### Install vue3-pixi and vue3-pixi-nuxt with npm Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/nuxtjs.md Install the necessary packages using npm. ```bash npm install vue3-pixi vue3-pixi-nuxt ``` -------------------------------- ### Install vue3-pixi and vue3-pixi-nuxt with yarn Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/nuxtjs.md Install the necessary packages using yarn. ```bash yarn add vue3-pixi vue3-pixi-nuxt ``` -------------------------------- ### Manual PixiJS Application Creation Source: https://context7.com/hairyf/vue3-pixi/llms.txt Create a PixiJS application manually and mount the Vue renderer to it for more control over initialization and lifecycle. This example demonstrates manual setup and providing the PixiJS app instance to Vue. ```ts // main.ts import { Application } from 'pixi.js' import { appInjectKey, createApp } from 'vue3-pixi' import App from './App.vue' async function init() { // Create PixiJS application const pixiApp = new Application() await pixiApp.init({ width: 800, height: 600, resizeTo: window, antialias: true, backgroundColor: 0x1099bb, }) // Add canvas to DOM document.body.appendChild(pixiApp.canvas) // Create Vue app with custom renderer const app = createApp(App) // Provide PixiJS application instance app.provide(appInjectKey, pixiApp) // Mount to PixiJS stage app.mount(pixiApp.stage) } init() ``` -------------------------------- ### Install vue3-pixi and vue3-pixi-nuxt with pnpm Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/nuxtjs.md Install the necessary packages using pnpm. ```bash pnpm add vue3-pixi vue3-pixi-nuxt ``` -------------------------------- ### Install vue3-pixi Source: https://github.com/hairyf/vue3-pixi/blob/main/README.md Install the vue3-pixi library using your preferred package manager. ```sh # with pnpm pnpm add vue3-pixi ``` ```sh # with yarn yarn add vue3-pixi ``` -------------------------------- ### Install Dependencies with npm, Yarn, or pnpm Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/quick-start.md Install the necessary PixiJS and vue3-pixi packages using your preferred package manager. ```bash npm install pixi.js vue3-pixi@rc ``` ```bash yarn add pixi.js vue3-pixi@rc ``` ```bash pnpm add pixi.js vue3-pixi@rc ``` -------------------------------- ### Basic Usage Example Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/html-text.md A simple example demonstrating how to use the HTMLText component with basic text and style properties. ```APIDOC ## Usage ```vue ``` ``` -------------------------------- ### Install vue3-pixi with pnpm or yarn Source: https://github.com/hairyf/vue3-pixi/blob/main/packages/core/README.md Install the vue3-pixi library using your preferred package manager. ```sh # with pnpm pnpm add vue3-pixi # with yarn yarn add vue3-pixi ``` -------------------------------- ### Install vue3-pixi with npm Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/introduction.md Use this command to add pixi.js and vue3-pixi@rc to your project using npm. ```bash npm install pixi.js vue3-pixi@rc ``` -------------------------------- ### Basic Usage Example Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/dom-container.md Demonstrates how to create and use the DOMContainer component by imperatively creating an HTML input element. ```APIDOC ## Usage Create the DOM element imperatively and pass it via the `element` prop: ```vue ``` ``` -------------------------------- ### Nuxt.js Integration Example Source: https://context7.com/hairyf/vue3-pixi/llms.txt Integrate vue3-pixi with Nuxt.js using the `vue3-pixi-nuxt` module for automatic component imports, client-only rendering, and compiler configuration. This example shows the nuxt.config.ts setup and a basic Nuxt page. ```ts // nuxt.config.ts export default defineNuxtConfig({ modules: ['vue3-pixi-nuxt'], }) ``` ```vue ``` -------------------------------- ### Rotation and Anchor Example Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/dom-container.md Shows how to apply rotation and anchor transformations to the DOMContainer. ```APIDOC ### Rotation and Anchor DOMContainer supports standard container transforms including rotation and anchor: ```vue ``` ``` -------------------------------- ### v7 Loader Component Example Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/migration.md Example of using the deprecated `` component in v7 to load resources before rendering content. ```vue ``` -------------------------------- ### Dynamic Properties Configuration Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/particle-container.md Example of how to configure dynamic properties for ParticleContainer. ```APIDOC ## Dynamic Properties Configuration ### Description `ParticleContainer` accepts a `dynamicProperties` option