### Define Global JavaScript Constants for Eva.js Source: https://github.com/eva-engine/eva.js/blob/dev/examples/index.html Initializes global constants `__TEST__` and `__DEV__` to `true` for development and testing purposes. It also sets `window.global` to `window`, which can be useful for compatibility or ensuring global scope access in certain environments. ```javascript const __TEST__ = true; const __DEV__ = true; window.global = window; ``` -------------------------------- ### Install Eva.js and Plugins with NPM Source: https://github.com/eva-engine/eva.js/blob/dev/README.md Instructions to install the core Eva.js library along with its renderer and image renderer plugins using npm, saving them as project dependencies. ```bash npm i @eva/eva.js @eva/plugin-renderer @eva/plugin-renderer-img --save ``` -------------------------------- ### Initialize and Render Image in Eva.js Game Source: https://github.com/eva-engine/eva.js/blob/dev/README.md A comprehensive JavaScript example demonstrating how to initialize an Eva.js game, load an image resource, create a GameObject, add an image component, and display it on the canvas. It showcases the basic setup for a visual game element. ```javascript import { Game, GameObject, resource, RESOURCE_TYPE } from '@eva/eva.js'; import { RendererSystem } from '@eva/plugin-renderer'; import { Img, ImgSystem } from '@eva/plugin-renderer-img'; resource.addResource([ { name: 'imageName', type: RESOURCE_TYPE.IMAGE, src: { image: { type: 'png', url: 'https://gw.alicdn.com/tfs/TB1DNzoOvb2gK0jSZK9XXaEgFXa-658-1152.webp', }, }, preload: true, }, ]); const game = new Game({ systems: [ new RendererSystem({ canvas: document.querySelector('#canvas'), width: 750, height: 1000, }), new ImgSystem(), ], }); const image = new GameObject('image', { size: { width: 750, height: 1319 }, origin: { x: 0, y: 0 }, position: { x: 0, y: -319, }, anchor: { x: 0, y: 0, }, }); image.addComponent( new Img({ resource: 'imageName', }) ); game.scene.addChild(image); ``` -------------------------------- ### Apply Basic CSS for Full-Screen Layout in Eva.js Source: https://github.com/eva-engine/eva.js/blob/dev/examples/index.html Provides essential CSS rules to ensure the HTML and body elements occupy the full viewport height and width, preventing unwanted scrollbars by hiding overflow. It also sets the `#canvas` element to occupy the full viewport width, which is typical for full-screen applications or games. ```css html { height: 100vh; overflow: hidden; } body { width: 100vw; height: 100vh; margin: 0; } #canvas { width: 100vw; } ``` -------------------------------- ### TypeScript Module for Eva.js Development Example Source: https://github.com/eva-engine/eva.js/blob/dev/examples/README.md This TypeScript code snippet illustrates the basic structure for an Eva.js development example module. It exports a 'name' string to be used as the page title and an 'init' asynchronous function that accepts an HTMLCanvasElement, where the Eva.js Game instance is initialized. ```typescript import { Game} from "../../packages/eva.js/lib"; export const name = 'compressed-textures'; export const init = async (canvas:HTMLCanvasElement)=>{ // your code here. const game = new Game(); // you can write your code continue... } ``` -------------------------------- ### Importing plugin-renderer-test Module in Node.js Source: https://github.com/eva-engine/eva.js/blob/dev/packages/plugin-renderer-test/README.md This snippet demonstrates how to import the `plugin-renderer-test` module into a Node.js application using the `require()` function. It serves as the initial step for utilizing the module's functionalities, with further API demonstration marked as a 'TODO'. ```javascript const pluginRendererTest = require('plugin-renderer-test'); // TODO: DEMONSTRATE API ``` -------------------------------- ### Include Eva.js in Browser via CDN Source: https://github.com/eva-engine/eva.js/blob/dev/README.md Demonstrates how to include the Eva.js library directly in an HTML page using a CDN link for browser-based projects, allowing immediate use without a build step. ```html ``` -------------------------------- ### Define HTML Canvas for Eva.js Game Source: https://github.com/eva-engine/eva.js/blob/dev/README.md Provides the basic HTML structure for a canvas element, which serves as the rendering target for an Eva.js game. This canvas is where all game visuals will be drawn. ```html ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.