### Environment Setup for openFrameworks Source: https://github.com/kei18/pibt/blob/master/README.md This command sets the OF_ROOT environment variable, which is necessary for the openFrameworks visualization to function correctly. Ensure you replace {your openFrameworks directory} with the actual path to your openFrameworks installation. ```bash export OF_ROOT={your openFrameworks directory} ``` -------------------------------- ### CBS Solver Initialization and Execution in C++ Source: https://context7.com/kei18/pibt/llms.txt Demonstrates the setup and execution of the Conflict-Based Search (CBS) solver. It initializes the environment, agents, tasks, and the MAPF problem, then creates and runs the CBS solver with independent conflict detection enabled. CBS is suitable for smaller agent counts and guarantees optimal paths. ```cpp #include "solver/cbs.h" // Initialize CBS solver with independent detection std::mt19937* MT = new std::mt19937(0); Graph* G = new SimpleGrid("./map/empty-16-16.map", MT); Agents A; std::vector T; Paths points = G->getRandomStartGoal(5); for (int i = 0; i < 5; ++i) { A.push_back(new Agent(points[i][0])); T.push_back(new Task(points[i][1])); } Problem* P = new MAPF(G, A, T, MT); P->setTimestepLimit(1000); // Create CBS solver with independent detection enabled bool enableID = true; Solver* solver = new CBS(P, enableID); // Solve and get optimal paths bool success = solver->solve(); if (success) { std::cout << "Found optimal solution\n"; std::cout << solver->logStr(); } // CBS finds conflict-free optimal paths but has exponential worst-case // Use for up to ~50 agents; PIBT handles hundreds efficiently ``` -------------------------------- ### PPS (Parallel Push and Swap) Solver Setup in C++ Source: https://context7.com/kei18/pibt/llms.txt Illustrates the setup and execution of the Parallel Push and Swap (PPS) solver for Multi-Agent Path Finding (MAPF). This solver uses push and swap primitives to resolve deadlocks and is complete for well-formed instances. It is recommended for dense scenarios where deadlocks are common and guarantees solutions when possible, although it is slower than PIBT. ```cpp #include "solver/pps.h" std::mt19937* MT = new std::mt19937(999); Graph* G = new SimpleGrid("./map/maze-32-32-2.map", MT); Agents A; std::vector T; Paths points = G->getRandomStartGoal(15); for (int i = 0; i < 15; ++i) { A.push_back(new Agent(points[i][0])); T.push_back(new Task(points[i][1])); } Problem* P = new MAPF(G, A, T, MT); P->setTimestepLimit(8000); // PPS solver uses push and swap primitives Solver* solver = new PPS(P, MT); bool success = solver->solve(); // PPS is complete for well-formed instances // Best for dense scenarios where deadlocks common // Slower than PIBT but guarantees solutions when possible std::cout << "Solution found: " << success << "\n"; std::cout << solver->logStr(); ``` -------------------------------- ### Windowed PIBT Solver Setup and Execution in C++ Source: https://context7.com/kei18/pibt/llms.txt Shows how to initialize and run the Windowed PIBT (winPIBT) solver for improved path quality in Multi-Agent Path Finding (MAPF). This includes setting up the environment, agents, tasks, and configuring winPIBT with a specified window size and soft mode. It is an extension of PIBT offering better solution quality at the cost of computation. ```cpp #include "solver/winpibt.h" std::mt19937* MT = new std::mt19937(123); Graph* G = new SimpleGrid("./map/warehouse.map", MT); Agents A; std::vector T; Paths points = G->getRandomStartGoal(30); for (int i = 0; i < 30; ++i) { A.push_back(new Agent(points[i][0])); T.push_back(new Task(points[i][1])); } Problem* P = new MAPF(G, A, T, MT); P->setTimestepLimit(3000); // Create winPIBT with window size 5 and soft mode enabled int windowSize = 5; bool softMode = true; Solver* solver = new winPIBT(P, windowSize, softMode, MT); // Solve with improved path quality vs standard PIBT solver->solve(); // windowSize: larger values improve solution quality but increase computation // softMode: allows relaxation of conflicts for better throughput std::cout << "Elapsed: " << solver->getElapsed() << "\n"; ``` -------------------------------- ### Custom Graph and Agent Management in C++ Source: https://context7.com/kei18/pibt/llms.txt Provides examples of managing agent states and interacting with graph structures. It covers setting goals, updating agent positions, tracking history, and querying graph properties like neighbors, distances, paths, dimensions, and node information. This snippet is useful for customizing environments and agent behaviors. ```cpp #include "graph/graph.h" #include "agent/agent.h" // Agent state tracking Agent* agent = new Agent(); agent->setGoal(targetNode); // Update agent position and check status agent->setNode(newNode); Node* current = agent->getNode(); Node* goal = agent->getGoal(); bool hasGoal = agent->hasGoal(); bool hasTask = agent->hasTask(); // Track history for logging/replay agent->updateHist(); std::vector history = agent->getHist(); // Access graph structure Graph* G = new SimpleGrid("./map/arena.map", MT); Nodes neighbors = G->neighbor(node); int distance = G->dist(node1, node2); Nodes path = G->getPath(startNode, goalNode); // Query graph properties int width = G->getW(); int height = G->getH(); int nodeCount = G->getNodesNum(); Node* node = G->getNode(x, y); int nodeIndex = G->getNodeIndex(node); ``` -------------------------------- ### Build and Run PIBT Solver with Visualization Source: https://context7.com/kei18/pibt/llms.txt Builds the PIBT solver with openFrameworks support and runs it with a visual interface. The parameter file includes settings for visualization like showing icons and specifying icon paths. ```bash # Build with openFrameworks support export OF_ROOT=/path/to/openFrameworks make of # Run with visualization make ofrun param=sample-param.txt # Parameter file with visualization settings: # PROBLEM_TYPE=MAPF # SOLVER_TYPE=PIBT # field=./map/arena.map # agentnum=50 # timesteplimit=5000 # showicon=1 # icon=./material/peterpan.png ``` -------------------------------- ### Build and Run openFrameworks Implementation Source: https://github.com/kei18/pibt/blob/master/README.md Commands to compile and run the openFrameworks version of the PIBT simulator. 'make of' builds the project, and 'make ofrun' executes it, taking a parameter file for configuration. The param file specifies simulation details. ```bash make of make ofrun param=sample-param.txt ``` -------------------------------- ### Configure and Run Solver Comparison Experiments Source: https://context7.com/kei18/pibt/llms.txt This section demonstrates how to set up and execute comparative experiments between different solvers (PIBT, CBS, ECBS) on the same map instances. It involves creating separate parameter files for each solver configuration and then iterating through them to run the comparison. This is crucial for evaluating the performance trade-offs of various algorithms. ```bash # Test PIBT # param-test-pibt.txt: # PROBLEM_TYPE=MAPF # SOLVER_TYPE=PIBT # field=./map/ost003d.map # agentnum=50 # timesteplimit=5000 # WarshallFloyd=0 # seed=42 # Test CBS with independent detection # param-test-cbs.txt: # PROBLEM_TYPE=MAPF # SOLVER_TYPE=CBS # field=./map/ost003d.map # agentnum=50 # timesteplimit=5000 # ID=1 # seed=42 # Test ECBS (bounded suboptimal) # param-test-ecbs.txt: # PROBLEM_TYPE=MAPF # SOLVER_TYPE=ECBS # field=./map/ost003d.map # agentnum=50 # timesteplimit=5000 # suboptimal=1.2 # ID=1 # seed=42 # Run comparison for file in param-test-*.txt; do echo "Testing $file" make crun param=$file done ``` -------------------------------- ### Run Pre-defined Scenarios with PIBT Source: https://context7.com/kei18/pibt/llms.txt This snippet shows how to compile and run the PIBT solver using a predefined parameter file that specifies a scenario from the MovingAI format. Ensure the 'param-scenario.txt' file is correctly configured with paths to map and scenario files. This is useful for standardized benchmarking. ```bash # Parameter file with scenario (param-scenario.txt): # PROBLEM_TYPE=MAPF # SOLVER_TYPE=PIBT # field=./map/random-32-32-20.map # scenario=1 # scenariofile=./scen/random-32-32-20-random-1.scen # timesteplimit=10000 # seed=0 # log=1 # printtime=1 make c make crun param=param-scenario.txt # Scenario files specify exact start/goal positions # Format: version, map, width, height, startX, startY, goalX, goalY, optimal # Enables reproducible benchmarking against published results ``` -------------------------------- ### Build and Run PIBT Solver for MAPF Source: https://context7.com/kei18/pibt/llms.txt Builds the PIBT solver without visualization and runs it using a parameter configuration file for Multi-Agent Path Finding (MAPF). The parameter file specifies problem type, solver type, map, agent count, and time limits. ```bash # Build without visualization make c # Run PIBT solver with configuration make crun param=sample-param.txt # Example parameter file (sample-param.txt): # PROBLEM_TYPE=MAPF # SOLVER_TYPE=PIBT # field=./map/arena.map # agentnum=100 # timesteplimit=50000 # seed=0 # log=1 # printlog=0 # printtime=1 ``` -------------------------------- ### C++ PIBT Core Algorithm Initialization and Execution Source: https://context7.com/kei18/pibt/llms.txt Demonstrates programmatic initialization and execution of the PIBT solver for MAPF problems in C++. It covers loading a graph, creating agents and tasks, setting problem parameters, and running the solver, followed by retrieving results. ```cpp #include "problem/mapf.h" #include "solver/pibt.h" #include "graph/simplegrid.h" #include "agent/agent.h" // Initialize random generator std::mt19937* MT = new std::mt19937(42); // Load graph from map file Graph* G = new SimpleGrid("./map/arena.map", MT); // Create agents