### Install HoST-pytorch Source: https://github.com/lucidrains/host-pytorch/blob/main/README.md Install the HoST-pytorch library using pip. ```bash pip install HoST-pytorch ``` -------------------------------- ### Usage Example for HoST-pytorch Agent Source: https://github.com/lucidrains/host-pytorch/blob/main/README.md Demonstrates how to initialize an Agent, interact with a mock environment, learn from memories, and save the trained policy. Ensure the environment and mock hyperparameters are correctly set up. ```python import torch from host_pytorch import Agent from host_pytorch.mock_env import Env, mock_hparams env = Env() agent = Agent( num_actions = (10, 10, 20), actor = dict( dims = (env.dim_state, 256, 128), ), critics = dict( dims = (env.dim_state, 256), ), reward_hparams = mock_hparams() ) memories = agent(env) agent.learn(memories) agent.save('./standing-up-policy.pt', overwrite = True) ``` -------------------------------- ### Configure and Use Critics Network Source: https://context7.com/lucidrains/host-pytorch/llms.txt Initialize a Critics network with weights for different reward groups. Use it to get value estimates, calculate advantages, and compute critic loss for training, with optional past action conditioning. ```python import torch from host_pytorch import Critics # Create critics with weights for each reward group critics = Critics( weights = (2.5, 1.0, 0.1, 1.0), # Weights for 4 reward groups num_critics = 4, num_actions = (10, 10, 20), dims = (512, 256), # MLP dimensions dim_action_embed = 16, value_eps_clip = 0.4 # Value function clipping ) # Get value estimates state = torch.randn(4, 512) values = critics(state) # Shape: (4, 4) - batch x num_critics # With past actions conditioning past_actions = torch.randint(0, 10, (4, 3, 3)) values = critics(state, past_actions=past_actions) # Compute advantages (weighted combination across critics) rewards = torch.randn(4, 4) # Rewards for each group advantages = critics.calc_advantages(values, rewards=rewards) # Compute critic loss for training old_values = torch.randn(4, 4) critic_loss = critics.forward_for_loss( state, old_values=old_values, rewards=rewards, past_actions=past_actions ) critic_loss.backward() ``` -------------------------------- ### Configure and Use Actor Network Source: https://context7.com/lucidrains/host-pytorch/llms.txt Instantiate an Actor network for action selection, supporting multiple action sets and past action conditioning. Use it for forward passes to get action probabilities or sample actions, and compute PPO loss. ```python import torch from host_pytorch import Actor # Create actor with multiple action sets actor = Actor( num_actions = (10, 10, 20), # 3 action sets with different sizes dims = (512, 256, 128), # Input dim, hidden layers eps_clip = 0.2, # PPO clipping parameter entropy_weight = 0.01, # Entropy bonus for exploration dim_action_embed = 4, # Embedding size for past actions past_action_conv_kernel = 3, # Kernel for action history processing norm_advantages = True ) # Forward pass for action selection state = torch.randn(4, 512) # Batch of 4 states past_actions = torch.randint(0, 10, (4, 3, 3)) # Past 3 actions for 3 action sets # Get action probabilities probs = actor(state, past_actions=past_actions, sample=False) # Sample actions with log probabilities actions, log_probs = actor( state, past_actions=past_actions, sample=True, sample_temperature=1.0 ) # Compute PPO loss for training advantages = torch.randn(4) policy_loss = actor.forward_for_loss( state, actions, log_probs, advantages, past_actions=past_actions ) policy_loss.backward() ``` -------------------------------- ### Mock Environment for Testing Source: https://context7.com/lucidrains/host-pytorch/llms.txt A mock environment class for testing and development that generates random states. Replace this with actual physics simulation for real-world applications. It provides methods to get state dimensions, reset, and step the environment. ```python import torch from host_pytorch.mock_env import Env, mock_hparams, random_state # Create mock environment env = Env() # Get state dimension for network initialization print(f"State dimension: {env.dim_state}") # Reset environment to get initial state initial_state = env.reset() # Step environment