### Testing The Loss Dimension Entry Source: https://context7.com/honeypie3301/backwoods/llms.txt Use the setbackwoodstime command to force entry into 'The Loss' dimension for testing purposes. This dimension is involuntarily entered at Stage 4 of mental degradation. ```minecraft # Force-enter the Loss for testing (operator command) /setbackwoodstime 24000 # Player will be pulled into the_backwoods:loss automatically # Or teleport directly: /execute in the_backwoods:loss run tp @s ~ ~ ~ # Check/set void_time (time tracking inside Loss): /setvoidtime 12000 # At void_time >= 12000, Plaque spreads faster after a bell resonate sound ``` -------------------------------- ### Manage Void Time Timer Source: https://context7.com/honeypie3301/backwoods/llms.txt Control the 'void_time' NBT tag, which tracks player exposure to The Loss. Use commands to reset or set the timer for testing Loss dimension mechanics. ```minecraft # Set void_time for testing Loss dimension mechanics: /setvoidtime 0 # Reset /setvoidtime 12000 # Enable accelerated Plaque spread # Recovery: destroy a Plaque Heart to reduce the Loss escape timer by 50 seconds # Advancement triggered: "Borrowed Time" ``` -------------------------------- ### Backwoods Portal Igniter Crafting and Usage Source: https://context7.com/honeypie3301/backwoods/llms.txt Explains how to craft and use the Flint and Charcoal igniter to open the Backwoods portal. It has a success rate dependent on the dimension. ```plaintext # Craft: Flint + Charcoal (shapeless) # Use on an oak plank portal frame to open the Backwoods portal # 90% success in Overworld, 10% elsewhere; on failure the item is consumed # Item ID: the_backwoods:flint_and_charcoal ``` -------------------------------- ### Enable Backwoods Time Debug Display Source: https://context7.com/honeypie3301/backwoods/llms.txt Enables a real-time debug display above the hotbar showing the current backwoods_time (in Backwoods) or void_time (in Loss). Use '/backwoodstime off' to disable. ```minecraft_commands /backwoodstime on ``` -------------------------------- ### The Hollow Entity Behavior Source: https://context7.com/honeypie3301/backwoods/llms.txt Describes the behavior of The Hollow entity, which teleports and despawns when hit. It does not pursue directly and spawns naturally in Backwoods dimensions. ```plaintext # The Hollow does not pursue directly — it watches and teleports. # Hitting it causes it to vanish (entity despawn on hit). # No confirmed drops. Spawns naturally in Backwoods dimensions. ``` -------------------------------- ### Enter The Backwoods Dimension Source: https://context7.com/honeypie3301/backwoods/llms.txt Construct a portal frame with Oak Planks and ignite it with Steel and Charcoal to enter the primary Backwoods dimension. Success rate varies by dimension. ```minecraft # Portal construction (survival gameplay) # 1. Place a frame of Oak Planks (minecraft:oak_planks) in a nether-portal shape # 2. Use "Steel and Charcoal" (the_backwoods:flint_and_charcoal) to ignite it # — 90% success in Overworld; 10% in other dimensions # 3. Step through the portal to enter # Dimension ID for commands: /execute in the_backwoods:backwoods run tp @s ~ ~ ~ ``` -------------------------------- ### Nullstone Block Information Source: https://context7.com/honeypie3301/backwoods/llms.txt Describes Nullstone, the primary stone of The Loss dimension, and its variants. It produces no sound on interaction. Also details Memory Quartz ore generation and drops. ```plaintext # Primary stone of The Loss; produces no sound on interaction # Block IDs and stats: # the_backwoods:nullstone Hardness 2.2 / Blast Resist 7.5 (natural generation) # the_backwoods:nullstone_slab Hardness 2.2 / Blast Resist 7.5 (craft from Nullstone) # the_backwoods:nullstone_stair Hardness 2.2 / Blast Resist 7.5 # the_backwoods:nullstone_wall Hardness 2.2 / Blast Resist 7.5 # the_backwoods:cobbled_nullstone