### Install MessageInputBar with Carthage Source: https://github.com/messagekit/messageinputbar/blob/master/README.md Add this line to your Cartfile to integrate the library using Carthage. ```text github "MessageKit/MessageInputBar" ``` -------------------------------- ### Basic Setup Source: https://context7.com/messagekit/messageinputbar/llms.txt Demonstrates how to set up MessageInputBar as an input accessory view and handle delegate methods for sending messages and managing UI updates. ```APIDOC ## Basic Setup Setting up MessageInputBar as an input accessory view with delegate handling for send actions. ```swift import MessageInputBar class ChatViewController: UIViewController, MessageInputBarDelegate { private let messageInputBar = MessageInputBar() override var inputAccessoryView: UIView? { return messageInputBar } override var canBecomeFirstResponder: Bool { return true } override func viewDidLoad() { super.viewDidLoad() messageInputBar.delegate = self } // MARK: - MessageInputBarDelegate func messageInputBar(_ inputBar: MessageInputBar, didPressSendButtonWith text: String) { // Send the message sendMessage(text) // Clear the input inputBar.inputTextView.text = String() inputBar.invalidatePlugins() } func messageInputBar(_ inputBar: MessageInputBar, textViewTextDidChangeTo text: String) { // Use to send typing indicators sendTypingIndicator() } func messageInputBar(_ inputBar: MessageInputBar, didChangeIntrinsicContentTo size: CGSize) { // Adjust other UI elements based on input bar size changes tableView.contentInset.bottom = size.height } } ``` ``` -------------------------------- ### Install MessageInputBar with CocoaPods Source: https://github.com/messagekit/messageinputbar/blob/master/README.md Add this line to your Podfile to include the library in your project. ```ruby pod 'MessageInputBar' ``` -------------------------------- ### Setup MessageInputBar in a ViewController Source: https://context7.com/messagekit/messageinputbar/llms.txt Implement the MessageInputBar as an input accessory view and conform to the MessageInputBarDelegate to handle user interactions. ```swift import MessageInputBar class ChatViewController: UIViewController, MessageInputBarDelegate { private let messageInputBar = MessageInputBar() override var inputAccessoryView: UIView? { return messageInputBar } override var canBecomeFirstResponder: Bool { return true } override func viewDidLoad() { super.viewDidLoad() messageInputBar.delegate = self } // MARK: - MessageInputBarDelegate func messageInputBar(_ inputBar: MessageInputBar, didPressSendButtonWith text: String) { // Send the message sendMessage(text) // Clear the input inputBar.inputTextView.text = String() inputBar.invalidatePlugins() } func messageInputBar(_ inputBar: MessageInputBar, textViewTextDidChangeTo text: String) { // Use to send typing indicators sendTypingIndicator() } func messageInputBar(_ inputBar: MessageInputBar, didChangeIntrinsicContentTo size: CGSize) { // Adjust other UI elements based on input bar size changes tableView.contentInset.bottom = size.height } } ``` -------------------------------- ### Example Typing Indicator Plugin Source: https://context7.com/messagekit/messageinputbar/llms.txt A sample TypingIndicatorPlugin implementing the InputPlugin protocol to manage and send typing status updates. It uses a timer to reset the typing status after a period of inactivity. ```swift class TypingIndicatorPlugin: InputPlugin { weak var messageInputBar: MessageInputBar? var onTypingStatusChanged: ((Bool) -> Void)? private var isTyping = false private var typingTimer: Timer? func reloadData() { guard let textView = messageInputBar?.inputTextView else { return } let hasText = !textView.text.trimmingCharacters(in: .whitespacesAndNewlines).isEmpty if hasText && !isTyping { isTyping = true onTypingStatusChanged?(true) } // Reset typing timer typingTimer?.invalidate() typingTimer = Timer.scheduledTimer(withTimeInterval: 3.0, repeats: false) { [weak self] _ in self?.isTyping = false self?.onTypingStatusChanged?(false) } } func invalidate() { isTyping = false typingTimer?.invalidate() typingTimer = nil onTypingStatusChanged?(false) } func handleInput(of object: AnyObject) -> Bool { // This plugin doesn't handle direct input return false } } ``` ```swift // Usage let typingPlugin = TypingIndicatorPlugin() typingPlugin.onTypingStatusChanged = { isTyping in // Send typing indicator to server SocketManager.shared.sendTypingStatus(isTyping) } messageInputBar.plugins.append(typingPlugin) ``` -------------------------------- ### Configure Button Spacing in MessageInputBar Source: https://context7.com/messagekit/messageinputbar/llms.txt Use .fixed() for specific pixel spacing or .flexibleSpace for expandable spacing to control button layout. Example shows buttons on the left with the send button pushed to the right. ```swift import MessageInputBar // Fixed spacing - adds specific pixels after the button let buttonWithFixedSpace = InputBarButtonItem() .configure { $0.image = UIImage(named: "ic_camera") $0.setSize(CGSize(width: 30, height: 30), animated: false) $0.spacing = .fixed(10) // 10 points of space after this button } // Flexible spacing - expands to fill available space let flexibleSpaceButton = InputBarButtonItem.flexibleSpace // Fixed space button - creates invisible spacer let fixedSpacerButton = InputBarButtonItem.fixedSpace(20) // 20 point spacer // Example: Buttons on left, send button pushed to right let items = [ InputBarButtonItem() .configure { $0.image = UIImage(named: "ic_camera") $0.setSize(CGSize(width: 30, height: 30), animated: false) $0.spacing = .fixed(10) }, InputBarButtonItem() .configure { $0.image = UIImage(named: "ic_library") $0.setSize(CGSize(width: 30, height: 30), animated: false) }, InputBarButtonItem.flexibleSpace, // Push remaining to right messageInputBar.sendButton ] messageInputBar.setStackViewItems(items, forStack: .bottom, animated: false) ``` -------------------------------- ### InputBarButtonItem Configuration Source: https://context7.com/messagekit/messageinputbar/llms.txt Shows how to create and configure `InputBarButtonItem` instances with reactive behaviors for various events like touch, text changes, and keyboard interactions. ```APIDOC ## InputBarButtonItem Configuration Creating customizable buttons with reactive hooks for various events including touch, text changes, and keyboard editing. ```swift import MessageInputBar // Create a camera button with reactive behaviors let cameraButton = InputBarButtonItem() .configure { $0.setSize(CGSize(width: 30, height: 30), animated: false) $0.image = UIImage(named: "ic_camera")?.withRenderingMode(.alwaysTemplate) $0.tintColor = .lightGray } .onTouchUpInside { item in // Handle camera button tap print("Camera button tapped") } .onTextViewDidChange { item, textView in // Disable camera when text is entered item.isEnabled = textView.text.isEmpty } .onKeyboardEditingBegins { item in // Animate when keyboard appears item.tintColor = .blue } .onKeyboardEditingEnds { item in // Reset when keyboard dismisses item.tintColor = .lightGray } .onEnabled { item in item.alpha = 1.0 } .onDisabled { item in item.alpha = 0.5 } // Create send button with highlight effects let sendButton = InputBarButtonItem() .configure { $0.setSize(CGSize(width: 52, height: 36), animated: false) $0.title = "Send" $0.titleLabel?.font = UIFont.boldSystemFont(ofSize: 15) } .onSelected { item in // Scale up on press item.transform = CGAffineTransform(scaleX: 1.2, y: 1.2) } .onDeselected { item in // Reset scale item.transform = .identity } ``` ``` -------------------------------- ### Working with Child View Controllers Source: https://context7.com/messagekit/messageinputbar/llms.txt Demonstrates how to correctly integrate MessageInputBar within a child view controller and ensure the input accessory view is presented by calling `becomeFirstResponder` on the parent. ```APIDOC ## Working with Child View Controllers Using MessageInputBar within a child view controller by calling becomeFirstResponder on the parent. ### Description This section explains how to manage the `MessageInputBar` when it's part of a child view controller. The key is to ensure the parent view controller correctly handles the first responder status and presents the `inputAccessoryView`. ### Parent View Controller Setup - The parent view controller must override `canBecomeFirstResponder` to return `true`. - The parent view controller must override `inputAccessoryView` to return the `MessageInputBar` instance from the child view controller. - Calling `becomeFirstResponder()` on the parent view controller is crucial for displaying the input accessory view. ### Child View Controller Setup - The child view controller typically contains the `MessageInputBar` instance. - It should conform to `MessageInputBarDelegate` to handle send actions. ### Example Usage ```swift import MessageInputBar class ParentViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() // Ensure super.viewDidLoad() is called // Setup child view controller let childVC = ChatViewController() addChild(childVC) view.addSubview(childVC.view) childVC.view.frame = view.bounds // Adjust frame as needed childVC.didMove(toParent: self) // IMPORTANT: Call becomeFirstResponder on parent to show inputAccessoryView // This must be called after the view hierarchy is established and the child is added. DispatchQueue.main.async { [weak self] in self?.becomeFirstResponder() } } // Allow the parent view controller to become the first responder override var canBecomeFirstResponder: Bool { return true } // Forward the inputAccessoryView to the child's MessageInputBar override var inputAccessoryView: UIView? { // Safely unwrap the child view controller and its MessageInputBar return (children.first as? ChatViewController)?.messageInputBar } } class ChatViewController: UIViewController, MessageInputBarDelegate { let messageInputBar = MessageInputBar() override func viewDidLoad() { super.viewDidLoad() // Ensure super.viewDidLoad() is called messageInputBar.delegate = self // Configure messageInputBar appearance and behavior here } // MessageInputBarDelegate method to handle send button taps func messageInputBar(_ inputBar: MessageInputBar, didPressSendButtonWith text: String) { print("Send: \(text)") // Clear the input text after sending inputBar.inputTextView.text = "" // Optionally, you might want to resign first responder here or handle it in the parent // inputBar.inputTextView.resignFirstResponder() } } ``` ``` -------------------------------- ### Configure Stack View Items Source: https://context7.com/messagekit/messageinputbar/llms.txt Set buttons in the left, right, and bottom stack views. Use .flexibleSpace for dynamic spacing in the bottom stack. Requires width constants for left and right stacks. ```swift import MessageInputBar let messageInputBar = MessageInputBar() // Create custom buttons let attachButton = InputBarButtonItem() .configure { $0.image = UIImage(named: "ic_plus") $0.setSize(CGSize(width: 30, height: 30), animated: false) } .onTouchUpInside { print("Attach button tapped") } let cameraButton = InputBarButtonItem() .configure { $0.image = UIImage(named: "ic_camera") $0.setSize(CGSize(width: 30, height: 30), animated: false) } // Set items in left stack view (requires width