with actions actions = torch.randint(0, 10, (3,)) # Actions for 3 action sets next_state = env(actions) # Generate mock hyperparameters for reward shaping hparams = mock_hparams() # Generate a random state for testing test_state = random_state() ``` -------------------------------- ### Initialize and Train Humanoid Standing Agent Source: https://context7.com/lucidrains/host-pytorch/llms.txt Use the Agent class to initialize the environment, create an actor-critic architecture, collect experience, train the policy using PPO, and save/load the trained model. ```python import torch from host_pytorch import Agent from host_pytorch.mock_env import Env, mock_hparams # Initialize environment env = Env() # Create agent with actor-critic architecture agent = Agent( num_actions = (10, 10, 20), # Multiple action sets for different joints actor = dict( dims = (env.dim_state, 256, 128), # MLP dimensions for policy network ), critics = dict( dims = (env.dim_state, 256), # MLP dimensions for value networks ), reward_hparams = mock_hparams(), # Hyperparameters for reward shaping num_episodes = 5, max_episode_timesteps = 100, epochs = 2, batch_size = 16, gae_gamma = 0.99, gae_lam = 0.95 ) # Collect experience by running episodes memories = agent(env) # Train actor and critics using PPO agent.learn(memories) # Save trained policy agent.save('./standing-up-policy.pt', overwrite=True) # Load a saved policy agent.load('./standing-up-policy.pt') ``` -------------------------------- ### Initialize Robot State Source: https://context7.com/lucidrains/host-pytorch/llms.txt Create a State dataclass instance containing all required physical observations for the robot. ```python import torch from host_pytorch import State # Create a robot state with all required observations state = State( head_height = torch.tensor(1.5), angular_velocity = torch.tensor([0.1, 0.0, 0.05]), linear_velocity = torch.tensor([0.0, 0.0, 0.1]), orientation = torch.tensor([0.0, 0.0, 0.0]), projected_gravity_vector = torch.tensor(0.98), joint_velocity = torch.randn(20), joint_acceleration = torch.randn(20), joint_torque = torch.randn(20), joint_position = torch.randn(20), left_ankle_keypoint_z = torch.randn(4), right_ankle_keypoint_z = torch.randn(4), left_feet_height = torch.tensor(0.0), right_feet_height = torch.tensor(0.0), left_shank_angle = torch.tensor(0.1), right_shank_angle = torch.tensor(0.1), left_feet_pos = torch.tensor([0.0, 0.1, 0.0]), right_feet_pos = torch.tensor([0.0, -0.1, 0.0]), upper_body_posture = torch.randn(10), height_base = torch.tensor(0.8), contact_force = torch.tensor([0.0, 0.0, 100.0]), hip_joint_angle_lr = torch.tensor(0.5), robot_base_angle_q = torch.tensor([0.0, 0.0, 0.0]), feet_angle_q = torch.tensor([0.0, 0.0, 0.0]), knee_joint_angle_lr = torch.tensor([1.0, 1.0]), shoulder_joint_angle_l = torch.tensor(0.0), shoulder_joint_angle_r = torch.tensor(0.0), waist_yaw_joint_angle = torch.tensor(0.0) ) ``` -------------------------------- ### Configure Reward Functions and Groups Source: https://context7.com/lucidrains/host-pytorch/llms.txt Organize custom reward functions into weighted groups for critic value estimation. ```python from host_pytorch import RewardFunctionAndWeight, RewardGroup import torch # Define a custom reward function def custom_balance_reward(state, hparam, derived_state, past_actions=None): """Reward for maintaining balance based on center of mass.""" com_offset = (state.left_feet_pos + state.right_feet_pos) / 2 return torch.exp(-com_offset.norm() ** 2) # Create reward with weight reward_entry = RewardFunctionAndWeight( function = custom_balance_reward, weight = 5.0 ) # Define a complete reward group style_rewards = RewardGroup( name = 'style', weight = 1.0, # Weight for this group's critic reward = [ RewardFunctionAndWeight(custom_balance_reward, 5.0), # Add more reward functions here ] ) ``` -------------------------------- ### Manage Custom Rewards in Agent Source: https://context7.com/lucidrains/host-pytorch/llms.txt Dynamically add or remove reward functions from an Agent instance during training. ```python import torch from host_pytorch import Agent from host_pytorch.mock_env import Env, mock_hparams env = Env() agent = Agent( num_actions = (10, 10, 20), actor = dict(dims = (env.dim_state, 256, 