### MEGA Item Storage Cell Housing and Recipes Source: https://github.com/62832/megacells/blob/master/src/main/resources/assets/megacells/ae2guide/storage.md Provides the crafting recipes for the MEGA Item Cell Housing and the standard Item Storage Cells (1M capacity), including a variant that incorporates the housing. ```APIDOC RecipeFor: mega_item_cell_housing Description: Crafting recipe for the housing required for MEGA Item Storage Cells. Input: sky_steel_ingot (8), ae2:certus_quartz_block (1) Output: mega_item_cell_housing (1) Recipe: cells/standard/item_storage_cell_1m Description: Crafting recipe for a 1M Item Storage Cell. Input: mega_item_cell_housing (1), cell_component_1m (1), ae2:logic_processor (1) Output: item_storage_cell_1m (1) Recipe: cells/standard/item_storage_cell_1m_with_housing Description: Crafting recipe for a 1M Item Storage Cell that includes its housing. Input: mega_item_cell_housing (1), cell_component_1m (1), ae2:logic_processor (1) Output: item_storage_cell_1m (1) ``` -------------------------------- ### MEGA Fluid Storage Cell Housing and Recipes Source: https://github.com/62832/megacells/blob/master/src/main/resources/assets/megacells/ae2guide/storage.md Details the crafting recipes for the MEGA Fluid Cell Housing and the 1M Fluid Storage Cell, highlighting the use of Sky Bronze derived from Sky Stone. ```APIDOC RecipeFor: mega_fluid_cell_housing Description: Crafting recipe for the housing required for MEGA Fluid Storage Cells. Input: sky_bronze_ingot (8), ae2:certus_quartz_block (1) Output: mega_fluid_cell_housing (1) Recipe: transform/sky_bronze_ingot Description: Recipe to transform Sky Stone into Sky Bronze Ingots. Input: sky_stone (1) Output: sky_bronze_ingot (1) ``` -------------------------------- ### MEGA Fluid Storage Cell Capacities Source: https://github.com/62832/megacells/blob/master/src/main/resources/assets/megacells/ae2guide/storage.md Lists the available capacities for MEGA Fluid Storage Cells, ranging from 1M to 256M, which require specific components and housings. ```APIDOC Item: fluid_storage_cell_1m Description: 1M capacity Fluid Storage Cell. Requires: mega_fluid_cell_housing, cell_component_1m Item: fluid_storage_cell_4m Description: 4M capacity Fluid Storage Cell. Requires: mega_fluid_cell_housing, cell_component_4m Item: fluid_storage_cell_16m Description: 16M capacity Fluid Storage Cell. Requires: mega_fluid_cell_housing, cell_component_16m Item: fluid_storage_cell_64m Description: 64M capacity Fluid Storage Cell. Requires: mega_fluid_cell_housing, cell_component_64m Item: fluid_storage_cell_256m Description: 256M capacity Fluid Storage Cell. Requires: mega_fluid_cell_housing, cell_component_256m ``` -------------------------------- ### MEGA Item Storage Cell Components Source: https://github.com/62832/megacells/blob/master/src/main/resources/assets/megacells/ae2guide/storage.md Details the crafting recipes for upgrading standard cell components to higher capacities (1M to 256M) required for MEGA Item Storage Cells. These components are essential for building advanced storage solutions. ```APIDOC RecipeFor: cell_component_1m Description: Crafting recipe for the 1M capacity component for MEGA Item Storage Cells. Input: ae2:cell_component_256k (1) Output: cell_component_1m (1) RecipeFor: cell_component_4m Description: Crafting recipe for the 4M capacity component for MEGA Item Storage Cells. Input: cell_component_1m (1) Output: cell_component_4m (1) RecipeFor: cell_component_16m Description: Crafting recipe for the 16M capacity component for MEGA Item Storage Cells. Input: cell_component_4m (1) Output: cell_component_16m (1) RecipeFor: cell_component_64m Description: Crafting recipe for the 64M capacity component for MEGA Item Storage Cells. Input: cell_component_16m (1) Output: cell_component_64m (1) RecipeFor: cell_component_256m Description: Crafting recipe for the 256M capacity component for MEGA Item Storage Cells. Input: cell_component_64m (1) Output: cell_component_256m (1) ``` -------------------------------- ### Decompression Module Functionality Source: https://github.com/62832/megacells/blob/master/src/main/resources/assets/megacells/ae2guide/bulk_cell.md Explains the core mechanics of the Decompression Module in relation to AE2's auto-crafting system. It details how the module generates internal patterns for compressed cells and manages item variants. ```APIDOC Decompression Module: Purpose: Extends AE2 auto-crafting by creating internal 'fake patterns' for Compression-enabled Bulk Cells. Functionality: - Scans the network for connected Compression-enabled Bulk Cells. - Automatically generates specialized 'fake patterns' for every item variant within a cell's chain. - Handles these patterns internally, eliminating the need for separate Pattern Providers or Molecular Assemblers. - Patterns respond to