### Create MainWindow with Text Converter Example in Go Source: https://context7.com/lxn/walk/llms.txt Demonstrates creating a main application window using Walk's declarative API. This example includes a menu, status bar, text input/output areas, and a button to convert text to uppercase. It requires the 'github.com/lxn/walk' and 'github.com/lxn/walk/declarative' packages. ```go package main import ( "log" "strings" "github.com/lxn/walk" . "github.com/lxn/walk/declarative" ) func main() { var mw *walk.MainWindow var inTE, outTE *walk.TextEdit if _, err := (MainWindow{ AssignTo: &mw, Title: "Text Converter", MinSize: Size{600, 400}, Size: Size{800, 600}, Layout: VBox{}, MenuItems: []MenuItem{ Menu{ Text: "&File", Items: []MenuItem{ Action{ Text: "E&xit", Shortcut: Shortcut{walk.ModControl, walk.KeyQ}, OnTriggered: func() { mw.Close() }, }, }, }, }, StatusBarItems: []StatusBarItem{ {Text: "Ready"}, }, Children: []Widget{ HSplitter{ Children: []Widget{ TextEdit{AssignTo: &inTE}, TextEdit{AssignTo: &outTE, ReadOnly: true}, }, }, PushButton{ Text: "Convert to Uppercase", OnClicked: func() { outTE.SetText(strings.ToUpper(inTE.Text())) }, }, }, }).Run(); err != nil { log.Fatal(err) } } ``` -------------------------------- ### Go ComboBox and LineEdit Input Widgets Example Source: https://context7.com/lxn/walk/llms.txt This Go code snippet demonstrates how to create and configure ComboBox and LineEdit widgets using the walk library. It includes examples for basic text input, password fields, dropdown selections with data binding, and editable combo boxes with placeholder text and case conversion. ```go package main import ( "fmt" "github.com/lxn/walk" . "github.com/lxn/walk/declarative" ) type Country struct { Code string Name string } func main() { countries := []*Country{ {"US", "United States"}, {"CA", "Canada"}, {"UK", "United Kingdom"}, {"DE", "Germany"}, } var nameLe, searchLe *walk.LineEdit var countryCb *walk.ComboBox MainWindow{ Title: "Input Widgets", MinSize: Size{400, 200}, Layout: Grid{Columns: 2}, Children: []Widget{ Label{Text: "Name:"}, LineEdit{ AssignTo: &nameLe, CueBanner: "Enter your full name", MaxLength: 50, OnTextChanged: func() { fmt.Printf("Name: %s\n", nameLe.Text()) }, }, Label{Text: "Password:"}, LineEdit{ PasswordMode: true, CueBanner: "Enter password", }, Label{Text: "Country:"}, ComboBox{ AssignTo: &countryCb, Model: countries, BindingMember: "Code", DisplayMember: "Name", OnCurrentIndexChanged: func() { if i := countryCb.CurrentIndex(); i >= 0 { fmt.Printf("Selected: %s\n", countries[i].Name) } }, }, Label{Text: "Search:"}, ComboBox{ AssignTo: &searchLe, Editable: true, Model: []string{"Recent 1", "Recent 2", "Recent 3"}, }, Label{Text: "Code:"}, LineEdit{ CaseMode: CaseModeUpper, MaxLength: 10, }, }, }.Run() } ``` -------------------------------- ### Implement Actions and Menus in Walk (Go) Source: https://context7.com/lxn/walk/llms.txt This Go code demonstrates how to define and use actions within a Walk application's menu and toolbar. It showcases setting text, images, shortcuts, and handling triggered events. The example includes file and edit menus with various actions, and a toolbar referencing these actions. ```go package main import ( "github.com/lxn/walk" . "github.com/lxn/walk/declarative" ) func main() { var mw *walk.MainWindow var openAction, saveAction, cutAction, copyAction *walk.Action modified := false MainWindow{ AssignTo: &mw, Title: "Actions Demo", MinSize: Size{600, 400}, Layout: VBox{}, MenuItems: []MenuItem{ Menu{ Text: "&File", Items: []MenuItem{ Action{ AssignTo: &openAction, Text: "&Open...", Image: "open.png", Shortcut: Shortcut{walk.ModControl, walk.KeyO}, OnTriggered: func() { /* open file */ }, }, Action{ AssignTo: &saveAction, Text: "&Save", Image: "save.png", Shortcut: Shortcut{walk.ModControl, walk.KeyS}, Enabled: Bind("modified"), OnTriggered: func() { modified = false }, }, Separator{}, Action{ Text: "E&xit", Shortcut: Shortcut{walk.ModAlt, walk.KeyF4}, OnTriggered: func() { mw.Close() }, }, }, }, Menu{ Text: "&Edit", Items: []MenuItem{ Action{ AssignTo: &cutAction, Text: "Cu&t", Shortcut: Shortcut{walk.ModControl, walk.KeyX}, OnTriggered: func() { /* cut */ }, }, Action{ AssignTo: ©Action, Text: "&Copy", Shortcut: Shortcut{walk.ModControl, walk.KeyC}, OnTriggered: func() { /* copy */ }, }, Action{ Text: "&Paste", Shortcut: Shortcut{walk.ModControl, walk.KeyV}, OnTriggered: func() { /* paste */ }, }, }, }, }, ToolBar: ToolBar{ ButtonStyle: ToolBarButtonImageBeforeText, Items: []MenuItem{ ActionRef{&openAction}, ActionRef{&saveAction}, Separator{}, ActionRef{&cutAction}, ActionRef{©Action}, }, }, Children: []Widget{ TextEdit{ OnTextChanged: func() { modified = true }, }, }, }.Run() } ``` -------------------------------- ### Create Modal Dialog for Data Entry in Go Source: https://context7.com/lxn/walk/llms.txt Illustrates creating a modal dialog window for editing person data using Walk's declarative API. This example includes data binding for form fields (Name, Email, Age) and standard OK/Cancel buttons. It requires the 'github.com/lxn/walk' and 'github.com/lxn/walk/declarative' packages. ```go package main import ( "log" "github.com/lxn/walk" . "github.com/lxn/walk/declarative" ) type Person struct { Name string Email string Age int } func RunPersonDialog(owner walk.Form, person *Person) (int, error) { var dlg *walk.Dialog var db *walk.DataBinder var acceptPB, cancelPB *walk.PushButton return Dialog{ AssignTo: &dlg, Title: "Edit Person", DefaultButton: &acceptPB, CancelButton: &cancelPB, MinSize: Size{300, 200}, Layout: VBox{}, DataBinder: DataBinder{ AssignTo: &db, DataSource: person, ErrorPresenter: ToolTipErrorPresenter{}, }, Children: []Widget{ Composite{ Layout: Grid{Columns: 2}, Children: []Widget{ Label{Text: "Name:"}, LineEdit{Text: Bind("Name")}, Label{Text: "Email:"}, LineEdit{Text: Bind("Email")}, Label{Text: "Age:"}, NumberEdit{Value: Bind("Age"), Suffix: " years"}, }, }, Composite{ Layout: HBox{}, Children: []Widget{ HSpacer{}, PushButton{ AssignTo: &acceptPB, Text: "OK", OnClicked: func() { if err := db.Submit(); err != nil { log.Print(err) return } dlg.Accept() }, }, PushButton{ AssignTo: &cancelPB, Text: "Cancel", OnClicked: func() { dlg.Cancel() }, }, }, }, }, }.Run(owner) } ``` -------------------------------- ### TreeView: Display Hierarchical Data with Lazy Loading in Go Source: https://context7.com/lxn/walk/llms.txt This Go code demonstrates how to implement a TreeView component to display hierarchical data, such as a file system. It utilizes the TreeModel interface for lazy loading of child nodes, improving performance for large datasets. The example defines a DirNode struct to represent nodes and a DirTreeModel to manage the data. ```go package main import ( "log" "os" "path/filepath" "github.com/lxn/walk" . "github.com/lxn/walk/declarative" ) type DirNode struct { name string parent *DirNode children []*DirNode } func (d *DirNode) Text() string { return d.name } func (d *DirNode) Parent() walk.TreeItem { if d.parent == nil { return nil } return d.parent } func (d *DirNode) ChildCount() int { if d.children == nil { d.loadChildren() } return len(d.children) } func (d *DirNode) ChildAt(i int) walk.TreeItem { return d.children[i] } func (d *DirNode) Image() interface{} { return d.path() } func (d *DirNode) path() string { if d.parent == nil { return d.name } return filepath.Join(d.parent.path(), d.name) } func (d *DirNode) loadChildren() { entries, _ := os.ReadDir(d.path()) for _, e := range entries { if e.IsDir() { d.children = append(d.children, &DirNode{name: e.Name(), parent: d}) } } } type DirTreeModel struct { walk.TreeModelBase roots []*DirNode } func (m *DirTreeModel) RootCount() int { return len(m.roots) } func (m *DirTreeModel) RootAt(i int) walk.TreeItem { return m.roots[i] } func (m *DirTreeModel) LazyPopulation() bool { return true } func main() { model := &DirTreeModel{roots: []*DirNode{{name: "C:\\"}}} var tv *walk.TreeView MainWindow{ Title: "Directory Browser", Size: Size{400, 600}, Layout: VBox{MarginsZero: true}, Children: []Widget{ TreeView{ AssignTo: &tv, Model: model, OnCurrentItemChanged: func() { if item := tv.CurrentItem(); item != nil { log.Printf("Selected: %s", item.