constant) messageInputBar.setStackViewItems([attachButton, cameraButton], forStack: .left, animated: false) messageInputBar.setLeftStackViewWidthConstant(to: 65, animated: false) // Set items in right stack view messageInputBar.setStackViewItems([messageInputBar.sendButton], forStack: .right, animated: false) messageInputBar.setRightStackViewWidthConstant(to: 52, animated: false) // Set items in bottom stack view with flexible spacing let hashtagButton = InputBarButtonItem() .configure { $0.image = UIImage(named: "ic_hashtag") $0.setSize(CGSize(width: 30, height: 30), animated: false) $0.spacing = .fixed(10) } let atButton = InputBarButtonItem() .configure { $0.image = UIImage(named: "ic_at") $0.setSize(CGSize(width: 30, height: 30), animated: false) $0.spacing = .fixed(10) } messageInputBar.setStackViewItems([ atButton, hashtagButton, .flexibleSpace, // Pushes remaining items to the right messageInputBar.sendButton ], forStack: .bottom, animated: false) ``` -------------------------------- ### Configure Padding and Layout Source: https://context7.com/messagekit/messageinputbar/llms.txt Adjust padding for the main content view, top stack view, and text view. Configure separator line and background appearance, and enable translucent blur effects. ```swift import MessageInputBar let messageInputBar = MessageInputBar() // Main padding around the content view // V:|...[topStackView]-(padding.top)-[contentView]-(padding.bottom)-| // H:|-(padding.left)-[contentView]-(padding.right)-| messageInputBar.padding = UIEdgeInsets(top: 6, left: 12, bottom: 6, right: 12) // Padding around the top stack view messageInputBar.topStackViewPadding = UIEdgeInsets(top: 0, left: 12, bottom: 0, right: 12) // Padding around the text view relative to left/right/bottom stack views // H:|...-[leftStackView]-(textViewPadding.left)-[InputTextView]-(textViewPadding.right)-[rightStackView]-...| // V:|...-(textViewPadding.top)-[InputTextView]-(textViewPadding.bottom)-[bottomStackView]-...| messageInputBar.textViewPadding = UIEdgeInsets(top: 0, left: 8, bottom: 0, right: 8) // Overlap text view with right stack view (negative padding) messageInputBar.textViewPadding.right = -38 // Configure separator line messageInputBar.separatorLine.isHidden = false messageInputBar.separatorLine.backgroundColor = .lightGray // Configure background messageInputBar.backgroundView.backgroundColor = .white // Enable translucent blur effect messageInputBar.isTranslucent = true ``` -------------------------------- ### Configure InputBarButtonItem Source: https://context7.com/messagekit/messageinputbar/llms.txt Create and customize buttons with reactive hooks for touch events, keyboard states, and text changes. ```swift import MessageInputBar // Create a camera button with reactive behaviors let cameraButton = InputBarButtonItem() .configure { $0.setSize(CGSize(width: 30, height: 30), animated: false) $0.image = UIImage(named: "ic_camera")?.withRenderingMode(.alwaysTemplate) $0.tintColor = .lightGray } .onTouchUpInside { item in // Handle camera button tap print("Camera button tapped") } .onTextViewDidChange { item, textView in // Disable camera when text is entered item.isEnabled = textView.text.isEmpty } .onKeyboardEditingBegins { item in // Animate when keyboard appears item.tintColor = .blue } .onKeyboardEditingEnds { item in // Reset when keyboard dismisses item.tintColor = .lightGray } .onEnabled { item in item.alpha = 1.0 } .onDisabled { item in item.alpha = 0.5 } // Create send button with highlight effects let sendButton = InputBarButtonItem() .configure { $0.setSize(CGSize(width: 52, height: 36), animated: false) $0.title = "Send" $0.titleLabel?.font = UIFont.boldSystemFont(ofSize: 15) } .onSelected { item in // Scale up on press item.transform = CGAffineTransform(scaleX: 1.2, y: 1.2) } .onDeselected { item in // Reset scale item.transform = .identity } ``` -------------------------------- ### Implement AutocompleteManager in a ViewController Source: https://context7.com/messagekit/messageinputbar/llms.txt Configures the AutocompleteManager with custom prefixes and handles data source and delegate methods for managing autocomplete sessions. ```swift import MessageInputBar class ChatViewController: UIViewController, AutocompleteManagerDelegate, AutocompleteManagerDataSource { let messageInputBar = MessageInputBar() lazy var autocompleteManager: AutocompleteManager = { let manager = AutocompleteManager(for: messageInputBar.inputTextView) manager.delegate = self manager.dataSource = self return manager }() let users = ["nathantannar4", "SD10", "zhongwuzw"] let hashtags = ["MessageKit", "MessageInputBar", "iOS", "Swift"] override func viewDidLoad() { super.viewDidLoad() messageInputBar.plugins = [autocompleteManager] // Register @ prefix with blue highlighting autocompleteManager.register(prefix: "@", with: [ .font: UIFont.preferredFont(forTextStyle: .body), .foregroundColor: UIColor(red: 0, green: 122/255, blue: 1, alpha: 1), .backgroundColor: UIColor(red: 0, green: 122/255, blue: 1, alpha: 0.1) ]) // Register # prefix with default styling autocompleteManager.register(prefix: "#") // Configuration options autocompleteManager.isCaseSensitive = false autocompleteManager.appendSpaceOnCompletion = true autocompleteManager.keepPrefixOnCompletion = true autocompleteManager.maxSpaceCountDuringCompletion = 1 // Allow "John Doe" style names } // MARK: - AutocompleteManagerDataSource func autocompleteManager(_ manager: AutocompleteManager, autocompleteSourceFor prefix: String) -> [AutocompleteCompletion] { if prefix == "@" { return users.map { AutocompleteCompletion(text: $0) } } else if prefix == "#" { return