### Get Uid from Control
Source: https://context7.com/andrewkeepcoding/winui3localizer/llms.txt
Retrieve the Uid that has been assigned to a DependencyObject. This can be used for debugging or to perform actions based on the control's identifier.
```csharp
// Getting the current Uid from a control
private void OnControlPointerEntered(object sender, PointerRoutedEventArgs e)
{
if (sender is DependencyObject dependencyObject)
{
string uid = Uids.GetUid(dependencyObject);
Console.WriteLine($"Hovered control Uid: {uid}");
}
}
```
--------------------------------
### Configure Project File for Resource Deployment
Source: https://context7.com/andrewkeepcoding/winui3localizer/llms.txt
Update the .csproj file to include the WinUI3Localizer package and ensure .resw files are copied to the output directory.
```xml
WinExenet7.0-windows10.0.19041.010.0.17763.0truePreserveNewest
```
--------------------------------
### Initialize Localizer for Non-Packaged Apps
Source: https://github.com/andrewkeepcoding/winui3localizer/blob/main/README.md
Configure the Localizer in App.xaml.cs for non-packaged applications by pointing to the local file system path.
```csharp
private async Task InitializeLocalizer()
{
// Initialize a "Strings" folder in the executables folder.
StringsFolderPath StringsFolderPath = Path.Combine(AppContext.BaseDirectory, "Strings");
StorageFolder stringsFolder = await StorageFolder.GetFolderFromPathAsync(StringsFolderPath);
ILocalizer localizer = await new LocalizerBuilder()
.AddStringResourcesFolderForLanguageDictionaries(StringsFolderPath)
.SetOptions(options =>
{
options.DefaultLanguage = "en-US";
})
.Build();
}
```
--------------------------------
### Configure Project File for Resource Copying
Source: https://github.com/andrewkeepcoding/winui3localizer/blob/main/README.md
Add this ItemGroup to your .csproj file to ensure all .resw files in the Strings folder are copied to the output directory.
```xml
PreserveNewest
```
--------------------------------
### Define Resource Files in .resw Format
Source: https://context7.com/andrewkeepcoding/winui3localizer/llms.txt
Organize string resources in .resw files by language. Map Uid.Property names to localized values for automatic UI updates.
```xml
Welcome to Our AppSubmitEnter your emailEmail AddressRemember meDark ModeOnOffRedGreenBlueBienvenido a Nuestra AppEnviarIngrese su correoRojoVerdeAzulアプリへようこそ送信赤緑青
```
--------------------------------
### Initialize Localizer with LocalizerBuilder
Source: https://context7.com/andrewkeepcoding/winui3localizer/llms.txt
Configures and builds the ILocalizer singleton using various initialization patterns for packaged, non-packaged, and advanced logging scenarios.
```csharp
using WinUI3Localizer;
using Microsoft.Extensions.Logging;
using Windows.Storage;
// Non-packaged app initialization
private async Task InitializeLocalizerForNonPackagedApp()
{
string stringsFolderPath = Path.Combine(AppContext.BaseDirectory, "Strings");
ILocalizer localizer = await new LocalizerBuilder()
.AddStringResourcesFolderForLanguageDictionaries(stringsFolderPath)
.SetOptions(options =>
{
options.DefaultLanguage = "en-US";
options.DisableDefaultLocalizationActions = false;
})
.Build();
}
// Packaged app initialization with resource file setup
private async Task InitializeLocalizerForPackagedApp()
{
StorageFolder localFolder = ApplicationData.Current.LocalFolder;
StorageFolder stringsFolder = await localFolder.CreateFolderAsync(
"Strings",
CreationCollisionOption.OpenIfExists);
// Ensure resource files exist for each language
await CreateStringResourceFileIfNotExists(stringsFolder, "en-US", "Resources.resw");
await CreateStringResourceFileIfNotExists(stringsFolder, "es-ES", "Resources.resw");
await CreateStringResourceFileIfNotExists(stringsFolder, "ja", "Resources.resw");
ILocalizer localizer = await new LocalizerBuilder()
.AddStringResourcesFolderForLanguageDictionaries(stringsFolder.Path)
.SetDefaultStringResourcesFileName("Resources.resw")
.SetOptions(options =>
{
options.DefaultLanguage = "en-US";
})
.Build();
}
// Advanced initialization with logging and custom actions
private async Task InitializeLocalizerWithLogging(ILoggerFactory loggerFactory)
{
string stringsFolderPath = Path.Combine(AppContext.BaseDirectory, "Strings");
ILocalizer localizer = await new LocalizerBuilder()
.AddStringResourcesFolderForLanguageDictionaries(stringsFolderPath)
.SetLogger(loggerFactory.CreateLogger())
.AddLocalizationAction(new LocalizationActions.ActionItem(
typeof(CustomControl),
args =>
{
if (args.DependencyObject is CustomControl target)
{
target.LocalizedText = args.Value;
}
}))
.SetOptions(options =>
{
options.DefaultLanguage = "ja";
})
.Build();
}
```
--------------------------------
### Create Localized Menu Dynamically
Source: https://context7.com/andrewkeepcoding/winui3localizer/llms.txt
Dynamically build a menu with items that are localized using Uids. This is useful for creating context menus or flyout menus where items are generated at runtime.
