### RagdollSystem API Reference Source: https://github.com/leostormer/ragdoll-system/blob/master/docs/intro.md This section details the API for the Ragdoll System, outlining its methods and functionalities for managing ragdolls within the game environment. It covers automatic ragdoll creation for players and NPCs. ```APIDOC RagdollSystem: __init__(self) Initializes the Ragdoll System. CreateRagdoll(self, character: Model) Creates a ragdoll for the given character. Parameters: character: The character model to create a ragdoll for. DestroyRagdoll(self, character: Model) Destroys the ragdoll associated with the given character. Parameters: character: The character model whose ragdoll should be destroyed. IsRagdolled(self, character: Model) -> bool Checks if a character is currently ragdolled. Parameters: character: The character model to check. Returns: True if the character is ragdolled, False otherwise. OnRagdollCreated(self, callback: function) Registers a callback function to be called when a ragdoll is created. Parameters: callback: The function to call, which will receive the character model as an argument. OnRagdollDestroyed(self, callback: function) Registers a callback function to be called when a ragdoll is destroyed. Parameters: callback: The function to call, which will receive the character model as an argument. ``` -------------------------------- ### Add Ragdoll System Dependency Source: https://github.com/leostormer/ragdoll-system/blob/master/docs/installation.md This snippet shows how to add the Ragdoll System as a dependency in your project's `wally.toml` file. Ensure you have Wally installed and run `wally install` to fetch the package. ```toml [dependencies] RagdollSystem = "leastormer/ragdoll-system@0.6.1" ``` -------------------------------- ### Ragdoll System Implementation Source: https://github.com/leostormer/ragdoll-system/blob/master/README.md This system implements ragdoll physics for Roblox characters (R6 and R15). It automatically handles ragdoll creation for players on the server and for NPCs tagged with 'Ragdoll'. Place the system in ReplicatedStorage for client and server access. ```roblox -- Place this system in ReplicatedStorage -- Tag NPCs with 'Ragdoll' to enable ragdoll physics for them. ``` -------------------------------- ### Custom Ragdoll Blueprint Creation Source: https://github.com/leostormer/ragdoll-system/blob/master/docs/Extending.md Defines a custom ragdoll blueprint with specific socket settings, CFrame overrides, requirement satisfaction logic, and final touch implementations. This allows for the creation of unique ragdoll types beyond the default R15 and R6. ```lua local Blueprint = require(path.to.RagdollSystem).Blueprint local MyBlueprint = setmetatable({}, Blueprint) MyBlueprint.socketSettings = { --The keys are names of Motor6Ds in your model e.g. Wrist, Waist, or Neck. Neck = { MaxFrictionTorque = 150, UpperAngle = 45, TwistLowerAngle = -30, TwistUpperAngle = 30 }, Root = { MaxFrictionTorque = 50, UpperAngle = 20, TwistLowerAngle = 0, TwistUpperAngle = 30 }, MyJoint = { MaxFrictionTorque = 150, UpperAngle = 45, TwistLowerAngle = -30, TwistUpperAngle = 30 }, MyJoint2 = { MaxFrictionTorque = 150, UpperAngle = 45, TwistLowerAngle = -30, TwistUpperAngle = 30 }, } MyBlueprint.cframeOverrides = {} --The keys are names of Motor6Ds in your model. function MyBlueprint.satisfiesRequirements(model: Model): boolean --How can we tell that model satisfies my blueprint? return model:FindFirstChild("MyLimb") ~= nil end function MyBlueprint.finalTouches(ragdoll: Ragdoll & RagdollInternals) --Do something with ragdoll, or don't, ragdoll won't mind. local noCollision = Instance.new("NoCollisionConstraint") noCollision.Enabled = false noCollision.Part0 = ragdoll.Character.MyLimb noCollision.Part1 = ragdoll.Character.MyLimb2 noCollision.Parent = ragdoll._noCollisionConstraintFolder table.insert(ragdoll._noCollisionConstraints, noCollision) end return MyBlueprint ``` -------------------------------- ### Adding Custom Blueprint to Ragdoll Factory Source: https://github.com/leostormer/ragdoll-system/blob/master/docs/Extending.md Registers a custom ragdoll blueprint with the RagdollFactory. This makes the custom ragdoll type available for use within the system. ```lua local MyBlueprint = require(path.to.MyBlueprint) local RagdollFactory = require(path.to.RagdollSystem).RagdollFactory RagdollFactory.addBlueprint(MyBlueprint) ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.