### Running MCTS Search Source: https://github.com/goodvibs/mocats/blob/main/README.md Illustrates how to initialize and run a Monte Carlo Tree Search using the mocats library with a Tic Tac Toe game and UctPolicy. ```rust use mocats::{tic_tac_toe, UctPolicy}; fn foo() { let game = tic_tac_toe::TicTacToePosition::new(); let tree_policy = UctPolicy::new(2.0); let mut search_tree = mocats::SearchTree::new(game, tree_policy); search_tree.run(2000); let best_action = search_tree.get_best_action(); println!("{}", search_tree); println!("Best action: {}", best_action.unwrap()); } ``` -------------------------------- ### Add mocats Dependency Source: https://github.com/goodvibs/mocats/blob/main/README.md Demonstrates how to add the mocats library as a dependency to a Rust project using cargo. ```bash cargo add mocats ``` -------------------------------- ### Cargo.toml Dependency Source: https://github.com/goodvibs/mocats/blob/main/README.md Shows the TOML format for specifying the mocats dependency in a Cargo.toml file. ```toml [dependencies] mocats = "0.3.0" ``` -------------------------------- ### Tic Tac Toe Game Implementation Source: https://github.com/goodvibs/mocats/blob/main/README.md Provides a Rust implementation for the Tic Tac Toe game, defining the necessary traits for mocats: GameState, GameAction, and Player. ```rust use std::fmt; use std::fmt::{Display, Formatter}; #[derive(Debug, Clone, Copy, PartialEq)] pub struct TicTacToeMove { pub pos: u16 } impl mocats::GameAction for TicTacToeMove {} impl Display for TicTacToeMove { fn fmt(&self, f: &mut Formatter) -> fmt::Result { todo!() } } #[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)] pub enum TicTacToePlayer { X, O } impl TicTacToePlayer {} // Placeholder for potential future methods impl mocats::Player for TicTacToePlayer {} impl Display for TicTacToePlayer { fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result { todo!() } } #[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)] pub struct TicTacToePosition { pub board_x: u16, pub board_o: u16, pub turn: TicTacToePlayer, } impl TicTacToePosition { pub fn new() -> TicTacToePosition { todo!() } } impl Display for TicTacToePosition { fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result { todo!() } } impl mocats::GameState for TicTacToePosition { fn get_actions(&self) -> Vec { todo!() } fn apply_action(&mut self, action: &TicTacToeMove) { todo!() } fn get_turn(&self) -> TicTacToePlayer { todo!() } fn get_reward_for_player(&self, player: TicTacToePlayer) -> f32 { todo!() } } ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.