at creation to control which properties can be updated after the initial render. This improves performance by skipping upload of static properties. ### Request Body Example ```json { "dynamicProperties": { "vertex": true, "position": true, "rotation": false, "uvs": false, "tint": false } } ``` ``` -------------------------------- ### Vue3 Pixi Application Setup Source: https://context7.com/hairyf/vue3-pixi/llms.txt Sets up the root PixiJS application and canvas using the `` component. Supports configuration for renderer options and includes a basic sprite with click handling. ```vue ``` -------------------------------- ### Install vue3-pixi with pnpm Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/introduction.md Use this command to add pixi.js and vue3-pixi@rc to your project using pnpm. ```bash pnpm add pixi.js vue3-pixi@rc ``` -------------------------------- ### Install vue3-pixi with yarn Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/introduction.md Use this command to add pixi.js and vue3-pixi@rc to your project using yarn. ```bash yarn add pixi.js vue3-pixi@rc ``` -------------------------------- ### Install PixiJS v8 and Vue3-Pixi v1 Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/migration.md Update your project dependencies by uninstalling old packages and installing the new versions of pixi.js and vue3-pixi. ```bash # Remove old packages npm uninstall pixi.js vue3-pixi # Install new versions npm install pixi.js@^8.0.0 vue3-pixi@^1.0.0 ``` -------------------------------- ### Custom ShockwaveFilter Example Source: https://github.com/hairyf/vue3-pixi/blob/main/packages/core/README.md Shows how to use custom filters like ShockwaveFilter by specifying the filter component with the 'is' attribute. Requires importing the filter from 'pixi-filters'. ```html ``` -------------------------------- ### Rich HTML Content Example Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/html-text.md An example showcasing the use of inline HTML tags and CSS styles within the HTMLText component. ```APIDOC ### Rich HTML Content HTMLText supports inline HTML tags for formatting: ```vue ``` ``` -------------------------------- ### SimplePlane Migration from v7 to v8 Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/migration.md Shows the migration path for the `` component, recommending `` or a manual `` setup in v8. ```vue ``` ```vue ``` -------------------------------- ### Using the useScreen Composable Source: https://github.com/hairyf/vue3-pixi/blob/main/packages/core/README.md Explains how to use the `useScreen` composable to get a reactive `Ref` representing the application's screen dimensions. ```html ``` -------------------------------- ### v8 Assets Component for Multiple Assets Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/migration.md Example of using the `` component in v8 to load multiple assets simultaneously. ```vue ``` -------------------------------- ### v8 Event Mode Configuration Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/migration.md Example demonstrating the requirement to explicitly set the `event-mode` prop on interactive elements in v8. ```vue ``` -------------------------------- ### Basic Usage of Component Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/quick-start.md Embed a PixiJS application into a Vue app using the `` component. This example shows how to include a sprite with a texture and a click handler. ```html ``` -------------------------------- ### Basic Vue3-Pixi Usage in NuxtJS Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/nuxtjs.md Example of using the `` component and `` element within a NuxtJS template. ```vue ``` -------------------------------- ### Access PixiJS Application Instance Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/composition-api/use-application.md Use `useApplication` to get a ref to the PixiJS Application. Access the instance via `.value` and ensure it's used within `onMounted` or a watcher to avoid accessing an undefined value. ```vue ``` -------------------------------- ### SplitBitmapText Component Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/split-text.md Illustrates the use of the SplitBitmapText component for bitmap font text, including a wave animation example. ```APIDOC ## SplitBitmapText Component ### Description Creates a `SplitBitmapText` element that breaks bitmap font text into individual character containers, allowing for per-character animation. ### Usage Load the bitmap font first using ``, then use the `` component. Access its `.chars` array via a ref for individual character manipulation. ### Attributes #### Path Parameters - None #### Query Parameters - None #### Request Body - **text** (string) - Required - The text string to split