the cutoff settings of individual Bulk Cells, crafting items up or down as needed. - Allows setting a 'global' priority for all generated patterns via a right-click menu. Dependencies: - Requires Compression-enabled Bulk Cells on the same network. Limitations: - Only functions on the same network; does NOT work across subnetworks. - Bulk storage must be centralized within the main network for recognition. Usage: - Place one module on the network to enable auto-crafting functionality for all compatible cells. Related Concepts: - AE2 Auto-crafting: https://appliedenergistics.info/ae2-mechanics/autocrafting.md - AE2 Patterns: https://appliedenergistics.info/ae2-mechanics/autocrafting.md#patterns - AE2 Priority: https://appliedenergistics.info/ae2-mechanics/autocrafting.md#priority - AE2 Subnetworks: https://appliedenergistics.info/ae2-mechanics/subnetworks.md ``` -------------------------------- ### Decompression Module Scene Definition Source: https://github.com/62832/megacells/blob/master/src/main/resources/assets/megacells/ae2guide/bulk_cell.md Defines the visual representation and loading of the Decompression Module within the game's scene. It specifies the structure file to import and camera settings. ```SNBT ``` -------------------------------- ### Bulk Item Cell Partitioning Interface Source: https://github.com/62832/megacells/blob/master/src/main/resources/assets/megacells/ae2guide/bulk_cell.md Specifies the interfaces or blocks used to partition (filter) the Bulk Item Cell, designating the single item type it will store. This is a mandatory step before the cell can begin storing items. ```minecraft-modding ItemLink id="ae2:cell_workbench" /> ItemLink id="portable_cell_workbench" /> ``` -------------------------------- ### MEGA Item Storage Cell Crafting Source: https://github.com/62832/megacells/blob/master/src/main/resources/assets/megacells/ae2guide/_pt_br/storage.md Details the crafting recipes for MEGA Item Storage Cells, ranging from 1M to 256M capacity. These cells require specific components and housings to be assembled. ```APIDOC RecipeFor: cell_component_1m RecipeFor: cell_component_4m RecipeFor: cell_component_16m RecipeFor: cell_component_64m RecipeFor: cell_component_256m RecipeFor: mega_item_cell_housing Recipe: cells/standard/item_storage_cell_1m Recipe: cells/standard/item_storage_cell_1m_with_housing ``` -------------------------------- ### MEGA Fluid Storage Cell Crafting Source: https://github.com/62832/megacells/blob/master/src/main/resources/assets/megacells/ae2guide/_pt_br/storage.md Outlines the crafting recipes for MEGA Fluid Storage Cells, including capacities from 1M to 256M. These cells utilize specialized housings, such as those made from Sky Bronze. ```APIDOC Recipe: transform/sky_bronze_ingot RecipeFor: mega_fluid_cell_housing ItemImage: fluid_storage_cell_1m ItemImage: fluid_storage_cell_4m ItemImage: fluid_storage_cell_16m ItemImage: fluid_storage_cell_64m ItemImage: fluid_storage_cell_256m ``` -------------------------------- ### Bulk Item Cell Functionality Source: https://github.com/62832/megacells/blob/master/src/main/resources/assets/megacells/ae2guide/bulk_cell.md Details the core mechanics of the MEGA Bulk Item Cell, including its single-item infinite storage capacity, dedicated housing, and partitioning requirements. It contrasts with conventional cells and explains error states related to filter mismatches. ```minecraft-modding Item IDs: - bulk_item_cell - bulk_cell_component - compression_card - decompression_module Functionality: - Stores a single item type infinitely. - Requires a dedicated Netherite housing, not compatible with existing AE2/MEGA housings. - Cannot be disassembled into component and housing. - Must be partitioned (filtered) using an AE2 Cell Workbench or Portable Cell Workbench. - Prioritizes insertion of its designated item. - Errors out if the filter is cleared or replaced with a different item, but allows extraction of existing contents. - Can be restored by replacing the original filter or emptying the cell. Capacity: - Internally capable of holding arbitrarily large quantities, exceeding standard Java 'long' limits (Long.MAX_VALUE). - ME network display limit is typically 9.2 quintillion (9.2 * 10^18). ``` -------------------------------- ### Bulk Item Cell Crafting Components Source: https://github.com/62832/megacells/blob/master/src/main/resources/assets/megacells/ae2guide/bulk_cell.md Lists the primary item IDs associated with the Bulk Item Cell, including the cell itself and its essential component, which are required for its creation and functionality. ```minecraft-modding RecipeFor id="bulk_cell_component" /> RecipeFor id="bulk_item_cell" /> ``` === COMPLETE CONTENT === This response contains all available snippets from this library. No additional content exists. Do not make further requests.