### Complete Memify Library Usage Example - C++ Source: https://context7.com/carlgwastaken/memify/llms.txt A comprehensive example demonstrating initialization with a target process, module base address resolution, reading pointer chains, and performing continuous memory read/write operations. It also includes foreground window checks for conditional operations. Requires the memify library. ```cpp #include "mem/memify.h" #include #include #include int main() { // Initialize with target process memify mem("cs2.exe"); // Get module base address uintptr_t base = mem.GetBase("client.dll"); if (!base) { std::cerr << "Failed to get module base" << std::endl; return 1; } std::cout << "Client base: 0x" << std::hex << base << std::endl; // Main loop while (true) { // Check if window is in foreground (for ESP/overlay use cases) if (!mem.InForeground("Counter-Strike 2")) { std::this_thread::sleep_for(std::chrono::milliseconds(100)); continue; } // Read pointer from base + offset uintptr_t offset1 = mem.Read(base + 0x6969); // Validate pointer before dereferencing if (!offset1) { std::this_thread::sleep_for(std::chrono::milliseconds(100)); continue; } // Read string pointer uintptr_t straddr = mem.Read(base + 0x69420); // Read string data into buffer if (straddr) { char buf[256] = {0}; if (mem.ReadRaw(straddr, buf, sizeof(buf))) { std::cout << "String value: " << buf << std::endl; } } // Write value to memory mem.Write(base + 0x1337, 5); std::this_thread::sleep_for(std::chrono::milliseconds(50)); } // Destructor automatically closes handle return 0; } ``` -------------------------------- ### Check if Process is Running - C++ Source: https://context7.com/carlgwastaken/memify/llms.txt Verifies if a process with a specific name is currently running. It can be used to wait for a process to start before proceeding with operations. Depends on the memify library. ```cpp #include "mem/memify.h" #include #include int main() { // Wait for process to start while (!memify("").ProcessIsOpen("game.exe")) { std::this_thread::sleep_for(std::chrono::seconds(1)); } // Now initialize with handle memify mem("game.exe"); uintptr_t base = mem.GetBase("client.dll"); // Main loop with process monitoring while (mem.ProcessIsOpen("game.exe")) { int value = mem.Read(base + 0x1000); mem.Write(base + 0x2000, value * 2); std::this_thread::sleep_for(std::chrono::milliseconds(100)); } // Process closed, exit gracefully return 0; } ``` -------------------------------- ### Get module base address using memify in C++ Source: https://context7.com/carlgwastaken/memify/llms.txt Retrieves base addresses of loaded modules within the target process for offset calculations. Supports querying main executable and DLL modules like client.dll or engine.dll. Returns 0 if module enumeration fails or module is not found in the process. ```cpp #include "mem/memify.h" int main() { memify mem("game.exe"); // Get base address of main executable uintptr_t gameBase = mem.GetBase("game.exe"); // Get base address of DLL module uintptr_t clientBase = mem.GetBase("client.dll"); uintptr_t engineBase = mem.GetBase("engine.dll"); if (clientBase == 0) { // Module not found or enumeration failed return 1; } // Use base address for offset calculations uintptr_t targetAddress = clientBase + 0x12345; return 0; } ``` -------------------------------- ### Initialize memify with multiple process names in C++ Source: https://context7.com/carlgwastaken/memify/llms.txt Shows advanced initialization supporting fallback process names for version flexibility. Iterates through a vector of process names and attaches to the first match found. Useful for applications supporting multiple game versions or variants with automatic error handling. ```cpp #include "mem/memify.h" #include #include int main() { // Try multiple process names in order std::vector processes = { "game_v1.exe", "game_v2.exe", "game_beta.exe" }; memify mem(processes); // Opens handle to first matching process found // Useful for games with multiple versions // Continues to next name if process found but handle fails return 0; } ``` -------------------------------- ### Initialize memify with single process name in C++ Source: https://context7.com/carlgwastaken/memify/llms.txt Demonstrates basic initialization of the memify library with a single target process name. Automatically resolves NT API function pointers, finds process ID by name, and opens a handle with