### Initializing GamePush Library in JavaScript Source: https://github.com/megalanthus/defold-gamepush/blob/master/gamepush/manifests/web/engine_template.html This JavaScript code defines the `onGPInit` callback, which is invoked when the GamePush library is ready. It attempts to initialize GamePush using `window.GamePushLib.init` if available, otherwise it stores the GamePush instance and initialization result globally for later use. It handles both successful initialization and errors via promises. ```JavaScript window.onGPInit = (gp) => { function init(gp, result) { if (window.GamePushLib !== undefined && window.GamePushLib.init !== undefined) { window.GamePushLib.init(gp, result); } else { window.GamePushInstance = gp; window.GamePushInit = result; } } gp.player.ready.then( function () { init(gp, true); }).catch( function () { init(gp, false); }); } ``` -------------------------------- ### Applying Full-Screen CSS Styling for Defold Source: https://github.com/megalanthus/defold-gamepush/blob/master/gamepush/manifests/web/engine_template.html This CSS snippet ensures the game body occupies the full viewport when the `DEFOLD_SCALE_MODE_IS_NO_SCALE` flag is not set. It removes default margins and padding, making the game canvas fill the entire screen by setting all directional offsets to zero. ```CSS body { left: 0; right: 0; top: 0; bottom: 0; } ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.