### Install d2dlib via NuGet Source: https://github.com/jingwood/d2dlib/blob/master/README.md Provides instructions for installing the d2dlib library using the NuGet package manager. It includes commands for both the standard and x64 versions. ```shell install-package unvell.d2dlib ``` ```shell install-package unvell.d2dlib-x64 ``` -------------------------------- ### Clone d2dlib Repository Source: https://github.com/jingwood/d2dlib/wiki/Manual-installation This snippet shows how to clone the d2dlib source code repository using Git. Ensure Git is installed and accessible in your terminal. ```shell git clone https://github.com/jingwood/d2dlib ``` -------------------------------- ### Build d2dlib Project Source: https://github.com/jingwood/d2dlib/wiki/Manual-installation Instructions for building the d2dlib solution using Visual Studio. This involves opening the solution file and performing a batch build. ```csharp Open `d2dlib.sln` from the `src` folder with Visual Studio 2019 or later. Choose `Build` -> `Batch Build...` menu. Click `Build` button. ``` -------------------------------- ### Platform Associated Native Binaries Source: https://github.com/jingwood/d2dlib/wiki/Manual-installation This table outlines the naming conventions for the `d2dlib32.dll` binary based on the build configuration (Debug/Release) and platform target (x86/x64). ```APIDOC Platform Associated Native Binary Naming: | Build configuration | Platform | Name | |---------------------|---------------|---------------| | Debug | x86 (32bit) | d2dlib32d.dll | | Release | x86 (32bit) | d2dlib32.dll | | Debug | x64 (64bit) | d2dlib64d.dll | | Release | x64 (64bit) | d2dlib64.dll | ``` -------------------------------- ### Add Project References Source: https://github.com/jingwood/d2dlib/wiki/Manual-installation This section details how to add d2dlib DLLs as references to your project. It covers both direct DLL references and setting project file properties. ```csharp 1. Add `d2dlibexport.dll` and `d2dwinform.dll` as application references. 2. Put `d2dlib32.dll` in the `Debug`, `Release` or the folder where the application runs. You can also add `d2dlib32.dll` as a project file, and set it's property `Copy to output folder` to `Copy if newer`. ``` -------------------------------- ### Drawing on GDI+ Bitmap Source: https://github.com/jingwood/d2dlib/blob/master/README.md Shows how to create a GDI+ bitmap in memory, draw on it using the standard Graphics object, and then render it on the Direct2D canvas. ```C# // create and draw on GDI+ bitmap var gdiBmp = new Bitmap(1024, 1024); using (Graphics g = Graphics.FromImage(gdiBmp)) { g.DrawString("This is GDI+ bitmap layer", new Font(this.Font.FontFamily, 48), Brushes.Black, 10, 10); } // draw memory bitmap on screen g.DrawBitmap(gdiBmp, this.ClientRectangle); ``` -------------------------------- ### D2DLib Usage Source: https://github.com/jingwood/d2dlib/blob/master/INSTALL.md To use D2DLib, inherit your Windows Forms or controls from D2DForm or D2DControl. Override the OnRender method for drawing, not OnPaint. ```.NET public class MyForm : D2DForm { protected override void OnRender(Graphics g) { // Custom drawing code here } } ``` -------------------------------- ### Troubleshooting BadImageFormatException Source: https://github.com/jingwood/d2dlib/wiki/The-System.BadImageFormatException-exception This section details the 'System.BadImageFormatException' that may occur during application startup when using d2dlib. It explains the common cause related to assembly loading with an incorrect format and provides a step-by-step solution. ```csharp System.BadImageFormatException: 'Could not load file or assembly 'd2dwinform, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null'. An attempt was made to load a program with an incorrect format.' ``` ```text 1. Open project settings 2. Switch to 'Build' property page 3. Change 'Platform target' to 'x86' ``` -------------------------------- ### Draw Bitmap with Direct2D Source: https://github.com/jingwood/d2dlib/blob/master/README.md Demonstrates drawing a Direct2D bitmap onto the screen. It takes the bitmap and the target rectangle as