PROCESS_ALL_ACCESS. Returns error if handle acquisition fails; handle is automatically closed by destructor. ```cpp #include "mem/memify.h" int main() { // Initialize with target process name memify mem("notepad.exe"); // The constructor automatically: // - Resolves NT API function pointers // - Finds process ID by name // - Opens handle with PROCESS_ALL_ACCESS // - Prints error if handle fails to open return 0; } // Handle automatically closed by destructor ``` -------------------------------- ### Read Raw Data from Memory - C++ Source: https://context7.com/carlgwastaken/memify/llms.txt Reads arbitrary size data, including strings and complex structures, into a buffer from a target process's memory. Requires the memify library and a valid process handle. ```cpp #include "mem/memify.h" #include int main() { memify mem("game.exe"); uintptr_t base = mem.GetBase("client.dll"); // Read string from memory uintptr_t namePtr = mem.Read(base + 0x1000); if (namePtr) { char nameBuf[256] = {0}; if (mem.ReadRaw(namePtr, nameBuf, sizeof(nameBuf))) { std::cout << "Player name: " << nameBuf << std::endl; } } // Read array float positions[10]; mem.ReadRaw(base + 0x2000, positions, sizeof(positions)); // Read complex struct struct PlayerData { char name[32]; int health; float position[3]; int level; }; PlayerData player; mem.ReadRaw(base + 0x3000, &player, sizeof(PlayerData)); return 0; } ``` -------------------------------- ### Read typed memory values with memify in C++ Source: https://context7.com/carlgwastaken/memify/llms.txt Demonstrates templated memory reading of various data types from process memory at specified base addresses plus offsets. Supports primitive types, pointers, pointer chains with multiple dereferences, and custom structs. Enables safe dereferencing with null checks for nested data structures. ```cpp #include "mem/memify.h" int main() { memify mem("game.exe"); uintptr_t base = mem.GetBase("client.dll"); // Read different data types int health = mem.Read(base + 0x1000); float posX = mem.Read(base + 0x2000); double score = mem.Read(base + 0x3000); // Read pointers (addresses) uintptr_t playerPtr = mem.Read(base + 0x4000); // Dereference pointer chain if (playerPtr) { uintptr_t weaponPtr = mem.Read(playerPtr + 0x50); if (weaponPtr) { int ammo = mem.Read(weaponPtr + 0x20); } } // Read struct members struct Vec3 { float x, y, z; }; Vec3 position = mem.Read(base + 0x5000); return 0; } ``` -------------------------------- ### Write typed memory values with memify in C++ Source: https://context7.com/carlgwastaken/memify/llms.txt Shows templated memory writing capabilities for modifying process memory at specified addresses. Supports writing primitives like integers and floats, pointer chains, and custom structs. Allows direct manipulation of game values like health, position coordinates, and boolean flags with proper pointer validation. ```cpp #include "mem/memify.h" int main() { memify mem("game.exe"); uintptr_t base = mem.GetBase("client.dll"); // Write different data types mem.Write(base + 0x1000, 100); // Set health to 100 mem.Write(base + 0x2000, 123.45f); // Set position X mem.Write(base + 0x3000, true); // Enable flag // Write to pointer chain uintptr_t playerPtr = mem.Read(base + 0x4000); if (playerPtr) { mem.Write(playerPtr + 0x10, 999); // Set player value } // Write struct struct Vec3 { float x, y, z; }; Vec3 newPos = { 100.0f, 200.0f, 50.0f }; mem.Write(base + 0x5000, newPos); return 0; } ``` -------------------------------- ### Detect Foreground Window - C++ Source: https://context7.com/carlgwastaken/memify/llms.txt Checks if a window with a specific title is currently in the foreground. This is useful for applications that should only perform operations when their target window is active. Requires the memify library. ```cpp #include "mem/memify.h" #include #include int main() { memify mem("game.exe"); uintptr_t base = mem.GetBase("client.dll"); while (true) { // Only perform operations when game window is active if (!mem.InForeground("Game Title")) { std::this_thread::sleep_for(std::chrono::milliseconds(100)); continue; } // Window is focused, safe to read/write int health = mem.Read(base + 0x1000); // Useful for overlay applications (ESP, status displays) // Prevents unnecessary operations when window not visible std::this_thread::sleep_for(std::chrono::milliseconds(16)); } return 0; } ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.