Hardness 2.2 / Blast Resist 7.5 (mine Nullstone) # the_backwoods:cracked_nullstone Hardness 1.8 / Blast Resist 6.0 (smelt Nullstone: 6s, 0.2 XP) # Memory Quartz ore (the_backwoods:memory_quartz): # Generates Y −7 to Y 92 in The Loss # Mining drops 1–2 Memory Shards (the_backwoods:memory_shard) ``` -------------------------------- ### Set Player Void Time in The Loss Source: https://context7.com/honeypie3301/backwoods/llms.txt Sets a player's void_time value in The Loss dimension. A value of 12000 triggers accelerated Plaque spread. ```minecraft_commands /setvoidtime 0 # Fresh entry /setvoidtime 12000 # Trigger accelerated Plaque spread (bell resonate sound fires) ``` -------------------------------- ### Enter The Familiar Dimension Source: https://context7.com/honeypie3301/backwoods/llms.txt Craft and drink the Pale Draught to enter 'The Familiar', a mirrored Overworld with unsettling entity behavior. This dimension is a one-way trip. ```minecraft # Craft Pale Draught: # Glass Bottle + Seep (the_backwoods:seep) → Pale Draught (the_backwoods:pale_draught_bottle) # Drinking it teleports the player to the_backwoods:familiar # Dimension ID: /execute in the_backwoods:familiar run tp @s ~ ~ ~ # Biomes: Mirrored Plains, Forest, Birch Forest, Desert, Savannah, Jungle, Ocean ``` -------------------------------- ### Memory Fragment Item Recovery Chain Source: https://context7.com/honeypie3301/backwoods/llms.txt Outlines the tiered crafting process for Memory Fragments used to recover faded items. It details the sources and usage of each tier. ```plaintext # Tier 1 — Memory Fragment (the_backwoods:memory_fragment) # Source: Break Plaque Hearts in The Loss # Use: Right-click on faded food to restore it (1 use per fragment) # Tier 2 — Distorted Memory Fragment (the_backwoods:distorted_memory_fragment) # Source: Crafted from Memory Fragments # Tier 3 — Recovered Memory Fragment (the_backwoods:recovered_memory_fragment) # Three crafting recipes: # A) 2x Distorted Memory Fragment + Pale Remedy + Heartwood Shard # B) Memory Fragment + Glistering Melon Slice + Seep # C) Memory Fragment + Golden Apple + Seep # # Use: Hold in main hand, Faded tool/food in offhand → right-click # Converts 1 item per use; costs 1 durability; 3 default uses per fragment # Example: recover a Faded Axe # 1. Craft a Recovered Memory Fragment (recipe B above) # 2. Hold the fragment in main hand # 3. Hold the_backwoods:faded_axe in offhand # 4. Right-click → produces the_backwoods:recovered_faded_axe ``` -------------------------------- ### Enter The Petrified Weald Dimension Source: https://context7.com/honeypie3301/backwoods/llms.txt Use this command to execute actions within the Petrified Weald dimension. This is typically used for teleportation or running commands specific to that dimension. ```minecraft # Portal frame material: the_backwoods:petrified_rotten_oak_wood # Igniter recipe: # Iron Ingot + Splinter Shard → Steel and Shard (the_backwoods:flint_and_shard) # Dimension ID: /execute in the_backwoods:the_petrified_weald run tp @s ~ ~ ~ # Biomes: # - the_backwoods:calcified_plains (desolate wasteland) # - the_backwoods:weald_outskirts (sparse Fancy Oak and jungle bushes) # - the_backwoods:petrified_thickwoods (dense Dark Oak and Mega Spruce; main Splinter hunting ground) # - the_backwoods:fossilized_core (Mega Jungles; only source of Ancient Debris) # - the_backwoods:ashen_barrens (Ash-Rose fields on deepslate; applies Heavy Lungs on entry) ``` -------------------------------- ### Enter The Rotting Dimension Source: https://context7.com/honeypie3301/backwoods/llms.txt The Rotting dimension is accessed by finding a Rotten Geode block within The Backwoods. There is no portal; entry is direct. Shift + Right-click a Rot Effigy to teleport to The Still. ```minecraft # Rotting has no portal; entrance is through a Rotten Geode block in the Backwoods # Shift + Right-click a Rot Effigy (the_backwoods:rot_effigy) while inside: # → Teleports player from Rotting to The Still (if conditions are met) # Dimension ID: /execute in the_backwoods:rotting run tp @s ~ ~ ~ ``` -------------------------------- ### Splinter Entity Definition Source: https://context7.com/honeypie3301/backwoods/llms.txt Excerpt from the Splinter entity's JSON definition file, detailing its properties, NBT data entries, and biome restrictions. This provides insight into its behavior and mechanics. ```json // Splinter entity definition excerpt (elements/Splinter.mod.json) { "_type": "livingentity", "definition": { "mobName": "Splinter", "health": 30, "attackStrength": 6, "movementSpeed": 0.325, "stepHeight": 1.0, "immuneToArrows": true, "immuneToPotions": true, "immuneToDrowning": true, "entityDataEntries": [ { "name": "frozenByRose", "type": "integer", "value": 0 }, { "name": "isEnraged", "type": "integer", "value": 0 }, { "name": "mineProgress", "type": "integer", "value": 0 }, { "name": "buildProgress","type": "integer", "value": 0 }, { "name": "watchTimer", "type": "integer", "value": 0 } ], "restrictionBiomes": [{ "value": "CUSTOM:WoodPlains" }] } } // Drops (weight-based loot table): // Stick — 45 weight (42.86%) // Seep — 10 weight (9.52%) // Splinter Shard — 5 weight (4.76%) // Empty — 45 weight (42.86%) // Counter-measure: hold or place an Ash-Rose // → Splinter.frozenByRose = 1; entity stops moving for 450 ticks (wilts over time) ``` -------------------------------- ### Rot Effigy Utility Functions Source: https://context7.com/honeypie3301/backwoods/llms.txt Describes the Rot Effigy's dual functionality for entity scanning and dimensional transport. Includes basic and upgraded resonant variants with different activation methods. ```plaintext # Basic Rot Effigy (the_backwoods:rot_effigy): # Craft: Splinter Shard + String (see RotEffigyRecipe.mod.json) # # Right-click → emits scan pulse; highlights woodbound_entities tag nearby # Shift + Right-click → attempts teleport from Rotting → The Still (fails outside Rotting) # Resonant Rot Effigy (the_backwoods:resonant_rot_effigy) — upgraded variant: # Craft: see ResonantRotEffigyRecipe.mod.json # # Right-click (not crouching) → stronger scan pulse (larger range + duration) # Hold crouch → action bar cycles between ATTUNED / FRACTURED modes # Right-click while crouching → activates current mode: # ATTUNED → Rotting → The Still # FRACTURED → any non-Overworld dimension → Overworld # # Post-teleport: player receives Slow Falling to prevent fall damage on landing # Both scan and teleport consume different durability amounts; cooldown-gated ``` -------------------------------- ### Manage Mental Degradation Timer Source: https://context7.com/honeypie3301/backwoods/llms.txt Control the 'backwoods_time' NBT tag, which tracks player time in the Backwoods dimension. Use commands to toggle debug display or set the timer for testing. ```minecraft # Stage thresholds (in ticks; 20 ticks = 1 second): # Stage 1 — 6000 ticks (~5 min): faint whispers begin # Stage 2 — 9600 ticks (~8 min): music stops; darkness pulses; cave sounds # Stage 3 — 16800 ticks (~14 min): aggressive darkness; random view jolt; render distance drops to 2 # Stage 4 — 24000 ticks (~20 min): all sound stops; Rotten Oak Planks spread; involuntary Loss/Grain teleport # Debug: display backwoods_time above hotbar in real time /backwoodstime on # Hide the debug display /backwoodstime off # Set the timer directly (skip to a stage for testing) /setbackwoodstime 9600 # Jump to Stage 2 /setbackwoodstime 24000 # Trigger Stage 4 immediately # Stage 4 random-tick teleport probabilities (per tick while at stage 4): # → The Grain: 1 in 6000 chance # → The Loss: 1 in 7500 chance # → Rotten Oak Planks spawn nearby: 1 in 15 chance (replaces oak planks within ±3 blocks) ``` -------------------------------- ### Plaque Block Information Source: https://context7.com/honeypie3301/backwoods/llms.txt