arguments. ```C# g.DrawBitmap(bmp, this.ClientRectangle); ``` -------------------------------- ### Drawing on Direct2D Memory Bitmap Source: https://github.com/jingwood/d2dlib/blob/master/README.md Illustrates how to create a Direct2D bitmap in memory, draw on it using its graphics context (BeginRender/EndRender), and then render it on the screen. This is useful for off-screen rendering. ```C# var bmpGraphics = this.Device.CreateBitmapGraphics(1024, 1024);mpGraphics.BeginRender();mpGraphics.FillRectangle(170, 790, 670, 80, new D2DColor(0.4f, D2DColor.Black));mpGraphics.DrawText("This is Direct2D device bitmap", D2DColor.Goldenrod, this.Font, 180, 800);mpGraphics.EndRender(); // draw this device bitmap on screen g.DrawBitmap(bmpGraphics, this.ClientRectangle); ``` -------------------------------- ### Create and Use Solid Color Brush Source: https://github.com/jingwood/d2dlib/blob/master/README.md Demonstrates the creation and usage of a solid color brush in Direct2D. The brush is then used to draw an ellipse. ```C# var brush = Device.CreateSolidColorBrush(new D2DColor(1, 0, 0.5)); g.DrawEllipse(rect, brush); ``` -------------------------------- ### Convert GDI+ Bitmap to Direct2D Bitmap Source: https://github.com/jingwood/d2dlib/blob/master/README.md Explains how to convert a standard GDI+ bitmap into a Direct2D bitmap for high-performance rendering. This involves using the Device.CreateBitmapFromGDIBitmap method. ```C# // convert to Direct2D bitmap var d2dbmp = Device.CreateBitmapFromGDIBitmap(gdiBitmap); // draw Direct2D bitmap g.DrawBitmap(d2dbmp, this.ClientRectangle); ``` -------------------------------- ### Using Transform for Rotation Source: https://github.com/jingwood/d2dlib/blob/master/README.md Demonstrates how to apply transformations, specifically rotation, to drawing operations in Direct2D. This is achieved by pushing and popping the transform state. ```C# g.PushTransform(); // rotate 45 degree g.RotateTransform(45, centerPoint); g.DrawBitmap(mybmp, rect); g.PopTransform(); ``` -------------------------------- ### Draw Ellipse with Direct2D Source: https://github.com/jingwood/d2dlib/blob/master/README.md Shows how to draw an ellipse using the Direct2D graphics context. It requires creating a D2DEllipse object and calling the DrawEllipse method with a color. ```C# var ellipse = new D2DEllipse(0, 0, 10, 10); g.DrawEllipse(ellipse, D2DColor.Gray); ``` -------------------------------- ### Draw Text with Direct2D Source: https://github.com/jingwood/d2dlib/blob/master/README.md Illustrates how to draw text on the Direct2D canvas. This method takes the text string, color, font, and position as parameters. ```C# g.DrawText("Hello World", D2DColor.Yellow, this.Font, 100, 200); ``` -------------------------------- ### Draw Rectangle with Direct2D Source: https://github.com/jingwood/d2dlib/blob/master/README.md Demonstrates how to draw a rectangle on a Direct2D graphics context. This involves creating a D2DRect object and using the DrawRectangle method with a specified color. ```C# protected override void OnRender(D2DGraphics g) { var rect = new D2DRect(0, 0, 10, 10); g.DrawRectangle(rect, D2DColor.Red); } ``` -------------------------------- ### Create and Use Gradient Brush Source: https://github.com/jingwood/d2dlib/blob/master/README.md Shows how to create a linear gradient brush with multiple color stops. This brush can be used for drawing shapes with gradient fills. ```C# var brush = Device.CreateLinearGradientBrush(new D2DPoint(0, 0), new D2DPoint(200, 100), new D2DGradientStop[] { new D2DGradientStop(0, D2DColor.White), new D2DGradientStop(0.5, D2DColor.Green), new D2DGradientStop(1, D2DColor.Black), }); ``` -------------------------------- ### Render GDI+ Bitmap with D2DGraphics Source: https://github.com/jingwood/d2dlib/wiki/Bitmap Demonstrates how to draw a GDI+ Bitmap onto a D2DGraphics object within the OnRender method. This is useful for integrating existing GDI+ images into a Direct2D rendering context. ```csharp System.Drawing.Bitmap bitmap = ...; protected override void OnRender(D2DGraphics g) { g.DrawBitmap(bitmap, this.ClientRectangle); } ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.