hashtags.map { AutocompleteCompletion(text: $0) } } return [] } func autocompleteManager(_ manager: AutocompleteManager, tableView: UITableView, cellForRowAt indexPath: IndexPath, for session: AutocompleteSession) -> UITableViewCell { guard let cell = tableView.dequeueReusableCell(withIdentifier: AutocompleteCell.reuseIdentifier, for: indexPath) as? AutocompleteCell else { fatalError("Could not dequeue AutocompleteCell") } // Use helper method to create attributed text with matching characters bolded cell.textLabel?.attributedText = manager.attributedText(matching: session, fontSize: 15) return cell } // MARK: - AutocompleteManagerDelegate func autocompleteManager(_ manager: AutocompleteManager, shouldBecomeVisible: Bool) { let topStackView = messageInputBar.topStackView if shouldBecomeVisible && !topStackView.arrangedSubviews.contains(manager.tableView) { topStackView.insertArrangedSubview(manager.tableView, at: 0) topStackView.layoutIfNeeded() } else if !shouldBecomeVisible && topStackView.arrangedSubviews.contains(manager.tableView) { topStackView.removeArrangedSubview(manager.tableView) manager.tableView.removeFromSuperview() topStackView.layoutIfNeeded() } } // Optional: Control when autocomplete should register func autocompleteManager(_ manager: AutocompleteManager, shouldRegister prefix: String, at range: NSRange) -> Bool { return true } // Optional: Control when autocomplete should complete func autocompleteManager(_ manager: AutocompleteManager, shouldComplete prefix: String, with text: String) -> Bool { return true } } ``` -------------------------------- ### InputPlugin Protocol Source: https://context7.com/messagekit/messageinputbar/llms.txt Defines the protocol for creating custom plugins that can be integrated with the MessageInputBar to extend its functionality and lifecycle. ```APIDOC ## InputPlugin Protocol Creating custom plugins that integrate with the MessageInputBar's lifecycle. ### Description The `InputPlugin` protocol allows developers to create custom components that interact with the `MessageInputBar`. Plugins can respond to data reloads, clear their state, and handle specific input types. ### Methods - `reloadData()`: Called when the plugin's state needs to be reloaded, typically when the input bar's content changes. - `invalidate()`: Called to clear all content and reset the plugin's state. - `handleInput(of object: AnyObject) -> Bool`: Attempts to handle the input of a specific object. Returns `true` if the input was handled, `false` otherwise. ### Example Usage ```swift import MessageInputBar // InputPlugin protocol definition public protocol InputPlugin: AnyObject { // Reload the plugin state func reloadData() // Clear all plugin content func invalidate() // Handle input of specific data types (return true if handled) func handleInput(of object: AnyObject) -> Bool } // Example: Custom typing indicator plugin class TypingIndicatorPlugin: InputPlugin { weak var messageInputBar: MessageInputBar? // Reference to the MessageInputBar var onTypingStatusChanged: ((Bool) -> Void)? // Callback for typing status changes private var isTyping = false private var typingTimer: Timer? // Timer to manage typing indicator duration func reloadData() { guard let textView = messageInputBar?.inputTextView else { return } let hasText = !textView.text.trimmingCharacters(in: .whitespacesAndNewlines).isEmpty if hasText && !isTyping { isTyping = true onTypingStatusChanged?(true) } // Reset typing timer to auto-hide indicator after a delay typingTimer?.invalidate() typingTimer = Timer.scheduledTimer(withTimeInterval: 3.0, repeats: false) { [weak self] _ in self?.isTyping = false self?.onTypingStatusChanged?(false) } } func invalidate() { isTyping = false typingTimer?.invalidate() typingTimer = nil onTypingStatusChanged?(false) } func handleInput(of object: AnyObject) -> Bool { // This plugin doesn't handle direct input, only observes text changes via reloadData return false } } // Usage Example: let typingPlugin = TypingIndicatorPlugin() typingPlugin.onTypingStatusChanged = { isTyping in // Logic to send typing indicator status to a server SocketManager.shared.sendTypingStatus(isTyping) } // Assuming 'messageInputBar' is an instance of MessageInputBar // messageInputBar.plugins.append(typingPlugin) ``` ``` -------------------------------- ### Implement Slack-style Input Bar in Swift Source: https://context7.com/messagekit/messageinputbar/llms.txt Subclass MessageInputBar to configure custom background, text view styling, and bottom stack view items. Requires the MessageInputBar library. ```swift import MessageInputBar class SlackInputBar: MessageInputBar { override init(frame: CGRect) { super.init(frame: frame) configure() } required init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } func configure() { backgroundView.backgroundColor = .white inputTextView.backgroundColor = .clear inputTextView.layer.borderWidth = 0 inputTextView.textContainerInset = UIEdgeInsets(top: 8, left: 0, bottom: 8, right: 0) inputTextView.placeholderLabelInsets = UIEdgeInsets(top: 8, left: 5, bottom: 8, right: 5) // Create bottom toolbar items let items = [ makeButton(named: "ic_camera").onTextViewDidChange { button, textView in button.isEnabled = textView.text.isEmpty }, makeButton(named: "ic_at").onTouchUpInside { [weak self] _ in self?.plugins.forEach { _ = $0.handleInput(of: "@" as AnyObject) } }, makeButton(named: "ic_hashtag").onTouchUpInside { [weak self] _ in self?.plugins.forEach { _ = $0.handleInput(of: "#" as AnyObject) } }, .flexibleSpace, makeButton(named: "ic_library"), sendButton.configure { $0.layer.cornerRadius = 8 $0.layer.borderWidth = 1.5 $0.layer.borderColor = $0.titleColor(for: .disabled)?.cgColor $0.setTitleColor(.white, for: .normal) $0.setSize(CGSize(width: 52, height: 30), animated: false) }.onEnabled { $0.backgroundColor = UIColor(red: 15/255, green: 135/255, blue: 255/255, alpha: 1.0) $0.layer.borderColor = UIColor.clear.cgColor }.onDisabled { $0.backgroundColor = .white $0.layer.borderColor = $0.titleColor(for: .disabled)?.cgColor } ] items.forEach { $0.tintColor = .lightGray } setStackViewItems(items, forStack: .bottom, animated: false) // Add expand/collapse button in right stack let maxSizeItem = InputBarButtonItem() .configure { $0.image = UIImage(named: "icons8-expand")?.withRenderingMode(.alwaysTemplate) $0.tintColor = .darkGray $0.setSize(CGSize(width: 20, height: 20), animated: false) }.onTouchUpInside { [weak self] item in guard let self = self else { return } let isExpanded = self.shouldForceTextViewMaxHeight item.image = isExpanded ? UIImage(named: "icons8-expand")?.withRenderingMode(.alwaysTemplate) : UIImage(named: "icons8-collapse")?.withRenderingMode(.alwaysTemplate) self.setShouldForceMaxTextViewHeight(to: !isExpanded, animated: true) } rightStackView.alignment = .top setStackViewItems([maxSizeItem], forStack: .right, animated: false) setRightStackViewWidthConstant(to: 20, animated: false) } private func makeButton(named: String) -> InputBarButtonItem { return InputBarButtonItem() .configure { $0.spacing = .fixed(10) $0.image = UIImage(named: named)?.withRenderingMode(.alwaysTemplate) $0.setSize(CGSize(width: 30, height: 30), animated: false) }.onSelected { $0.tintColor = UIColor(red: 15/255, green: 135/255, blue: 255/255, alpha: 1.0) }.onDeselected { $0.tintColor = .lightGray } } } ``` -------------------------------- ### Configure InputTextView Source: https://context7.com/messagekit/messageinputbar/llms.txt Customize placeholder text, colors, insets, and styling for the text input area. Enables image pasting and provides access to pasted images and components. ```swift import MessageInputBar let messageInputBar = MessageInputBar() // Configure placeholder messageInputBar.inputTextView.placeholder = "Type a message..." messageInputBar.inputTextView.placeholderTextColor = UIColor(white: 0.6, alpha: 1.0) // Configure text insets messageInputBar.inputTextView.textContainerInset = UIEdgeInsets(top: 8, left: 16, bottom: 8, right: 36) messageInputBar.inputTextView.placeholderLabelInsets = UIEdgeInsets(top: 8, left: 20, bottom: 8, right: 36) // Style the text view messageInputBar.inputTextView.backgroundColor = UIColor(white: 0.95, alpha: 1.0) messageInputBar.inputTextView.layer.borderColor = UIColor.lightGray.cgColor messageInputBar.inputTextView.layer.borderWidth = 1.0 messageInputBar.inputTextView.layer.cornerRadius = 16.0 messageInputBar.inputTextView.layer.masksToBounds = true // Enable/disable image pasting messageInputBar.inputTextView.isImagePasteEnabled = true // Access images pasted into the text view let pastedImages: [UIImage] = messageInputBar.inputTextView.images // Get all components (text and images) in order let components: [Any] = messageInputBar.inputTextView.components for component in components { if let text = component as? String { print("Text: \(text)") } else if let image = component as? UIImage { print("Image: \(image)") } } ``` -------------------------------- ### MessageInputBar Delegate Methods Source: https://github.com/messagekit/messageinputbar/blob/master/Documentation/MessageInputBar.md Implement these delegate methods to respond to user interactions with the MessageInputBar, such as pressing the send button or text changes. ```Swift func messageInputBar(_ inputBar: MessageInputBar, didPressSendButtonWith text: String) ``` ```Swift func messageInputBar(_ inputBar: MessageInputBar, didChangeIntrinsicContentTo size: CGSize) ``` ```Swift func messageInputBar(_ inputBar: MessageInputBar, textViewTextDidChangeTo text: String) ``` -------------------------------- ### Define Custom InputPlugin Protocol Source: https://context7.com/messagekit/messageinputbar/llms.txt Implement the InputPlugin protocol to create custom components that integrate with MessageInputBar's lifecycle. Requires conforming to reloadData, invalidate, and handleInput methods. ```swift import MessageInputBar // InputPlugin protocol definition public protocol InputPlugin: AnyObject { // Reload the plugin state func reloadData() // Clear all plugin content func invalidate() // Handle input of specific data types (return true if handled) func handleInput(of object: AnyObject) -> Bool } ``` -------------------------------- ### Integrate MessageInputBar with Child View Controller Source: https://context7.com/messagekit/messageinputbar/llms.txt Demonstrates how to embed MessageInputBar within a child view controller and manage its first responder status through the parent view controller. Ensure the parent view controller can become first responder and forwards the inputAccessoryView. ```swift import MessageInputBar class ParentViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let childVC = ChatViewController() addChild(childVC) view.addSubview(childVC.view) childVC.view.frame = view.bounds childVC.didMove(toParent: self) // IMPORTANT: Call becomeFirstResponder on parent to show inputAccessoryView becomeFirstResponder() } override var canBecomeFirstResponder: Bool { return true } // Forward inputAccessoryView to child override var inputAccessoryView: UIView? { return (children.first as? ChatViewController)?.messageInputBar } } class ChatViewController: UIViewController, MessageInputBarDelegate { let messageInputBar = MessageInputBar() override func viewDidLoad() { super.viewDidLoad() messageInputBar.delegate = self } func messageInputBar(_ inputBar: MessageInputBar, didPressSendButtonWith text: String) { print("Send: \(text)") inputBar.inputTextView.text = "" } } ``` -------------------------------- ### Configure Custom Send Button Behavior Source: https://context7.com/messagekit/messageinputbar/llms.txt Customize the appearance and behavior of the send button using the `configure`, `onEnabled`, `onDisabled`, and `onTouchUpInside` closures. This allows for animations and custom actions when the button's state changes or is tapped. ```swift messageInputBar.sendButton .configure { $0.title = "Send" $0.setTitleColor(.systemBlue, for: .normal) $0.setTitleColor(.lightGray, for: .disabled) } .onEnabled { button in UIView.animate(withDuration: 0.2) { button.transform = .identity } } .onDisabled { button in UIView.animate(withDuration: 0.2) { button.transform = CGAffineTransform(scaleX: 0.9, y: 0.9) } } .onTouchUpInside { button in button.messageInputBar?.didSelectSendButton() } ``` -------------------------------- ### Subclassing MessageInputBar for iMessage Style Source: https://context7.com/messagekit/messageinputbar/llms.txt Create a custom class inheriting from MessageInputBar to override styling and layout configurations. Ensure the required init(coder:) is implemented as shown. ```swift import MessageInputBar class iMessageInputBar: MessageInputBar { override init(frame: CGRect) { super.init(frame: frame) configure() } required init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } func configure() { // Style the text view with rounded corners inputTextView.backgroundColor = UIColor(red: 250/255, green: 250/255, blue: 250/255, alpha: 1) inputTextView.placeholderTextColor = UIColor(red: 0.6, green: 0.6, blue: 0.6, alpha: 1) inputTextView.textContainerInset = UIEdgeInsets(top: 8, left: 16, bottom: 8, right: 36) inputTextView.placeholderLabelInsets = UIEdgeInsets(top: 8, left: 20, bottom: 8, right: 36) inputTextView.layer.borderColor = UIColor(red: 200/255, green: 200/255, blue: 200/255, alpha: 1).cgColor inputTextView.layer.borderWidth = 1.0 inputTextView.layer.cornerRadius = 16.0 inputTextView.layer.masksToBounds = true inputTextView.scrollIndicatorInsets = UIEdgeInsets(top: 8, left: 0, bottom: 8, right: 0) // Configure send button as circular arrow setRightStackViewWidthConstant(to: 38, animated: false) setStackViewItems([sendButton, InputBarButtonItem.fixedSpace(2)], forStack: .right, animated: false) sendButton.contentEdgeInsets = UIEdgeInsets(top: 2, left: 2, bottom: 2, right: 2) sendButton.setSize(CGSize(width: 36, height: 36), animated: false) sendButton.image = UIImage(named: "ic_up") sendButton.title = nil sendButton.imageView?.layer.cornerRadius = 16 sendButton.imageView?.backgroundColor = tintColor sendButton.backgroundColor = .clear // Overlap send button with text view textViewPadding.right = -38 // Style background separatorLine.isHidden = true backgroundView.backgroundColor = .white isTranslucent = true } } // Usage let inputBar = iMessageInputBar() ``` -------------------------------- ### Adjusting Stack View Width Constraints Source: https://github.com/messagekit/messageinputbar/blob/master/Documentation/MessageInputBar.md Methods to dynamically adjust the width constraints of the left and right stack views, useful for hiding or showing buttons. ```Swift func setLeftStackViewWidthConstant(to newValue: CGFloat, animated: Bool) ``` ```Swift func setRightStackViewWidthConstant(to newValue: CGFloat, animated: Bool) ``` -------------------------------- ### Max Text View Height Control Source: https://context7.com/messagekit/messageinputbar/llms.txt Explains how to manage the maximum height of the `MessageInputBar`'s text view, including automatic and manual control, forcing the max height, and retrieving height-related properties. ```APIDOC ## Max Text View Height Control Controlling the maximum height of the text view and implementing expand/collapse functionality. ### Description This section details how to configure and interact with the `MessageInputBar`'s text view height. You can enable automatic height adjustments based on content or set a fixed maximum height, and query properties related to the text view's current and required height. ### Properties and Methods - `shouldAutoUpdateMaxTextViewHeight` (Bool): - `true` (default): The `MessageInputBar` automatically calculates and updates the maximum height of the text view based on available screen space and content. - `false`: Disables automatic height calculation, allowing for manual control. - `maxTextViewHeight` (CGFloat): - When `shouldAutoUpdateMaxTextViewHeight` is `false`, this property sets a fixed maximum height for the text view. - `setShouldForceMaxTextViewHeight(to: Bool, animated: Bool)`: - Forces the text view to expand to its maximum allowed height (`maxTextViewHeight` or automatically calculated height). - `to`: Set to `true` to force max height, `false` to allow normal height adjustment. - `animated`: Set to `true` to animate the height change. - `calculateMaxTextViewHeight() -> CGFloat`: - Calculates the maximum height the text view can occupy. This calculation typically considers the screen's vertical size class. - Returns `screen.height / 3` for regular vertical size class. - Returns `screen.height / 5` for compact vertical size class. - `isOverMaxTextViewHeight` (Bool): - Returns `true` if the current text content requires a height greater than the maximum allowed height, `false` otherwise. - `requiredInputTextViewHeight` (CGFloat): - Returns the height required to display the current text content without truncation. ### Example Usage ```swift import