Describes the Plaque block found in The Loss dimension, its spreading behavior, effects when carried, and the Plaque Heart block. Accelerated spread occurs when player void_time is high. ```plaintext # Block ID: the_backwoods:plaque # Generation: throughout The Loss like ore veins # Behaviour (procedure: PlaqueSpreadOnTickUpdate): # → Each tick: attempts to convert all 6 adjacent solid blocks into Plaque # → Accelerated spread when player void_time >= 12000 # Carrying any Plaque block: applies Slowness + Hunger + Mining Fatigue (escalating) # Plaque Heart (the_backwoods:plaque_heart): # → Found inside underground Plaque spheres (red-tinted Plaque block) # → Breaking one: reduces Loss escape timer by 50 seconds # drops Memory Fragments # → Advancement: "Borrowed Time" and "First Splinter of Memory" ``` -------------------------------- ### Pale Remedy Item Mechanics Source: https://context7.com/honeypie3301/backwoods/llms.txt Details the crafting and effects of the Pale Remedy, which recovers sanity by reducing 'backwoods_time' and applying Nausea. A stronger variant exists. ```plaintext # Crafting recipe (shapeless): # Seep (the_backwoods:seep) + Ash-Rose (the_backwoods:ash_rose) + Bowl (minecraft:bowl) # → Pale Remedy (the_backwoods:pale_remedy) # On consume (procedure: PaleRemedyPlayerFinishesUsingItem): # - Applies Nausea I for 60 ticks # - backwoods_time = max(0, backwoods_time - 3000) # - Gives player 1x Bowl # - Applies Nausea I for 30 more ticks (second application) # Recovered Pale Remedy (stronger variant): reduces backwoods_time by 5000 ``` -------------------------------- ### Forced Teleport to The Grain Dimension Source: https://context7.com/honeypie3301/backwoods/llms.txt This command allows for forced teleportation into 'The Grain' dimension for testing. Entry can also be triggered by specific in-game events like Blindspot Splinters or prolonged Backwoods exposure. ```minecraft # Forced teleport into The Grain (for testing): /execute in the_backwoods:the_grain run tp @s ~ ~ ~ # The Grain has 4 biomes: # - the_backwoods:uniform_grain (open plains) # - the_backwoods:stillwood (wooden forest) # - the_backwoods:splinter_nest (massive honeycombs — triggers "The Hive Walls" advancement) # - the_backwoods:pillar_thicket (vertical labyrinth of hollow towers) ``` -------------------------------- ### Disable Backwoods Time Debug Display Source: https://context7.com/honeypie3301/backwoods/llms.txt Hides the real-time debug display for backwoods_time or void_time. ```minecraft_commands /backwoodstime off ``` -------------------------------- ### Ash Rose Block Information Source: https://context7.com/honeypie3301/backwoods/llms.txt Details the Ash Rose block's placement, effects when held or placed, and its potted variant. The rose wilts over time, with different timers for normal Splinters and Blindspots. ```plaintext # Block ID: the_backwoods:ash_rose # Source: placed only by the Ash-Weaver entity; can be replanted on grass/dirt/logs/planks/deepslate # Effect when held in either hand: # → All Splinters within range freeze (frozenByRose NBT set) # → Rose wilts over time (450 ticks for normal Splinter; 150 ticks for Blindspot) # Effect when placed on the ground: # → Same freeze effect, area-based # → Wilt timer runs whether held or placed # Potted variant: the_backwoods:potted_ash_rose # Right-click to remove; block-destroy event triggers wilt ``` -------------------------------- ### Rotten Sword Weapon Mechanics Source: https://context7.com/honeypie3301/backwoods/llms.txt Details the stats and on-hit effects of the Rotten Sword and its variants. Includes Heartwood and Petrified versions with different damage, durability, and status effect chances. ```plaintext # Rotten Sword (the_backwoods:rotten_sword) # Craft: 2x Splinter Shard + Rotten Stick # Damage: 5–6 | Durability: ~175 # On hit: 50% chance → Wither I for 6 seconds # Heartwood Rotten Sword (the_backwoods:heartwood_rotten_sword) # Craft: Rotten Sword + Heartwood Shard at Smithing Table # Damage: 8 | Durability: 400 # On hit (random 1-in-4 rolls): # Roll 1: Wither I (7.5 sec) # Roll 2: Blindness I (8.5 sec) # Roll 3: Slowness II (12.5 sec) # Roll 4: No effect # Petrified Rotten Sword (the_backwoods:petrified_rotten_sword) # Damage: 9 | Durability: 2000 # Craft: Petrified Rotten Sticks + Petrified Planks + Petrified Bark # vs. Players (3-in-5 chance): Weakness II / Wither II / Blindness I # vs. Mobs (3-in-5 chance): Weakness III / Wither III / Slowness II ``` -------------------------------- ### Petrified Blocks Information Source: https://context7.com/honeypie3301/backwoods/llms.txt Details the Petrified blocks from the Weald dimension, noting their resistance to fire and density. Includes information on Petrified Bark and its uses. ```plaintext # Cannot be ignited by lava; extremely dense # the_backwoods:petrified_rotten_oak_wood Hardness 21 / Blast Resist 23.04 # the_backwoods:petrified_rotten_oak_log Hardness 20 / Blast Resist 22.50 # the_backwoods:petrified_rotten_oak_planks Hardness 10 / Blast Resist 9.00 # the_backwoods:amber_grit Hardness 3 / Blast Resist 9.00 (like Deepslate) # the_backwoods:fossilized_silt Hardness 3.5 / Blast Resist 6.00 # Petrified Bark (the_backwoods:petrified_bark): # Obtained by stripping Petrified Logs with an axe (4.35% drop chance; damages axe each strip) # Used to craft Petrified Rotten Sword and Petrified Rotten Axe ``` -------------------------------- ### Set Player Backwoods Time Source: https://context7.com/honeypie3301/backwoods/llms.txt Directly sets a player's backwoods_time NBT value, triggering different in-game stages. A value of 0 resets time and prevents degradation. ```minecraft_commands /setbackwoodstime 0 # Reset; no degradation /setbackwoodstime 6000 # Enter Stage 1 (whispers begin) /setbackwoodstime 9600 # Enter Stage 2 (music stops, darkness pulses) /setbackwoodstime 16800 # Enter Stage 3 (view jolts, render distance drop) /setbackwoodstime 24000 # Enter Stage 4 (Rotten Oak spawns, forced teleport risk) ``` -------------------------------- ### Rotten Oak Blocks Information Source: https://context7.com/honeypie3301/backwoods/llms.txt Details the Rotten Oak blocks that appear during Stage 4 of backwoods_time. These blocks spread like an infection and cause periodic damage when carried. Includes a recipe for Rotten Sticks. ```plaintext # Trigger: backwoods_time >= 24000 (Stage 4) # Effect: oak planks near the player spontaneously become the_backwoods:rotten_oak_planks # then spread to adjacent Oak Planks (6-direction infection per tick) # Carrying any Rotten Oak variant: deals 0.1 damage periodically # Full block set: # the_backwoods:rotten_oak_log → drops Heartwood Shard (~3%) # the_backwoods:rotten_oak_planks → base crafting material for all rotten tools # the_backwoods:rotten_oak_slab # the_backwoods:rotten_oak_stair # the_backwoods:rotten_oak_fence # the_backwoods:rotten_oak_trapdoor # the_backwoods:rotten_oak_fence_gate # the_backwoods:rotten_oak_button # the_backwoods:rotten_oak_pressure_plate # Rotten Stick recipe: 2x Rotten Oak Planks → 4x Rotten Stick ``` -------------------------------- ### Ash-Weaver Entity AI and Mechanics Source: https://context7.com/honeypie3301/backwoods/llms.txt Details the Ash-Weaver's AI, which places Ash-Rose blocks and does not attack or flee. It can be located using the Rot Effigy scan pulse. ```plaintext // Ash-Weaver tick procedure (elements/AshWeaverOnEntityTickUpdate.mod.json): // → Places the_backwoods:ash_rose blocks along movement path // → Does not attack; does not flee the player // → Splinters will attack Ash-Weavers (Splinter AI targets CUSTOM:AshWeaver) // To locate Ash-Weavers, use the Rot Effigy scan pulse: // Right-click Rot Effigy → highlights entities in the_backwoods:woodbound_entities tag ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.