into characters. - **style** (object) - Optional - Bitmap text style (fontFamily, fontSize, fill, etc.). Set at creation time. - **round-pixels** (boolean) - Optional - Whether to round pixel positions for sharper rendering. Defaults to `false`. ### Request Example ```vue ``` ### Response #### Success Response (200) - **chars** (array) - An array of individual character display objects. Animate these for per-character effects. #### Response Example N/A (Component rendering, not an API response) ### Events - **effect** (function) - Custom render function `(el: SplitText | SplitBitmapText): void` ### Instance Properties - **chars** (array) - Array of individual character display objects. ``` -------------------------------- ### Custom Shader with Geometry and Rotation Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/mesh.md Create a custom shader with specified geometry and animate its rotation. Ensure 'pixi.js' and 'vue3-pixi' are installed and imported. ```vue ``` -------------------------------- ### SplitText Component Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/split-text.md Demonstrates the usage of the SplitText component for standard canvas text, including a wave animation example. ```APIDOC ## SplitText Component ### Description Creates a `SplitText` element that breaks standard canvas-rendered text into individual character containers, allowing for per-character animation. ### Usage Use the `` component and access its `.chars` array via a ref for individual character manipulation. ### Attributes #### Path Parameters - None #### Query Parameters - None #### Request Body - **text** (string) - Required - The text string to split into characters. - **style** (object) - Optional - Text style options (font, fill, wordWrap, etc.). Set at creation time. - **round-pixels** (boolean) - Optional - Whether to round pixel positions for sharper rendering. Defaults to `false`. ### Request Example ```vue ``` ### Response #### Success Response (200) - **chars** (array) - An array of individual character display objects. Animate these for per-character effects. #### Response Example N/A (Component rendering, not an API response) ### Events - **effect** (function) - Custom render function `(el: SplitText | SplitBitmapText): void` ### Instance Properties - **chars** (array) - Array of individual character display objects. ``` -------------------------------- ### v8 Assets Component for Single Asset Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/migration.md Example of using the new `` component in v8 to load a single asset and gate rendering until it's loaded. ```vue ``` -------------------------------- ### v8 Global Pointer Move Event Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/migration.md Example of using `@globalpointermove` in v8 for canvas-wide pointer tracking, as `@pointermove` now only fires when the pointer is over the element. ```vue ``` -------------------------------- ### Using the useApplication Composable Source: https://github.com/hairyf/vue3-pixi/blob/main/packages/core/README.md Demonstrates how to obtain the current Pixi application instance using the `useApplication` composable hook. The application instance is available via a ref. ```html ``` -------------------------------- ### Asynchronous Application Initialization in PixiJS v8 Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/troubleshooting.md In PixiJS v8, the Application is initialized asynchronously using `app.init()`. The `` component handles this automatically. Manual initialization requires an `await` call. ```ts const pixiApp = new Application() await pixiApp.init({ width: 800, height: 600 }) ``` -------------------------------- ### Get PixiJS Stage Container Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/composition-api/use-stage.md Import and call useStage to get a Ref to the application's stage. The stage.value is the root Container. ```vue ``` -------------------------------- ### v7 @render Event Example Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/migration.md Example of using the deprecated `@render` event in v7 to apply continuous updates to a sprite's rotation. ```vue ``` -------------------------------- ### v8 @effect Event Example Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/migration.md Example of using the new `@effect` event in v8, which replaces `@render`, to apply continuous updates to a sprite's rotation. ```vue ``` -------------------------------- ### Get PixiJS Renderer Instance Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/composition-api/use-renderer.md Import and call `useRenderer` to get a `Ref` to the PixiJS Renderer. Access the renderer value in lifecycle hooks like `onMounted` or watchers. ```vue ``` -------------------------------- ### Get Reactive Screen Dimensions with useScreen Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/composition-api/use-screen.md Use `useScreen` to get a reactive `Ref` for the application's screen. Access dimensions via `.value` in script or directly in the template due to auto-unwrapping. ```vue ``` -------------------------------- ### Custom Shaders with GLSL/WGSL Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/mesh.md Demonstrates how to create and use custom shaders with the Mesh component, supporting both WebGL (GLSL) and WebGPU (WGSL). ```APIDOC ## Custom Shaders PixiJS v8 supports both GLSL (WebGL) and WGSL (WebGPU) shaders. Create shaders imperatively in ` ``` ### Dual GLSL + WGSL Support Provide both `gl` and `gpu` properties in `Shader.from()` to support both WebGL and WebGPU renderers: ```ts const shader = Shader.from({ gl: { vertex: glslVertex, fragment: glslFragment }, gpu: { vertex: { entryPoint: 'main', source: wgslSource }, fragment: { entryPoint: 'main', source: wgslSource }, }, }) ``` ### Texture Sampling When a shader needs textures, load them before creating the shader (v8 requires resources to be bound at creation time): ```ts import { Assets, Shader } from 'pixi.js' const texture = await Assets.load('https://example.com/image.png') const shader = Shader.from({ gl: { vertex, fragment }, resources: { uTexture: texture.source, }, }) ``` ### Uniform Groups Pass uniforms via the `resources` property: ```ts const shader = Shader.from({ gl: { vertex, fragment }, resources: { myUniforms: { uTime: { value: 0, type: 'f32' }, uResolution: { value: [800, 600, 1], type: 'vec3' }, }, }, }) // Update uniforms in onTick: onTick(() => { shader.resources.myUniforms.uniforms.uTime += 0.016 }) ``` ``` -------------------------------- ### Creating and Managing Particles in ParticleContainer Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/particle-container.md Demonstrates imperative creation of Particle instances and adding them to a ParticleContainer. It also shows how to update particle positions on each tick. ```vue ``` -------------------------------- ### Manually Creating a PixiJS Application with Custom Renderer Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/quick-start.md Initialize a PixiJS application manually using the custom renderer provided by vue3-pixi. This involves creating a PixiJS Application instance, initializing it, and then mounting the Vue app to its stage. ```typescript import { Application } from 'pixi.js' import { appInjectKey, createApp } from 'vue3-pixi' import App from './App.vue' const pixiApp = new Application() await pixiApp.init({ resizeTo: window, antialias: true, }) document.body.appendChild(pixiApp.canvas) const app = createApp(App) app.provide(appInjectKey, pixiApp) app.mount(pixiApp.stage) ``` -------------------------------- ### v7 Pointer Move Event Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/migration.md Example of `@pointermove` in v7, which fired for pointer movements anywhere on the canvas. ```vue ``` -------------------------------- ### Loading Multiple Assets with Assets Component Source: https://github.com/hairyf/vue3-pixi/blob/main/packages/core/README.md Demonstrates using the `` component to load multiple resources with aliases and sources. Provides a default slot for content and a fallback slot for loading progress. ```html ``` -------------------------------- ### PerspectiveMesh Instance Methods Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/perspective-mesh.md Documentation for the instance methods available on a PerspectiveMesh object, specifically `setCorners`. ```APIDOC ## PerspectiveMesh Instance Methods ### `setCorners` #### Signature `setCorners(x0, y0, x1, y1, x2, y2, x3, y3): void` #### Description Sets the four corner positions (top-left, top-right, bottom-right, bottom-left) to apply perspective distortion to the mesh. This method is typically called each frame to animate the perspective transformation. ``` -------------------------------- ### Loading a Single Asset with Assets Component Source: https://github.com/hairyf/vue3-pixi/blob/main/packages/core/README.md Shows how to load a single asset using the `alias` and `entry` props of the `` component. ```html ``` -------------------------------- ### useApplication Hook Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/composition-api/use-application.md Returns a Ref to the current PixiJS Application instance. Access the application instance via `.value`. Note that `app.value` may be undefined until the `` component has mounted. Always access it inside `onMounted` or use a watcher. ```APIDOC ## useApplication ### Description Returns a `Ref` to the current PixiJS [Application](https://pixijs.download/release/docs/app.Application.html) instance. ### Type Signature ```ts function useApplication(): Ref ``` ### Usage Example ```vue ``` ### Warning `app.value` may be `undefined` until the `` component has mounted. Always access it inside `onMounted` or use a watcher. ``` -------------------------------- ### Initialize vue plugin for vue3-pixi Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/introduction.md Configure Vite to support custom elements and prevent unknown element warnings by including the compilerOptions from vue3-pixi. ```typescript import vue from '@vitejs/plugin-vue' import { defineConfig } from 'vite' import { compilerOptions } from 'vue3-pixi' export default defineConfig({ plugins: [ vue({ template: { // support for custom elements and remove the unknown element warnings compilerOptions, }, }), ], }) ``` -------------------------------- ### Using BlurFilter with Container Source: https://github.com/hairyf/vue3-pixi/blob/main/packages/core/README.md Demonstrates how to apply a BlurFilter to a container. Ensure the Filter tag is placed under the Container that sets the filter. ```html ``` -------------------------------- ### ParticleContainer Options Migration from v7 to v8 Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/migration.md Illustrates the change in configuration options for ``, from `maxSize` and `properties` in v7 to `dynamicProperties` in v8. ```vue ``` -------------------------------- ### AnimatedTransition Component Example Source: https://context7.com/hairyf/vue3-pixi/llms.txt Use the AnimatedTransition component for enter/leave animations of PixiJS elements. Configure duration, before-enter, enter, and leave properties with easing presets. ```vue ``` -------------------------------- ### Enable WebGPU Renderer in Application Component Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/migration.md Opt into the WebGPU renderer by setting the 'preference' prop to 'webgpu' on the Application component. This enables hardware-accelerated rendering using WebGPU. ```vue ``` -------------------------------- ### Apply Advanced Blend Mode to Sprite Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/filters.md Sets an advanced blend mode on a sprite after importing the necessary extension. 'color-burn' is an example of an advanced blend mode. ```vue ``` -------------------------------- ### Using PixiJS Namespaces Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/api-reference/renderer.md To prevent tag conflicts, use the 'pixi-' prefix or capitalize the first letter of PixiJS elements. ```html ``` -------------------------------- ### Configure Blur Filter Properties Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/filters.md Example of configuring blur intensity and quality. The 'blur' property controls the strength, and 'quality' affects the number of passes for a smoother effect. ```vue ``` -------------------------------- ### Application Props Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/components/application.md Configuration options for the PixiJS Application component. ```APIDOC ## Application Props This section details the available properties for configuring the PixiJS Application. ### Parameters #### Request Body - **width** (number | string) - Optional - The width of the renderer. Defaults to `undefined`. - **height** (number | string) - Optional - The height of the renderer. Defaults to `undefined`. - **background** () - Optional - The background color of the renderer. - **backgroundColor** () - Optional - The background color of the renderer. Defaults to `0x000000`. - **backgroundAlpha** (number) - Optional - The background alpha of the renderer. Defaults to `1`. - **resolution** (number) - Optional - The resolution / device pixel ratio of the renderer. Defaults to `1`. - **preference** (string) - Optional - Which rendering backend to prefer. Accepts `'webgl'` or `'webgpu'`. Defaults to `'webgl'`. - **antialias** (boolean) - Optional - Whether to enable antialiasing. Defaults to `undefined`. - **autoDensity** (boolean) - Optional - Whether to resize the CSS dimensions of the canvas to match the resolution. Defaults to `undefined`. - **autoStart** (boolean) - Optional - Whether to automatically start the ticker. Defaults to `true`. - **clearBeforeRender** (boolean) - Optional - Whether to clear the canvas before each render. Defaults to `undefined`. - **hello** (boolean) - Optional - Whether to log the PixiJS version to the console. Defaults to `undefined`. - **preserveDrawingBuffer** (boolean) - Optional - Whether to preserve the drawing buffer. Defaults to `undefined`. - **roundPixels** (boolean) - Optional - Whether to round pixel values. Defaults to `undefined`. - **resizeTo** (HTMLElement | Window) - Optional - Element to auto-resize the renderer to. Defaults to `undefined`. > For more details on props, refer to the [PixiJS ApplicationOptions](https://pixijs.download/release/docs/app.Application.html). ``` -------------------------------- ### Basic HTMLText Usage Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/html-text.md Demonstrates how to use the HTMLText component with basic text and style properties. Ensure the style object is correctly defined. ```vue ``` -------------------------------- ### Basic GraphicsContext Usage in Vue Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/graphics-context.md Define shared drawing instructions using GraphicsContext and reuse them across multiple Graphics components. This setup is ideal for rendering identical shapes efficiently. ```vue ``` -------------------------------- ### Register Custom PixiJS Element Source: https://context7.com/hairyf/vue3-pixi/llms.txt Register custom PixiJS classes or third-party objects as vue3-pixi elements using the renderer's `use` method. This example shows registering a custom `YellowText` class. ```ts // main.ts import { Text } from 'pixi.js' import { patchProp as defPatchProp, renderer } from 'vue3-pixi' // Custom class extending PixiJS class YellowText extends Text { constructor(options: any) { super(options) this.style.fill = 'yellow' } } // Register custom element renderer.use({ name: 'YellowText', createElement: (props) => new YellowText({ text: props.text, style: props.style }), patchProp(el, key, prevValue, nextValue) { // Handle special props here if (key === 'customProp') { // Custom prop handling return true } // Fallback to default prop patching return defPatchProp(el, key, prevValue, nextValue) }, }) ``` ```vue ``` -------------------------------- ### Dual GLSL and WGSL Shader Support Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/mesh.md Provide both 'gl' and 'gpu' properties in Shader.from() to support both WebGL and WebGPU renderers. Ensure correct entry points and source code for each. ```typescript const shader = Shader.from({ gl: { vertex: glslVertex, fragment: glslFragment }, gpu: { vertex: { entryPoint: 'main', source: wgslSource }, fragment: { entryPoint: 'main', source: wgslSource }, }, }) ``` -------------------------------- ### Create and Embed Input Element with DOMContainer Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/dom-container.md Imperatively create an HTML input element and pass it to the DOMContainer component using the 'element' prop. This example demonstrates setting up the input's properties and styles before mounting. ```vue ``` -------------------------------- ### Add Callback to PixiJS Ticker with onTick Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/composition-api/on-tick.md Use onTick to add a callback to the application's ticker. It automatically removes itself on unmount. The callback receives the ticker instance, and ticker.deltaTime can be used to get the frame delta. ```vue ``` -------------------------------- ### ParticleContainer Instance Methods Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/particle-container.md Methods available on the ParticleContainer instance for managing particles. ```APIDOC ## ParticleContainer Instance Methods ### Description Methods available on the ParticleContainer instance for managing particles. ### Methods - **addParticle** - Signature: `(...particles: Particle[]): void` - Description: Add particles to the container. - **removeParticle** - Signature: `(...particles: Particle[]): void` - Description: Remove particles from the container. ``` -------------------------------- ### Load Assets with Aliases Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/components/assets.md Use the `alias` and `entry` props to specify aliases for resources. This allows you to reference loaded assets by their alias. ```vue ``` -------------------------------- ### Applying Built-in PixiJS Filters Source: https://context7.com/hairyf/vue3-pixi/llms.txt Demonstrates how to apply built-in PixiJS filters like BlurFilter, AlphaFilter, ColorMatrixFilter, and NoiseFilter to sprites and containers. Use refs to access and manipulate filter properties dynamically. ```vue ``` -------------------------------- ### Texture Sampling in Shaders Source: https://github.com/hairyf/vue3-pixi/blob/main/docs/guide/elements/mesh.md Load textures using Assets.load() before creating the shader. The 'resources' property in Shader.from() is used to bind texture sources. Requires PixiJS v8. ```typescript import { Assets, Shader } from 'pixi.js' const texture = await Assets.load('https://example.com/image.png') const shader = Shader.from({ gl: { vertex, fragment }, resources: { uTexture: texture.source, }, }) ```