```csharp
// Creating a fully localized menu dynamically
private void BuildDynamicMenu()
{
string[] menuItemUids = { "MenuItem_Home", "MenuItem_Profile", "MenuItem_Settings" };
foreach (string uid in menuItemUids)
{
MenuFlyoutItem item = new MenuFlyoutItem();
Uids.SetUid(item, uid);
DynamicMenuFlyout.Items.Add(item);
}
}
```
--------------------------------
### Initialize Localizer for Packaged Apps
Source: https://github.com/andrewkeepcoding/winui3localizer/blob/main/README.md
Configure the Localizer in App.xaml.cs for packaged applications, ensuring resource files exist in the LocalFolder.
```csharp
private async Task InitializeLocalizer()
{
// Initialize a "Strings" folder in the "LocalFolder" for the packaged app.
StorageFolder localFolder = ApplicationData.Current.LocalFolder;
StorageFolder stringsFolder = await localFolder.CreateFolderAsync(
"Strings",
CreationCollisionOption.OpenIfExists);
// Create string resources file from app resources if doesn't exists.
string resourceFileName = "Resources.resw";
await CreateStringResourceFileIfNotExists(stringsFolder, "en-US", resourceFileName);
await CreateStringResourceFileIfNotExists(stringsFolder, "es-ES", resourceFileName);
await CreateStringResourceFileIfNotExists(stringsFolder, "ja", resourceFileName);
ILocalizer localizer = await new LocalizerBuilder()
.AddStringResourcesFolderForLanguageDictionaries(stringsFolder.Path)
.SetOptions(options =>
{
options.DefaultLanguage = "en-US";
})
.Build();
}
private static async Task CreateStringResourceFileIfNotExists(StorageFolder stringsFolder, string language, string resourceFileName)
{
StorageFolder languageFolder = await stringsFolder.CreateFolderAsync(
language,
CreationCollisionOption.OpenIfExists);
if (await languageFolder.TryGetItemAsync(resourceFileName) is null)
{
string resourceFilePath = Path.Combine(stringsFolder.Name, language, resourceFileName);
StorageFile resourceFile = await LoadStringResourcesFileFromAppResource(resourceFilePath);
_ = await resourceFile.CopyAsync(languageFolder);
}
}
private static async Task LoadStringResourcesFileFromAppResource(string filePath)
{
Uri resourcesFileUri = new($"ms-appx:///{filePath}");
return await StorageFile.GetFileFromApplicationUriAsync(resourcesFileUri);
}
```
--------------------------------
### Build Language Selector from Dictionaries
Source: https://context7.com/andrewkeepcoding/winui3localizer/llms.txt
Generate a list of available languages for a language selector UI. Each item includes the language code, a localized display name, and the count of items in that language's dictionary.
```csharp
using WinUI3Localizer;
// Build a language selector with all available dictionaries
private List BuildLanguageSelector()
{
ILocalizer localizer = Localizer.Get();
return localizer.GetLanguageDictionaries()
.Select(dict => new LanguageItem
{
Code = dict.Language,
DisplayName = localizer.GetLocalizedString($"Language_{dict.Language}"),
ItemCount = dict.GetItemsCount()
})
.ToList();
}
```
--------------------------------
### Switch Application Language at Runtime with SetLanguage()
Source: https://context7.com/andrewkeepcoding/winui3localizer/llms.txt
Use SetLanguage() to change the application's active language dynamically. All registered UI elements update automatically without requiring a restart. Ensure the language is available before attempting to switch.
```csharp
using WinUI3Localizer;
// In a language selection ComboBox handler
private async void LanguagesComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (e.AddedItems.FirstOrDefault() is LanguageItem selectedLanguage)
{
// Switch language - all UI elements update automatically
await Localizer.Get().SetLanguage(selectedLanguage.Language);
// Optionally refresh data-bound collections
UpdateLanguageDictionaryDisplay();
}
}
```
```csharp
using WinUI3Localizer;
// Example with error handling
private async Task SwitchToLanguageAsync(string languageCode)
{
try
{
ILocalizer localizer = Localizer.Get();
// Verify language is available before switching
if (localizer.GetAvailableLanguages().Contains(languageCode))
{
await localizer.SetLanguage(languageCode);
Console.WriteLine($
```
```csharp
}
catch (FailedToSetLanguageException ex)
{
Console.WriteLine($"Failed to set language: {ex.Message}");
}
}
```
--------------------------------
### Localizing XAML Controls
Source: https://github.com/andrewkeepcoding/winui3localizer/blob/main/README.md
Assign a Uid to XAML elements to map them to resource files. Use the // prefix to reference non-default resource files.