128)), critics = dict(dims = (env.dim_state, 256)), reward_hparams = mock_hparams() ) # Define a custom reward function def custom_energy_penalty(state, hparam, derived_state, past_actions=None): """Penalize high energy consumption.""" power = state.joint_torque * state.joint_velocity return -power.abs().sum() # Add custom reward to the regularization group agent.add_reward_function_( reward_fn = custom_energy_penalty, group_name = 'regularization', weight = 1e-4 ) # Train with the new reward memories = agent(env) agent.learn(memories) # Remove the custom reward if needed agent.delete_reward_function_( group_name = 'regularization', reward_fn_name = 'custom_energy_penalty' ) ``` -------------------------------- ### Actor with Latent Conditioning Source: https://context7.com/lucidrains/host-pytorch/llms.txt Actors and Critics can be conditioned on latent vectors from a gene pool for evolutionary policy optimization. This enables population-based training with diverse behaviors. Ensure the gene pool and actor/critics are initialized with compatible latent dimensions. ```python import torch from host_pytorch import Actor, Critics from evolutionary_policy_optimization import LatentGenePool # Create a latent gene pool for evolutionary optimization latent_gene_pool = LatentGenePool( num_latents = 32, # Population size dim_latent = 64 ) # Actor with latent conditioning actor = Actor( num_actions = 10, dims = (512, 256, 128), dim_latent = 64, # Enable latent conditioning dim_action_embed = 4, past_action_conv_kernel = 3 ) # Critics with latent conditioning critics = Critics( weights = (2.5, 1.0, 0.1, 1.0), num_critics = 4, num_actions = 10, dims = (512, 256), dim_latent = 64 ) # Get a latent vector from the gene pool latent = latent_gene_pool(latent_id=4) # Forward pass with latent conditioning state = torch.randn(4, 512) past_actions = torch.randint(0, 10, (4, 2, 1)) actions, log_probs = actor( state, latents = latent, past_actions = past_actions, sample = True ) values = critics( state, latents = latent, past_actions = past_actions ) ``` -------------------------------- ### MLP and GroupedMLP Building Blocks Source: https://context7.com/lucidrains/host-pytorch/llms.txt MLP is a simple feedforward network. GroupedMLP efficiently computes multiple MLPs in parallel, useful for multi-critic architectures. Conditioning can be applied using latent vectors. ```python import torch from host_pytorch import MLP, GroupedMLP # Simple MLP for actor backbone mlp = MLP(512, 256, 128, 64) # Variable number of dimensions x = torch.randn(4, 512) output = mlp(x) # Shape: (4, 64) # MLP with conditioning (e.g., from latent vectors) cond = [torch.randn(4, 256)] # Multiplicative conditioning output = mlp(x, cond=cond) # GroupedMLP for multiple critics grouped_mlp = GroupedMLP( 512, 256, 128, 1, # Dimensions ending in 1 for value output num_mlps = 4 # 4 parallel MLPs for 4 critics ) x = torch.randn(4, 512) values = grouped_mlp(x) # Shape: (4, 4, 1) - batch x num_mlps x output_dim ``` -------------------------------- ### Define Reward Hyperparameters Source: https://context7.com/lucidrains/host-pytorch/llms.txt Configure reward shaping parameters such as thresholds and joint limits using the HyperParams dataclass. ```python import torch from host_pytorch.host import HyperParams # Define reward hyperparameters hparams = HyperParams( height_stage1_thres = torch.tensor(0.4), # Height threshold for stage 1 height_stage2_thres = torch.tensor(0.7), # Height threshold for stage 2 joint_velocity_abs_limit = torch.ones(20) * 10.0, joint_position_PD_target = torch.zeros(20), joint_position_lower_limit = torch.ones(20) * -3.14, joint_position_higher_limit = torch.ones(20) * 3.14, upper_body_posture_target = torch.zeros(10), height_base_target = torch.tensor(0.9), ankle_parallel_thres = 0.05, joint_power_T = 1.0, feet_parallel_min_height_diff = 0.02, feet_distance_thres = 0.9, waist_yaw_joint_angle_thres = 1.4, contact_force_ratio_is_foot_stumble = 3.0, max_hip_joint_angle_lr = 1.4, min_hip_joint_angle_lr = 0.9, knee_joint_angle_max_min = (2.85, -0.06), shoulder_joint_angle_max_min = (-0.02, 0.02) ) ``` === COMPLETE CONTENT === This response contains all available snippets from this library. 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