### Enumerate Processes with CreateToolhelp32Snapshot Source: https://context7.com/gamehackingacademy/dll_injector/llms.txt Enumerates running processes to find a target by executable name. Requires including `` and ``. Ensure to close the snapshot handle after use. ```cpp #include #include // Take a snapshot of all processes HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); PROCESSENTRY32 pe32 = { 0 }; pe32.dwSize = sizeof(PROCESSENTRY32); // Get the first process Process32First(snapshot, &pe32); do { // Check if this is the target process if (wcscmp(pe32.szExeFile, L"Quake3-UrT.exe") == 0) { // Found target process, pe32.th32ProcessID contains the PID printf("Found target process with PID: %d\n", pe32.th32ProcessID); break; } } while (Process32Next(snapshot, &pe32)); CloseHandle(snapshot); ``` -------------------------------- ### Write DLL Path to Target Process Memory with WriteProcessMemory Source: https://context7.com/gamehackingacademy/dll_injector/llms.txt Writes data, such as a DLL path, into memory previously allocated in a target process. Requires a handle to the target process and the address obtained from VirtualAllocEx. Check the return value for success. ```cpp const char *dll_path = "C:\\path\\to\\your.dll"; // Write the DLL path into the allocated memory in the target process BOOL success = WriteProcessMemory( process, // Target process handle lpBaseAddress, // Destination address (from VirtualAllocEx) dll_path, // Source data (DLL path string) strlen(dll_path) + 1, // Number of bytes to write NULL // Optional: bytes written output ); if (!success) { printf("Write failed: %d\n", GetLastError()); } ``` -------------------------------- ### Allocate Memory in Target Process with VirtualAllocEx Source: https://context7.com/gamehackingacademy/dll_injector/llms.txt Allocates memory within a target process's address space to store data, such as a DLL path. Requires an open handle to the target process. Returns NULL on failure. ```cpp // Open handle to the target process with full access HANDLE process = OpenProcess(PROCESS_ALL_ACCESS, TRUE, pe32.th32ProcessID); const char *dll_path = "C:\\path\\to\\your.dll"; // Allocate memory in the target process for the DLL path void *lpBaseAddress = VirtualAllocEx( process, // Target process handle NULL, // Let system choose address strlen(dll_path) + 1, // Size needed for path + null terminator MEM_COMMIT, // Commit the memory PAGE_READWRITE // Read/write permissions ); // lpBaseAddress now points to allocated memory in target process // Returns NULL on failure if (lpBaseAddress == NULL) { printf("Memory allocation failed: %d\n", GetLastError()); } ``` -------------------------------- ### Create Remote Thread for DLL Injection Source: https://context7.com/gamehackingacademy/dll_injector/llms.txt Executes LoadLibraryA in a target process to load a DLL. Requires a valid process handle and the address of the DLL path in the target's memory. ```cpp // Get the address of LoadLibraryA from kernel32.dll HMODULE kernel32base = GetModuleHandle(L"kernel32.dll"); FARPROC loadLibraryAddr = GetProcAddress(kernel32base, "LoadLibraryA"); // Create a remote thread in the target process // The thread will execute LoadLibraryA(lpBaseAddress) HANDLE thread = CreateRemoteThread( process, // Target process NULL, // Default security 0, // Default stack size (LPTHREAD_START_ROUTINE)loadLibraryAddr, // Start address (LoadLibraryA) lpBaseAddress, // Argument (DLL path in target memory) 0, // Run immediately NULL // Optional: thread ID output ); // Wait for injection to complete DWORD exitCode = 0; WaitForSingleObject(thread, INFINITE); GetExitCodeThread(thread, &exitCode); // exitCode contains the return value of LoadLibraryA (HMODULE of loaded DLL) // exitCode == 0 means the DLL failed to load printf("LoadLibraryA returned: 0x%X\n", exitCode); ``` -------------------------------- ### LoadLibraryA Function Signature Source: https://github.com/gamehackingacademy/dll_injector/blob/master/README.md This is the Windows API function used to load a dynamic-link library (DLL) into the address space of the calling process. It takes the full path to the DLL as an argument. ```c HMODULE LoadLibraryA( LPCSTR lpLibFileName ); ``` -------------------------------- ### Cleanup Allocated Resources Source: https://context7.com/gamehackingacademy/dll_injector/llms.txt Releases memory allocated in the target process and closes handles to prevent leaks. ```cpp // Free the memory allocated in the target process VirtualFreeEx( process, // Target process handle lpBaseAddress, // Address to free 0, // Size (0 when using MEM_RELEASE) MEM_RELEASE // Release the entire region ); // Close handles CloseHandle(thread); // Remote thread handle CloseHandle(process); // Process handle ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.