```xml
```
--------------------------------
### Implement Custom Localization Actions
Source: https://context7.com/andrewkeepcoding/winui3localizer/llms.txt
Define specialized localization behavior for specific control types during the LocalizerBuilder initialization process.
```csharp
using WinUI3Localizer;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Documents;
// Adding custom localization actions during builder setup
private async Task InitializeWithCustomActions()
{
string stringsFolderPath = Path.Combine(AppContext.BaseDirectory, "Strings");
ILocalizer localizer = await new LocalizerBuilder()
.AddStringResourcesFolderForLanguageDictionaries(stringsFolderPath)
.SetOptions(options =>
{
options.DefaultLanguage = "en-US";
// Keep default actions and add custom ones
options.DisableDefaultLocalizationActions = false;
})
// Custom action for a Hyperlink control
.AddLocalizationAction(new LocalizationActions.ActionItem(
typeof(Hyperlink),
args =>
{
if (args.DependencyObject is Hyperlink hyperlink)
{
hyperlink.Inlines.Clear();
hyperlink.Inlines.Add(new Run { Text = args.Value });
}
}))
// Custom action for a custom control
.AddLocalizationAction(new LocalizationActions.ActionItem(
typeof(MyCustomBadge),
args =>
{
if (args.DependencyObject is MyCustomBadge badge)
{
badge.BadgeText = args.Value;
badge.UpdateLayout();
}
}))
// Custom action for InfoBar
.AddLocalizationAction(new LocalizationActions.ActionItem(
typeof(InfoBar),
args =>
{
if (args.DependencyObject is InfoBar infoBar)
{
infoBar.Message = args.Value;
}
}))
.Build();
}
```
--------------------------------
### Access Localizer Singleton
Source: https://context7.com/andrewkeepcoding/winui3localizer/llms.txt
Retrieves the configured ILocalizer instance to query current language settings and available language resources.
```csharp
using WinUI3Localizer;
// Access the localizer from anywhere in your application
ILocalizer localizer = Localizer.Get();
// Check current language
string currentLanguage = localizer.GetCurrentLanguage();
Console.WriteLine($"Current language: {currentLanguage}"); // Output: Current language: en-US
// Get all available languages
IEnumerable languages = localizer.GetAvailableLanguages();
foreach (string lang in languages)
{
Console.WriteLine($"Available: {lang}");
}
// Output:
// Available: en-US
// Available: es-ES
// Available: ja
```
--------------------------------
### Search Uid Across All Languages
Source: https://context7.com/andrewkeepcoding/winui3localizer/llms.txt
Retrieve translations for a specific Uid across all available language dictionaries. This returns a dictionary mapping language codes to their respective translations for the given Uid.
```csharp
// Search for a specific Uid across all languages
private Dictionary GetAllTranslationsForUid(string uid)
{
return Localizer.Get()
.GetLanguageDictionaries()
.ToDictionary(
dict => dict.Language,
dict => dict.TryGetItems(uid, out var items)
? items.FirstOrDefault()?.Value ?? "N/A"
: "N/A"
);
}
```
--------------------------------
### Access Current Language Dictionary
Source: https://context7.com/andrewkeepcoding/winui3localizer/llms.txt
Retrieve and iterate through the current language dictionary to display all available strings or for debugging purposes. This method provides access to the language code, total items, and individual string items.
```csharp
using WinUI3Localizer;
// Display all strings from current language dictionary
private void DisplayCurrentDictionary()
{
LanguageDictionary currentDict = Localizer.Get().GetCurrentLanguageDictionary();
Console.WriteLine($"Current Language: {currentDict.Language}");
Console.WriteLine($"Total Items: {currentDict.GetItemsCount()}");
foreach (LanguageDictionary.Item item in currentDict.GetItems())
{
Console.WriteLine($" {item.StringResourceItemName} = {item.Value}");
}
}
```
--------------------------------
### Retrieve Localized Strings in Code with GetLocalizedString()
Source: https://context7.com/andrewkeepcoding/winui3localizer/llms.txt
Use GetLocalizedString() to fetch localized string values by their Uid. This is crucial for localizing text in code-behind files or ViewModels. Extension methods offer a more concise syntax for direct string retrieval.
