### Quick Start: Connecting and Requesting Data (Rust) Source: https://github.com/coalitic/rustysimconnect/blob/main/README.md This example demonstrates how to establish a connection to SimConnect, subscribe to system events, define custom data structures for aircraft parameters (airspeed, altitude), request this data periodically, and process incoming messages using a custom `MessageHandler` implementation. It sets up a basic loop to dispatch messages and handle received data or exceptions. ```Rust use rustysimconnect::{ SimConnect, Result, DataType, Period, DataRequestFlags, OBJECT_ID_USER, dispatch::{MessageHandler, ReceivedMessage} }; struct MyHandler; impl MessageHandler for MyHandler { fn handle_message(&mut self, message: ReceivedMessage) { match message { ReceivedMessage::SimObjectData { data } => { println!("Received sim object data: {:?}", data); } ReceivedMessage::Exception { exception } => { println!("SimConnect exception: {:?}", exception); } _ => {} } } } fn main() -> Result<()> { // Connect to SimConnect let sim = SimConnect::open("My Rust App", None, 0, None, 0)?; // Subscribe to system events sim.subscribe_to_system_event(1, "SimStart")?; sim.subscribe_to_system_event(2, "SimStop")?; // Define data to request sim.add_to_data_definition(1, "AIRSPEED INDICATED", "knots", DataType::Float64, 0.0, None)?; sim.add_to_data_definition(1, "ALTITUDE", "feet", DataType::Float64, 0.0, None)?; // Request data every second sim.request_data_on_sim_object( 1, 1, OBJECT_ID_USER, Period::Second, DataRequestFlags::DEFAULT, 0, 0, 0 )?; // Process messages let mut handler = MyHandler; loop { sim.call_dispatch(&mut handler)?; std::thread::sleep(std::time::Duration::from_millis(16)); } } ``` -------------------------------- ### Basic Connection to SimConnect (Rust) Source: https://github.com/coalitic/rustysimconnect/blob/main/README.md This simple example demonstrates how to establish a connection to the Microsoft Flight Simulator SimConnect SDK using `SimConnect::open`. It initializes the connection with a client name and default parameters, then prints a success message upon successful connection, indicating that communication with the simulator is ready. ```Rust use rustysimconnect::{SimConnect, Result}; fn main() -> Result<()> { let sim = SimConnect::open("Basic Example", None, 0, None, 0)?; println!("Connected to SimConnect!"); Ok(()) } ``` -------------------------------- ### Sending Events to SimConnect (Rust) Source: https://github.com/coalitic/rustysimconnect/blob/main/README.md This example demonstrates how to send client events to Microsoft Flight Simulator, such as setting the throttle or toggling landing gear. It involves mapping client-defined event IDs to SimConnect's internal simulation events and then transmitting these events with specific parameters to control simulator actions. ```Rust use rustysimconnect::{SimConnect, Result, EventFlags, OBJECT_ID_USER}; fn main() -> Result<()> { let sim = SimConnect::open("Event Sender", None, 0, None, 0)?; // Map client events to sim events sim.map_client_event_to_sim_event(1, "THROTTLE_SET")?; sim.map_client_event_to_sim_event(2, "GEAR_TOGGLE")?; // Set throttle to 50% sim.transmit_client_event(OBJECT_ID_USER, 1, 16384, 0, EventFlags::DEFAULT)?; // Toggle landing gear sim.transmit_client_event(OBJECT_ID_USER, 2, 0, 0, EventFlags::DEFAULT)?; Ok(()) } ``` -------------------------------- ### Reading Aircraft Data from SimConnect (Rust) Source: https://github.com/coalitic/rustysimconnect/blob/main/README.md This example illustrates how to define specific aircraft data variables (airspeed, altitude, heading) using `add_to_data_definition` and then request this data periodically from SimConnect. It includes a `MessageHandler` implementation to process `SimObjectData` messages, indicating that data has been received and can be parsed. ```Rust use rustysimconnect::{ SimConnect, Result, DataType, Period, DataRequestFlags, OBJECT_ID_USER, dispatch::{MessageHandler, ReceivedMessage} }; struct DataHandler; impl MessageHandler for DataHandler { fn handle_message(&mut self, message: ReceivedMessage) { if let ReceivedMessage::SimObjectData { data } = message { // Parse the received data based on your data definition println!("Received aircraft data"); } } } fn main() -> Result<()> { let sim = SimConnect::open("Data Reader", None, 0, None, 0)?; // Define what data we want sim.add_to_data_definition(1, "AIRSPEED INDICATED", "knots", DataType::Float64, 0.0, None)?; sim.add_to_data_definition(1, "ALTITUDE", "feet", DataType::Float64, 0.0, None)?; sim.add_to_data_definition(1, "HEADING INDICATOR", "degrees", DataType::Float64, 0.0, None)?; // Request the data every second sim.request_data_on_sim_object( 1, 1, OBJECT_ID_USER, Period::Second, DataRequestFlags::DEFAULT, 0, 0, 0 )?; let mut handler = DataHandler; loop { sim.call_dispatch(&mut handler)?; std::thread::sleep(std::time::Duration::from_millis(100)); } } ``` -------------------------------- ### Building RustySimConnect Project with Cargo Source: https://github.com/coalitic/rustysimconnect/blob/main/README.md This command shows how to build the RustySimConnect project using Cargo. It highlights the prerequisites for successful compilation, including the SimConnect SDK, a C compiler (MSVC), and `bindgen` requirements like `libclang`. ```Bash cargo build ``` -------------------------------- ### Running RustySimConnect Tests with Cargo Source: https://github.com/coalitic/rustysimconnect/blob/main/README.md This command executes the tests for the RustySimConnect library using Cargo. It's important to note that Microsoft Flight Simulator must be running for all tests to execute, as some will be skipped otherwise. ```Bash cargo test ``` -------------------------------- ### Adding RustySimConnect Dependency (TOML) Source: https://github.com/coalitic/rustysimconnect/blob/main/README.md This TOML snippet shows how to add the `rustysimconnect` crate as a dependency to your `Cargo.toml` file, specifying version 0.1.0. This is the first step to include the library in your Rust project, enabling access to its functionalities. ```TOML [dependencies] rustysimconnect = "0.1.0" ``` -------------------------------- ### Handling SimConnect Errors in Rust Source: https://github.com/coalitic/rustysimconnect/blob/main/README.md This snippet demonstrates how to handle various error types returned by `SimConnect::open` in Rust, including connection failures and specific SimConnect exceptions, providing a robust error handling mechanism. ```Rust use rustysimconnect::{SimConnect, Error}; match SimConnect::open("My App", None, 0, None, 0) { Ok(sim) => println!("Connected successfully"), Err(Error::ConnectionFailed) => println!("Could not connect to SimConnect"), Err(Error::SimConnect { exception, .. }) => println!("SimConnect error: {:?}", exception), Err(e) => println!("Other error: {}", e), } ``` === COMPLETE CONTENT === This response contains all available snippets from this library. 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