### Install RandomFixtureKit via NuGet Source: https://github.com/cysharp/randomfixturekit/blob/master/README.md Use this command to install the RandomFixtureKit package using the NuGet Package Manager Console. ```powershell Install-Package RandomFixturekit ``` -------------------------------- ### Implement Custom Generator for Sequential IDs Source: https://github.com/cysharp/randomfixturekit/blob/master/README.md Provides an example of creating a custom IGenerator to generate sequential IDs for a specific class property, demonstrating how to control value generation logic. ```csharp // for example, increment Id on create MyClass value. public class MyClass { public int Id { get; set; } public int Age { get; set; } public string Name { get; set; } public override string ToString() { return (Id, Age, Name).ToString(); } } // Create IGenerator. public class MyClassSequentialIdGenerator : IGenerator { int sequence = 0; IGenerator fallbackGenerator = new Int32Generator(); // this generator called if requires int value. public Type Type => typeof(int); public object Generate(in GenerationContext context) { // check target int field belongs MyClass. if (context.FieldInfo != null) { // auto-implemented property's field: k__BackingField if (context.FieldInfo.DeclaringType == typeof(MyClass) && context.FieldInfo.Name.StartsWith("")) { return (sequence++); } } return fallbackGenerator.Generate(context); } } // setup generator to use var resolver = new CompositeResolver(new[] { new MyClassSequentialIdGenerator() }, new[] { StandardResolver.NonNull }); var fixture = new Fixture(resolver); // fixture is instance version of FixtureFactory var foo = fixture.CreateMany(100); foreach (var item in foo) { Console.WriteLine(item); } ``` -------------------------------- ### Configure Value Generation with Resolvers Source: https://github.com/cysharp/randomfixturekit/blob/master/README.md Shows how to use different resolvers like NotNull and EdgeCase for value generation, and how to create custom composite resolvers. ```csharp // default is NotNull resolver, the value is completely random var value1 = FixtureFactory.Create(resolver: StandardResolver.NotNull); // you can change the EdgeCaseResolver, var value2 = FixtureFactory.Create(resolver: StandardResolver.EdgeCase); // you can change the default resolver. FixtureFactory.Default = StandardResolver.EdgeCase; // or make the new you combine resolver. // this configuration uses string => fill Japanese Hiragana and others as NonNullResolver var resolver = new CompositeResolver(new[] { new JapaneseHiraganaGenerator(stringLength:9), }, new[] { StandardResolver.NonNull }); // for fill interface type, need to map before call create FixtureFactory.RegisterMap(); var v = FixtureFactory.Create(); // return Foo object ``` -------------------------------- ### Generate Single and Multiple Values Source: https://github.com/cysharp/randomfixturekit/blob/master/README.md Demonstrates how to create single random values or arrays of random values for specified types using FixtureFactory.Create and FixtureFactory.CreateMany. ```csharp // get single value var value = FixtureFactory.Create(); // get array var values = FixtureFactory.CreateMany(); // get temporal value(you can use this values to use invoke target method) var (x, y, z) = FixtureFactory.Create<(int, string, short)>(); ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.