```csharp
using WinUI3Localizer;
// Basic usage in code-behind
private void ShowLocalizedMessage()
{
ILocalizer localizer = Localizer.Get();
string title = localizer.GetLocalizedString("DialogTitle");
string message = localizer.GetLocalizedString("WelcomeMessage");
string okButton = localizer.GetLocalizedString("OkButton");
// Use in a ContentDialog
ContentDialog dialog = new()
{
Title = title,
Content = message,
PrimaryButtonText = okButton
};
}
```
```csharp
using WinUI3Localizer;
// Localizing a collection of items
private List GetLocalizedColors()
{
List colorKeys = new() { "Red", "Green", "Blue", "Yellow" };
ILocalizer localizer = Localizer.Get();
return colorKeys
.Select(key => localizer.GetLocalizedString(key))
.ToList();
}
```
```csharp
// Using the extension method for cleaner syntax
private void DisplayLocalizedStatus()
{
// Extension method directly on string
string status = "StatusOnline".GetLocalizedString();
string error = "/ErrorMessages/ConnectionFailed".GetLocalizedString();
Console.WriteLine($"Status: {status}");
Console.WriteLine($"Error: {error}");
}
```
```csharp
using WinUI3Localizer;
// Getting strings from multiple resource files
private void GetStringsFromMultipleResources()
{
ILocalizer localizer = Localizer.Get();
// From default Resources.resw
string buttonText = localizer.GetLocalizedString("SubmitButton");
// From ErrorMessages.resw (prefix with /FileName/)
string errorMsg = localizer.GetLocalizedString("/ErrorMessages/ValidationFailed");
// From Messages.resw
string notification = localizer.GetLocalizedString("/Messages/SuccessNotification");
}
```
--------------------------------
### Retrieving Localized Strings in Code
Source: https://github.com/andrewkeepcoding/winui3localizer/blob/main/README.md
Use the GetLocalizedString() method from the ILocalizer instance to translate strings in code-behind or ViewModels using the Uid as the resource name.
```csharp
List colors = new()
{
"Red",
"Green",
"Blue",
};
ILocalizer localizer = Localizer.Get();
List localizedColors = colors
.Select(x => localizer.GetLocalizedString(x))
.ToList();
```
--------------------------------
### Localize XAML Controls with Uids.Uid
Source: https://context7.com/andrewkeepcoding/winui3localizer/llms.txt
Use the l:Uids.Uid attached property to bind XAML controls to localized strings. Ensure the WinUI3Localizer namespace is correctly referenced in the Page definition.
```xml
```
--------------------------------
### Assign Uid to NavigationView Settings Item
Source: https://context7.com/andrewkeepcoding/winui3localizer/llms.txt
Assign a Uid to a NavigationView's SettingsItem when it's not directly accessible via XAML. This allows the settings item's content to be localized.
```csharp
// Setting Uid on NavigationView settings item (not accessible in XAML)
private void NavigationViewControl_Loaded(object sender, RoutedEventArgs e)
{
if (NavigationViewControl.SettingsItem is NavigationViewItem settingsItem)
{
Uids.SetUid(settingsItem, "MainWindow_NavigationView_Settings");
}
}
```
--------------------------------
### Subscribe to LanguageChanged Event
Source: https://context7.com/andrewkeepcoding/winui3localizer/llms.txt
Subscribe to the LanguageChanged event to perform custom updates when the application's language changes. This includes updating data-bound collections, window titles, and notifying ViewModels.
```csharp
using WinUI3Localizer;
public sealed partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
// Subscribe to language change events
Localizer.Get().LanguageChanged += OnLanguageChanged;
}
private void OnLanguageChanged(object? sender, LanguageChangedEventArgs e)
{
Console.WriteLine($"Language changed from '{e.PreviousLanguage}' to '{e.CurrentLanguage}'");
// Update data-bound collections that need manual refresh
RefreshLocalizedCollections();
// Update window title
this.Title = Localizer.Get().GetLocalizedString("AppTitle");
// Notify ViewModels
ViewModel.OnLanguageChanged(e.CurrentLanguage);
}
private void RefreshLocalizedCollections()
{
// Re-localize any collections that don't auto-update
ILocalizer localizer = Localizer.Get();
LocalizedMenuItems = MenuItemKeys
.Select(key => new MenuItem
{
Key = key,
DisplayText = localizer.GetLocalizedString(key)
})
.ToList();
}
}
```
--------------------------------
### Assign Uid to Dynamic Controls
Source: https://context7.com/andrewkeepcoding/winui3localizer/llms.txt
Programmatically assign a Unique Identifier (Uid) to controls that are created dynamically or when XAML binding is not feasible. This ensures that these controls can be localized.
```csharp
using WinUI3Localizer;
using Microsoft.UI.Xaml.Controls;
// Setting Uid on dynamically created controls
private void CreateDynamicButton()
{
Button dynamicButton = new Button();
Uids.SetUid(dynamicButton, "DynamicButton");
// The button's Content will be automatically localized
MainStackPanel.Children.Add(dynamicButton);
}
```
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