MessageInputBar let messageInputBar = MessageInputBar() // Automatic height management (default behavior) messageInputBar.shouldAutoUpdateMaxTextViewHeight = true // Manual height control messageInputBar.shouldAutoUpdateMaxTextViewHeight = false messageInputBar.maxTextViewHeight = 200.0 // Set a fixed max height in points // Force the text view to expand to its maximum height messageInputBar.setShouldForceMaxTextViewHeight(to: true, animated: true) // To revert to normal height adjustment after forcing max height: // messageInputBar.setShouldForceMaxTextViewHeight(to: false, animated: true) // Calculate the maximum possible height for the text view let calculatedMaxHeight = messageInputBar.calculateMaxTextViewHeight() print("Calculated Max Height: \(calculatedMaxHeight)") // Check if the current text content exceeds the maximum allowed height let isAtMaxHeight = messageInputBar.isOverMaxTextViewHeight print("Is at max height: \(isAtMaxHeight)") // Get the height needed to display all current text content let requiredHeight = messageInputBar.requiredInputTextViewHeight print("Required height for current text: \(requiredHeight)") ``` ``` -------------------------------- ### Integrate AttachmentManager Plugin Source: https://context7.com/messagekit/messageinputbar/llms.txt The AttachmentManager plugin handles image, URL, and data attachments, displaying them in a collection view. It requires conforming to the AttachmentManagerDelegate protocol. ```swift import MessageInputBar class ChatViewController: UIViewController, AttachmentManagerDelegate { let messageInputBar = MessageInputBar() lazy var attachmentManager: AttachmentManager = { let manager = AttachmentManager() manager.delegate = self return manager }() override func viewDidLoad() { super.viewDidLoad() // Register the plugin messageInputBar.plugins = [attachmentManager] } // MARK: - Adding Attachments func addImageAttachment(_ image: UIImage) { attachmentManager.insertAttachment(.image(image), at: attachmentManager.attachments.count) } func addURLAttachment(_ url: URL) { attachmentManager.insertAttachment(.url(url), at: 0) } func addDataAttachment(_ data: Data) { attachmentManager.insertAttachment(.data(data), at: 0) } // Alternative: Use handleInput for automatic type detection func addAttachmentViaHandleInput(_ image: UIImage) { let handled = attachmentManager.handleInput(of: image) if handled { print("Attachment added successfully") } } // MARK: - AttachmentManagerDelegate func attachmentManager(_ manager: AttachmentManager, shouldBecomeVisible: Bool) { // Show/hide attachment view in top stack view let topStackView = messageInputBar.topStackView if shouldBecomeVisible && !topStackView.arrangedSubviews.contains(manager.attachmentView) { topStackView.insertArrangedSubview(manager.attachmentView, at: 0) topStackView.layoutIfNeeded() } else if !shouldBecomeVisible && topStackView.arrangedSubviews.contains(manager.attachmentView) { topStackView.removeArrangedSubview(manager.attachmentView) manager.attachmentView.removeFromSuperview() topStackView.layoutIfNeeded() } } func attachmentManager(_ manager: AttachmentManager, didReloadTo attachments: [AttachmentManager.Attachment]) { messageInputBar.sendButton.isEnabled = attachments.count > 0 } func attachmentManager(_ manager: AttachmentManager, didInsert attachment: AttachmentManager.Attachment, at index: Int) { messageInputBar.sendButton.isEnabled = manager.attachments.count > 0 } func attachmentManager(_ manager: AttachmentManager, didRemove attachment: AttachmentManager.Attachment, at index: Int) { messageInputBar.sendButton.isEnabled = manager.attachments.count > 0 } func attachmentManager(_ manager: AttachmentManager, didSelectAddAttachmentAt index: Int) { // User tapped the add button - present image picker let picker = UIImagePickerController() picker.sourceType = .photoLibrary present(picker, animated: true) } } ``` -------------------------------- ### Become First Responder for MessageInputBar Source: https://github.com/messagekit/messageinputbar/blob/master/Documentation/MessageInputBar.md When using MessagesViewController as a child view controller, ensure the parent controller becomes the first responder to make the MessageInputBar appear. This is because MessageInputBar is the inputAccessoryView of MessagesViewController. ```Swift class ParentVC: UIViewController { override func viewDidLoad() { super.viewDidLoad() let childVC = MessagesViewController() addChildViewController(childVC) self.view.addSubview(childVC.view) childVC.didMove(toParentViewController:self) self.becomeFirstResponder() } } ``` -------------------------------- ### Define MessageInputBarDelegate Protocol Source: https://context7.com/messagekit/messageinputbar/llms.txt The protocol defines methods for handling send actions, text changes, and intrinsic content size updates. ```swift public protocol MessageInputBarDelegate: AnyObject { // Called when the send button is pressed with the current text func messageInputBar(_ inputBar: MessageInputBar, didPressSendButtonWith text: String) // Called when the intrinsic content size changes (for adjusting other views) func messageInputBar(_ inputBar: MessageInputBar, didChangeIntrinsicContentTo size: CGSize) // Called when the text in the InputTextView changes func messageInputBar(_ inputBar: MessageInputBar, textViewTextDidChangeTo text: String) } // All delegate methods have default empty implementations ``` -------------------------------- ### MessageInputBarDelegate Protocol Source: https://context7.com/messagekit/messageinputbar/llms.txt Defines the delegate methods for MessageInputBar to communicate events such as send button