(*DirNode).path()) } }, }, }, }.Run() } ``` -------------------------------- ### System Tray Integration with NotifyIcon in Go Source: https://context7.com/lxn/walk/llms.txt Shows how to integrate an application with the Windows system tray using the NotifyIcon component. This includes setting an icon, tooltip, handling click events to display balloon notifications, and managing a context menu with actions like showing the main window or exiting the application. Requires the 'github.com/lxn/walk' package. ```go package main import ( "log" "github.com/lxn/walk" ) func main() { mw, _ := walk.NewMainWindow() // Load icon from file or resource icon, err := walk.Resources.Icon("app.ico") if err != nil { log.Fatal(err) } // Create notify icon ni, _ := walk.NewNotifyIcon(mw) defer ni.Dispose() ni.SetIcon(icon) ni.SetToolTip("My Application - Click for menu") // Handle left click - show balloon ni.MouseDown().Attach(func(x, y int, button walk.MouseButton) { if button == walk.LeftButton { ni.ShowInfo("Application Status", "Everything is running smoothly!") } }) // Create context menu showAction := walk.NewAction() showAction.SetText("&Show Window") showAction.Triggered().Attach(func() { mw.Show() mw.Restore() }) exitAction := walk.NewAction() exitAction.SetText("E&xit") exitAction.Triggered().Attach(func() { walk.App().Exit(0) }) ni.ContextMenu().Actions().Add(showAction) ni.ContextMenu().Actions().Add(walk.NewSeparatorAction()) ni.ContextMenu().Actions().Add(exitAction) ni.SetVisible(true) ni.ShowInfo("Started", "Application is now running in the system tray.") mw.Run() } ``` -------------------------------- ### Walk Layout Managers: VBox, HBox, Grid, Flow in Go Source: https://context7.com/lxn/walk/llms.txt Demonstrates the usage of various layout managers in the Walk GUI toolkit for arranging widgets. Supports vertical (VBox), horizontal (HBox), grid, and flow layouts with options for margins, spacing, and alignment. No external dependencies beyond the Walk library. ```go package main import ( "log" . "github.com/lxn/walk/declarative" ) func main() { MainWindow{ Title: "Layout Examples", MinSize: Size{400, 300}, Layout: VBox{Margins: Margins{10, 10, 10, 10}, Spacing: 10}, Children: []Widget{ // Horizontal layout with buttons Composite{ Layout: HBox{SpacingZero: true}, Children: []Widget{ PushButton{Text: "Left"}, HSpacer{}, PushButton{Text: "Right"}, }, }, // Grid layout for form GroupBox{ Title: "User Details", Layout: Grid{Columns: 2, Spacing: 6}, Children: []Widget{ Label{Text: "First Name:"}, LineEdit{}, Label{Text: "Last Name:"}, LineEdit{}, Label{Text: "Address:", Row: 2, Column: 0}, TextEdit{Row: 2, Column: 1, RowSpan: 2, MinSize: Size{0, 60}}, }, }, // Flow layout for tags Composite{ Layout: Flow{}, Children: []Widget{ PushButton{Text: "Tag 1"}, PushButton{Text: "Tag 2"}, PushButton{Text: "Tag 3"}, PushButton{Text: "Tag 4"}, }, }, }, }.Run() } ``` -------------------------------- ### Custom Canvas Drawing with GDI+ in Go Source: https://context7.com/lxn/walk/llms.txt Demonstrates custom drawing operations on a canvas within a Walk application. It utilizes GDI+ primitives to draw borders, fill shapes with patterns, render a sine wave, and display text. This requires the 'github.com/lxn/walk' package. ```go package main import ( "math" "github.com/lxn/walk" . "github.com/lxn/walk/declarative" ) func main() { MainWindow{ Title: "Custom Drawing", MinSize: Size{400, 400}, Layout: VBox{MarginsZero: true}, Children: []Widget{ CustomWidget{ ClearsBackground: true, InvalidatesOnResize: true, Paint: func(canvas *walk.Canvas, bounds walk.Rectangle) error { // Draw border pen, _ := walk.NewCosmeticPen(walk.PenSolid, walk.RGB(0, 0, 0)) defer pen.Dispose() canvas.DrawRectangle(pen, bounds) // Fill ellipse with pattern brush, _ := walk.NewHatchBrush(walk.RGB(0, 100, 200), walk.HatchCross) defer brush.Dispose() canvas.FillEllipse(brush, walk.Rectangle{ X: bounds.Width/4, Y: bounds.Height/4, Width: bounds.Width/2, Height: bounds.Height/2, }) // Draw sine wave linePen, _ := walk.NewCosmeticPen(walk.PenSolid, walk.RGB(255, 0, 0)) defer linePen.Dispose() points := make([]walk.Point, bounds.Width) for x := 0; x < bounds.Width; x++ { y := int(float64(bounds.Height/2) + math.Sin(float64(x)*0.05)*float64(bounds.Height/4)) points[x] = walk.Point{X: x, Y: y} } canvas.DrawPolyline(linePen, points) // Draw text font, _ := walk.NewFont("Arial", 16, walk.FontBold) defer font.Dispose() canvas.DrawText("Custom Drawing", font, walk.RGB(0, 0, 0), bounds, walk.TextCenter) return nil }, }, }, }.Run() } ``` -------------------------------- ### Walk TableView: Data Grid Widget in Go Source: https://context7.com/lxn/walk/llms.txt Implements a data grid using Walk's TableView widget. Supports sorting, multi-selection, and custom cell formatting. Data is managed via a custom TableModel implementing the TableModel interface. Requires the Walk library. ```go package main import ( "fmt" "sort" "time" "github.com/lxn/walk" . "github.com/lxn/walk/declarative" ) type Item struct { Name string Price float64 Quantity int UpdatedAt time.Time } type ItemModel struct { walk.TableModelBase walk.SorterBase items []*Item } func (m *ItemModel) RowCount() int { return len(m.items) } func (m *ItemModel) Value(row, col int) interface{} { item := m.items[row] switch col { case 0: return item.Name case 1: return item.Price case 2: return item.Quantity case 3: return item.UpdatedAt } return nil } func (m *ItemModel) Sort(col int, order walk.SortOrder) error { sort.SliceStable(m.items, func(i, j int) bool { a, b := m.items[i], m.items[j] less := a.Name < b.Name if order == walk.SortDescending { less = !less } return less }) return m.SorterBase.Sort(col, order) } func main() { model := &ItemModel{ items: []*Item{ {"Widget A", 29.99, 100, time.Now()}, {"Widget B", 49.99, 50, time.Now().Add(-24 * time.Hour)}, {"Widget C", 19.99, 200, time.Now().Add(-48 * time.Hour)}, }, } var tv *walk.TableView MainWindow{ Title: "Inventory", Size: Size{600, 400}, Layout: VBox{MarginsZero: true}, Children: []Widget{ TableView{ AssignTo: &tv, AlternatingRowBG: true, ColumnsOrderable: true, MultiSelection: true, Columns: []TableViewColumn{ {Title: "Name", Width: 150}, {Title: "Price", Format: "$%.2f", Alignment: AlignFar, Width: 80}, {Title: "Qty", Alignment: AlignCenter, Width: 60}, {Title: "Updated", Format: "2006-01-02", Width: 100}, }, Model: model, OnSelectedIndexesChanged: func() { fmt.Printf("Selected: %v\n", tv.SelectedIndexes()) }, }, }, }.Run() } ``` -------------------------------- ### DataBinder: Implement Two-Way Data Binding in Go with Walk Source: https://context7.com/lxn/walk/llms.txt This Go code illustrates the use of Walk's DataBinder for automatic synchronization between UI controls and Go struct fields. It includes data validation and error presentation using ToolTipErrorPresenter. Changes in the UI are submitted to the DataSource when the Submit() method is called. ```go package main import ( "fmt" "log" "time" "github.com/lxn/walk" . "github.com/lxn/walk/declarative" ) type Order struct { CustomerName string ProductID int Quantity int Priority bool Notes string OrderDate time.Time } type Product struct { ID int Name string } func main() { order := &Order{OrderDate: time.Now()} products := []*Product{{1, "Laptop"}, {2, "Mouse"}, {3, "Keyboard"}} var db *walk.DataBinder MainWindow{ Title: "Order Form", MinSize: Size{400, 300}, Layout: VBox{}, DataBinder: DataBinder{ AssignTo: &db, DataSource: order, ErrorPresenter: ToolTipErrorPresenter{}, }, Children: []Widget{ Composite{ Layout: Grid{Columns: 2}, Children: []Widget{ Label{Text: "Customer:"}, LineEdit{Text: Bind("CustomerName")}, Label{Text: "Product:"}, ComboBox{ Value: Bind("ProductID", SelRequired{}), BindingMember: "ID", DisplayMember: "Name", Model: products, }, Label{Text: "Quantity:"}, NumberEdit{Value: Bind("Quantity", Range{1, 100})}, Label{Text: "Order Date:"}, DateEdit{Date: Bind("OrderDate")}, Label{Text: "Priority:"}, CheckBox{Checked: Bind("Priority")}, Label{Text: "Notes:", ColumnSpan: 2}, TextEdit{Text: Bind("Notes"), ColumnSpan: 2, MinSize: Size{0, 60}}, }, }, PushButton{ Text: "Submit Order", OnClicked: func() { if err := db.Submit(); err != nil { log.Print(err) return } fmt.Printf("Order: %+v\n", order) }, }, }, }.Run() } ``` === COMPLETE CONTENT === This response contains all available snippets from this library. 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