### Install BlazorCameraStreamer via .NET CLI Source: https://github.com/baltermia/blazor-camera-streamer/blob/main/README.md This command installs the BlazorCameraStreamer NuGet package into your project. Ensure you are in the directory containing your .csproj file. ```bash dotnet add package BlazorCameraStreamer ``` -------------------------------- ### CameraStreamer C# Event Handlers and Methods Source: https://github.com/baltermia/blazor-camera-streamer/blob/main/README.md Provides C# code examples for handling the OnRendered and OnFrame events of the CameraStreamer component. It also shows how to get camera access, reload the stream, and process received image data. ```csharp CameraStreamer CameraStreamerReference; string cameraId = null; private async void OnRenderedHandler() { // Check camera-access or ask user, if it's not allowed currently if (await CameraStreamerReference.GetCameraAccessAsync()) { // Reloading re-initializes the stream and starts the // stream automatically if the Autostart parameter is set await CameraStreamerReference.ReloadAsync(); // If Autostart is not set, you have to manually start the stream again /* await CameraStreamerReference.StartAsync(); */ } } private void OnFrameHandler(string data) { // Remove the suffix added by javascript data = data[(data.IndexOf(',') + 1)..]; // Convert the base64 string to a System.Drawing.Bitmap Bitmap bmp = new(new MemoryStream(Convert.FromBase64String(data))); // Do something with the bitmap } ``` -------------------------------- ### Install BlazorCameraStreamer via .NET CLI Source: https://github.com/baltermia/blazor-camera-streamer/blob/main/NUGET-README.md Command to install the BlazorCameraStreamer NuGet package using the .NET command-line interface. This is the first step to integrate the library into your Blazor project. ```csharp dotnet add package BlazorCameraStreamer ``` -------------------------------- ### CameraStreamer C# Event Handlers and Methods Source: https://github.com/baltermia/blazor-camera-streamer/blob/main/NUGET-README.md Provides C# code examples for handling the OnRendered and OnFrame events of the CameraStreamer component. It also shows how to get camera access, reload the stream, and process received image data. ```csharp CameraStreamer CameraStreamerReference; string cameraId = null; private async void OnRenderedHandler() { // Check camera-access or ask user, if it's not allowed currently if (await CameraStreamerReference.GetCameraAccessAsync()) { // Reloading re-initializes the stream and starts the // stream automatically if the Autostart parameter is set await CameraStreamerReference.ReloadAsync(); // If Autostart is not set, you have to manually start the stream again /* await CameraStreamerReference.StartAsync(); */ } } private void OnFrameHandler(string data) { // Remove the suffix added by javascript data = data[(data.IndexOf(',') + 1)..]; // Convert the base64 string to a System.Drawing.Bitmap Bitmap bmp = new(new MemoryStream(Convert.FromBase64String(data))); // Do something with the bitmap } ``` -------------------------------- ### Getting Current Frame Individually Source: https://github.com/baltermia/blazor-camera-streamer/blob/main/README.md Demonstrates how to retrieve the current camera frame as a base64 string using the GetCurrentFrameAsync method, as an alternative to the OnFrame callback. ```csharp string imageData = await CameraStreamerReference.GetCurrentFrameAsync(); ``` -------------------------------- ### Getting Current Frame Individually Source: https://github.com/baltermia/blazor-camera-streamer/blob/main/NUGET-README.md Demonstrates how to retrieve the current camera frame as a base64 string using the GetCurrentFrameAsync method, as an alternative to the OnFrame callback. ```csharp string imageData = await CameraStreamerReference.GetCurrentFrameAsync(); ``` -------------------------------- ### Basic CameraStreamer Component Usage Source: https://github.com/baltermia/blazor-camera-streamer/blob/main/NUGET-README.md Minimal HTML implementation of the CameraStreamer component. When used with the `Autostart` parameter, it automatically selects and streams the first available camera upon component load. ```html ``` -------------------------------- ### Basic CameraStreamer Usage Source: https://github.com/baltermia/blazor-camera-streamer/blob/main/README.md A minimal implementation of the CameraStreamer component. When used with `Autostart`, it automatically selects the first available camera and begins streaming upon component load. ```html ``` -------------------------------- ### Converting Base64 Image Data to Bitmap Source: https://github.com/baltermia/blazor-camera-streamer/blob/main/NUGET-README.md Illustrates the process of converting a base64 encoded image string received from the CameraStreamer component into a System.Drawing.Bitmap object. Requires the System.Drawing.Common package. ```csharp Bitmap bmp = new(new MemoryStream(Convert.FromBase64String(data))); ``` -------------------------------- ### Converting Base64 Image Data to Bitmap Source: https://github.com/baltermia/blazor-camera-streamer/blob/main/README.md Illustrates the process of converting a base64 encoded image string received from the CameraStreamer component into a System.Drawing.Bitmap object. Requires the System.Drawing.Common package. ```csharp Bitmap bmp = new(new MemoryStream(Convert.FromBase64String(data))); ``` -------------------------------- ### Blazor Camera Streamer Component Usage Source: https://github.com/baltermia/blazor-camera-streamer/blob/main/NUGET-README.md Demonstrates how to use the CameraStreamer component in a Blazor application, including setting properties like Width, Height, CameraID, and handling events like OnRendered and OnFrame. ```html ``` -------------------------------- ### Blazor Camera Streamer Component Usage Source: https://github.com/baltermia/blazor-camera-streamer/blob/main/README.md Demonstrates how to use the CameraStreamer component in a Blazor application, including setting properties like Width, Height, CameraID, and handling events like OnRendered and OnFrame. ```html ``` -------------------------------- ### Reference BlazorCameraStreamer JavaScript Source: https://github.com/baltermia/blazor-camera-streamer/blob/main/README.md Include this script tag in your Blazor project's main HTML file to enable the CameraStreamer functionality. The exact file depends on whether you are using Webassembly or ServerSide Blazor. ```html ``` -------------------------------- ### Configure SignalR for ServerSide Blazor Source: https://github.com/baltermia/blazor-camera-streamer/blob/main/NUGET-README.md C# code to configure the maximum receive message size for SignalR in a ServerSide Blazor application. This is crucial for handling larger image data from the camera stream, bypassing the default 32KB limit. ```csharp services.AddServerSideBlazor() .AddHubOptions(o => o.MaximumReceiveMessageSize = 100_000_000); // add this ``` -------------------------------- ### Reference CameraStreamer JavaScript Source: https://github.com/baltermia/blazor-camera-streamer/blob/main/NUGET-README.md HTML snippet to include the BlazorCameraStreamer JavaScript file in your Blazor project. This script is essential for the component's functionality. ```html ``` -------------------------------- ### Configure SignalR for ServerSide Blazor Source: https://github.com/baltermia/blazor-camera-streamer/blob/main/README.md For ServerSide Blazor, SignalR has a default message size limit that can restrict camera stream data. This C# code snippet shows how to increase that limit in your `ConfigureServices` method to handle larger image data. ```csharp services.AddServerSideBlazor() .AddHubOptions(o => o.MaximumReceiveMessageSize = 100_000_000); // add this ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.