presses, text changes, and intrinsic content size changes. ```APIDOC ## MessageInputBarDelegate Protocol Protocol for receiving notifications from the MessageInputBar including send button presses, text changes, and size changes. ```swift public protocol MessageInputBarDelegate: AnyObject { // Called when the send button is pressed with the current text func messageInputBar(_ inputBar: MessageInputBar, didPressSendButtonWith text: String) // Called when the intrinsic content size changes (for adjusting other views) func messageInputBar(_ inputBar: MessageInputBar, didChangeIntrinsicContentTo size: CGSize) // Called when the text in the InputTextView changes func messageInputBar(_ inputBar: MessageInputBar, textViewTextDidChangeTo text: String) } // All delegate methods have default empty implementations ``` ``` -------------------------------- ### Define InputBarButtonItem Action Hooks Source: https://github.com/messagekit/messageinputbar/blob/master/Documentation/MessageInputBar.md Defines the type aliases and private action properties used to handle lifecycle and interaction events for InputBarButtonItem. ```swift // MARK: - Hooks public typealias InputBarButtonItemAction = ((InputBarButtonItem) -> Void) private var onTouchUpInsideAction: InputBarButtonItemAction? private var onKeyboardEditingBeginsAction: InputBarButtonItemAction? private var onKeyboardEditingEndsAction: InputBarButtonItemAction? private var onTextViewDidChangeAction: ((InputBarButtonItem, InputTextView) -> Void)? private var onSelectedAction: InputBarButtonItemAction? private var onDeselectedAction: InputBarButtonItemAction? private var onEnabledAction: InputBarButtonItemAction? private var onDisabledAction: InputBarButtonItemAction? ``` -------------------------------- ### InputBarButtonItem Default StackView Properties Source: https://github.com/messagekit/messageinputbar/blob/master/Documentation/MessageInputBar.md Default properties applied to UIStackViews when using InputBarButtonItem, ensuring proper layout based on intrinsicContentSize. ```Swift let view = UIStackView() view.axis = .horizontal view.distribution = .fill view.alignment = .fill view.spacing = 15 ``` -------------------------------- ### MessageInputBar Layout Constraints Source: https://github.com/messagekit/messageinputbar/blob/master/Documentation/MessageInputBar.md Defines the layout of the MessageInputBar using UIStackViews and an InputTextView. Padding can be adjusted using the 'padding' and 'textViewPadding' properties. ```Swift H:|-(padding.left)-[UIStackView(leftStackViewWidthContant)]-(textViewPadding.left)-[InputTextView]-(textViewPadding.right)-[UIStackView(rightStackViewWidthContant)]-(padding.right)-| V:|-(padding.top)-[InputTextView]-(textViewPadding.bottom)-[UIStackView]-(padding.bottom)-| ``` -------------------------------- ### Manage Send Button State with MessageInputBar Source: https://context7.com/messagekit/messageinputbar/llms.txt Set `shouldManageSendButtonEnabledState` to true for automatic management based on text. Set it to false for manual control, allowing you to enable or disable the send button directly. ```swift import MessageInputBar let messageInputBar = MessageInputBar() // Automatic management (enabled when text is not empty) messageInputbar.shouldManageSendButtonEnabledState = true // Manual management messageInputBar.shouldManageSendButtonEnabledState = false messageInputBar.sendButton.isEnabled = false ``` -------------------------------- ### InputBarButtonItem Spacing Configuration Source: https://github.com/messagekit/messageinputbar/blob/master/Documentation/MessageInputBar.md Configure spacing for InputBarButtonItems using the 'spacing' property. This affects content hugging priority and adds extra space to intrinsicContentSize when set to .fixed(CGFloat). ```Swift let item = InputBarButtonItem() item.spacing = .fixed(20) // Example of setting fixed spacing ``` -------------------------------- ### Control MessageInputBar Max Text View Height Source: https://context7.com/messagekit/messageinputbar/llms.txt Manage the maximum height of the MessageInputBar's text view. Options include automatic height adjustment, setting a fixed maximum height, forcing the maximum height, and calculating required height based on content. ```swift import MessageInputBar let messageInputBar = MessageInputBar() // Automatic height management (default) messageInputBar.shouldAutoUpdateMaxTextViewHeight = true // Manual height control messageInputBar.shouldAutoUpdateMaxTextViewHeight = false messageInputBar.maxTextViewHeight = 200.0 // Fixed max height // Force max height (keeps text view at maximum size) messageInputBar.setShouldForceMaxTextViewHeight(to: true, animated: true) // Calculate max height based on screen let calculatedMaxHeight = messageInputBar.calculateMaxTextViewHeight() // Returns screen.height / 3 for regular vertical size class // Returns screen.height / 5 for compact vertical size class // Check if currently at max height let isAtMaxHeight = messageInputBar.isOverMaxTextViewHeight // Get required height for current text content let requiredHeight = messageInputBar.requiredInputTextViewHeight ``` -------------------------------- ### InputBarButtonItem Size Customization Source: https://github.com/messagekit/messageinputbar/blob/master/Documentation/MessageInputBar.md Override the intrinsicContentSize of an InputBarButtonItem by setting its 'size' property. If nil, the superclass's intrinsicContentSize is used. ```Swift let item = InputBarButtonItem() item.size = CGSize(width: 50, height: 30) // Example of setting a fixed size ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.