### Building and Installing FFmpegKit Linux Test Application Source: https://github.com/arthenica/ffmpeg-kit-test/blob/main/linux/test-app-local-dependency/README.md This snippet shows how to compile and install the application after CMake configuration. `make` compiles the source code, and `make install` installs the compiled binaries and libraries to the system or a specified location. ```shell make make install ``` -------------------------------- ### Running FFmpegKit Linux Test Application Source: https://github.com/arthenica/ffmpeg-kit-test/blob/main/linux/test-app-local-dependency/README.md This snippet executes the test application script after it has been installed. It runs the `ffmpeg-kit-linux-test-app.sh` script located in the `bin` directory, which launches the compiled test application. ```shell ./ffmpeg-kit-linux-test-app.sh ``` -------------------------------- ### Configuring FFmpegKit Linux Build with CMake Source: https://github.com/arthenica/ffmpeg-kit-test/blob/main/linux/test-app-local-dependency/README.md This snippet demonstrates how to configure the build process using CMake. It creates a `build` directory, navigates into it, and then runs `cmake` to set up the project, specifying the path to the local `ffmpeg-kit` library bundle via `FFMPEG_KIT_LIBRARY_PATH`. ```shell mkdir build cd build cmake -DFFMPEG_KIT_LIBRARY_PATH=/home/taner/Projects/ffmpeg-kit/prebuilt/bundle-linux/ffmpeg-kit/lib .. ``` -------------------------------- ### Opening Flutter iOS Project in Xcode Source: https://github.com/arthenica/ffmpeg-kit-test/blob/main/flutter/test-app-local-dependency/ios/Runner/Assets.xcassets/LaunchImage.imageset/README.md This shell command is used to open the Xcode workspace for a Flutter project's iOS module. Opening the workspace allows developers to access and modify iOS-specific project settings, including managing launch screen assets in `Assets.xcassets`. ```Shell open ios/Runner.xcworkspace ``` -------------------------------- ### Opening Xcode Workspace for iOS Launch Screen Customization Source: https://github.com/arthenica/ffmpeg-kit-test/blob/main/flutter/test-app-pub/ios/Runner/Assets.xcassets/LaunchImage.imageset/README.md This command opens the Xcode workspace for a Flutter project's iOS runner, allowing developers to manage assets, including launch screen images, directly within Xcode. It's a prerequisite for customizing assets via the Xcode UI. ```Shell open ios/Runner.xcworkspace ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.