at initial positions Agents A; Paths startGoalPairs = G->getRandomStartGoal(10); for (int i = 0; i < 10; ++i) { Agent* agent = new Agent(startGoalPairs[i][0]); A.push_back(agent); } // Create tasks (goals) std::vector T; for (int i = 0; i < 10; ++i) { Task* task = new Task(startGoalPairs[i][1]); T.push_back(task); } // Initialize MAPF problem Problem* P = new MAPF(G, A, T, MT); P->setTimestepLimit(5000); // Create and run PIBT solver Solver* solver = new PIBT(P, MT); bool success = solver->solve(); // Get results double elapsedTime = solver->getElapsed(); std::string logOutput = solver->logStr(); std::cout << "Solved: " << success << "\n"; std::cout << "Time: " << elapsedTime << "s\n"; ``` -------------------------------- ### Build and Run Non-Visualization Implementation Source: https://github.com/kei18/pibt/blob/master/README.md Commands to compile and run the PIBT simulator without visualization, suitable for experiments. 'make c' compiles the C++ version, and 'make crun' executes it with a specified parameter file for configuration. ```bash make c make crun param=sample-param.txt ``` -------------------------------- ### Run PIBT Solver for Multi-Agent Pickup and Delivery (MAPD) Source: https://context7.com/kei18/pibt/llms.txt Configures and runs the PIBT solver for Multi-Agent Pickup and Delivery (MAPD) problems, focusing on continuous task assignment. The parameter file specifies MAPD-specific settings like task number and frequency, and the output includes task completion metrics. ```bash # Configuration for MAPD (param-mapd.txt): # PROBLEM_TYPE=MAPD # SOLVER_TYPE=PIBT # field=./map/warehouse.map # agentnum=20 # timesteplimit=10000 # tasknum=500 # taskfrequency=1 # seed=42 make c make crun param=param-mapd.txt # Output shows task completion metrics: # [solver] elapsed: 1.234s # [problem] tasks completed: 500 # [problem] makespan: 8234 ``` -------------------------------- ### Node Selection with Conflict Avoidance in C++ Source: https://context7.com/kei18/pibt/llms.txt Implements PIBT's node selection logic to choose the next node for an agent, considering the shortest path to the goal and avoiding collisions with other agents. It prioritizes staying in place or random movement if no goal is set and uses tie-breaking randomization. Dependencies include Agent, Node, Graph (G), and Agent list (A). ```cpp Node* PIBT::chooseNode(Agent* a, Nodes C) { // Randomize candidates for tie-breaking std::shuffle(C.begin(), C.end(), *MT); // If no goal, prefer staying or random walk if (!a->hasGoal()) { if (inArray(a->getNode(), C)) { return a->getNode(); } return C[0]; } Node* g = a->getGoal(); // Fast path lookup if available Nodes p = G->getPath(a->getNode(), g); if (p.size() > 1 && inArray(p[1], C)) { return p[1]; } // Select minimum cost node Nodes cs; int minCost = 10000; for (auto v : C) { int cost = pathDist(v, g); if (cost < minCost) { minCost = cost; cs.clear(); cs.push_back(v); } else if (cost == minCost) { cs.push_back(v); } } if (cs.size() == 1) return cs[0]; // Avoid nodes occupied by other agents for (auto v : cs) { bool occupied = std::any_of(A.begin(), A.end(), [v](Agent* b){ return b->getNode() == v; }); if (!occupied) return v; } return cs[0]; } ``` -------------------------------- ### C++ PIBT Priority Inheritance Mechanism Source: https://context7.com/kei18/pibt/llms.txt Details the core update step of the PIBT algorithm in C++, focusing on the priority inheritance mechanism. It includes functions for updating agent priorities based on goal achievement and tie-breakers, and for processing agents based on their current priorities. ```cpp void PIBT::update() { // Update priority values for all agents updatePriority(); // Copy priority list for manipulation std::vector PL(priority.size()); std::copy(priority.begin(), priority.end(), PL.begin()); // Track reserved nodes and available agents Nodes CLOSE_NODE; Agents OPEN_AGENT(A.size()); std::copy(A.begin(), A.end(), OPEN_AGENT.begin()); // Select agent with highest priority auto itr = std::max_element(PL.begin(), PL.end()); int index = std::distance(PL.begin(), itr); Agent* a = OPEN_AGENT[index]; // Process all agents via priority inheritance while (!OPEN_AGENT.empty()) { priorityInheritance(a, CLOSE_NODE, OPEN_AGENT, PL); // Select next highest priority agent itr = std::max_element(PL.begin(), PL.end()); index = std::distance(PL.begin(), itr); a = OPEN_AGENT[index]; } } // Priority increments for agents not reaching goals void PIBT::updatePriority() { for (int i = 0; i < A.size(); ++i) { if (A[i]->isUpdated()) { eta[i] = 0; } else if (A[i]->hasTask() && (A[i]->getNode() != A[i]->getGoal())) { eta[i] += 1; // Increment priority each step } else { eta[i] = 0; } priority[i] = eta[i] + epsilon[i]; // epsilon is tie-breaker } } ``` === COMPLETE CONTENT === This response contains all available snippets from this library. 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