_suggestions Updates PokableProperty to correctly identify poke targets within a GameObject's hierarchy, not just the root transform. This ensures that pokes on child colliders are recognized, resolving issues with prefabs using child targets. ```csharp var t = data.target; var applies = t != null && (t == transform || t.IsChildOf(transform)); if (applies) { // ... update poke depth and state } else { // ... clear state if not applied } ``` -------------------------------- ### Fix PokedCondition immediate completion Source: https://github.com/mindport-gmbh/vr-builder/wiki/.pr_agent_accepted_suggestions Modifies PokedCondition to require actual poke contact instead of completing immediately when thresholds are zero. This prevents steps from auto-completing prematurely. ```csharp if (property.IsBeingPoked || property.CurrentPokeDepth > 0f) { // ... logic to update state based on poke contact } ``` -------------------------------- ### Ensure trailing newline in .editorconfig Source: https://github.com/mindport-gmbh/vr-builder/wiki/.pr_agent_accepted_suggestions Adds a missing trailing newline to the .editorconfig file. This prevents immediate reformatting by EditorConfig-aware tools and reduces noisy diffs. ```editorconfig root = true [*] charset = utf-8 insert_final_newline = true trim_trailing_whitespace = true [*.cs] [*.{cs,cshtml,css,html,js,json,md,scss,ts,yaml,yml}] charset = utf-8 insert_final_newline = true trim_trailing_whitespace = true ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.